Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > 247b28499c443e092731ffba814075f2 > files > 1343

mpqc-html-2.3.1-9mdv2010.0.i586.rpm

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<h1>surf.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// surf.h</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 1996 Limit Point Systems, Inc.</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// Author: Curtis Janssen &lt;cljanss@limitpt.com&gt;</span>
<a name="l00007"></a>00007 <span class="comment">// Maintainer: LPS</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// This file is part of the SC Toolkit.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// The SC Toolkit is free software; you can redistribute it and/or modify</span>
<a name="l00012"></a>00012 <span class="comment">// it under the terms of the GNU Library General Public License as published by</span>
<a name="l00013"></a>00013 <span class="comment">// the Free Software Foundation; either version 2, or (at your option)</span>
<a name="l00014"></a>00014 <span class="comment">// any later version.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// The SC Toolkit is distributed in the hope that it will be useful,</span>
<a name="l00017"></a>00017 <span class="comment">// but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00018"></a>00018 <span class="comment">// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00019"></a>00019 <span class="comment">// GNU Library General Public License for more details.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// You should have received a copy of the GNU Library General Public License</span>
<a name="l00022"></a>00022 <span class="comment">// along with the SC Toolkit; see the file COPYING.LIB.  If not, write to</span>
<a name="l00023"></a>00023 <span class="comment">// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00024"></a>00024 <span class="comment">//</span>
<a name="l00025"></a>00025 <span class="comment">// The U.S. Government is granted a limited license as per AL 91-7.</span>
<a name="l00026"></a>00026 <span class="comment">//</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _math_isosurf_surf_h</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _math_isosurf_surf_h</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#ifdef __GNUC__</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#pragma interface</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="preprocessor">#ifdef HAVE_CONFIG_H</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#include &lt;scconfig.h&gt;</span>
<a name="l00037"></a>00037 <span class="preprocessor">#endif</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;map&gt;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;set&gt;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 <span class="preprocessor">#include &lt;math/isosurf/triangle.h&gt;</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &lt;math/isosurf/volume.h&gt;</span>
<a name="l00045"></a>00045 <span class="preprocessor">#include &lt;util/render/render.h&gt;</span>
<a name="l00046"></a>00046 
<a name="l00047"></a>00047 <span class="keyword">namespace </span>sc {
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">class</span> C, <span class="keyword">class</span> I&gt;
<a name="l00050"></a>00050 <span class="keyword">inline</span> <span class="keywordtype">void</span>
<a name="l00051"></a>00051 erase_elements_by_value(C &amp;container, I begin, I end)
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053   <span class="keywordflow">for</span> (I i=begin; i!=end; i++) {
<a name="l00054"></a>00054       container.erase(*i);
<a name="l00055"></a>00055     }
<a name="l00056"></a>00056 }
<a name="l00057"></a>00057 
<a name="l00058"></a>00058 <span class="keyword">class </span>TriangulatedSurface: <span class="keyword">public</span> DescribedClass {
<a name="l00059"></a>00059   <span class="keyword">protected</span>:
<a name="l00060"></a>00060     <span class="keywordtype">int</span> _verbose;
<a name="l00061"></a>00061     <span class="keywordtype">int</span> _debug;
<a name="l00062"></a>00062 
