# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # mouse-1: 3D mouse cursor # In this lesson, you'll learn how to display a 3D mouse cursor. # See the raypicking-2 tuto for more mouse-oriented tutorials. import sys, os, os.path, soya, soya.cube, soya.sdlconst soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Creates the scene. scene = soya.World() class Cursor(soya.Body): def __init__(self, parent, model = None): soya.Body.__init__(self, parent, model) def begin_round(self): soya.Body.begin_round(self) # Processes the events for event in soya.process_event(): if event[0] == soya.sdlconst.MOUSEMOTION: self.mouse_pos = camera.coord2d_to_3d(event[1], event[2], -15.0) self.move(self.mouse_pos) green = soya.Material(); green.diffuse = (0.0, 1.0, 0.0, 1.0) Cursor(scene, soya.cube.Cube(None, green).to_model()) # Adds a light. light = soya.Light(scene) light.set_xyz(0.0, 0.2, 1.0) # Creates a camera. camera = soya.Camera(scene) camera.set_xyz(0.0, 0.0, 4.0) camera.fov = 100.0 soya.set_root_widget(camera) # Main loop try: soya.MainLoop(scene).main_loop() except: soya.render(); soya.screenshot().resize((320, 240)).save(os.path.join(os.path.dirname(sys.argv[0]), "results", os.path.basename(sys.argv[0])[:-3] + ".jpeg"))