Discription of Event Management Last Updated by Mark Spencer, Jan 9, 1999 =============================== Events are the core method of communication within cheops, both between agents, and between GUI interfaces and their primary agent. An event begins with a length, reporting the size of the event, a header length, a type, and a flag. It may optionally include a sockaddr structure if a proxy request is made by asserting the FLAG_PROXY in the flags section. The actual contents of the event are specific to the kind of event that is involved. The contents of events are well described in "event.h".