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<h1>sharpen.cpp</h1><a href="sharpen_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//==============================================</span>
<a name="l00002"></a>00002 <span class="comment">//  copyright            : (C) 2003-2005 by Will Stokes</span>
<a name="l00003"></a>00003 <span class="comment">//==============================================</span>
<a name="l00004"></a>00004 <span class="comment">//  This program is free software; you can redistribute it</span>
<a name="l00005"></a>00005 <span class="comment">//  and/or modify it under the terms of the GNU General</span>
<a name="l00006"></a>00006 <span class="comment">//  Public License as published by the Free Software</span>
<a name="l00007"></a>00007 <span class="comment">//  Foundation; either version 2 of the License, or</span>
<a name="l00008"></a>00008 <span class="comment">//  (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment">//==============================================</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="comment">//Systemwide includes</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &lt;qimage.h&gt;</span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &lt;qstring.h&gt;</span>
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="comment">//Projectwide includes</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include "<a class="code" href="sharpen_8h.html">sharpen.h</a>"</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include "<a class="code" href="blur_8h.html">blur.h</a>"</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "../tools/imageTools.h"</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="comment">//----------------------------------------------</span>
<a name="l00021"></a>00021 <span class="comment">// Inputs:</span>
<a name="l00022"></a>00022 <span class="comment">// -------</span>
<a name="l00023"></a>00023 <span class="comment">// QImage&amp; image - image to blur</span>
<a name="l00024"></a>00024 <span class="comment">// float sigma - how much to blur it</span>
<a name="l00025"></a>00025 <span class="comment">// QPoint offset - offset within edge image we're working on</span>
<a name="l00026"></a>00026 <span class="comment">// QSize fullImageRes - resolution of the full size image</span>
<a name="l00027"></a>00027 <span class="comment">// QImage* edgeImage - an edge image constructing using the full size image</span>
<a name="l00028"></a>00028 <span class="comment">// bool blurEdges    - are we sharpening edges or regions</span>
<a name="l00029"></a>00029 <span class="comment">//</span>
<a name="l00030"></a>00030 <span class="comment">// Outputs:</span>
<a name="l00031"></a>00031 <span class="comment">// --------</span>
<a name="l00032"></a>00032 <span class="comment">// Nothing returned, we'll modify the image passed by refference in place</span>
<a name="l00033"></a>00033 <span class="comment">//</span>
<a name="l00034"></a>00034 <span class="comment">// Description:</span>
<a name="l00035"></a>00035 <span class="comment">// ------------</span>
<a name="l00036"></a>00036 <span class="comment">// The common approach to sharpening images is subtract a </span>
<a name="l00037"></a>00037 <span class="comment">// blurred version of an image using the following equation:</span>
<a name="l00038"></a>00038 <span class="comment">//</span>
<a name="l00039"></a>00039 <span class="comment">// v' = 2*v - vBlur</span>
<a name="l00040"></a>00040 <span class="comment">//</span>
<a name="l00041"></a>00041 <span class="comment">// ...where v is the original value (luminance) for a given pixel, </span>
<a name="l00042"></a>00042 <span class="comment">// vBlur is the blurred value, and v' is the end result.</span>
<a name="l00043"></a>00043 <span class="comment">//</span>
<a name="l00044"></a>00044 <span class="comment">// While one could apply this blur-subtraction in the individual color channels</span>
