<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>MPQC: shape.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.9 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <h1>shape.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> <a name="l00002"></a>00002 <span class="comment">// shape.h</span> <a name="l00003"></a>00003 <span class="comment">//</span> <a name="l00004"></a>00004 <span class="comment">// Copyright (C) 1996 Limit Point Systems, Inc.</span> <a name="l00005"></a>00005 <span class="comment">//</span> <a name="l00006"></a>00006 <span class="comment">// Author: Curtis Janssen <cljanss@limitpt.com></span> <a name="l00007"></a>00007 <span class="comment">// Maintainer: LPS</span> <a name="l00008"></a>00008 <span class="comment">//</span> <a name="l00009"></a>00009 <span class="comment">// This file is part of the SC Toolkit.</span> <a name="l00010"></a>00010 <span class="comment">//</span> <a name="l00011"></a>00011 <span class="comment">// The SC Toolkit is free software; you can redistribute it and/or modify</span> <a name="l00012"></a>00012 <span class="comment">// it under the terms of the GNU Library General Public License as published by</span> <a name="l00013"></a>00013 <span class="comment">// the Free Software Foundation; either version 2, or (at your option)</span> <a name="l00014"></a>00014 <span class="comment">// any later version.</span> <a name="l00015"></a>00015 <span class="comment">//</span> <a name="l00016"></a>00016 <span class="comment">// The SC Toolkit is distributed in the hope that it will be useful,</span> <a name="l00017"></a>00017 <span class="comment">// but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00018"></a>00018 <span class="comment">// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span> <a name="l00019"></a>00019 <span class="comment">// GNU Library General Public License for more details.</span> <a name="l00020"></a>00020 <span class="comment">//</span> <a name="l00021"></a>00021 <span class="comment">// You should have received a copy of the GNU Library General Public License</span> <a name="l00022"></a>00022 <span class="comment">// along with the SC Toolkit; see the file COPYING.LIB. If not, write to</span> <a name="l00023"></a>00023 <span class="comment">// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00024"></a>00024 <span class="comment">//</span> <a name="l00025"></a>00025 <span class="comment">// The U.S. Government is granted a limited license as per AL 91-7.</span> <a name="l00026"></a>00026 <span class="comment">//</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="preprocessor">#ifndef _math_isosurf_shape_h</span> <a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _math_isosurf_shape_h</span> <a name="l00030"></a>00030 <span class="preprocessor"></span> <a name="l00031"></a>00031 <span class="preprocessor">#ifdef __GNUC__</span> <a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#pragma interface</span> <a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#endif</span> <a name="l00034"></a>00034 <span class="preprocessor"></span> <a name="l00035"></a>00035 <span class="preprocessor">#include <set></span> <a name="l00036"></a>00036 <a name="l00037"></a>00037 <span class="preprocessor">#include <math/isosurf/volume.h></span> <a name="l00038"></a>00038 <span class="preprocessor">#include <math/scmat/matrix.h></span> <a name="l00039"></a>00039 <span class="preprocessor">#include <math/scmat/vector3.h></span> <a name="l00040"></a>00040 <a name="l00041"></a>00041 <span class="keyword">namespace </span>sc { <a name="l00042"></a>00042 <a name="l00048"></a><a class="code" href="classsc_1_1Shape.html">00048</a> <span class="keyword">class </span><a class="code" href="classsc_1_1Shape.html" title="A Shape is a Volume represents an 3D solid.">Shape</a>: <span class="keyword">public</span> <a class="code" href="classsc_1_1Volume.html" title="A Volume is a