# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2004 Thomas Paviot # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # modeling-env-mapping-1: Environment Mapping # Environment Mapping can be used to simulate reflection, using a particular texture # called a "sphere map". # You can create such texture from a panorama using e.g. the Polar coordinate # effect of Gimp. # Imports and inits Soya (see lesson basic-1.py). import sys, os, os.path, soya, soya.sphere,soya.cube soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Creates the scene. scene = soya.World() material = soya.Material() material.environment_mapping = 1 # Specifies environment mapping is active material.texture = soya.Image.get("sphere_map.jpg")# The textured sphere map ball_world=soya.sphere.Sphere() faceted_ball_world = soya.sphere.Sphere() cube_world=soya.cube.Cube() # Sets the material to each face for face in faceted_ball_world.children: face.smooth_lit=0 face.material=material for face in ball_world.children: face.smooth_lit=1 face.material=material for face in cube_world.children: face.smooth_lit=0 face.material=material class RotatingBody(soya.Body): def advance_time(self, proportion): self.rotate_y(2.0 * proportion) ball = RotatingBody(scene, ball_world .to_model()) cube = RotatingBody(scene, cube_world .to_model()) faceted_ball = RotatingBody(scene, faceted_ball_world.to_model()) ball.x = -1 ball.y = 1 cube.x = 1.2 cube.y = 0.5 faceted_ball.y = -1 # Creates a light. light = soya.Light(scene) light.set_xyz(0.0, 0.7, 2.0) # Creates a camera. camera = soya.Camera(scene) camera.set_xyz(0.0, 0.0, 3.5) soya.set_root_widget(camera) soya.MainLoop(scene).main_loop()