Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > 0f110cd6ff92f77576a39e2b38c9549e > files > 27

crossfire-server-1.11.0-5mdv2010.0.i586.rpm

Current projects (and people working on them) can be found at:
http://wiki.metalforge.net/doku.php/dev_todo

Current list of developers with CVS access can be found at:
http://sourceforge.net/project/admin/userperms.php?group_id=13833

The list below are people that have worked on crossfire and things
they have worked on.  Some are still active, some are not:
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Mark Wedel ("cvs", mwedel@sonic.net) - core maintainer, handles patches
	submitted by those not having CVS access, investigates bugs,
	and future long term developement.
Peter Mardahl <"peterm", peterm@eecs.berkeley.edu> runes, new spells, changing
	of spell parameters, new archetypes, random maps, traps, race/class,
	diseases, graded lighting, movers, creators, peterm/* maps 
David Andrew Michael Noelle ("damn", dave@straylight.org)-
	fixing things that ain't broke (and occasionally some that is)
	primarily in the server, maps, and archetypes
Raphael Quinet ("quinet", Raphael Quinet) - sounds (originally using rplay),
	client/server split, various small changes to the server.
Frank Tore Johansen ("ftj", frankj@osc.no) - misc.
Kjetil Torgrim Homme ("kjetilho", kjetilho@ifi.uio.no)
David Sundqvist ("azzi") - images
? ("dragonm",  dragonm@absolut.tegris.com) - Client/server
John Cater ("cater", john.cater@eng.monash.edu.au) - Maps, navar etc, bug fixing
Bob Tanner ("tanner", tanner@real-time.com) - .spec files
Jan Echternach ("jec", jan.echternach@informatik.uni-rostock.de) - bug fixing
Andreas Vogl ("red_blaze", andi.vogl@gmx.net) - bug fixing, creating maps,
              maintaining pupland. 
David Hurst "dnh@hawthorn.csse.monash.edu.au" - gods rebalancing, images
       for classes and other images, spell testing and concepts 
Hwei Sheng Teoh hsteoh@quickfur.yi.org -- random_maps expand2x, also,
       images for Fiend, dread, beholder generator, grimreaper.
Tim Rightnour ("garbled", root@garbled.net) - luck, attackmessages, time,
	weather, new alchemy, overlay maps, emotions. 
Todd Mitchell ("Avion", temichell@sympatico.ca) -general busybody, 
	graphics and arches(player animation, winter graphics, many others),
	metadata (lore),python scripts, creating maps, getting Tim to add 
	Orcknuckle...
Nicolas Weeger ("Ryo", nicolas.weeger@laposte.net) - some work on Win32 port,
	some bugfixes & improvements.
David Seikel ("onefang", won_fang@yahoo.com.au) - bug fixing, weather tweaking,
	weather god, visualisations, large forest, ice castle and ant farm 
	maps.
Phil Brown (phil@bolthole.com)- Java Client
Brian Thomas (thomas@astro.psu.edu)- Skills, alchemy, altars
Tyler Van Gorder <tvangod@ecst.csuchico.edu> added color stuff,
	interested in working on client side (user interface)
David.M.Fisher@Dartmouth.EDU (David M. Fisher)
Rupert G. Goldie <rgg@aaii.oz.au> testing under Purify, new spells,
	spell paths, and gifts.
'Evil' ERic Mehlhaff <mehlhaff@ocf.Berkeley.EDU> Client server, also
	works with Peter Mardahl
"Eric A. Anderson" <eanders+@CMU.EDU> - general bug fixing
Michael Martin (martinm@millner.bevc.blacksburg.va.us) - Java client