Function of three variables.">Volume</a> { <a name="l00049"></a>00049 <span class="keyword">public</span>: <a name="l00050"></a>00050 <a class="code" href="classsc_1_1Shape.html" title="A Shape is a Volume represents an 3D solid.">Shape</a>(); <a name="l00051"></a>00051 <a class="code" href="classsc_1_1Shape.html" title="A Shape is a Volume represents an 3D solid.">Shape</a>(<span class="keyword">const</span> <a class="code" href="classsc_1_1Ref.html">Ref<KeyVal></a>&keyval); <a name="l00052"></a>00052 <span class="keyword">virtual</span> <span class="keywordtype">double</span> distance_to_surface(<span class="keyword">const</span> SCVector3&r, <a name="l00053"></a>00053 SCVector3*grad=0) <span class="keyword">const</span> = 0; <a name="l00054"></a>00054 <span class="keyword">virtual</span> <span class="keywordtype">int</span> is_outside(<span class="keyword">const</span> SCVector3&r) <span class="keyword">const</span>; <a name="l00055"></a>00055 <span class="keyword">virtual</span> ~<a class="code" href="classsc_1_1Shape.html" title="A Shape is a Volume represents an 3D solid.">Shape</a>(); <a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="classsc_1_1Shape.html#e6781a2c36b01c0570b6d8f612410499" title="Recompute at least the results that have compute true and are not already computed...">compute</a>(); <a name="l00057"></a>00057 <span class="keywordtype">void</span> interpolate(<span class="keyword">const</span> SCVector3& p1, <a name="l00058"></a>00058 <span class="keyword">const</span> SCVector3& p2, <a name="l00059"></a>00059 <span class="keywordtype">double</span> val, <a name="l00060"></a>00060 SCVector3& result); <a name="l00061"></a>00061 <a name="l00062"></a>00062 <span class="keywordtype">int</span> <a class="code" href="classsc_1_1Shape.html#f100ff00459dad5b7a549671ee7aab5f" title="Information about the availability of values, gradients, and hessians.">value_implemented</a>() <span class="keyword">const</span>; <a name="l00063"></a>00063 }; <a name="l00064"></a>00064 <a name="l00065"></a>00065 <a name="l00066"></a>00066 <a name="l00067"></a>00067 <span class="keyword">class </span>SphereShape: <span class="keyword">public</span> <a class="code" href="classsc_1_1Shape.html" title="A Shape is a Volume represents an 3D solid.">Shape</a> { <a name="l00068"></a>00068 <span class="keyword">private</span>: <a name="l00069"></a>00069 SCVector3 _origin; <a name="l00070"></a>00070 <span class="keywordtype">double</span> _radius; <a name="l00071"></a>00071 <span class="keyword">public</span>: <a name="l00072"></a>00072 SphereShape(<span class="keyword">const</span> SCVector3&,<span class="keywordtype">double</span>); <a name="l00073"></a>00073 SphereShape(<span class="keyword">const</span> <a class="code" href="classsc_1_1Ref.html">Ref<KeyVal></a>&); <a name="l00074"></a>00074 SphereShape(<span class="keyword">const</span> SphereShape&); <a name="l00075"></a>00075 ~SphereShape(); <a name="l00076"></a>00076 <span class="keywordtype">void</span> boundingbox(<span class="keywordtype">double</span> minvalue, <span class="keywordtype">double</span> maxvalue, <a name="l00077"></a>00077 SCVector3& p1, SCVector3&p2); <a name="l00078"></a>00078 <span class="keywordtype">double</span> radius()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _radius; } <a name="l00079"></a>00079 <span class="keyword">const</span> SCVector3& origin()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _origin; } <a name="l00080"></a>00080 <span class="keywordtype">double</span> distance_to_surface(<span class="keyword">const</span> SCVector3&r,SCVector3*grad=0) <span class="keyword">const</span>; <a name="l00081"></a>00081 <span class="keywordtype">void</span> print(std::ostream&o=<a class="code" href="classsc_1_1ExEnv.html#360216acd1f990e999c0ed46cb350b1f" title="Return an ostream that writes from node 0.">ExEnv::out0</a>()) <span class="keyword">const</span>; <a