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libgnome32-devel-1.4.2-22mdv2009.1.i586.rpm

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>Getting started with the canvas</TITLE
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><A
NAME="GNOME-CANVAS-GETTING-STARTED"
>Getting started with the canvas</A
></H1
><P
>	This section presents a simple example of using the canvas to
	display some items and manipulate them.  We will create a
	blank canvas and provide a button that the user can click on
	to insert random items in the canvas.  If the user
	double-clicks on an item with mouse button 1, the color of
	that item will be changed.  The user can also move items
	around by pressing mouse button 1 and dragging.  In addition,
	items may be deleted by pressing mouse button 3 over them.
	Items will get a wide outline when the mouse passes over them,
	and will return to a thin outline when the mouse leaves them.
      </P
><P
>	We will present the program in small sections and explain each
	of them separately.
      </P
><DIV
CLASS="EXAMPLE"
><A
NAME="AEN1978"
></A
><P
><B
>Example 1. Creating the main window and the canvas</B
></P
><P
>	  Here we create a window for the canvas example and put a
	  canvas widget into it.  we also create buttons that let the
	  user insert a new item in the canvas and exit the program.
	  We also define the auxiliary handlers for the clicked signal
	  of the Exit button and the delete_event signal of the main
	  window.
	</P
><TABLE
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><PRE
CLASS="PROGRAMLISTING"
>#include &#60;gnome.h&#62;


/* This defines the size of the canvas, in pixels */

#define CANVAS_SIZE 300


/* Prototypes for the functions we will define later */

static void add_object_clicked (GtkWidget *button, gpointer data);
static void exit_clicked (GtkWidget *widget, gpointer data);
static gint delete_event (GtkWidget *widget, GdkEvent *event, gpointer data);


int
main (int argc, char **argv)
{
	GtkWidget *window;
	GtkWidget *vbox;
	GtkWidget *frame;
	GtkWidget *canvas;
	GtkWidget *hbox;
	GtkWidget *button;

	gnome_init ("canvas-example", "1.0", argc, argv);

	/* Create the main window and the main vbox */

	window = gtk_window_new (GTK_WINDOW_TOPLEVEL);

	vbox = gtk_vbox_new (FALSE, 0);
	gtk_container_add (GTK_CONTAINER (window), vbox);
	gtk_widget_show (vbox);

	/* Create a frame for the canvas and the canvas itself */

	frame = gtk_frame_new (NULL);
	gtk_frame_set_shadow_type (GTK_FRAME (frame), GTK_SHADOW_IN);
	gtk_box_pack_start (GTK_BOX (vbox), frame, TRUE, TRUE, 0);
	gtk_widget_show (frame);

	canvas = gnome_canvas_new ();
	gtk_widget_set_usize (canvas, CANVAS_SIZE, CANVAS_SIZE);
	gnome_canvas_set_scroll_region (GNOME_CANVAS (canvas), 0.0, 0.0, CANVAS_SIZE, CANVAS_SIZE);

	gtk_container_add (GTK_CONTAINER (frame), canvas);
	gtk_widget_show (canvas);

	/* Create the hbox for the buttons */

	hbox = gtk_hbox_new (TRUE, 0);
	gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 0);
	gtk_widget_show (hbox);

	/* Create the button used to add objects -- we pass the canvas to the callback
	 * in the user data.
	 */

	button = gtk_button_new_with_label ("Add an object");
	gtk_signal_connect (GTK_OBJECT (button), "clicked",
			    (GtkSignalFunc) add_object_clicked,
			    canvas);
	gtk_box_pack_start (GTK_BOX (hbox), button, TRUE, TRUE, 0);
	gtk_widget_show (button);

	/* Create the button used to exit the program -- we pass the main window to the callback in
	 * the user data.
	 */

	button = gtk_button_new_with_label ("Exit");
	gtk_signal_connect (GTK_OBJECT (button), "clicked",
			    (GtkSignalFunc) exit_clicked,
			    window);
	gtk_box_pack_start (GTK_BOX (hbox), button, TRUE, TRUE, 0);
	gtk_widget_show (button);

