# Copyright (c) 1998 America Online, Inc. All Rights Reserved. # # AOL grants you ("Licensee") a non-exclusive, royalty free, license to use, # modify and redistribute this software in source and binary code form, # provided that i) this copyright notice and license appear on all copies of # the software; and ii) Licensee does not utilize the software in a manner # which is disparaging to AOL. # # This software is provided "AS IS," without a warranty of any kind. ALL # EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY # IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR # NON-INFRINGEMENT, ARE HEREBY EXCLUDED. AOL AND ITS LICENSORS SHALL NOT BE # LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING # OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL AOL OR ITS # LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, # INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER # CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF # OR INABILITY TO USE SOFTWARE, EVEN IF AOL HAS BEEN ADVISED OF THE # POSSIBILITY OF SUCH DAMAGES. # # This software is not designed or intended for use in on-line control of # aircraft, air traffic, aircraft navigation or aircraft communications; or in # the design, construction, operation or maintenance of any nuclear # facility. Licensee represents and warrants that it will not use or # redistribute the Software for such purposes. Version: TOC1.0 This document describes the protocol between TOC and TOC clients. The protocol is currently ASCII based, and you must take care when sending and receiving message to pay attention to the separators. The separator and the rules of separation are different for messages in bound to TOC and out bound to the client. The TOC server is built mainly to service the TIC and TiK clients. Since the TIC client is an applet, and downloadable, TOC will NOT be supporting multiple protocol versions in the near future. TiK users will be forced to upgrade, if the protocol version changes. TOC will send down the protocol version it expects the client to understand. Note, the protocol version is a STRING. Notes ====== * TOC will drop the connection if a command exceeds the maximum length, which is currently 1024 bytes. So the client needs to spend special attention to im and chat message lengths. There are no length maximums from TOC to the client however. * No commands should be sent to TOC (besides toc_signon) before a SIGN_ON is received. If you do send a command before SIGN_ON the command will be ignored, and in some case the connection will be dropped. * Initial permit/deny items should be sent after receiving SIGN_ON but before sending toc_init_done, otherwise the user will flash on peoples buddylist who the user has denied. You will probably want to send the toc_add_buddies at this time also. * After receiving the PAUSE message all messages sent to TOC will be ignored, and in some cases the connection will be dropped. Another SIGN_ON message will be sent to let you know you are online again. The buddy list and permit/deny items must be sent again, followed by the toc_init_done. Client -> TOC ============== The commands and the arguments are separated by spaces. Arguments with special characters should be enclosed in quotes. Dollar signs, curly brackets, square brackets, parentheses, quotes, and backslashes must all be backslashed whether in quotes or not. All user names from clients to TOC should be normalized (ie they don't have spaces in them.) When sending commands to the server you will not get a response back confirming that the command format was correct or not! However in some cases if the command format was incorrect the connection will be dropped. RoastingString="Tic/Toc" toc_signon <authorizer host> <authorizer port> <User Name> <Password> <language> <version> The password needs to be roasted with the Roasting String if coming over a FLAP connection, CP connections don't use roasted passwords. The language specified will be used when generating web pages, such as the get info pages. If the language sent isn't found, the default "english" language will be used. The version string will be used for the client identity, and should be less then 200 characters. toc_init_done Sends Client Online SNAC to BOSS. TOC clients should first send TOC the buddy list and any permit/deny lists. However toc_init_done must be called within 30 seconds after toc_signon, or the connection will be dropped. Remember, it can't be called until after the SIGN_ON message is received. Calling this before or multiple times after a SIGN_ON will cause the connection to be dropped. toc_send_im <Destination User> <Message> [auto] Send a message to a remote user. Remember to encode the message. If the optional string "auto" is the last argument, then the auto response flag will be turned on for the im. toc_add_buddy <Buddy User 1> [<Buddy User2> [<Buddy User 3> [...]]] Add buddies to your buddy list. This does not change your saved config. toc_remove_buddy <Buddy User 1> [<Buddy User2> [<Buddy User 3> [...]]] Remove buddies from your buddy list. This does not change your saved config. toc_set_config <Config Info> Set the config information for this user. The config information is line oriented with the first character being the item type, followed by a space, with the rest of the line being the item value. Only letters, numbers, and spaces should be used. Remember you will have to enclose the entire config in quotes. Item Types: g - Buddy Group (All Buddies until the next g or the end of config are in this group.) b - A Buddy p - Person on permit list d - Person on deny list m - Permit/Deny Mode. Possible values are 1 - Permit All 2 - Deny All 3 - Permit Some 4 - Deny Some toc_evil <User> <norm|anon> Evil/Warn someone else. The 2nd argument is either the string "norm" for a normal warning, or "anon" for an anonymous warning. toc_add_permit [ <User 1> [<User 2> [...]]] ADD the following people to your permit mode. If you are in deny mode it will switch you to permit mode and clear your permit list first. Therefore, with no arguments and in deny mode this will switch you to permit none. If already in permit mode, no arguments does nothing and your permit list remains the same. toc_add_deny [ <User 1> [<User 2> [... ]]] ADD the following people