name="l00082"></a>00082 <a name="l00083"></a>00083 <span class="comment">// these are used to update the parameters describing the sphere</span> <a name="l00084"></a>00084 <span class="keywordtype">double</span> radius(<span class="keywordtype">double</span> r); <a name="l00085"></a>00085 <span class="keyword">const</span> SCVector3& origin(<span class="keyword">const</span> SCVector3& o); <a name="l00086"></a>00086 <a name="l00087"></a>00087 <span class="keywordtype">int</span> gradient_implemented() <span class="keyword">const</span>; <a name="l00088"></a>00088 }; <a name="l00089"></a>00089 <a name="l00090"></a>00090 <span class="keyword">inline</span> <span class="keywordtype">double</span> <a name="l00091"></a>00091 SphereShape::radius(<span class="keywordtype">double</span> r) <a name="l00092"></a>00092 { <a name="l00093"></a>00093 <a class="code" href="classsc_1_1Compute.html#154962783ea8138940fd72a213d3d794" title="Marks all results as being out of date.">obsolete</a>(); <a name="l00094"></a>00094 <span class="keywordflow">return</span> _radius = r; <a name="l00095"></a>00095 } <a name="l00096"></a>00096 <a name="l00097"></a>00097 <span class="keyword">inline</span> <span class="keyword">const</span> SCVector3& <a name="l00098"></a>00098 SphereShape::origin(<span class="keyword">const</span> SCVector3& o) <a name="l00099"></a>00099 { <a name="l00100"></a>00100 <a class="code" href="classsc_1_1Compute.html#154962783ea8138940fd72a213d3d794" title="Marks all results as being out of date.">obsolete</a>(); <a name="l00101"></a>00101 _origin = o; <a name="l00102"></a>00102 <span class="keywordflow">return</span> _origin; <a name="l00103"></a>00103 } <a name="l00104"></a>00104 <a name="l00105"></a>00105 <span class="keyword">class </span>UncappedTorusHoleShape: <span class="keyword">public</span> Shape <a name="l00106"></a>00106 { <a name="l00107"></a>00107 <span class="keyword">private</span>: <a name="l00108"></a>00108 SphereShape _s1; <a name="l00109"></a>00109 SphereShape _s2; <a name="l00110"></a>00110 <span class="keywordtype">double</span> _r; <a name="l00111"></a>00111 <span class="keyword">protected</span>: <a name="l00112"></a>00112 <span class="keywordtype">void</span> in_plane_sphere(<span class="keyword">const</span> SCVector3& point, <a name="l00113"></a>00113 SCVector3& origin) <span class="keyword">const</span>; <a name="l00114"></a>00114 UncappedTorusHoleShape(<span class="keywordtype">double</span> r,<span class="keyword">const</span> SphereShape&,<span class="keyword">const</span> SphereShape&); <a name="l00115"></a>00115 <span class="keyword">public</span>: <a name="l00116"></a>00116 <span class="keyword">static</span> UncappedTorusHoleShape* <a name="l00117"></a>00117 newUncappedTorusHoleShape(<span class="keywordtype">double</span> r, <a name="l00118"></a>00118 <span class="keyword">const</span> SphereShape&, <a name="l00119"></a>00119 <span class="keyword">const</span> SphereShape&); <a name="l00120"></a>00120 <span class="keyword">inline</span> ~UncappedTorusHoleShape() {}; <a name="l00121"></a>00121 <span class="keyword">inline</span> <span class="keyword">const</span> SphereShape& sphere(<span class="keywordtype">int</span> i)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (i?_s2:_s1); }; <a name="l00122"></a>00122 <span class="keyword">inline</span> <span class="keyword">const</span> SCVector3 A()<span class="keyword"> const </span>{ SCVector3 v(_s1.origin()); <span class="keywordflow">return</span> v; } <a name="l00123"></a>00123 <span class="keyword">inline</span> <span class="keyword">const</span> SCVector3 B()<span class="keyword"> const </span>{ SCVector3 v(_s2.origin()); <span class="keywordflow">return</span> v; } <a name="l00124"></a>00124 <span class="keyword">inline</span> <span class="keywordtype">double</span> radius()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _r; }; <a name="l00125"></a>00125 <span class="keywordtype">void</span> print(std::ostream&o=<a class="code" href="classsc_1_1ExEnv.html#360216acd1f990e999c0ed46cb350b1f" title="Return an ostream that writes from node 0.">ExEnv::out0</a>()) <span class="keyword">const</span>; <a name="l00126"></a>00126 <span class="keywordtype">void</span> boundingbox(<span class="keywordtype">double</span> valuemin, <span class="keywordtype">double</span> valuemax, <a name="l00127"></a>00127 SCVector3& p1, SCVector3&p2); <a name="l00128"></a>00128 <a name="l00129"></a>00129 <span class="keywordtype">int</span> gradient_implemented() <span class="keyword">const</span>; <a name="l00130"></a>00130 }; <a name="l00131"></a>00131 <a name="l00132"></a>00132 <span class="keyword">class </span>NonreentrantUncappedTorusHoleShape: <span class="keyword">public</span> UncappedTorusHoleShape <a name="l00133"></a>00133 { <a name="l00134"></a>00134 <span class="keyword">private</span>: <a name="l00135"></a>00135 <span class="keywordtype">double</span> rAP; <a name="l00136"></a>00136 <span class="keywordtype">double</span> rBP; <a name="l00137"></a>00137 SCVector3 BA; <a name="l00138"></a>00138 <span class="keyword">public</span>: <a name="l00139"></a>00139 NonreentrantUncappedTorusHoleShape(<span class="keywordtype">double</span> r, <a name="l00140"></a>00140 <span class="keyword">const</span> SphereShape&, <a name="l00141"></a>00141 <span class="keyword">const</span> SphereShape&); <a name="l00142"></a>00142 ~NonreentrantUncappedTorusHoleShape(); <a name="l00143"></a>00143 <span class="keywordtype">double</span> distance_to_surface(<span class="keyword">const</span> SCVector3&r,SCVector3*grad=0) <span class="keyword">const</span>; <a name="l00144"></a>00144 <a name="l00145"></a>00145 <span class="keywordtype">int</span> gradient_implemented() <span class="keyword">const</span>; <a name="l00146"></a>00146 }; <a name="l00147"></a>00147 <a name="l00148"></a>00148 <span class="keyword">class </span>ReentrantUncappedTorusHoleShape: <span class="keyword">public</span> UncappedTorusHoleShape <a name="l00149"></a>00149 { <a name="l00150"></a>00150 <span class="keyword">private</span>: <a name="l00151"></a>00151 <span class="keywordtype">double</span> rAP; <a name="l00152"></a>00152 <span class="keywordtype">double</span> rBP; <a name="l00153"></a>00153 SCVector3 BA; <a name="l00154"></a>00154 SCVector3 I[2]; <span class="comment">// the intersect points</span> <a name="l00155"></a>00155 <span class="keyword">public</span>: <a name="l00156"></a>00156 ReentrantUncappedTorusHoleShape(<span class="keywordtype">double</span> r, <a name="l00157"></a>00157 <span class="keyword">const</span> SphereShape&, <a name="l00158"></a>00158 <span class="keyword">const</span> SphereShape&); <a name="l00159"></a>00159 ~ReentrantUncappedTorusHoleShape(); <a name="l00160"></a>00160 <span class="keywordtype">int</span> is_outside(<span class="keyword">const</span> SCVector3&r) <span class="keyword">const</span>; <a name="l00161"></a>00161 <span class="keywordtype">double</span> distance_to_surface(<span class="keyword">const</span> SCVector3&r,SCVector3*grad=0) <span class="keyword">const</span>; <a name="l00162"></a>00162 <a name="l00163"></a>00163 <span class="keywordtype">int</span> gradient_implemented() <span class="keyword">const</span>; <a name="l00164"></a>00164 }; <a name="l00165"></a>00165 <a name="l00166"></a>00166 <span class="keyword">class </span>Uncapped5SphereExclusionShape: <span class="keyword">public</span> Shape <a name="l00167"></a>00167 { <a name="l00168"></a>00168 <span class="keyword">private</span>: <a name="l00169"></a>00169 <span class="keywordtype">int</span> _solution_exists; <a name="l00170"></a>00170 <span class="keywordtype">int</span> _reentrant; <a name="l00171"></a>00171 <span class="keywordtype">int</span> _folded; <a name="l00172"></a>00172 SphereShape _s1; <a name="l00173"></a>00173 SphereShape _s2; <a