	/* Connect to the delete_event signal and Run the application */

	gtk_signal_connect (GTK_OBJECT (window), "delete_event",
			    (GtkSignalFunc) delete_event,
			    NULL);

	gtk_widget_show (window);
	gtk_main ();
	return 0;
}

/* Callback for the clicked signal of the Exit button */
static void
exit_clicked (GtkWidget *widget, gpointer data)
{
	gtk_widget_destroy (GTK_WIDGET (data)); /* the user data points to the main window */
	gtk_main_quit ();
}

/* Callback for the delete_event signal of the main application window */
static gint
delete_event (GtkWidget *widget, GdkEvent *event, gpointer data)
{
	gtk_widget_destroy (widget); /* destroy the main window */
	gtk_main_quit ();
	return TRUE;
}
	</PRE
></TD
></TR
></TABLE
><P
>	  As you can see, a new canvas is created using the
	  <TT
CLASS="FUNCTION"
>gnome_canvas_new()</TT
> function.  Then we
	  set the starting size of the canvas window and the extents
	  of the scrolling region using the
	  <TT
CLASS="FUNCTION"
>gtk_widget_set_usize()</TT
> and
	  <TT
CLASS="FUNCTION"
>gnome_canvas_set_scroll_region()</TT
>
	  functions, respectively.  We will discuss the meaning of the
	  scrolling region later; for now, we just set it to go from
	  the origin to the canvas size in pixels &#8212; we will be
	  using a canvas zoom factor of 1:1, that is, one pixel for
	  each unit.
	</P
></DIV
><DIV
CLASS="EXAMPLE"
><A
NAME="AEN1986"
></A
><P
><B
>Example 2. Creating random items in the canvas</B
></P
><P
>	  Here we define the callback function
	  <TT
CLASS="FUNCTION"
>add_object_clicked()</TT
> that is used by
	  the "Add an object" button.  When the user presses this
	  button, a rectangle or an ellipse will be created using
	  random coordinates.
	</P
><TABLE
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><TD
><PRE
CLASS="PROGRAMLISTING"
>/* Prototype for the item event handler */

static gint item_event (GnomeCanvasItem *item, GdkEvent *event, gpointer data);

/* Callback for the clicked signal of the Add object button.  It creates a rectangle or an ellipse
 * at a random position.  The canvas comes in the user data pointer.
 */
static void
add_object_clicked (GtkWidget *button, gpointer data)
{
	GnomeCanvas *canvas;
	GnomeCanvasItem *item;
	guint type;
	int x1, y1, x2, y2;
	int tmp;

	canvas = GNOME_CANVAS (data);

	/* Compute some random coordinates, with the condition that (x1 &#60;= x2) and (y1 &#60;= y2), and
	 * ensure that the objects are not too small.
	 */

	x1 = rand () % CANVAS_SIZE;
	y1 = rand () % CANVAS_SIZE;
	x2 = rand () % CANVAS_SIZE;
	y2 = rand () % CANVAS_SIZE;

	if (x1 &#62; x2) {
		tmp = x1;
		x1 = x2;
		x2 = tmp;
	}

	if (y1 &#62; y2) {
		tmp = y1;
		y1 = y2;
		y2 = tmp;
	}

	if ((x2 - x1) &#60; 10)
		x2 += 10;

	if ((y2 - y1) &#60; 10)
		y2 += 10;

	/* Pick a type for the item randomly */

	if (rand () &#38; 1)
		type = gnome_canvas_rect_get_type ();
	else
		type = gnome_canvas_ellipse_get_type ();

	/* Create the item and make it white with black outline by default.  Also,
	 * connect to its event signal so that we can know when events get to the
	 * item.*/