<a name="l00063"></a>00063     <span class="keywordtype">int</span> _completed_surface;
<a name="l00064"></a>00064 
<a name="l00065"></a>00065     <span class="comment">// sets of objects that make up the surface</span>
<a name="l00066"></a>00066     std::set&lt;Ref&lt;Vertex&gt; &gt; _vertices;
<a name="l00067"></a>00067     std::set&lt;Ref&lt;Edge&gt; &gt; _edges;
<a name="l00068"></a>00068     std::set&lt;Ref&lt;Triangle&gt; &gt; _triangles;
<a name="l00069"></a>00069 
<a name="l00070"></a>00070     <span class="comment">// map objects to an integer index</span>
<a name="l00071"></a>00071     std::map&lt;Ref&lt;Vertex&gt;,<span class="keywordtype">int</span>&gt; _vertex_to_index;
<a name="l00072"></a>00072     std::map&lt;Ref&lt;Edge&gt;,<span class="keywordtype">int</span>&gt; _edge_to_index;
<a name="l00073"></a>00073     std::map&lt;Ref&lt;Triangle&gt;,<span class="keywordtype">int</span>&gt; _triangle_to_index;
<a name="l00074"></a>00074 
<a name="l00075"></a>00075     <span class="comment">// map integer indices to an object</span>
<a name="l00076"></a>00076     std::vector&lt;Ref&lt;Vertex&gt; &gt; _index_to_vertex;
<a name="l00077"></a>00077     std::vector&lt;Ref&lt;Edge&gt; &gt; _index_to_edge;
<a name="l00078"></a>00078     std::vector&lt;Ref&lt;Triangle&gt; &gt; _index_to_triangle;
<a name="l00079"></a>00079 
<a name="l00080"></a>00080     <span class="comment">// mappings between array element numbers</span>
<a name="l00081"></a>00081     <span class="keywordtype">int</span>** _triangle_vertex;
<a name="l00082"></a>00082     <span class="keywordtype">int</span>** _triangle_edge;
<a name="l00083"></a>00083     <span class="keywordtype">int</span>** _edge_vertex;
<a name="l00084"></a>00084 
<a name="l00085"></a>00085     <span class="comment">// values for each of the vertices</span>
<a name="l00086"></a>00086     <span class="keywordtype">int</span> _have_values;
<a name="l00087"></a>00087     std::vector&lt;double&gt; _values;
<a name="l00088"></a>00088 
<a name="l00089"></a>00089     <span class="comment">// what to use to integrate over the surface, by default</span>
<a name="l00090"></a>00090     Ref&lt;TriangleIntegrator&gt; _integrator;
<a name="l00091"></a>00091     <span class="comment">// other integrators, in terms of time &amp; accuracy:</span>
<a name="l00092"></a>00092     <span class="comment">// _fast_integrator &lt;= _integrator &lt;= _accurate_interator</span>
<a name="l00093"></a>00093     Ref&lt;TriangleIntegrator&gt; _fast_integrator;
<a name="l00094"></a>00094     Ref&lt;TriangleIntegrator&gt; _accurate_integrator;
<a name="l00095"></a>00095 
<a name="l00096"></a>00096     <span class="keywordtype">void</span> clear_int_arrays();
<a name="l00097"></a>00097 
<a name="l00098"></a>00098     <span class="keywordtype">void</span> complete_ref_arrays();
<a name="l00099"></a>00099     <span class="keywordtype">void</span> complete_int_arrays();
<a name="l00100"></a>00100 
<a name="l00101"></a>00101     <span class="keywordtype">void</span> recompute_index_maps();
<a name="l00102"></a>00102 
<a name="l00103"></a>00103     <span class="keywordtype">void</span> add_triangle(<span class="keyword">const</span> Ref&lt;Triangle&gt;&amp;);
<a name="l00104"></a>00104     <span class="keywordtype">void</span> add_vertex(<span class="keyword">const</span> Ref&lt;Vertex&gt;&amp;);
<a name="l00105"></a>00105     <span class="keywordtype">void</span> add_edge(<span class="keyword">const</span> Ref&lt;Edge&gt;&amp;);
<a name="l00106"></a>00106 
<a name="l00107"></a>00107     <span class="comment">// these members must be used to allocate new triangles and edges</span>
<a name="l00108"></a>00108     <span class="comment">// since specializations of TriangulatedSurface might need to</span>
<a name="l00109"></a>00109     <span class="comment">// override these to produce triangles and edges with interpolation</span>
<a name="l00110"></a>00110     <span class="comment">// data.</span>
<a name="l00111"></a>00111     <span class="keyword">virtual</span> Triangle* newTriangle(<span class="keyword">const</span> Ref&lt;Edge&gt;&amp;,
<a name="l00112"></a>00112                                   <span class="keyword">const</span> Ref&lt;Edge&gt;&amp;,