name="l00174"></a>00174 SphereShape _s3; <a name="l00175"></a>00175 SCVector3 D[2]; <a name="l00176"></a>00176 <span class="keywordtype">double</span> BDxCDdotAD[2]; <a name="l00177"></a>00177 SCVector3 BDxCD[2]; <a name="l00178"></a>00178 <span class="keywordtype">double</span> CDxADdotBD[2]; <a name="l00179"></a>00179 SCVector3 CDxAD[2]; <a name="l00180"></a>00180 <span class="keywordtype">double</span> ADxBDdotCD[2]; <a name="l00181"></a>00181 SCVector3 ADxBD[2]; <a name="l00182"></a>00182 <span class="keywordtype">double</span> _r; <a name="l00183"></a>00183 <a name="l00184"></a>00184 <span class="comment">// these are needed for folded shapes</span> <a name="l00185"></a>00185 <span class="comment">// F1 and F2 are the two points of A, B, and C that are closed to M</span> <a name="l00186"></a>00186 SCVector3 F1; <a name="l00187"></a>00187 SCVector3 F2; <a name="l00188"></a>00188 <a name="l00189"></a>00189 <span class="comment">// these are needed for reentrant surfaces to compute distances</span> <a name="l00190"></a>00190 SCVector3 M; <span class="comment">// projection of D onto ABC plane</span> <a name="l00191"></a>00191 SCVector3 MD[2]; <span class="comment">// M - D </span> <a name="l00192"></a>00192 <span class="keywordtype">double</span> theta_intersect; <span class="comment">// angle M - D - intersect_point</span> <a name="l00193"></a>00193 <span class="keywordtype">double</span> r_intersect; <span class="comment">// the radius of the intersect circle</span> <a name="l00194"></a>00194 <span class="keywordtype">int</span> _intersects_AB; <a name="l00195"></a>00195 SCVector3 IABD[2][2]; <a name="l00196"></a>00196 <span class="keywordtype">int</span> _intersects_BC; <a name="l00197"></a>00197 SCVector3 IBCD[2][2]; <a name="l00198"></a>00198 <span class="keywordtype">int</span> _intersects_CA; <a name="l00199"></a>00199 SCVector3 ICAD[2][2]; <a name="l00200"></a>00200 <a name="l00201"></a>00201 <span class="keyword">protected</span>: <a name="l00202"></a>00202 Uncapped5SphereExclusionShape(<span class="keywordtype">double</span> r, <a name="l00203"></a>00203 <span class="keyword">const</span> SphereShape&, <a name="l00204"></a>00204 <span class="keyword">const</span> SphereShape&, <a name="l00205"></a>00205 <span class="keyword">const</span> SphereShape&); <a name="l00206"></a>00206 <span class="keyword">public</span>: <a name="l00207"></a>00207 <span class="keyword">static</span> Uncapped5SphereExclusionShape* <a name="l00208"></a>00208 newUncapped5SphereExclusionShape(<span class="keywordtype">double</span> r, <a name="l00209"></a>00209 <span class="keyword">const</span> SphereShape&, <a name="l00210"></a>00210 <span class="keyword">const</span> SphereShape&, <a name="l00211"></a>00211 <span class="keyword">const</span> SphereShape&); <a name="l00212"></a>00212 <span class="keyword">inline</span> ~Uncapped5SphereExclusionShape() {}; <a name="l00213"></a>00213 <span class="keyword">inline</span> <span class="keyword">const</span> SCVector3 A()<span class="keyword"> const </span>{ SCVector3 v(_s1.origin()); <span class="keywordflow">return</span> v; } <a name="l00214"></a>00214 <span class="keyword">inline</span> <span class="keyword">const</span> SCVector3 B()<span class="keyword"> const </span>{ SCVector3 v(_s2.origin()); <span class="keywordflow">return</span> v; } <a name="l00215"></a>00215 <span class="keyword">inline</span> <span class="keyword">const</span> SCVector3 C()<span class="keyword"> const </span>{ SCVector3 v(_s3.origin()); <span class="keywordflow">return</span> v; } <a name="l00216"></a>00216 <span class="keyword">inline</span> <span class="keywordtype">double</span> rA()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _s1.radius(); }; <a name="l00217"></a>00217 <span class="keyword">inline</span> <span class="keywordtype">double</span> rB()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _s2.radius(); }; <a