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albumshaper-2.1-6mdv2010.0.i586.rpm

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<h1>emboss.cpp</h1><a href="emboss_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//==============================================</span>
<a name="l00002"></a>00002 <span class="comment">//  copyright            : (C) 2003-2005 by Will Stokes</span>
<a name="l00003"></a>00003 <span class="comment">//==============================================</span>
<a name="l00004"></a>00004 <span class="comment">//  This program is free software; you can redistribute it</span>
<a name="l00005"></a>00005 <span class="comment">//  and/or modify it under the terms of the GNU General</span>
<a name="l00006"></a>00006 <span class="comment">//  Public License as published by the Free Software</span>
<a name="l00007"></a>00007 <span class="comment">//  Foundation; either version 2 of the License, or</span>
<a name="l00008"></a>00008 <span class="comment">//  (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment">//==============================================</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="comment">//Systemwide includes</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &lt;qimage.h&gt;</span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &lt;qstring.h&gt;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &lt;qapplication.h&gt;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &lt;math.h&gt;</span>
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 <span class="comment">//Projectwide includes</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "<a class="code" href="emboss_8h.html">emboss.h</a>"</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include "<a class="code" href="manipulationOptions_8h.html">manipulationOptions.h</a>"</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include "../tools/imageTools.h"</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "../../gui/statusWidget.h"</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="comment">//----------------------------------------------</span>
<a name="l00024"></a>00024 <span class="comment">// Inputs:</span>
<a name="l00025"></a>00025 <span class="comment">// -------</span>
<a name="l00026"></a>00026 <span class="comment">// QString filename - location of original image on disk</span>
<a name="l00027"></a>00027 <span class="comment">// StatusWidget* status - widget for making progress visible to user</span>
<a name="l00028"></a>00028 <span class="comment">//</span>
<a name="l00029"></a>00029 <span class="comment">// Outputs:</span>
<a name="l00030"></a>00030 <span class="comment">// --------</span>
<a name="l00031"></a>00031 <span class="comment">// QImage* returned - constructed image</span>
<a name="l00032"></a>00032 <span class="comment">//</span>
<a name="l00033"></a>00033 <span class="comment">// Description:</span>
<a name="l00034"></a>00034 <span class="comment">// ------------</span>
<a name="l00035"></a>00035 <span class="comment">// This method constructs an embossed version of</span>
<a name="l00036"></a>00036 <span class="comment">// the image by modifying the luminance of each pixel</span>
<a name="l00037"></a>00037 <span class="comment">// by taking a weighted average of pixel luminance within</span>
<a name="l00038"></a>00038 <span class="comment">// a local neighborhood. Most embossing algorithms convert an </span>
<a name="l00039"></a>00039 <span class="comment">// image to grayscale and then combine a pixel's gray value with</span>
<a name="l00040"></a>00040 <span class="comment">// its neighbors using the following convolution matrix:</span>
<a name="l00041"></a>00041 <span class="comment">//</span>
<a name="l00042"></a>00042 <span class="comment">// [ -1  -1   0</span>
<a name="l00043"></a>00043 <span class="comment">//   -1   1   1</span>
<a name="l00044"></a>00044 <span class="comment">//    0   1   1 ]</span>
<a name="l00045"></a>00045 <span class="comment">//</span>
<a name="l00046"></a>00046 <span class="comment">// This apporach has two problems. First, all color information</span>
<a name="l00047"></a>00047 <span class="comment">// is lost. Second, the convolution filter is not a function of image</span>
<a name="l00048"></a>00048 <span class="comment">// size, and as a result embossing results on high resolution images are</span>
<a name="l00049"></a>00049 <span class="comment">// barely when viewed on a high resolution screen or printed at high DPI. </span>
<a name="l00050"></a>00050 <span class="comment">// </span>
