Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > 519a657156f8292188a5d8f560aa6169 > files > 13

pygame-doc-1.8.1-4mdv2010.0.i586.rpm


<html>
<title>color - Pygame Documentation</title>
<body bgcolor=#aaeebb text=#000000 link=#331111 vlink=#331111>


<table cellpadding=0 cellspacing=0 border=0 style='border: 3px solid black;' width='100%'>
<tr>
<td bgcolor='#c2fc20' style='padding: 6px;' align=center valign=center><a href='http://www.pygame.org/'><img src='../pygame_tiny.gif' border=0 width=200 height=60></a><br><b>pygame documentation</b></td>
<td bgcolor='#6aee28' style='border-left: 3px solid black; padding: 6px;' align=center valign=center>
	||&nbsp;
	<a href=http://www.pygame.org>Pygame Home</a> &nbsp;||&nbsp;
	<a href=../index.html>Help Contents</a> &nbsp;||
	<a href=index.html>Reference Index</a> &nbsp;||
	<br>&nbsp;<br>
	
<a href="cdrom.html">Cdrom</a>&nbsp;||&nbsp;
<a href="color.html">Color</a>&nbsp;||&nbsp;
<a href="cursors.html">Cursors</a>&nbsp;||&nbsp;
<a href="display.html">Display</a>&nbsp;||&nbsp;
<a href="draw.html">Draw</a>&nbsp;||&nbsp;
<a href="event.html">Event</a>&nbsp;||&nbsp;
<a href="font.html">Font</a>&nbsp;||&nbsp;
<a href="image.html">Image</a>&nbsp;||&nbsp;
<a href="joystick.html">Joystick</a>&nbsp;||&nbsp;
<a href="key.html">Key</a>&nbsp;||&nbsp;
<a href="mask.html">Mask</a>&nbsp;||&nbsp;
<a href="mixer.html">Mixer</a>&nbsp;||&nbsp;
<a href="mouse.html">Mouse</a>&nbsp;||&nbsp;
<a href="movie.html">Movie</a>&nbsp;||&nbsp;
<a href="music.html">Music</a>&nbsp;||&nbsp;
<a href="overlay.html">Overlay</a>&nbsp;||&nbsp;
<a href="pixelarray.html">Pixelarray</a>&nbsp;||&nbsp;
<a href="pygame.html">Pygame</a>&nbsp;||&nbsp;
<a href="rect.html">Rect</a>&nbsp;||&nbsp;
<a href="scrap.html">Scrap</a>&nbsp;||&nbsp;
<a href="sndarray.html">Sndarray</a>&nbsp;||&nbsp;
<a href="sprite.html">Sprite</a>&nbsp;||&nbsp;
<a href="surface.html">Surface</a>&nbsp;||&nbsp;
<a href="surfarray.html">Surfarray</a>&nbsp;||&nbsp;
<a href="time.html">Time</a>&nbsp;||&nbsp;
<a href="transform.html">Transform</a>
</td></tr></table>
<br>