<a name="l00113"></a>00113                                   <span class="keyword">const</span> Ref&lt;Edge&gt;&amp;,
<a name="l00114"></a>00114                                   <span class="keywordtype">int</span> orientation) <span class="keyword">const</span>;
<a name="l00115"></a>00115     <span class="keyword">virtual</span> Edge* newEdge(<span class="keyword">const</span> Ref&lt;Vertex&gt;&amp;,<span class="keyword">const</span> Ref&lt;Vertex&gt;&amp;) <span class="keyword">const</span>;
<a name="l00116"></a>00116 
<a name="l00117"></a>00117     <span class="comment">// this map of edges to vertices is used to construct the surface</span>
<a name="l00118"></a>00118     std::map&lt;Ref&lt;Vertex&gt;,std::set&lt;Ref&lt;Edge&gt; &gt; &gt; _tmp_edges;
<a name="l00119"></a>00119   <span class="keyword">public</span>:
<a name="l00120"></a>00120     TriangulatedSurface();
<a name="l00121"></a>00121     TriangulatedSurface(<span class="keyword">const</span> Ref&lt;KeyVal&gt;&amp;);
<a name="l00122"></a>00122     <span class="keyword">virtual</span> ~TriangulatedSurface();
<a name="l00123"></a>00123 
<a name="l00124"></a>00124     <span class="comment">// control printing</span>
<a name="l00125"></a>00125     <span class="keywordtype">int</span> verbose()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _verbose; }
<a name="l00126"></a>00126     <span class="keywordtype">void</span> verbose(<span class="keywordtype">int</span> v) { _verbose = v; }
<a name="l00127"></a>00127 
<a name="l00128"></a>00128     <span class="comment">// set up an integrator</span>
<a name="l00129"></a>00129     <span class="keywordtype">void</span> set_integrator(<span class="keyword">const</span> Ref&lt;TriangleIntegrator&gt;&amp;);
<a name="l00130"></a>00130     <span class="keywordtype">void</span> set_fast_integrator(<span class="keyword">const</span> Ref&lt;TriangleIntegrator&gt;&amp;);
<a name="l00131"></a>00131     <span class="keywordtype">void</span> set_accurate_integrator(<span class="keyword">const</span> Ref&lt;TriangleIntegrator&gt;&amp;);
<a name="l00132"></a>00132     <span class="keyword">virtual</span> Ref&lt;TriangleIntegrator&gt; integrator(<span class="keywordtype">int</span> itri);
<a name="l00133"></a>00133     <span class="keyword">virtual</span> Ref&lt;TriangleIntegrator&gt; fast_integrator(<span class="keywordtype">int</span> itri);
<a name="l00134"></a>00134     <span class="keyword">virtual</span> Ref&lt;TriangleIntegrator&gt; accurate_integrator(<span class="keywordtype">int</span> itri);
<a name="l00135"></a>00135 
<a name="l00136"></a>00136     <span class="comment">// construct the surface</span>
<a name="l00137"></a>00137     <span class="keywordtype">void</span> add_triangle(<span class="keyword">const</span> Ref&lt;Vertex&gt;&amp;,
<a name="l00138"></a>00138                       <span class="keyword">const</span> Ref&lt;Vertex&gt;&amp;,
<a name="l00139"></a>00139                       <span class="keyword">const</span> Ref&lt;Vertex&gt;&amp;);
<a name="l00140"></a>00140     Ref&lt;Edge&gt; find_edge(<span class="keyword">const</span> Ref&lt;Vertex&gt;&amp;, <span class="keyword">const</span> Ref&lt;Vertex&gt;&amp;);
<a name="l00141"></a>00141     <span class="keyword">virtual</span> <span class="keywordtype">void</span> complete_surface();
<a name="l00142"></a>00142 
<a name="l00143"></a>00143     <span class="comment">// clean up the surface</span>
<a name="l00144"></a>00144     <span class="keyword">virtual</span> <span class="keywordtype">void</span> remove_short_edges(<span class="keywordtype">double</span> cutoff_length = 1.0e-6,
<a name="l00145"></a>00145                                     <span class="keyword">const</span> Ref&lt;Volume&gt; &amp;vol=0, <span class="keywordtype">double</span> isoval=0.0);
<a name="l00146"></a>00146     <span class="keyword">virtual</span> <span class="keywordtype">void</span> remove_slender_triangles(
<a name="l00147"></a>00147                                     <span class="keywordtype">int</span> remove_slender, <span class="keywordtype">double</span> height_cutoff,