<a name="l00051"></a>00051 <span class="comment">// My solution to this problem is to:</span>
<a name="l00052"></a>00052 <span class="comment">//</span>
<a name="l00053"></a>00053 <span class="comment">// 1.) Apply the emboss effect on pixel luminance and leave pixel</span>
<a name="l00054"></a>00054 <span class="comment">// color untouched. The varying lightness that results produces</span>
<a name="l00055"></a>00055 <span class="comment">// the same effect, and if a grayscale image is really desired the</span>
<a name="l00056"></a>00056 <span class="comment">// image can be converted to grayscale either before or after the </span>
<a name="l00057"></a>00057 <span class="comment">// emboss effect takes place.</span>
<a name="l00058"></a>00058 <span class="comment">// </span>
<a name="l00059"></a>00059 <span class="comment">// 2.) using neighboring pixels that are a distance D from the </span>
<a name="l00060"></a>00060 <span class="comment">// pixel being modified in the X or Y dimensions. This simply </span>
<a name="l00061"></a>00061 <span class="comment">// modification allows the embossing procedure to run at the </span>
<a name="l00062"></a>00062 <span class="comment">// same speed (larger convolution matrices would slow the algorithm </span>
<a name="l00063"></a>00063 <span class="comment">// to at best O(N^2 * M^2) where there are N^2 pixels in the image </span>
<a name="l00064"></a>00064 <span class="comment">// and the convolution matrix is M^2 in size) while providing the </span>
<a name="l00065"></a>00065 <span class="comment">// same effective emboss effect at any image resolution. This is </span>
<a name="l00066"></a>00066 <span class="comment">// done by computing distance D using the minimum image dimension:</span>
<a name="l00067"></a>00067 <span class="comment">//</span>
<a name="l00068"></a>00068 <span class="comment">// D = MIN( width, height )</span>
<a name="l00069"></a>00069 <span class="comment">//</span>
<a name="l00070"></a>00070 <span class="comment">// At each pixel, we compute an average luminance of the 6 </span>
<a name="l00071"></a>00071 <span class="comment">// neighbors and combine these values with a 50% luminance value for </span>
<a name="l00072"></a>00072 <span class="comment">// the pixel in question. This luminance value is used to replace </span>
<a name="l00073"></a>00073 <span class="comment">// the current pixel luminance before converting it back to RGB </span>
<a name="l00074"></a>00074 <span class="comment">// space and storing in the edited image object.</span>
<a name="l00075"></a>00075 <span class="comment">//</span>
<a name="l00076"></a>00076 <span class="comment">// Neighbor pixels that are clamped to be on the image plane to </span>
<a name="l00077"></a>00077 <span class="comment">// prevent lookups of neighbor pixels with negative coordinates or</span>
<a name="l00078"></a>00078 <span class="comment">// coordinates beyond the width/height of the image in question.</span>
<a name="l00079"></a>00079 <span class="comment">//----------------------------------------------</span>
<a name="l00080"></a>00080 
<a name="l00081"></a>00081 <span class="comment">//==============================================</span>
<a name="l00082"></a><a class="code" href="emboss_8h.html#f8d48220a7a9b902041fcae5d6278e04">00082</a> QImage* <a class="code" href="emboss_8cpp.html#f8d48220a7a9b902041fcae5d6278e04">embossEffect</a>( QString filename, <a class="code" href="classManipulationOptions.html">ManipulationOptions</a>* options )
<a name="l00083"></a>00083 {
<a name="l00084"></a>00084   <span class="comment">//load original image  </span>
<a name="l00085"></a>00085   QImage originalImage( filename );
<a name="l00086"></a>00086 
<a name="l00087"></a>00087   <span class="comment">//convert to 32-bit depth if necessary</span>
<a name="l00088"></a>00088   <span class="keywordflow">if</span>( originalImage.depth() &lt; 32 ) { originalImage = originalImage.convertDepth( 32, Qt::AutoColor ); }
<a name="l00089"></a>00089   
<a name="l00090"></a>00090   <span class="comment">//create edited image</span>
<a name="l00091"></a>00091   QImage* <a class="code" href="redEye__internal_8h.html#63116a8b94b4ed0e99ddcb7f6f3bd919">editedImage</a> = <span class="keyword">new</span> QImage( filename );
<a name="l00092"></a>00092 
<a name="l00093"></a>00093   <span class="comment">//convert to 32-bit depth if necessary</span>
<a name="l00094"></a>00094   <span class="keywordflow">if</span>( editedImage-&gt;depth() &lt; 32 )
<a name="l00095"></a>00095   {
<a name="l00096"></a>00096     QImage* tmp = editedImage;