<a name="pygame.Color">
<big><b>pygame.Color</big></b><br><ul>
  <i>pygame object for color representations</i><br>
  <tt>pygame.Color(name): Return Color</tt><br>
  <tt>pygame.Color(r, g, b, a): Return Color</tt><br>
  <tt>pygame.Color(rgbvalue): Return Color</tt><br>
<ul><small><table>
  <tr><td><a href="color.html#Color.r">Color.r</a> - <font size=-1>Gets or sets the red value of the Color.</font></td><td>Gets or sets the red value of the Color.</td></tr>
  <tr><td><a href="color.html#Color.g">Color.g</a> - <font size=-1>Gets or sets the green value of the Color.</font></td><td>Gets or sets the green value of the Color.</td></tr>
  <tr><td><a href="color.html#Color.b">Color.b</a> - <font size=-1>Gets or sets the blue value of the Color.</font></td><td>Gets or sets the blue value of the Color.</td></tr>
  <tr><td><a href="color.html#Color.a">Color.a</a> - <font size=-1>Gets or sets the alpha value of the Color.</font></td><td>Gets or sets the alpha value of the Color.</td></tr>
  <tr><td><a href="color.html#Color.cmy">Color.cmy</a> - <font size=-1>Gets or sets the CMY representation of the Color.</font></td><td>Gets or sets the CMY representation of the Color.</td></tr>
  <tr><td><a href="color.html#Color.hsva">Color.hsva</a> - <font size=-1>Gets or sets the HSVA representation of the Color.</font></td><td>Gets or sets the HSVA representation of the Color.</td></tr>
  <tr><td><a href="color.html#Color.hsla">Color.hsla</a> - <font size=-1>Gets or sets the HSLA representation of the Color.</font></td><td>Gets or sets the HSLA representation of the Color.</td></tr>
  <tr><td><a href="color.html#Color.i1i2i3">Color.i1i2i3</a> - <font size=-1>Gets or sets the I1I2I3 representation of the Color.</font></td><td>Gets or sets the I1I2I3 representation of the Color.</td></tr>
  <tr><td><a href="color.html#Color.normalize">Color.normalize</a> - <font size=-1>Returns the normalized RGBA values of the Color.</font></td><td>Returns the normalized RGBA values of the Color.</td></tr>
  <tr><td><a href="color.html#Color.correct_gamma">Color.correct_gamma</a> - <font size=-1>Applies a certain gamma value to the Color.</font></td><td>Applies a certain gamma value to the Color.</td></tr>
</table></small></ul>
<p>The Color class represents <tt>RGBA</tt> color values using a value range of 0-255. It allows basic arithmetic operations to create new colors, supports conversions to other color spaces such as <tt>HSV</tt> or <tt>HSL</tt> and lets you adjust single color channels. </p>
<p>New in pygame <tt>1.8.1</tt>. </p>
<!--COMMENTS:pygame.Color--> &nbsp;<br> 


<a name="Color.r">
<big><b>Color.r</big></b><br><ul>
  <i>Gets or sets the red value of the Color.</i><br>
  <tt>Color.r: Return int</tt><br>
<p>The red value of the Color. </p>
<!--COMMENTS:Color.r--> &nbsp;<br> 
<br></ul>


<a name="Color.g">
<big><b>Color.g</big></b><br><ul>
  <i>Gets or sets the green value of the Color.</i><br>
  <tt>Color.g: Return int</tt><br>
<p>The green value of the Color. </p>
<!--COMMENTS:Color.g--> &nbsp;<br> 
<br></ul>


<a name="Color.b">
<big><b>Color.b</big></b><br><ul>
  <i>Gets or sets the blue value of the Color.</i><br>
  <tt>Color.b: Return int</tt><br>
<p>The blue value of the Color. </p>
<!--COMMENTS:Color.b--> &nbsp;<br> 
<br></ul>


<a name="Color.a">
<big><b>Color.a</big></b><br><ul>
  <i>Gets or sets the alpha value of the Color.</i><br>
  <tt>Color.a: Return int</tt><br>
<p>The alpha value of the Color. </p>
<!--COMMENTS:Color.a--> &nbsp;<br> 
<br></ul>


<a name="Color.cmy">
<big><b>Color.cmy</big></b><br><ul>
  <i>Gets or sets the CMY representation of the Color.</i><br>
  <tt>Color.cmy: Return tuple</tt><br>
<p>The <tt>CMY</tt> representation of the Color. The <tt>CMY</tt> components are in the ranges <tt>C</tt> = [0, 1], <tt>M</tt> = [0, 1], <tt>Y</tt> = [0, 1]. Note that this will not return the absolutely exact <tt>CMY</tt> values for the set <tt>RGB</tt> values in all cases. Due to the <tt>RGB</tt> mapping from 0-255 and the <tt>CMY</tt> mapping from 0-1 rounding errors may cause the <tt>CMY</tt> values to differ slightly from what you might expect. </p>
<!--COMMENTS:Color.cmy--> &nbsp;<br> 
<br></ul>