<a name="l00148"></a>00148                                     <span class="keywordtype">int</span> remove_small, <span class="keywordtype">double</span> area_cutoff,
<a name="l00149"></a>00149                                     <span class="keyword">const</span> Ref&lt;Volume&gt; &amp;vol=0, <span class="keywordtype">double</span> isoval=0.0);
<a name="l00150"></a>00150     <span class="keyword">virtual</span> <span class="keywordtype">void</span> fix_orientation();
<a name="l00151"></a>00151     <span class="keyword">virtual</span> <span class="keywordtype">void</span> clear();
<a name="l00152"></a>00152 
<a name="l00153"></a>00153     <span class="comment">// get information from the object sets</span>
<a name="l00154"></a>00154     <span class="keywordtype">int</span> nvertex()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _vertices.size(); };
<a name="l00155"></a>00155     Ref&lt;Vertex&gt; vertex(<span class="keywordtype">int</span> i)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _index_to_vertex[i]; };
<a name="l00156"></a>00156     <span class="keywordtype">int</span> vertex_index(<span class="keyword">const</span> Ref&lt;Vertex&gt; &amp;o) {
<a name="l00157"></a>00157       std::map&lt;Ref&lt;Vertex&gt;,<span class="keywordtype">int</span>&gt;::iterator i = _vertex_to_index.find(o);
<a name="l00158"></a>00158       <span class="keywordflow">if</span> (i != _vertex_to_index.end()) <span class="keywordflow">return</span> i-&gt;second;
<a name="l00159"></a>00159       <span class="keywordflow">return</span> -1;
<a name="l00160"></a>00160     }
<a name="l00161"></a>00161     <span class="keywordtype">int</span> nedge()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _edges.size(); };
<a name="l00162"></a>00162     Ref&lt;Edge&gt; edge(<span class="keywordtype">int</span> i)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _index_to_edge[i]; };
<a name="l00163"></a>00163     <span class="keywordtype">int</span> edge_index(<span class="keyword">const</span> Ref&lt;Edge&gt; &amp;o) {
<a name="l00164"></a>00164       std::map&lt;Ref&lt;Edge&gt;,<span class="keywordtype">int</span>&gt;::iterator i = _edge_to_index.find(o);
<a name="l00165"></a>00165       <span class="keywordflow">if</span> (i != _edge_to_index.end()) <span class="keywordflow">return</span> i-&gt;second;
<a name="l00166"></a>00166       <span class="keywordflow">return</span> -1;
<a name="l00167"></a>00167     }
<a name="l00168"></a>00168     <span class="keywordtype">int</span> ntriangle()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _triangles.size(); };
<a name="l00169"></a>00169     Ref&lt;Triangle&gt; triangle(<span class="keywordtype">int</span> i)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _index_to_triangle[i]; }
<a name="l00170"></a>00170     <span class="keywordtype">int</span> triangle_index(<span class="keyword">const</span> Ref&lt;Triangle&gt; &amp;o) {
<a name="l00171"></a>00171       std::map&lt;Ref&lt;Triangle&gt;,<span class="keywordtype">int</span>&gt;::iterator i = _triangle_to_index.find(o);
<a name="l00172"></a>00172       <span class="keywordflow">if</span> (i != _triangle_to_index.end()) <span class="keywordflow">return</span> i-&gt;second;
<a name="l00173"></a>00173       <span class="keywordflow">return</span> -1;
<a name="l00174"></a>00174     }
<a name="l00175"></a>00175 
<a name="l00176"></a>00176     <span class="comment">// information from the index mappings</span>
<a name="l00177"></a>00177     <span class="keywordtype">int</span> triangle_vertex(<span class="keywordtype">int</span> i,<span class="keywordtype">int</span> j)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _triangle_vertex[i][j]; };
<a name="l00178"></a>00178     <span class="keywordtype">int</span> triangle_edge(<span class="keywordtype">int</span> i,<span class="keywordtype">int</span> j)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _triangle_edge[i][j]; };
<a name="l00179"></a>00179     <span class="keywordtype">int</span> edge_vertex(<span class="keywordtype">int</span> i,<span class="keywordtype">int</span> j)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _edge_vertex[i][j]; };