<a name="l00045"></a>00045 <span class="comment">// you will likely encounter strange artifacts at color channel boundaries where new</span>
<a name="l00046"></a>00046 <span class="comment">// colors are introducted. Sharpening in the value/luminance domain helps bright out</span>
<a name="l00047"></a>00047 <span class="comment">// image contrast without introducing color artifacts.</span>
<a name="l00048"></a>00048 <span class="comment">//</span>
<a name="l00049"></a>00049 <span class="comment">// Unfortunately, sharpening using this approach will magnify all image contrast, both</span>
<a name="l00050"></a>00050 <span class="comment">// somewhat strong edges and low level noise. We'd like to be able to aggressively sharpen</span>
<a name="l00051"></a>00051 <span class="comment">// images without magnifying CCD/film grain noise, but how?</span>
<a name="l00052"></a>00052 <span class="comment">//</span>
<a name="l00053"></a>00053 <span class="comment">// A somewhat popular solution to this problem is to use an edge image. Constructing edge images</span>
<a name="l00054"></a>00054 <span class="comment">// can be difficult, but when provided such information can tell us when to to sharpen and when not to, or</span>
<a name="l00055"></a>00055 <span class="comment">// used more wisely, how to blend the sharpend data with the unsharpened original image data seemlessly.</span>
<a name="l00056"></a>00056 <span class="comment">// Grayscale edge images can be used in this way by first blurring slightly, then dividing the </span>
<a name="l00057"></a>00057 <span class="comment">// value component of a pixel by 255 to get an alpha value. Near edges the value will be closer to </span>
<a name="l00058"></a>00058 <span class="comment">// 255 and the resulting alpha will be closer to 1. In between regions where we don't want to </span>
<a name="l00059"></a>00059 <span class="comment">// enhance noise by sharpening alpha values will be close to 0, preventing aggressively </span>
<a name="l00060"></a>00060 <span class="comment">// sharpened vaues from being used.</span>
<a name="l00061"></a>00061 <span class="comment">//</span>
<a name="l00062"></a>00062 <span class="comment">// Algorithm:</span>
<a name="l00063"></a>00063 <span class="comment">// ----------</span>
<a name="l00064"></a>00064 <span class="comment">// The algorithm works as follows:</span>
<a name="l00065"></a>00065 <span class="comment">// 1.) The input image is blurred using the sigma value. The large the sigma value </span>
<a name="l00066"></a>00066 <span class="comment">//     the more the input image is blurred and the more pronounced edges will become.</span>
<a name="l00067"></a>00067 <span class="comment">// 2.) We iterate over each image pixel, fetching the color values of the original and blurred forms</span>
<a name="l00068"></a>00068 <span class="comment">//     of the image, as well as the color of the give pixel within the edge image.</span>
<a name="l00069"></a>00069 <span class="comment">// </span>
<a name="l00070"></a>00070 <span class="comment">//     An alpha value is computed using the edge image pixel color, which in turn is used</span>
<a name="l00071"></a>00071 <span class="comment">//     to compute the blended pixel value after sharpening:</span>
<a name="l00072"></a>00072 <span class="comment">//</span>
<a name="l00073"></a>00073 <span class="comment">//     alpha = edgeColor / 255</span>
<a name="l00074"></a>00074 <span class="comment">//     v' = alpha* min( max( 2*v - vBlur, 0 ), 1) + (1-alpha)*v;</span>
<a name="l00075"></a>00075 <span class="comment">//</span>
<a name="l00076"></a>00076 <span class="comment">//     Finally, we convert the pixel color back to RGB space and write back</span>
<a name="l00077"></a>00077 <span class="comment">//     to the resulting sharpened image.</span>
<a name="l00078"></a>00078 <span class="comment">//</span>