name="l00218"></a>00218 <span class="keyword">inline</span> <span class="keywordtype">double</span> rC()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _s3.radius(); }; <a name="l00219"></a>00219 <span class="keyword">inline</span> <span class="keywordtype">double</span> r()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _r; }; <a name="l00220"></a>00220 <span class="keyword">inline</span> <span class="keywordtype">int</span> solution_exists()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _solution_exists; }; <a name="l00221"></a>00221 <span class="keywordtype">double</span> distance_to_surface(<span class="keyword">const</span> SCVector3&r,SCVector3*grad=0) <span class="keyword">const</span>; <a name="l00222"></a>00222 <span class="keywordtype">int</span> is_outside(<span class="keyword">const</span> SCVector3&) <span class="keyword">const</span>; <a name="l00223"></a>00223 <span class="keywordtype">void</span> boundingbox(<span class="keywordtype">double</span> valuemin, <span class="keywordtype">double</span> valuemax, <a name="l00224"></a>00224 SCVector3& p1, SCVector3&p2); <a name="l00225"></a>00225 <a name="l00226"></a>00226 <span class="keywordtype">int</span> gradient_implemented() <span class="keyword">const</span>; <a name="l00227"></a>00227 }; <a name="l00228"></a>00228 <a name="l00230"></a><a class="code" href="classsc_1_1UnionShape.html">00230</a> <span class="keyword">class </span><a class="code" href="classsc_1_1UnionShape.html" title="A UnionShape is volume enclosed by a set of Shape&#39;s.">UnionShape</a>: <span class="keyword">public</span> <a class="code" href="classsc_1_1Shape.html" title="A Shape is a Volume represents an 3D solid.">Shape</a> { <a name="l00231"></a>00231 <span class="keyword">protected</span>: <a name="l00232"></a>00232 std::set<Ref<Shape> > _shapes; <a name="l00233"></a>00233 <span class="keyword">public</span>: <a name="l00234"></a>00234 <span class="keywordtype">void</span> add_shape(<a class="code" href="classsc_1_1Ref.html" title="A template class that maintains references counts.">Ref<Shape></a>); <a name="l00235"></a>00235 <a class="code" href="classsc_1_1UnionShape.html" title="A UnionShape is volume enclosed by a set of Shape&#39;s.">UnionShape</a>(); <a name="l00236"></a>00236 ~<a class="code" href="classsc_1_1UnionShape.html" title="A UnionShape is volume enclosed by a set of Shape&#39;s.">UnionShape</a>(); <a name="l00237"></a>00237 <span class="keywordtype">double</span> distance_to_surface(<span class="keyword">const</span> SCVector3&r,SCVector3*grad=0) <span class="keyword">const</span>; <a name="l00238"></a>00238 <span class="keywordtype">int</span> is_outside(<span class="keyword">const</span> SCVector3&r) <span class="keyword">const</span>; <a name="l00239"></a>00239 <span class="keywordtype">void</span> boundingbox(<span class="keywordtype">double</span> valuemin, <span class="keywordtype">double</span> valuemax, <a name="l00240"></a>00240 SCVector3& p1, SCVector3& p2); <a name="l00241"></a>00241 <a name="l00242"></a>00242 <span class="keywordtype">int</span> gradient_implemented() <span class="keyword">const</span>; <a name="l00243"></a>00243 }; <a name="l00244"></a>00244 <a name="l00245"></a>00245 } <a name="l00246"></a>00246 <a name="l00247"></a>00247 <span class="preprocessor">#endif</span> <a name="l00248"></a>00248 <span class="preprocessor"></span> <a name="l00249"></a>00249 <span class="comment">// Local Variables:</span> <a name="l00250"></a>00250 <span class="comment">// mode: c++</span> <a name="l00251"></a>00251 <span class="comment">// c-file-style: "CLJ"</span> <a name="l00252"></a>00252 <span class="comment">// End:</span> </pre></div></div> <hr> <address> <small> Generated at Wed Oct 14 14:12:11 2009 for <a href="http://www.mpqc.org">MPQC</a> 2.3.1 using the documentation package <a href="http://www.doxygen.org">Doxygen</a> 1.5.9. </small> </address> </body> </html>