<a name="l00180"></a>00180 
<a name="l00181"></a>00181     <span class="comment">// associate values with vertices</span>
<a name="l00182"></a>00182     <span class="comment">//void compute_colors(Volume&amp;);</span>
<a name="l00183"></a>00183     <span class="keywordtype">void</span> compute_values(Ref&lt;Volume&gt;&amp;);
<a name="l00184"></a>00184 
<a name="l00185"></a>00185     <span class="comment">// properties of the surface</span>
<a name="l00186"></a>00186     <span class="keyword">virtual</span> <span class="keywordtype">double</span> flat_area(); <span class="comment">// use flat triangles</span>
<a name="l00187"></a>00187     <span class="keyword">virtual</span> <span class="keywordtype">double</span> flat_volume(); <span class="comment">// use flat triangles</span>
<a name="l00188"></a>00188     <span class="keyword">virtual</span> <span class="keywordtype">double</span> area();
<a name="l00189"></a>00189     <span class="keyword">virtual</span> <span class="keywordtype">double</span> volume();
<a name="l00190"></a>00190 
<a name="l00191"></a>00191     <span class="comment">// output of the surface</span>
<a name="l00192"></a>00192     <span class="keyword">virtual</span> <span class="keywordtype">void</span> print(std::ostream&amp;o=<a class="code" href="classsc_1_1ExEnv.html#360216acd1f990e999c0ed46cb350b1f" title="Return an ostream that writes from node 0.">ExEnv::out0</a>()) <span class="keyword">const</span>;
<a name="l00193"></a>00193     <span class="keyword">virtual</span> <span class="keywordtype">void</span> print_vertices_and_triangles(std::ostream&amp;o=<a class="code" href="classsc_1_1ExEnv.html#360216acd1f990e999c0ed46cb350b1f" title="Return an ostream that writes from node 0.">ExEnv::out0</a>()) <span class="keyword">const</span>;
<a name="l00194"></a>00194     <span class="keyword">virtual</span> <span class="keywordtype">void</span> print_geomview_format(std::ostream&amp;o=<a class="code" href="classsc_1_1ExEnv.html#360216acd1f990e999c0ed46cb350b1f" title="Return an ostream that writes from node 0.">ExEnv::out0</a>()) <span class="keyword">const</span>;
<a name="l00195"></a>00195     <span class="keyword">virtual</span> <span class="keywordtype">void</span> render(<span class="keyword">const</span> Ref&lt;Render&gt; &amp;render);
<a name="l00196"></a>00196 
<a name="l00197"></a>00197     <span class="comment">// print information about the topology</span>
<a name="l00198"></a>00198     <span class="keywordtype">void</span> topology_info(std::ostream&amp;o=<a class="code" href="classsc_1_1ExEnv.html#360216acd1f990e999c0ed46cb350b1f" title="Return an ostream that writes from node 0.">ExEnv::out0</a>());
<a name="l00199"></a>00199     <span class="keywordtype">void</span> topology_info(<span class="keywordtype">int</span> nvertex, <span class="keywordtype">int</span> nedge, <span class="keywordtype">int</span> ntri, std::ostream&amp;o=<a class="code" href="classsc_1_1ExEnv.html#360216acd1f990e999c0ed46cb350b1f" title="Return an ostream that writes from node 0.">ExEnv::out0</a>());
<a name="l00200"></a>00200 };
<a name="l00201"></a>00201 
<a name="l00202"></a>00202 
<a name="l00203"></a>00203 <span class="keyword">class </span>TriangulatedSurfaceIntegrator {
<a name="l00204"></a>00204   <span class="keyword">private</span>:
<a name="l00205"></a>00205     Ref&lt;TriangulatedSurface&gt; _ts;
<a name="l00206"></a>00206     <span class="keywordtype">int</span> _itri;
<a name="l00207"></a>00207     <span class="keywordtype">int</span> _irs;
<a name="l00208"></a>00208     <span class="keywordtype">double</span> _r;
<a name="l00209"></a>00209     <span class="keywordtype">double</span> _s;
<a name="l00210"></a>00210     <span class="keywordtype">double</span> _weight;
<a name="l00211"></a>00211     <span class="keywordtype">double</span> _surface_element;
<a name="l00212"></a>00212     Ref&lt;Vertex&gt; _current;
<a name="l00213"></a>00213     SCVector3 _dA;
<a name="l00214"></a>00214     Ref&lt;TriangleIntegrator&gt; (TriangulatedSurface::*_integrator)(<span class="keywordtype">int</span> itri);
<a name="l00215"></a>00215     Ref&lt;MessageGrp&gt; _grp;