<a name="l00079"></a>00079 <span class="comment">// This algorithm works and was initially tested without the use of an edge image. When</span>
<a name="l00080"></a>00080 <span class="comment">// no edge image is provided alpha is simply set to 1 and full sharpening is applied</span>
<a name="l00081"></a>00081 <span class="comment">// to every image pixel.</span>
<a name="l00082"></a>00082 <span class="comment">//</span>
<a name="l00083"></a>00083 <span class="comment">// Future work:</span>
<a name="l00084"></a>00084 <span class="comment">// ------------</span>
<a name="l00085"></a>00085 <span class="comment">// Further work needs to be done regarding bluring/sharpening edges and region independently.</span>
<a name="l00086"></a>00086 <span class="comment">// The "blurEdges" param allows the algorithm to concentrate sharpening on regions instead of</span>
<a name="l00087"></a>00087 <span class="comment">// object boundaries when an edge image is provided; however, such usage is not well understood</span>
<a name="l00088"></a>00088 <span class="comment">// or used at this time.</span>
<a name="l00089"></a>00089 <span class="comment">//----------------------------------------------</span>
<a name="l00090"></a>00090 
<a name="l00091"></a>00091 <span class="comment">//==============================================</span>
<a name="l00092"></a><a class="code" href="sharpen_8h.html#92c3a61ec589ffe5d0aa1811add7a22e">00092</a> <span class="keywordtype">void</span> <a class="code" href="sharpen_8cpp.html#92c3a61ec589ffe5d0aa1811add7a22e">sharpenImage</a>( QImage &amp;image, <span class="keywordtype">float</span> sigma,
<a name="l00093"></a>00093                    QPoint offset, QSize fullImageRes,
<a name="l00094"></a>00094                    QImage* <a class="code" href="blur_8cpp.html#8bb23dbf5a4b8bb7e3e90e0567712bdd">edgeImage</a>, <span class="keywordtype">bool</span> blurEdges)
<a name="l00095"></a>00095 {
<a name="l00096"></a>00096   <span class="comment">//construct blur copy</span>
<a name="l00097"></a>00097   QImage blurredImage = image.copy();
<a name="l00098"></a>00098   <a class="code" href="blur_8cpp.html#e7be57816a66918a26e567655f4b8e1c">blurImage</a>( blurredImage, sigma );
<a name="l00099"></a>00099   
<a name="l00100"></a>00100   <span class="comment">//iterate over each pixel and adjust luminance value</span>
<a name="l00101"></a>00101   <span class="keywordtype">int</span> x, y;
<a name="l00102"></a>00102   QRgb *origRgb, *blurredRgb, *edgeRgb;
<a name="l00103"></a>00103   uchar *origScanline;
<a name="l00104"></a>00104   uchar *blurredScanline;
<a name="l00105"></a>00105   uchar *edgesScanline = NULL;
<a name="l00106"></a>00106   
<a name="l00107"></a>00107   <span class="keywordflow">for</span>(y=0; y&lt;image.height(); y++)
<a name="l00108"></a>00108   {
<a name="l00109"></a>00109     origScanline = image.scanLine(y);
<a name="l00110"></a>00110     blurredScanline = blurredImage.scanLine(y);
<a name="l00111"></a>00111     <span class="keywordflow">if</span>( edgeImage != NULL )
<a name="l00112"></a>00112     {
<a name="l00113"></a>00113       <span class="keywordtype">int</span> edgeY = ((edgeImage-&gt;height()-1) * (y+offset.y())) / (fullImageRes.height()-1);
<a name="l00114"></a>00114       edgesScanline = edgeImage-&gt;scanLine(edgeY);
<a name="l00115"></a>00115     }
<a name="l00116"></a>00116     
<a name="l00117"></a>00117     <span class="keywordflow">for</span>(x=0; x&lt;image.width(); x++)
<a name="l00118"></a>00118     {
<a name="l00119"></a>00119       <span class="comment">//get rgb triplets</span>
<a name="l00120"></a>00120       origRgb = ((QRgb*)origScanline+x);
<a name="l00121"></a>00121       <span class="keywordtype">double</span> r1 = ((double)qRed(*origRgb)   )/255.0;
<a name="l00122"></a>00122       <span class="keywordtype">double</span> g1 = ((double)qGreen(*origRgb) )/255.0;
