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awesome-3.4.9-2.mga1.i586.rpm

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<h1>Module <code>awful.util</code></h1>

<p>Utility module for awful</p>

<p><b>Author:</b>
<table class="authors_list">

	<tr><td class="name">Julien Danjou &lt;julien@danjou.info&gt;</td></tr>

</table>
</p>


<p>Copyright&copy; 2008 Julien Danjou</p>


<p><small><b>Release:</b> v3.4.9 </small></p>



<h2>Functions</h2>
<table class="function_list">

	<tr>
	<td class="name" nowrap><a href="#checkfile">checkfile</a>&nbsp;(path)</td>
	<td class="summary">Check if a file is a Lua valid file.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#color_strip_alpha">color_strip_alpha</a>&nbsp;(color)</td>
	<td class="summary">Strip alpha part of color.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#cycle">cycle</a>&nbsp;(t, i)</td>
	<td class="summary">Make i cycle.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#escape">escape</a>&nbsp;(text)</td>
	<td class="summary">Escape a string from XML char.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#eval">eval</a>&nbsp;(s)</td>
	<td class="summary">Eval Lua code.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#file_readable">file_readable</a>&nbsp;(filename)</td>
	<td class="summary">Check if file exists and is readable.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#getdir">getdir</a>&nbsp;(d)</td>
	<td class="summary">Get the user's config or cache dir.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#linewrap">linewrap</a>&nbsp;(text, width, indent)</td>
	<td class="summary">Split a string into multiple lines </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#mkdir">mkdir</a>&nbsp;(dir)</td>
	<td class="summary">Create a directory </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#pread">pread</a>&nbsp;(cmd)</td>
	<td class="summary">Read a program output and returns its output as a string.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#restart">restart</a>&nbsp;()</td>
	<td class="summary">Try to restart awesome.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#spawn">spawn</a>&nbsp;(cmd, sn, screen)</td>
	<td class="summary">Spawn a program.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#spawn_with_shell">spawn_with_shell</a>&nbsp;(cmd, screen)</td>
	<td class="summary">Spawn a program using the shell.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#subsets">subsets</a>&nbsp;(set)</td>
	<td class="summary">Return all subsets of a specific set.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#table.clone">table.clone</a>&nbsp;(t)</td>
	<td class="summary">Clone a table </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#table.hasitem">table.hasitem</a>&nbsp;(t, item)</td>
	<td class="summary">Check if a table has an item and return its key.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#table.join">table.join</a>&nbsp;(..., args)</td>
	<td class="summary">Join all tables given as parameters.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#table.keys">table.keys</a>&nbsp;(t)</td>
	<td class="summary">Get a sorted table with all integer keys from a table </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#table.keys_filter">table.keys_filter</a>&nbsp;(t, ...)</td>
	<td class="summary">Filter a tables keys for certain content types </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#table.reverse">table.reverse</a>&nbsp;(t)</td>
	<td class="summary">Reverse a table </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#unescape">unescape</a>&nbsp;(text)</td>
	<td class="summary">Unescape a string from entities.</td>
	</tr>

</table>






<br/>
<br/>



<h2><a name="functions"></a>Functions</h2>
<dl class="function">



<dt><a name="checkfile"></a><strong>checkfile</strong>&nbsp;(path)</dt>
<dd>
Check if a file is a Lua valid file. This is done by loading the content and compiling it with loadfile().


<h3>Parameters</h3>
<ul>
	
	<li>
	  path: The file path.
	</li>
	
</ul>






<h3>Return value:</h3>
A function if everything is alright, a string with the error otherwise.



</dd>




<dt><a name="color_strip_alpha"></a><strong>color_strip_alpha</strong>&nbsp;(color)</dt>
<dd>
Strip alpha part of color.


<h3>Parameters</h3>
<ul>
	
	<li>
	  color: The color.
	</li>
	
</ul>






<h3>Return value:</h3>
The color without alpha channel.



</dd>




<dt><a name="cycle"></a><strong>cycle</strong>&nbsp;(t, i)</dt>
<dd>
Make i cycle.


<h3>Parameters</h3>
<ul>
	
	<li>
	  t: A length.
	</li>
	
	<li>
	  i: An absolute index to fit into #t.
	</li>
	
</ul>






<h3>Return value:</h3>
The object at new index.



</dd>




<dt><a name="escape"></a><strong>escape</strong>&nbsp;(text)</dt>
<dd>
Escape a string from XML char. Useful to set raw text in textbox.


<h3>Parameters</h3>
<ul>
	
	<li>
	  text: Text to escape.
	</li>
	
</ul>






<h3>Return value:</h3>
Escape text.



</dd>




<dt><a name="eval"></a><strong>eval</strong>&nbsp;(s)</dt>
<dd>
Eval Lua code.


<h3>Parameters</h3>
<ul>
	
	<li>
	  s: 
	</li>
	
</ul>






<h3>Return value:</h3>
The return value of Lua code.



</dd>




<dt><a name="file_readable"></a><strong>file_readable</strong>&nbsp;(filename)</dt>
<dd>
Check if file exists and is readable.


<h3>Parameters</h3>
<ul>
	
	<li>
	  filename: The file path
	</li>
	
</ul>






<h3>Return value:</h3>
True if file exists and readable.



</dd>




<dt><a name="getdir"></a><strong>getdir</strong>&nbsp;(d)</dt>
<dd>
Get the user's config or cache dir. It first checks XDG_CONFIG_HOME / XDG_CACHE_HOME, but then goes with the default paths.


<h3>Parameters</h3>
<ul>
	
	<li>
	  d: The directory to get (either "config" or "cache").
	</li>
	
</ul>






<h3>Return value:</h3>
A string containing the requested path.



