# Cal3D model exported from Blender with cal3d-export.py skeleton=balazar.xsf animation=tourneD.xaf animation=tourneG.xaf animation=attente_porte.xaf animation=combatcc.xaf animation=attente_portage_red.xaf animation=freresurf_red.xaf animation=recule.xaf animation=saute_portage_red.xaf animation=couicavant_blu.xaf animation=saute_rouge_001.xaf animation=combatc.xaf animation=saute_red.xaf animation=bonus_blu.xaf animation=bonus_red.xaf animation=mort.xaf animation=couic.xaf animation=saute_portage_blu.xaf animation=attente_porte_blu.xaf animation=combat0c.xaf animation=chute_portage.xaf animation=attente_blu.xaf animation=attente_portage.xaf animation=saute_blu.xaf animation=combat.xaf animation=garde.xaf animation=combat0.xaf animation=freresurf_blu.xaf animation=sort1.xaf animation=chute_blu.xaf animation=attente_red.xaf animation=photographie.xaf animation=couicavant_red.xaf animation=marche.xaf animation=chute.xaf animation=attente.xaf animation=chute_red.xaf animation=attente_porte_red.xaf animation=combat3.xaf animation=combat2.xaf animation=combat1.xaf animation=attente_portage_blu.xaf animation=combat1c.xaf animation=sort0.xaf mesh=perso.xmf mesh=Plane.xmf material=Material.xrf material=Default.xrf sphere=0.0 1.25 0.0 1.5 cellshading=0 cellshading_outline_width=5.0 cellshading_outline_attenuation=0.3 shadow=0