/*********************************************************************** filename: CEGUITask.h created: 12-5-07 author: Jonathan Welch (Kokoro-Sama) *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUITask_h_ #define _CEGUITask_h_ #include "CEGUIBase.h" class CEGUIEXPORT Task { public: Task(bool destroy = true):d_destroyOnComplete(destroy); ~Task(); /** * Actual code to be run when the task is called. * \param elapsed Amount of time since last frame update * \return */ virtual bool run(float elapsed) = 0; protected: bool d_destroyOnComplete; //!< Does this task destory itself once it completes? }; class CEGUIEXPORT WidgetFadeTask : public Task { public: enum eFadeDirection { FADEDIR_IN = 0, FADEDIR_OUT = 1 } WidgetFadeTask(Window* widget,eFadeDirection fadedir, float targetalpha, bool destroy = true):Task(destroy){}; /** * Overridden from base task class -- Does the actual fading on the window. * \param elapsed Amount of time since the last frame update * \return True on success */ virtual bool run(float elapsed); protected: eFadeDirection d_fadeDirection; //!< Dictates which direction we are fading (in or out) float d_targetAlpha; //!< What alpha are we fading to/from? Window* d_widget;//!< what widget are we affecting? }; #endif