</dd>




<dt><a name="linewrap"></a><strong>linewrap</strong>&nbsp;(text, width, indent)</dt>
<dd>
Split a string into multiple lines


<h3>Parameters</h3>
<ul>
	
	<li>
	  text: String to wrap.
	</li>
	
	<li>
	  width: Maximum length of each line. Default: 72.
	</li>
	
	<li>
	  indent: Number of spaces added before each wrapped line. Default: 0.
	</li>
	
</ul>






<h3>Return value:</h3>
The string with lines wrapped to width.



</dd>




<dt><a name="mkdir"></a><strong>mkdir</strong>&nbsp;(dir)</dt>
<dd>
Create a directory


<h3>Parameters</h3>
<ul>
	
	<li>
	  dir: The directory.
	</li>
	
</ul>






<h3>Return value:</h3>
mkdir return code



</dd>




<dt><a name="pread"></a><strong>pread</strong>&nbsp;(cmd)</dt>
<dd>
Read a program output and returns its output as a string.


<h3>Parameters</h3>
<ul>
	
	<li>
	  cmd: The command to run.
	</li>
	
</ul>






<h3>Return value:</h3>
A string with the program output, or the error if one occured.



</dd>




<dt><a name="restart"></a><strong>restart</strong>&nbsp;()</dt>
<dd>
Try to restart awesome. It checks if the configuration file is valid, and then restart if it's ok. If it's not ok, the error will be returned.







<h3>Return value:</h3>
Never return if awesome restart, or return a string error.



</dd>




<dt><a name="spawn"></a><strong>spawn</strong>&nbsp;(cmd, sn, screen)</dt>
<dd>
Spawn a program.


<h3>Parameters</h3>
<ul>
	
	<li>
	  cmd: The command.
	</li>
	
	<li>
	  sn: Enable startup-notification.
	</li>
	
	<li>
	  screen: The screen where to spawn window.
	</li>
	
</ul>






<h3>Return value:</h3>
The awesome.spawn return value.



</dd>




<dt><a name="spawn_with_shell"></a><strong>spawn_with_shell</strong>&nbsp;(cmd, screen)</dt>
<dd>
Spawn a program using the shell.


<h3>Parameters</h3>
<ul>
	
	<li>
	  cmd: The command.
	</li>
	
	<li>
	  screen: The screen where to run the command.
	</li>
	
</ul>








</dd>




<dt><a name="subsets"></a><strong>subsets</strong>&nbsp;(set)</dt>
<dd>
Return all subsets of a specific set. This function, giving a set, will return all subset it. For example, if we consider a set with value { 10, 15, 34 }, it will return a table containing 2^n set: { }, { 10 }, { 15 }, { 34 }, { 10, 15 }, { 10, 34 }, etc.


<h3>Parameters</h3>
<ul>
	
	<li>
	  set: A set.
	</li>
	
</ul>






<h3>Return value:</h3>
A table with all subset.



</dd>




<dt><a name="table.clone"></a><strong>table.clone</strong>&nbsp;(t)</dt>
<dd>
Clone a table


<h3>Parameters</h3>
<ul>
	
	<li>
	  t: the table to clone
	</li>
	
</ul>






<h3>Return value:</h3>
a clone of t



</dd>




<dt><a name="table.hasitem"></a><strong>table.hasitem</strong>&nbsp;(t, item)</dt>
<dd>
Check if a table has an item and return its key.


<h3>Parameters</h3>
<ul>
	
	<li>
	  t: The table.
	</li>
	
	<li>
	  item: The item to look for in values of the table.
	</li>
	
</ul>






<h3>Return value:</h3>
The key were the item is found, or nil if not found.



</dd>




<dt><a name="table.join"></a><strong>table.join</strong>&nbsp;(..., args)</dt>
<dd>
Join all tables given as parameters. This will iterate all tables and insert all their keys into a new table.


<h3>Parameters</h3>
<ul>
	
	<li>
	  ...: 
	</li>
	
	<li>
	  args: A list of tables to join
	</li>
	
</ul>






<h3>Return value:</h3>
A new table containing all keys from the arguments.



</dd>




<dt><a name="table.keys"></a><strong>table.keys</strong>&nbsp;(t)</dt>
<dd>
Get a sorted table with all integer keys from a table


<h3>Parameters</h3>
<ul>
	
	<li>
	  t: the table for which the keys to get
	</li>
	
</ul>






<h3>Return value:</h3>
A table with keys



</dd>




<dt><a name="table.keys_filter"></a><strong>table.keys_filter</strong>&nbsp;(t, ...)</dt>
<dd>
Filter a tables keys for certain content types


<h3>Parameters</h3>
<ul>
	
	<li>
	  t: The table to retrieve the keys for
	</li>
	
	<li>
	  ...: the types to look for
	</li>
	
</ul>






<h3>Return value:</h3>
A filtered table with keys



</dd>




<dt><a name="table.reverse"></a><strong>table.reverse</strong>&nbsp;(t)</dt>
<dd>
Reverse a table


<h3>Parameters</h3>
<ul>
	
	<li>
	  t: the table to reverse
	</li>
	
</ul>






<h3>Return value:</h3>
the reversed table



</dd>




<dt><a name="unescape"></a><strong>unescape</strong>&nbsp;(text)</dt>
<dd>
Unescape a string from entities.


<h3>Parameters</h3>
<ul>
	
	<li>
	  text: Text to unescape.
	</li>
	
</ul>






<h3>Return value:</h3>
Unescaped text.



</dd>


</dl>






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