	item = gnome_canvas_item_new (gnome_canvas_root (canvas),
				      type,
				      "x1", (double) x1,
				      "y1", (double) y1,
				      "x2", (double) x2,
				      "y2", (double) y2,
				      "fill_color", "white",
				      "outline_color", "black",
				      "width_units", 1.0,
				      NULL);
	gtk_signal_connect (GTK_OBJECT (item), "event",
			    (GtkSignalFunc) item_event,
			    NULL);
}
	</PRE
></TD
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><P
>	  In this function, first we compute some random coordinates
	  for the corners of the rectangle or ellipse that we will
	  create.  We have to ensure that <SPAN
CLASS="SYMBOL"
>x1</SPAN
> and
	  <SPAN
CLASS="SYMBOL"
>y1</SPAN
> are less than or equal to
	  <SPAN
CLASS="SYMBOL"
>x2</SPAN
> and <SPAN
CLASS="SYMBOL"
>y2</SPAN
>, respectively.
	</P
><P
>	  New items are created and inserted into the canvas using the
	  <TT
CLASS="FUNCTION"
>gnome_canvas_item_new()</TT
> function.  The
	  first parameter to this function specifies the canvas item
	  group that will act as the new item's parent.  For this
	  simple example, we insert all the items inside the toplevel
	  canvas group, the root item, which we obtain by calling the
	  <TT
CLASS="FUNCTION"
>gnome_canvas_root()</TT
> function.
	</P
><P
>	  The second parameter to
	  <TT
CLASS="FUNCTION"
>gnome_canvas_item_new()</TT
> specifies the
	  type of item we want to create.  This is simply the Gtk type
	  identifier used by the class of the item you want to create.
	  We pick randomly between
	  <TT
CLASS="FUNCTION"
>gnome_canvas_rect_get_type()</TT
> and
	  <TT
CLASS="FUNCTION"
>gnome_canvas_ellipse_get_type()</TT
>, and
	  then we pass this value to the
	  <TT
CLASS="FUNCTION"
>gnome_canvas_item_new()</TT
> function.
	</P
><P
>	  The following parameters are optional, and are a list of
	  key/value pairs that specify which arguments to set for that
	  particular item.  Internally these are handled using the Gtk
	  object argument system.  The simplest way of using these is,
	  for each argument you want to set, pass a string with the
	  name of the argument, and then the value you want to set for
	  that argument.

	  <DIV
CLASS="IMPORTANT"
><P
></P
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WIDTH="100%"
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><TR
><TD
WIDTH="25"
ALIGN="CENTER"
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><TD
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><P
>	      You <I
CLASS="EMPHASIS"
>must</I
> pass in values with the
	      correct type!  Remember that the C compiler cannot warn
	      you about incorrect types when you are using a variable
	      argument list.
	    </P
><P
>	      In this example, we must use doubles for the coordinates
	      of the corners of the rectangle or ellipse.  Colors are
	      passed using a string with a valid X color
	      specification, and the width in units is passed as a
	      double.
	    </P
><P
>	      Please look at the reference part of the
	      <SPAN
CLASS="TYPE"
>GnomeCanvas</SPAN
> documentation for detailed
	      information on the argument types supported by each
	      canvas item.
	    </P
></TD
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></DIV
>
	</P
><P
>	  We pass NULL as the last argument to indicate that we have
	  no more arguments to set for this item.
	</P
><P
>	  Finally, we connect to the "event" signal of the item so
	  that we can be notified when the item receives events from
	  the mouse.
	</P
></DIV
><DIV
CLASS="EXAMPLE"
><A
NAME="AEN2013"
></A
><P
><B
>Example 3. Defining behavior for the canvas items</B
></P
><P
>	  Here we define the event handler for items in our canvas.
	  Canvas items receive events just as X windows do.  In our
	  sample event handler, the user can drag items around using
	  button 1.  Items may be deleted by pressing button 3 on
	  them.  If the user double-clicks on an item using mouse
	  button 1, then that item's color will be changed randomly.
	  Finally, the width of an item's outline will change
	  depending on whether the mouse is inside or outside the
	  item.
	</P
><TABLE
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><TD
><PRE
CLASS="PROGRAMLISTING"
>/* Prototype for the function that changes the item's color randomly */

static void change_item_color (GnomeCanvasItem *item);

