# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2001-2006 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # nested-world-1: Nested worlds : a solar system # In this lesson, we nest several worlds for modelizing a solar system. # Imports and inits Soya. import sys, os, os.path, soya, soya.sphere soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Creates the scene. scene = soya.World() # Loads the sword model. sword_model = soya.Model.get("sword") # Class for CelestialObject. class CelestialObject(soya.World): def advance_time(self, proportion): # Calls the super implementation of advance_time. soya.World.advance_time(self, proportion) # Rotates the object around Y axis. self.rotate_y(proportion * 2.0) # Code for creating and saving the models # sun_material = soya.Material(soya.Image.get("lava.png")) # sun_world = soya.sphere.Sphere(None, sun_material) # sun_world.filename = "sun" # sun_world.scale(0.5, 0.5, 0.5) # sun_world.save() # earth_material = soya.Material() # earth_material.diffuse = (0.3, 0.7, 1.0, 1.0) # earth_world = soya.sphere.Sphere(None, earth_material) # earth_world.filename = "earth" # earth_world.scale(0.2, 0.2, 0.2) # earth_world.save() # moon_material = soya.Material() # moon_material.diffuse = (0.8, 0.8, 0.9, 1.0) # moon_world = soya.sphere.Sphere(None, moon_material) # moon_world.filename = "moon" # moon_world.scale(0.1, 0.1, 0.1) # moon_world.save() # Creates the sun. sun = CelestialObject(scene, soya.Model.get("sun")) # Create the earth, inside the sun's World. earth = CelestialObject(sun , soya.Model.get("earth")) earth.x = 2.0 # Create the moon, inside the earth's World. moon = CelestialObject(earth, soya.Model.get("moon" )) moon.x = 0.5 # Creates a light. light = soya.Light(scene) light.set_xyz(0.0, 5.0, 0.0) # Creates a camera, and makes it looking downward. camera = soya.Camera(scene) camera.y = 4.0 camera.look_at(soya.Vector(scene, 0.0, -1.0, 0.0)) soya.set_root_widget(camera) soya.MainLoop(scene).main_loop()