<a name="l00097"></a>00097     editedImage = <span class="keyword">new</span> QImage( tmp-&gt;convertDepth( 32, Qt::AutoColor ) );
<a name="l00098"></a>00098     <span class="keyword">delete</span> tmp; tmp=NULL;
<a name="l00099"></a>00099   }
<a name="l00100"></a>00100   
<a name="l00101"></a>00101   <span class="comment">//determine if busy indicators will be used</span>
<a name="l00102"></a>00102   <span class="keywordtype">bool</span> useBusyIndicators = <span class="keyword">false</span>;
<a name="l00103"></a>00103   <a class="code" href="classStatusWidget.html">StatusWidget</a>* <a class="code" href="redEye__internal_8h.html#65b682074aef9e63bb1dad48c3e9e9df">status</a> = NULL;
<a name="l00104"></a>00104   <span class="keywordflow">if</span>( options != NULL &amp;&amp; options-&gt;<a class="code" href="classManipulationOptions.html#9bc4d4123333012b705b599043406e68">getStatus</a>() != NULL )
<a name="l00105"></a>00105   {
<a name="l00106"></a>00106     useBusyIndicators = <span class="keyword">true</span>;
<a name="l00107"></a>00107     status = options-&gt;<a class="code" href="classManipulationOptions.html#9bc4d4123333012b705b599043406e68">getStatus</a>(); 
<a name="l00108"></a>00108   }
<a name="l00109"></a>00109   
<a name="l00110"></a>00110   <span class="comment">//setup progress bar</span>
<a name="l00111"></a>00111   <span class="keywordflow">if</span>(useBusyIndicators)
<a name="l00112"></a>00112   {
<a name="l00113"></a>00113     QString statusMessage = qApp-&gt;translate( <span class="stringliteral">"embossEffect"</span>, <span class="stringliteral">"Applying Emboss Effect:"</span> );
<a name="l00114"></a>00114     status-&gt;<a class="code" href="classStatusWidget.html#57d461014070b9d651c36bd157cab9c1" title="Initializes the progress bar.">showProgressBar</a>( statusMessage, 100 );
<a name="l00115"></a>00115     qApp-&gt;processEvents();  
<a name="l00116"></a>00116   }
<a name="l00117"></a>00117   
<a name="l00118"></a>00118   <span class="comment">//update progress bar for every 1% of completion</span>
<a name="l00119"></a>00119   <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="redEye__internal_8h.html#32598f506d413f48cda8e1c930dae6b3">updateIncrement</a> = (int) ( 0.01 * originalImage.width() * originalImage.height() );
<a name="l00120"></a>00120   <span class="keywordtype">int</span> <a class="code" href="redEye__internal_8h.html#caa08422437cae250a76ca488cbe1567">newProgress</a> = 0; 
<a name="l00121"></a>00121 
<a name="l00122"></a>00122   <span class="comment">//iterate over each selected scanline </span>
<a name="l00123"></a>00123   <span class="keywordtype">int</span> x, y;
<a name="l00124"></a>00124   QRgb* rgb;
<a name="l00125"></a>00125   uchar* scanLine;
<a name="l00126"></a>00126 
<a name="l00127"></a>00127   <span class="keywordtype">int</span> yPrev, yNext, xPrev, xNext;
<a name="l00128"></a>00128   
<a name="l00129"></a>00129   <span class="comment">//compute the radius using image resolution</span>
<a name="l00130"></a>00130   <span class="keywordtype">double</span> minDimen = (double) QMIN( editedImage-&gt;width(), editedImage-&gt;height() );  
<a name="l00131"></a>00131   <span class="keyword">const</span> <span class="keywordtype">int</span> embossRadius = (int) QMAX( 1, (sqrt(minDimen)/8) );
<a name="l00132"></a>00132   
<a name="l00133"></a>00133   <span class="keywordflow">for</span>( y=0; y&lt;editedImage-&gt;height(); y++)
<a name="l00134"></a>00134   {   
<a name="l00135"></a>00135     scanLine = originalImage.scanLine(y);
<a name="l00136"></a>00136 
<a name="l00137"></a>00137     <span class="comment">//compute previous and next y pixel coordinates</span>
<a name="l00138"></a>00138     yPrev = QMAX( y-embossRadius, 0 );
<a name="l00139"></a>00139     yNext = QMIN( y+embossRadius, editedImage-&gt;height() - 1 );
<a name="l00140"></a>00140     
<a name="l00141"></a>00141     <span class="comment">//iterate over each selected pixel in scanline</span>
<a name="l00142"></a>00142     <span class="keywordflow">for</span>( x=0; x&lt;editedImage-&gt;width(); x++)
<a name="l00143"></a>00143     {
<a name="l00144"></a>00144       <span class="comment">//compute previous and next x  pixel coordinates</span>
<a name="l00145"></a>00145       xPrev = QMAX( x-embossRadius, 0 );
<a name="l00146"></a>00146       xNext = QMIN( x+embossRadius, editedImage-&gt;width() - 1 );
<a name="l00147"></a>00147 
<a name="l00148"></a>00148       <span class="comment">//start with a default luminance of 128 (50% luminance)</span>
<a name="l00149"></a>00149       <span class="keywordtype">int</span> sum = 128;
