# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2001-2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # fullscreen-1: Setting up : displaying a 3D model # Soya can also render in fullscreen. # Beware: you MUST write a way to exit the program, e.g. by processing SDL events! # Imports sys, os modules and the Soya module. import sys, os, os.path, soya, soya.sdlconst # Inits Soya in 800x600 fullscreen mode (the last argument, 1, stands for fullscreen). # The first argument in the window name, which is only visible in window mode. soya.init("Soya fullscreen tutorial", 800, 600, 1) soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # The rest of the tutorial is identical to basic-5.py scene = soya.World() class CaterpillarHead(soya.Body): def __init__(self, parent): soya.Body.__init__(self, parent, soya.Model.get("caterpillar_head")) self.speed = soya.Vector(self, 0.0, 0.0, 0.0) self.rotation_y_speed = 0.0 def begin_round(self): soya.Body.begin_round(self) for event in soya.process_event(): if event[0] == soya.sdlconst.KEYDOWN: if event[1] == soya.sdlconst.K_UP: self.speed.z = -0.2 elif event[1] == soya.sdlconst.K_DOWN: self.speed.z = 0.1 elif event[1] == soya.sdlconst.K_LEFT: self.rotation_y_speed = 10.0 elif event[1] == soya.sdlconst.K_RIGHT: self.rotation_y_speed = -10.0 elif event[1] == soya.sdlconst.K_q: soya.MAIN_LOOP.stop() elif event[1] == soya.sdlconst.K_ESCAPE: soya.MAIN_LOOP.stop() if event[0] == soya.sdlconst.KEYUP: if event[1] == soya.sdlconst.K_UP: self.speed.z = 0.0 elif event[1] == soya.sdlconst.K_DOWN: self.speed.z = 0.0 elif event[1] == soya.sdlconst.K_LEFT: self.rotation_y_speed = 0.0 elif event[1] == soya.sdlconst.K_RIGHT: self.rotation_y_speed = 0.0 self.rotate_y(self.rotation_y_speed) def advance_time(self, proportion): soya.Body.advance_time(self, proportion) self.add_mul_vector(proportion, self.speed) class CaterpillarPiece(soya.Body): def __init__(self, parent, previous): soya.Body.__init__(self, parent, soya.Model.get("caterpillar")) self.previous = previous self.speed = soya.Vector(self, 0.0, 0.0, -0.2) def begin_round(self): soya.Body.begin_round(self) self.look_at(self.previous) if self.distance_to(self.previous) < 1.5: self.speed.z = 0.0 else: self.speed.z = -0.2 def advance_time(self, proportion): soya.Body.advance_time(self, proportion) self.add_mul_vector(proportion, self.speed) # Creates a caterpillar head and 10 caterpillar piece of body. caterpillar_head = CaterpillarHead(scene) caterpillar_head.rotate_y(90.0) previous_caterpillar_piece = caterpillar_head for i in range(10): previous_caterpillar_piece = CaterpillarPiece(scene, previous_caterpillar_piece) previous_caterpillar_piece.x = i + 1 # Creates a light. light = soya.Light(scene) light.set_xyz(2.0, 5.0, 0.0) # Creates a camera. camera = soya.Camera(scene) camera.set_xyz(0.0, 15.0, 15.0) camera.look_at(caterpillar_head) soya.set_root_widget(camera) soya.MainLoop(scene).main_loop()