<a name="l00123"></a>00123       <span class="keywordtype">double</span> <a class="code" href="blur_8cpp.html#0a909289ec9fbfaa70c0e112ec9e3b15">b1</a> = ((double)qBlue(*origRgb)  )/255.0;
<a name="l00124"></a>00124       
<a name="l00125"></a>00125       blurredRgb = ((QRgb*)blurredScanline+x);
<a name="l00126"></a>00126       <span class="keywordtype">double</span> r2 = ((double)qRed(*blurredRgb)   )/255.0;
<a name="l00127"></a>00127       <span class="keywordtype">double</span> g2 = ((double)qGreen(*blurredRgb) )/255.0;
<a name="l00128"></a>00128       <span class="keywordtype">double</span> <a class="code" href="blur_8cpp.html#746bcb222044619e5a9b335d242a2a92">b2</a> = ((double)qBlue(*blurredRgb)  )/255.0;
<a name="l00129"></a>00129 
<a name="l00130"></a>00130       <span class="comment">//sharpen the entire thing!</span>
<a name="l00131"></a>00131       <span class="keywordtype">float</span> alpha;
<a name="l00132"></a>00132       <span class="keywordflow">if</span>( edgeImage == NULL)
<a name="l00133"></a>00133         alpha = 1.0f;
<a name="l00134"></a>00134       <span class="keywordflow">else</span>
<a name="l00135"></a>00135       {
<a name="l00136"></a>00136         <span class="keywordtype">int</span> edgeX = ((edgeImage-&gt;width()-1) * (x+offset.x())) / (fullImageRes.width()-1);
<a name="l00137"></a>00137         edgeRgb = ((QRgb*)edgesScanline+edgeX);
<a name="l00138"></a>00138         
<a name="l00139"></a>00139         alpha = ((float) qRed( *edgeRgb )) / 255.0f;
<a name="l00140"></a>00140         
<a name="l00141"></a>00141         <span class="comment">//blur regions, not edges</span>
<a name="l00142"></a>00142         <span class="keywordflow">if</span>(!blurEdges)
<a name="l00143"></a>00143           alpha = 1.0f - alpha;
<a name="l00144"></a>00144       }
<a name="l00145"></a>00145       
<a name="l00146"></a>00146       <span class="comment">//convert to hsv</span>
<a name="l00147"></a>00147       <span class="keywordtype">double</span> h1,s1,v1;
<a name="l00148"></a>00148       <a class="code" href="imageTools_8cpp.html#7769c25727d6caedf20321d238b3828d" title="Convert a RGB color triplet to HSV.">RGBtoHSV</a>(r1,g1,b1,&amp;h1,&amp;s1,&amp;v1);
<a name="l00149"></a>00149 
<a name="l00150"></a>00150       <span class="keywordtype">double</span> h2,s2,v2;
<a name="l00151"></a>00151       <a class="code" href="imageTools_8cpp.html#7769c25727d6caedf20321d238b3828d" title="Convert a RGB color triplet to HSV.">RGBtoHSV</a>(r2,g2,b2,&amp;h2,&amp;s2,&amp;v2);
<a name="l00152"></a>00152       
<a name="l00153"></a>00153       <span class="comment">//reset v</span>
<a name="l00154"></a>00154       v1  = (alpha * QMIN( QMAX(2*v1 - v2, 0), 1.0 )) + (1-alpha)*v1;
<a name="l00155"></a>00155       
<a name="l00156"></a>00156       <span class="comment">//convert adjusted color back to rgb colorspace and clamp</span>
<a name="l00157"></a>00157       <a class="code" href="imageTools_8cpp.html#a4ea508b635b1a7648bb5834132d4681" title="Convert a HSV color triplet to RGB.">HSVtoRGB</a>( &amp;r1,&amp;g1,&amp;b1, h1,s1,v1);         
<a name="l00158"></a>00158       <span class="keywordtype">int</span> rp = (int) QMIN( QMAX((r1*255), 0), 255 );
<a name="l00159"></a>00159       <span class="keywordtype">int</span> gp = (int) QMIN( QMAX((g1*255), 0), 255 );
<a name="l00160"></a>00160       <span class="keywordtype">int</span> bp = (int) QMIN( QMAX((b1*255), 0), 255 );
<a name="l00161"></a>00161       
<a name="l00162"></a>00162       <span class="comment">//set adjusted color value</span>
<a name="l00163"></a>00163       *origRgb = qRgb(rp,gp,bp);
<a name="l00164"></a>00164     } <span class="comment">//x</span>
<a name="l00165"></a>00165   } <span class="comment">//y</span>
<a name="l00166"></a>00166 
<a name="l00167"></a>00167 }
<a name="l00168"></a>00168 <span class="comment">//==============================================</span>
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