to your deny mode. If you are in permit mode it will switch you to deny mode and clear your deny list first. Therefore, with no arguments and in permit mode, this will switch you to deny none. If already in deny mode, no arguments does nothing and your deny list remains unchanged. toc_chat_join <Exchange> <Chat Room Name> Join a chat room in the given exchange. Currently exchange should always be 4. You will either receive an ERROR if the room couldn't be joined or a CHAT_JOIN message. toc_chat_send <Chat Room ID> <Message> Send a message in a chat room using the chat room id from CHAT_JOIN. Since reflection is always on in TOC, you do not need to add the message to your chat UI, since you will get a CHAT_IN with the message. Remember to encode the message. toc_chat_whisper <Chat Room ID> <dst_user> <Message> Send a message in a chat room using the chat room id from CHAT_JOIN. This message is directed at only one person. (Currently you DO need to add this to your UI.) Remember to encode the message. toc_chat_evil <Chat Room ID> <User> <norm|anon> Evil/Warn someone else inside a chat room. The 3rd argument is either the string "norm" for a normal warning, or "anon" for an anonymous warning. Currently chat evil is not turned on in the chat complex. toc_chat_invite <Chat Room ID> <InviteMsg> <buddy1> [<buddy2> [<buddy3> [...]]] Once you are inside a chat room you can invite other people into that room. Remember to encode the message. toc_chat_leave <Chat Room ID> Leave the chat room. toc_chat_accept <Chat Room ID> Accept a CHAT_INVITE message from TOC. toc_get_info <username> Gets a user's info a GOTO_URL or ERROR message will be sent back to the client. toc_set_info <info information> Set the LOCATE user information. This is basic HTML. Remember to encode the info. toc_set_idle <idle secs> Set idle information. If <idle secs> is 0 then the user isn't idle at all. If <idle secs> is greater then 0 then the user has already been idle for <idle secs> number of seconds. The server will automatically keep incrementing this number, so do not repeatedly call with new idle times. TOC -> Client ============== All user names from TOC to client are NOT normalized, and are sent as they should be displayed. String are NOT encoded, instead we use colons as separators. So that you can have colons inside of messages, everything after the colon before :<Message> should be considered part of the message (ie don't just "split" on colons, instead split with a max number of results.) SIGN_ON:<Client Version Supported> This is sent after a successful toc_signon command is sent to TOC. If the command was unsuccessful either the FLAP connection will be dropped or you will receive a ERROR message. CONFIG:<config> A user's config. Config can be empty in which case the host was not able to retrieve it, or a config didn't exist for the user. See toc_set_config above for the format. NICK:<Nickname> Tells you your correct nickname (ie how it should be capitalized and spacing) IM_IN:<Source User>:<Auto Response T/F?>:<Message> Receive an IM from some one. Everything after the third colon is the incoming message, including other colons. UPDATE_BUDDY:<Buddy User>:<Online? T/F>:<EvilAmount>:<SignonTime>:<IdleTime>:<UC> This one command handles arrival/depart/updates. EvilAmount is a percentage, SignonTime is UNIX epoc, IdleTime is in minutes, UC (User Class) is a two character string. uc[0]: ' ' - Ignore 'A' - On AOL uc[1] ' ' - Ignore 'A' - Oscar Admin 'U' - Oscar Unconfirmed 'O' - Oscar Normal ERROR:<Error Code>:Var args * To be documented * EVILED:<new evil>:<name of eviler, blank if anonymous> The user was just eviled. CHAT_JOIN:<Chat Room Id>:<Chat Room Name> We were able to join this chat room. The Chat Room Id is internal to TOC. CHAT_IN:<Chat Room Id>:<Source User>:<Whisper? T/F>:<Message> A chat message was sent in a chat room. CHAT_UPDATE_BUDDY:<Chat Room Id>:<Inside? T/F>:<User 1>:<User 2>... This one command handles arrival/departs from a chat room. The very first message of this type for each chat room contains the users already in the room. CHAT_INVITE:<Chat Room Name>:<Chat Room Id>:<Invite Sender>:<Message> We are being invited to a chat room. CHAT_LEFT:<Chat Room Id> Tells tic connection to chat room has been dropped GOTO_URL:<Window Name>:<Url> Goto a URL. Window Name is the suggested internal name of the window to use. (Java supports this.) PAUSE Tells TIC to pause so we can do migration Typical Signon Process ====================== Except for the section marked optional this is a sequential process. Each line MUST occur before the following line. * Client connects to TOC * Client sends "FLAPON\r\n\r\n" * TOC sends Client FLAP SIGNON * Client sends TOC FLAP SIGNON * Client sends TOC "toc_signon" message * if login fails TOC drops client's connection else TOC sends client SIGN_ON reply * if Client doesn't support version it drops the connection [BEGIN OPTIONAL] * TOC sends Client CONFIG * Client sends TOC permit/deny stuff * Client sends TOC toc_add_buddy message [END OPTIONAL] * Client sends TOC toc_init_done message SFLAP Documentation =================== SFLAP is pretty much a FLAP connection except the DATA frame payload is a null terminated string when traveling from client to host, it is NOT null terminated when traveling from host to client. The FLAP Header is binary data, and is in network byte order. The data portion is at offset 6, after the header. FLAP Header (6 bytes) ----------- Offset Size Type 0 1 ASTERISK (literal ASCII '*') 1 1 Frame Type 2 2 Sequence Number 4 2 Data Length Valid Frame Type Values ----------------------- 1 SIGNON 2 DATA 3 ERROR (Not used by TOC) 4 SIGNOFF (Not used by TOC) 5 KEEP_ALIVE TOC SIGNON FRAME TYPE --------------------- Sequence Number contains the initial sequence number used in each direction. Data Length contains the payload length, with the payload described below. The payload area is NOT null terminated. Host To Client: 4 byte FLAP version (1) Client To Host: 4 byte FLAP version (1) 2 byte TLV Tag (1) 2 byte Normalized User Name Length N byte Normalized User Name (NOT null terminated) TOC DATA FRAME TYPE ------------------- Sequence Number contains your next sequence number. Data Length is the length of the payload, including the null termination from client to host.