/* * Copyright (C) 1999-2006 * Michael Maurer <mjmaurer@yahoo.com> * Brian Goetz <brian@quiotix.com> * Loic Dachary <loic@dachary.org> * * This package is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 dated June, 1991. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this package; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __DECK_H__ #define __DECK_H__ #include "pokereval_export.h" typedef int Deck_cardToStringFn(int cardIndex, char *outString); typedef int Deck_maskToCardsFn(void *cardMask, int cardIndices[]); typedef int Deck_stringToCardFn(char *inString, int *index); typedef int Deck_numCardsFn(void *cardMask); typedef struct { int nCards; char * name; Deck_cardToStringFn *cardToString; Deck_stringToCardFn *stringToCard; Deck_maskToCardsFn *maskToCards; Deck_numCardsFn *numCards; } Deck; #define Deck_cardToString (CurDeck.cardToString) #define Deck_stringToCard (CurDeck.stringToCard) #define Deck_cardString(i) GenericDeck_cardString(CurDeck, (i)) #define Deck_printCard(i) GenericDeck_printCard(CurDeck, (i)) #define Deck_printMask(m) \ GenericDeck_printMask(&CurDeck, ((void *) &(m))) #define Deck_maskString(m) \ GenericDeck_maskString(&CurDeck, ((void *) &(m))) #define Deck_numCards(m) \ GenericDeck_numCards(&CurDeck, ((void *) &(m))) #define Deck_maskToString(m, s) \ GenericDeck_maskToString(&CurDeck, ((void *) &(m)), (s)) /* As an alternative to the CurDeck approach, provide another set of macros that accept an object of type Deck as an argument. */ #define DcardToString(d, c, s) ((d).cardToString((c), (s))) #define DstringToCard(d, s, i) ((d).stringToCard((s), (i))) #define DcardString(d, i) (GenericDeck_cardString(&(d), (i))) #define DprintCard(d, i) (GenericDeck_printCard(&(d), (i))) #define DprintMask(d, m) (GenericDeck_printMask(&(d), ((void *) &(m)))) #define DmaskString(d, m) (GenericDeck_maskString(&(d), ((void *) &(m)))) #define DnumCards(d, m) (GenericDeck_numCards(&(d), ((void *) &(m)))) #define DmaskToString(d, m, s) (GenericDeck_maskString(&(d), ((void *) &(m)), (s))) extern POKEREVAL_EXPORT char * GenericDeck_cardString(Deck *deck, int cardIndex); extern POKEREVAL_EXPORT int GenericDeck_printMask(Deck *deck, void *cardMask); extern POKEREVAL_EXPORT int GenericDeck_maskToString(Deck *deck, void *cardMask, char *outString); extern POKEREVAL_EXPORT char * GenericDeck_maskString(Deck *deck, void *cardMask); extern POKEREVAL_EXPORT int GenericDeck_printCard(Deck *deck, int cardIndex); extern POKEREVAL_EXPORT int GenericDeck_numCards(Deck *deck, void *cardMask); /* These are required by the ENUMERATE_ macros */ #define Deck_CardMask CardMask #define Deck_CardMask_OR CardMask_OR #define Deck_CardMask_XOR CardMask_XOR #define Deck_CardMask_AND CardMask_AND #define Deck_CardMask_RESET CardMask_RESET #define Deck_CardMask_ANY_SET CardMask_ANY_SET #define Deck_CardMask_CARD_IS_SET CardMask_CARD_IS_SET #endif