<a name="l00216"></a>00216   <span class="keyword">public</span>:
<a name="l00217"></a>00217     TriangulatedSurfaceIntegrator();
<a name="l00218"></a>00218     <span class="comment">// the surface cannot be changed until this is destroyed</span>
<a name="l00219"></a>00219     TriangulatedSurfaceIntegrator(<span class="keyword">const</span> Ref&lt;TriangulatedSurface&gt;&amp;);
<a name="l00220"></a>00220     ~TriangulatedSurfaceIntegrator();
<a name="l00221"></a>00221     <span class="comment">// Objects initialized by these operators are not automatically</span>
<a name="l00222"></a>00222     <span class="comment">// updated.  This must be done with the update member.</span>
<a name="l00223"></a>00223     <span class="comment">// The _grp is not copied.</span>
<a name="l00224"></a>00224     <span class="keywordtype">void</span> operator = (<span class="keyword">const</span> TriangulatedSurfaceIntegrator&amp;);
<a name="l00225"></a>00225     TriangulatedSurfaceIntegrator(<span class="keyword">const</span> TriangulatedSurfaceIntegrator&amp;i) {
<a name="l00226"></a>00226         operator = (i);
<a name="l00227"></a>00227       }
<a name="l00228"></a>00228     <span class="comment">// Return the number of integration points.</span>
<a name="l00229"></a>00229     <span class="keywordtype">int</span> n();
<a name="l00230"></a>00230     <span class="comment">// Assign the surface.  Don't do this while iterating.</span>
<a name="l00231"></a>00231     <span class="keywordtype">void</span> set_surface(<span class="keyword">const</span> Ref&lt;TriangulatedSurface&gt;&amp;);
<a name="l00232"></a>00232     <span class="comment">// returns the number of the vertex in the current triangle</span>
<a name="l00233"></a>00233     <span class="keywordtype">int</span> vertex_number(<span class="keywordtype">int</span> i);
<a name="l00234"></a>00234     <span class="keyword">inline</span> <span class="keywordtype">double</span> r()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _r; }
<a name="l00235"></a>00235     <span class="keyword">inline</span> <span class="keywordtype">double</span> s()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _s; }
<a name="l00236"></a>00236     <span class="keyword">inline</span> <span class="keywordtype">double</span> w()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _weight*_surface_element; }
<a name="l00237"></a>00237     <span class="keywordtype">double</span> surface_element()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _surface_element; }
<a name="l00238"></a>00238     <span class="keywordtype">double</span> weight()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _weight; }
<a name="l00239"></a>00239     <span class="keyword">const</span> SCVector3&amp; dA()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _dA; }
<a name="l00240"></a>00240     Ref&lt;Vertex&gt; current();
<a name="l00241"></a>00241     <span class="comment">// Tests to see if this point is valid, if it is then</span>
<a name="l00242"></a>00242     <span class="comment">// _r, _s, etc are computed and 1 is returned.</span>
<a name="l00243"></a>00243     <span class="keywordtype">int</span> update();
<a name="l00244"></a>00244     <span class="comment">// This can be used to loop through unique pairs of points.</span>
<a name="l00245"></a>00245     <span class="comment">// The argument should be a TriangulatedSurfaceIntegrator for</span>
<a name="l00246"></a>00246     <span class="comment">// the same surface as this.</span>
<a name="l00247"></a>00247     <span class="keywordtype">int</span> operator &lt; (TriangulatedSurfaceIntegrator&amp;i) {
<a name="l00248"></a>00248         update();
<a name="l00249"></a>00249         <span class="keywordflow">return</span> _itri&lt;i._itri?1:(_itri&gt;i._itri?0:(_irs&lt;i._irs?1:0));
<a name="l00250"></a>00250       }
<a name="l00251"></a>00251     <span class="comment">// Goes to the next point.  Does not update.</span>
<a name="l00252"></a>00252     <span class="keywordtype">void</span> operator++();
<a name="l00253"></a>00253     <span class="keyword">inline</span> <span class="keywordtype">void</span> operator++(<span class="keywordtype">int</span>) { operator++(); }