/* Callback for the event signal of the canvas items.  If the user drags the item with button 1,
 * then it will move appropriately.  If the user double clicks on the item, then its color will
 * change randomly.  If the user clicks on an item with button 3, then the item will be destroyed.
 * When the mouse enters an item, its outline width will be set to 3 units.  When the mouse leaves
 * an item, its border width will be set to 1 unit.
 */

static gint
item_event (GnomeCanvasItem *item, GdkEvent *event, gpointer data)
{
	static double x, y; /* used to keep track of motion coordinates */
	double new_x, new_y;

	switch (event-&#62;type) {
	case GDK_BUTTON_PRESS:
		if (event-&#62;button.button == 1) {
			/* Remember starting position */
			x = event-&#62;button.x;
			y = event-&#62;button.y;
			return TRUE;
		} else if (event-&#62;button.button == 3) {
			/* Destroy the item */
			gtk_object_destroy (GTK_OBJECT (item));
			return TRUE;
		}
		break;

	case GDK_2BUTTON_PRESS:
		if (event-&#62;button.button == 1) {
			/* Change the item's color */
			change_item_color (item);
			return TRUE;
		}
		break;

	case GDK_MOTION_NOTIFY:
		if (event-&#62;button.state &#38; GDK_BUTTON1_MASK) {
			/* Get the new position and move by the difference */

			new_x = event-&#62;motion.x;
			new_y = event-&#62;motion.y;

			gnome_canvas_item_move (item, new_x - x, new_y - y);

			x = new_x;
			y = new_y;
			return TRUE;
		}
		break;

	case GDK_ENTER_NOTIFY:
		/* Make the outline wide */
		gnome_canvas_item_set (item,
				       "width_units", 3.0,
				       NULL);
		return TRUE;

	case GDK_LEAVE_NOTIFY:
		/* Make the outline thin */
		gnome_canvas_item_set (item,
				       "width_units", 1.0,
				       NULL);
		return TRUE;

	default:
		break;
	}

	return FALSE;
}

/* Utility function to randomly change the fill color of a canvas item */
static void
change_item_color (GnomeCanvasItem *item)
{
	static const char *color_specs[] = {
		"red",
		"yellow",
		"green",
		"cyan",
		"blue",
		"magenta"
	};

	int n;

	/* Pick a random color from the list */

	n = rand () % (sizeof (color_specs) / sizeof (color_specs[0]));

	gnome_canvas_item_set (item,
			       "fill_color", color_specs[n],
			       NULL);
}
	</PRE
></TD
></TR
></TABLE
><P
>	  The "event" signal for canvas items is very similar to the
	  "event" signal in Gtk widgets.  Handlers for this signal
	  take in a pointer to the relevant item, a pointer to the
	  event that the item received, and the normal user data
	  pointer.  As with the "event" signal for widgets, handlers
	  return FALSE if they did not process the event or if they
	  want further processing to be done on it, or TRUE if they
	  did handle the event and they do not want any further
	  processing to be done on it.
	</P
><P
>	  Our sample event handler is a switch statement that selects
	  among the different event types.  We have the following cases:
	</P
><P
></P
><UL
><LI
><P
>	      For a single button press with button 1, we remember
	      this initial mouse position for if the user decides to
	      drag the item around.
	    </P
><P
>	      For a single button press with button 3, we destroy the
	      item.  This will remove the item from the canvas and
	      free its memory.
	    </P
></LI
><LI
><P
>	      For double-clicks with button 1, we call a function that
	      randomly changes the color of the item.
	    </P
></LI
><LI
><P
>	      For motion events, we only handle them if button 1 is
	      down; this means that the user is dragging with the
	      button down.  We compute the deltas between the new and
	      the old mouse coordinates, and move the item by that
	      amount.  This is not the best way to do dragging of
	      items for all applications, but it is good enough for
	      our simple example.
	    </P
></LI
><LI
><P
>	      For enter and leave notify events, we simply change the
	      outline width of the item.  The outline will be made 3.0
	      units thick when the mouse enters the item, and it will
	      be made 1.0 units thick when the mouse leaves the item.
	    </P
></LI
></UL
><P
>	  As with all event handlers, we return TRUE when we have
	  handled the event, or FALSE if we did not process it.
	</P
><P
>	  Note the use of the
	  <TT
CLASS="FUNCTION"
>gnome_canvas_item_set()</TT
>.  It is used to
	  change the values of the item's arguments.  It is similar in
	  use to <TT
CLASS="FUNCTION"
>gnome_canvas_item_new()</TT
>, and it
	  takes in the item for which we want to change attributes,
	  and a NULL-terminated list of key/value pairs for the new
	  attributes.
	</P
></DIV
><P
>	In the following sections, we will explain the canvas
	internals in detail.
      </P
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