Some Issues : All Ports: - Recode netplay feature, once core is not random anymore. SDL Port: - Low performance due to differences in surface sizes (internal and SDL), make both the same size. - OpenGL code is awful, uncomprehensible, stupid and awful again. We must fix it. - Support overscan in games like DQ5. Windows Port: - OpenGL, or Direct3D support would be nice (we have the source for OpenGL but it needs to be integrated into the main tree, any takers?) - Windows port should be converted to Direct3D from DirectDraw 7.0. - Windows sound code needs to be rewritten to reflect the SDL port. Compatibility - Game not working - Guikuden 1, Cu-On-Pa (and loads more) - Graphics Glitches - Killer Instinct (black background), FF3 (Range Time Over and other sprite trouble), Tactic Ogre (Menus), Super Aleste (incorrect opt in stage 5), Top Gear 3000 (DSP-4), lots of others... - Special Chips - DSP1 (95% done), DSP3 (50% done), DSP4 (95% done) SA-1 (95% done), SPC7110 (Needs some core fixes and decompression) SFX1/2 (done?), Seta 11 (0% done), Seta 18 (0% done), BS-X (50% done). Timing engine - Convert counter to 32-bit. (assigned to pagefault). - Fix 65816 timing and take into consideration cycle differences in 8/16-bit mode, branches etc. Graphics Engine - Fix some windowing/subscreen sprite problems that are still present in the new graphics engine. Probably pagefault will have to do this.