<a name="l00254"></a>00254     <span class="comment">// setting TSI = i sets TSI to begin at the triangle i</span>
<a name="l00255"></a>00255     <span class="keywordtype">int</span> operator = (<span class="keywordtype">int</span>);
<a name="l00256"></a>00256     <span class="keywordtype">int</span> itri()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _itri; }
<a name="l00257"></a>00257     <span class="keywordtype">int</span> irs()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> _irs; }
<a name="l00258"></a>00258     <span class="comment">// the number of points in the current triangle</span>
<a name="l00259"></a>00259     <span class="keywordtype">int</span> n_in_tri()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (_ts.pointer()-&gt;*_integrator)(_itri)-&gt;n(); }
<a name="l00260"></a>00260     <span class="keywordtype">void</span> distribute(<span class="keyword">const</span> Ref&lt;MessageGrp&gt; &amp;);
<a name="l00261"></a>00261     <span class="keywordtype">void</span> use_fast_integrator();
<a name="l00262"></a>00262     <span class="keywordtype">void</span> use_accurate_integrator();
<a name="l00263"></a>00263     <span class="keywordtype">void</span> use_default_integrator();
<a name="l00264"></a>00264 };
<a name="l00265"></a>00265 
<a name="l00266"></a>00266 <span class="keyword">class </span>TriangulatedImplicitSurface: <span class="keyword">public</span> TriangulatedSurface {
<a name="l00267"></a>00267   <span class="keyword">private</span>:
<a name="l00268"></a>00268     <span class="comment">// The surface is defined as an isosurface of the volume vol_.</span>
<a name="l00269"></a>00269     Ref&lt;Volume&gt; vol_;
<a name="l00270"></a>00270     <span class="keywordtype">double</span> isovalue_;
<a name="l00271"></a>00271 
<a name="l00272"></a>00272     <span class="keywordtype">int</span> fix_orientation_;
<a name="l00273"></a>00273     <span class="keywordtype">int</span> remove_short_edges_;
<a name="l00274"></a>00274     <span class="keywordtype">double</span> short_edge_factor_;
<a name="l00275"></a>00275     <span class="keywordtype">int</span> remove_slender_triangles_;
<a name="l00276"></a>00276     <span class="keywordtype">double</span> slender_triangle_factor_;
<a name="l00277"></a>00277     <span class="keywordtype">int</span> remove_small_triangles_;
<a name="l00278"></a>00278     <span class="keywordtype">double</span> small_triangle_factor_;
<a name="l00279"></a>00279     <span class="keywordtype">double</span> resolution_;
<a name="l00280"></a>00280 
<a name="l00281"></a>00281     <span class="keywordtype">int</span> order_;
<a name="l00282"></a>00282 
<a name="l00283"></a>00283     <span class="keywordtype">int</span> inited_;
<a name="l00284"></a>00284   <span class="keyword">public</span>:
<a name="l00285"></a>00285     TriangulatedImplicitSurface(<span class="keyword">const</span> Ref&lt;KeyVal&gt;&amp;);
<a name="l00286"></a>00286     ~TriangulatedImplicitSurface();
<a name="l00287"></a>00287 
<a name="l00288"></a>00288     Ref&lt;Volume&gt; volume_object()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vol_; }
<a name="l00289"></a>00289     <span class="keywordtype">double</span> isovalue()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> isovalue_; }
<a name="l00290"></a>00290 
<a name="l00291"></a>00291     <span class="keywordtype">void</span> init();
<a name="l00292"></a>00292     <span class="keywordtype">int</span> inited()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> inited_; }
<a name="l00293"></a>00293 };
<a name="l00294"></a>00294 
<a name="l00295"></a>00295 }
<a name="l00296"></a>00296 
<a name="l00297"></a>00297 <span class="preprocessor">#endif</span>
<a name="l00298"></a>00298 <span class="preprocessor"></span>
<a name="l00299"></a>00299 <span class="comment">// Local Variables:</span>
<a name="l00300"></a>00300 <span class="comment">// mode: c++</span>
<a name="l00301"></a>00301 <span class="comment">// c-file-style: "CLJ"</span>
<a name="l00302"></a>00302 <span class="comment">// End:</span>
</pre></div></div>
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