# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # state-1: CoordSystState object # In this lesson, you'll learn how to use CoordSystState to interpolate between # two State (position, orientation and scaling) of a 3D object. import sys, os, os.path, soya, soya.cube soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Creates the scene. scene = soya.World() # Create a body class that interpolates between two States. class InterpolatingBody(soya.Body): def __init__(self, parent = None, model = None): soya.Body.__init__(self, parent, model) # Create two State objects, based on the current position of 'self'. self.state1 = soya.CoordSystState(self) self.state2 = soya.CoordSystState(self) self.factor = 0.0 def advance_time(self, proportion): self.factor += 0.01 * proportion # interpolate(state1, state2, factor) interpolates between state1 and state2. self.interpolate(self.state1, self.state2, self.factor) body = InterpolatingBody(scene, soya.cube.Cube(None).to_model()) # Moves, rotates and scales the States. # Notice that States have the Soya's usual positioning method (actually State even inherit # from CoordSyst). body.state1.set_xyz(-1.0, -0.5, 0.0) body.state2.set_xyz(1.0, 1.0, -1.0) body.state2.rotate_y(90.0) body.state2.scale(3.0, 1.0, 1.0) # Adds a light. light = soya.Light(scene) light.set_xyz(0.0, 0.2, 1.0) # Creates a camera. camera = soya.Camera(scene) camera.set_xyz(0.0, 0.0, 4.0) camera.fov = 100.0 soya.set_root_widget(camera) # Main loop soya.MainLoop(scene).main_loop() # TODO / exercice : turn this demo into a puzzle game !