<a name="Color.hsva">
<big><b>Color.hsva</big></b><br><ul>
  <i>Gets or sets the HSVA representation of the Color.</i><br>
  <tt>Color.hsva: Return tuple</tt><br>
<p>The <tt>HSVA</tt> representation of the Color. The <tt>HSVA</tt> components are in the ranges <tt>H</tt> = [0, 360], <tt>S</tt> = [0, 100], <tt>V</tt> = [0, 100], <tt>A</tt> = [0, 100]. Note that this will not return the absolutely exact <tt>HSV</tt> values for the set <tt>RGB</tt> values in all cases. Due to the <tt>RGB</tt> mapping from 0-255 and the <tt>HSV</tt> mapping from 0-100 and 0-360 rounding errors may cause the <tt>HSV</tt> values to differ slightly from what you might expect. </p>
<!--COMMENTS:Color.hsva--> &nbsp;<br> 
<br></ul>


<a name="Color.hsla">
<big><b>Color.hsla</big></b><br><ul>
  <i>Gets or sets the HSLA representation of the Color.</i><br>
  <tt>Color.hsla: Return tuple</tt><br>
<p>The <tt>HSLA</tt> representation of the Color. The <tt>HSLA</tt> components are in the ranges <tt>H</tt> = [0, 360], <tt>S</tt> = [0, 100], <tt>V</tt> = [0, 100], <tt>A</tt> = [0, 100]. Note that this will not return the absolutely exact <tt>HSL</tt> values for the set <tt>RGB</tt> values in all cases. Due to the <tt>RGB</tt> mapping from 0-255 and the <tt>HSL</tt> mapping from 0-100 and 0-360 rounding errors may cause the <tt>HSL</tt> values to differ slightly from what you might expect. </p>
<!--COMMENTS:Color.hsla--> &nbsp;<br> 
<br></ul>


<a name="Color.i1i2i3">
<big><b>Color.i1i2i3</big></b><br><ul>
  <i>Gets or sets the I1I2I3 representation of the Color.</i><br>
  <tt>Color.i1i2i3: Return tuple</tt><br>
<p>The <tt>I1I2I3</tt> representation of the Color. The <tt>I1I2I3</tt> components are in the ranges <tt>I1</tt> = [0, 1], <tt>I2</tt> = <tt>[-0.5</tt>, <tt>0.5]</tt>, <tt>I3</tt> = <tt>[-0.5</tt>, <tt>0.5]</tt>. Note that this will not return the absolutely exact <tt>I1I2I3</tt> values for the set <tt>RGB</tt> values in all cases. Due to the <tt>RGB</tt> mapping from 0-255 and the <tt>I1I2I3</tt> mapping from 0-1 rounding errors may cause the <tt>I1I2I3</tt> values to differ slightly from what you might expect. </p>
<!--COMMENTS:Color.i1i2i3--> &nbsp;<br> 
<br></ul>


<a name="Color.normalize">
<big><b>Color.normalize</big></b><br><ul>
  <i>Returns the normalized RGBA values of the Color.</i><br>
  <tt>Color.normalize(): Return tuple</tt><br>
<p>Returns the normalized <tt>RGBA</tt> values of the Color as floating point values. </p>
<!--COMMENTS:Color.normalize--> &nbsp;<br> 
<br></ul>


<a name="Color.correct_gamma">
<big><b>Color.correct_gamma</big></b><br><ul>
  <i>Applies a certain gamma value to the Color.</i><br>
  <tt>Color.correct_gamma (gamma): Return Color</tt><br>
<p>Applies a certain gamma value to the Color and returns a new Color with the adjusted <tt>RGBA</tt> values. </p>
<!--COMMENTS:Color.correct_gamma--> &nbsp;<br> 
<br></ul>
<br></ul>

</body></html>