Sophie

Sophie

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ocaml-ocamlgraph-doc-1.1-1mdv2010.0.i586.rpm

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<center><h1>Functor <a href="type_Rand.I.html">Rand.I</a></h1></center>
<br>
<pre><span class="keyword">module</span> I: <div class="sig_block"><code class="code">functor (</code><code class="code">G</code><code class="code"> : </code><code class="type"><a href="Sig.I.html">Sig.I</a></code><code class="type">  with type V.label = int</code><code class="code">) -&gt; </code><code class="type"><a href="Rand.S.html">S</a></code><code class="type">  with type graph = G.t
    and type vertex = G.V.t     
    and type edge_label = G.E.label</code></div></pre>Random imperative graphs<br>
<table border="0" cellpadding="3" width="100%">
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<td align="left" valign="top" width="1%%"><b>Parameters: </b></td>
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<code>G</code></td>
<td align="center" valign="top">:</td>
<td><code class="type"><a href="Sig.I.html">Sig.I</a> with type V.label = int</code>
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<pre><span class="keyword">type</span> <a name="TYPEgraph"></a><code class="type"></code>graph </pre>

<pre><span class="keyword">type</span> <a name="TYPEvertex"></a><code class="type"></code>vertex </pre>

<pre><span class="keyword">type</span> <a name="TYPEedge_label"></a><code class="type"></code>edge_label </pre>

<pre><span class="keyword">val</span> <a name="VALgraph"></a>graph : <code class="type">?loops:bool -> v:int -> e:int -> unit -> <a href="Rand.S.html#TYPEgraph">graph</a></code></pre><div class="info">
<code class="code">graph v e</code> generates a random graph with exactly <code class="code">v</code> vertices 
      and <code class="code">e</code> edges. Vertices are labeled with <code class="code">0</code> ... <code class="code">v-1</code>.
      The boolean <code class="code">loops</code> indicates whether loops are allowed; 
      default value is no loop (<code class="code">false</code>).<br>
<b>Raises</b> <code>Invalid_argument</code> if <code class="code">e</code> exceeds the maximal number of edges.<br>
</div>
<pre><span class="keyword">val</span> <a name="VALlabeled"></a>labeled : <code class="type">(<a href="Rand.S.html#TYPEvertex">vertex</a> -> <a href="Rand.S.html#TYPEvertex">vertex</a> -> <a href="Rand.S.html#TYPEedge_label">edge_label</a>) -><br>       ?loops:bool -> v:int -> e:int -> unit -> <a href="Rand.S.html#TYPEgraph">graph</a></code></pre><div class="info">
<code class="code">labeled f</code> is similar to <code class="code">graph</code> except that edges are labeled
      using function <code class="code">f</code>.<br>
<b>Raises</b> <code>Invalid_argument</code> if there are too many edges.<br>
</div>
<br>
The two functions above actually make a choice between two
     different implementations according to the ratio e/(v*v).
     When this ratio is small, <code class="code">random_few_edges</code> is selected; 
     otherwise <code class="code">random_many_edges</code> is selected.<br>
<pre><span class="keyword">val</span> <a name="VALrandom_few_edges"></a>random_few_edges : <code class="type">loops:bool -> v:int -> e:int -> <a href="Rand.S.html#TYPEgraph">graph</a></code></pre><pre><span class="keyword">val</span> <a name="VALrandom_many_edges"></a>random_many_edges : <code class="type">loops:bool -> v:int -> e:int -> <a href="Rand.S.html#TYPEgraph">graph</a></code></pre></body></html>