<a name="l00150"></a>00150       
<a name="l00151"></a>00151       <span class="comment">//sum weighted gray values of neighbors</span>
<a name="l00152"></a>00152       scanLine = originalImage.scanLine( yPrev );
<a name="l00153"></a>00153       sum-= qGray( *((QRgb*)scanLine + xPrev ) );
<a name="l00154"></a>00154       sum-= qGray( *((QRgb*)scanLine + x ) );
<a name="l00155"></a>00155 
<a name="l00156"></a>00156       scanLine = originalImage.scanLine( y );
<a name="l00157"></a>00157       sum-= qGray( *((QRgb*)scanLine + xPrev ) );
<a name="l00158"></a>00158       sum+= qGray( *((QRgb*)scanLine + xNext ) );
<a name="l00159"></a>00159 
<a name="l00160"></a>00160       scanLine = originalImage.scanLine( yNext );
<a name="l00161"></a>00161       sum+= qGray( *((QRgb*)scanLine + x ) );
<a name="l00162"></a>00162       sum+= qGray( *((QRgb*)scanLine + xNext ) );
<a name="l00163"></a>00163       
<a name="l00164"></a>00164       <span class="comment">//clamp sum to within 0-255 range</span>
<a name="l00165"></a>00165       sum = QMAX( QMIN( sum, 255), 0 );
<a name="l00166"></a>00166 
<a name="l00167"></a>00167       <span class="comment">//get original pixel color in HSV space</span>
<a name="l00168"></a>00168       scanLine = editedImage-&gt;scanLine(y);            
<a name="l00169"></a>00169       rgb = ((QRgb*)scanLine+x);
<a name="l00170"></a>00170       <span class="keywordtype">double</span> r = ((double)qRed(*rgb)   )/255.0;
<a name="l00171"></a>00171       <span class="keywordtype">double</span> g = ((double)qGreen(*rgb) )/255.0;
<a name="l00172"></a>00172       <span class="keywordtype">double</span> <a class="code" href="jpegInternal_8h.html#f320905358fa78701e4cc60b6135601f">b</a> = ((double)qBlue(*rgb)  )/255.0;
<a name="l00173"></a>00173       
<a name="l00174"></a>00174       <span class="comment">//convert to hsv</span>
<a name="l00175"></a>00175       <span class="keywordtype">double</span> h,s,v;
<a name="l00176"></a>00176       <a class="code" href="imageTools_8cpp.html#7769c25727d6caedf20321d238b3828d" title="Convert a RGB color triplet to HSV.">RGBtoHSV</a>(r,g,b,&amp;h,&amp;s,&amp;v);
<a name="l00177"></a>00177       
<a name="l00178"></a>00178       <span class="comment">//reset v</span>
<a name="l00179"></a>00179       v = ((double)sum)/255;
<a name="l00180"></a>00180       
<a name="l00181"></a>00181       <span class="comment">//convert adjusted color back to rgb colorspace and clamp</span>
<a name="l00182"></a>00182       <a class="code" href="imageTools_8cpp.html#a4ea508b635b1a7648bb5834132d4681" title="Convert a HSV color triplet to RGB.">HSVtoRGB</a>( &amp;r,&amp;g,&amp;b, h,s,v);         
<a name="l00183"></a>00183       <span class="keywordtype">int</span> rp = (int) QMIN( QMAX((r*255), 0), 255 );
<a name="l00184"></a>00184       <span class="keywordtype">int</span> gp = (int) QMIN( QMAX((g*255), 0), 255 );
<a name="l00185"></a>00185       <span class="keywordtype">int</span> bp = (int) QMIN( QMAX((b*255), 0), 255 );
<a name="l00186"></a>00186       
<a name="l00187"></a>00187       <span class="comment">//set adjusted color value</span>
<a name="l00188"></a>00188       *rgb = qRgb(rp,gp,bp);
<a name="l00189"></a>00189       
<a name="l00190"></a>00190       <span class="comment">//update status bar if significant progress has been made since last update</span>
<a name="l00191"></a>00191       <span class="keywordflow">if</span>(useBusyIndicators)
<a name="l00192"></a>00192       {
<a name="l00193"></a>00193         newProgress++;
<a name="l00194"></a>00194         <span class="keywordflow">if</span>(newProgress &gt;= updateIncrement)
<a name="l00195"></a>00195         {
<a name="l00196"></a>00196           newProgress = 0;
<a name="l00197"></a>00197           status-&gt;<a class="code" href="classStatusWidget.html#de18735223ae40506c32c96b9c9c5476" title="Updates the progress bar by one step.">incrementProgress</a>();
<a name="l00198"></a>00198           qApp-&gt;processEvents();  
<a name="l00199"></a>00199         }
<a name="l00200"></a>00200       }
<a name="l00201"></a>00201       
<a name="l00202"></a>00202     }
<a name="l00203"></a>00203   }
<a name="l00204"></a>00204   
<a name="l00205"></a>00205   <span class="comment">//return pointer to edited image</span>
<a name="l00206"></a>00206   <span class="keywordflow">return</span> editedImage;  
<a name="l00207"></a>00207 }
<a name="l00208"></a>00208 <span class="comment">//==============================================</span>
</pre></div></div>
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