<html> <title>pygame.cursor</title> <body bgcolor=#aaeebb text=#000000 link=#331111 vlink=#331111> <table cellspacing=3 width=100%><tr><td bgcolor=#00000> <table width=100%><tr><td bgcolor=c2fc20 align=center> <a href=http://www.pygame.org> <img src=../pygame_tiny.gif border=0 width=200 height=60></a><br> <b>pygame documentation</b> </td><td bgcolor=6aee28 align=center valign=top width=100%> || <a href=http://www.pygame.org>Home</a> || <a href=../index.html>Help Contents</a> || <br> <br> || <a href=pygame.html>pygame</a> || <a href=pygame_cdrom.html>cdrom</a> || <a href=pygame_constants.html>constants</a> || <a href=pygame_cursor.html>cursor</a> || <a href=pygame_display.html>display</a> || <a href=pygame_draw.html>draw</a> ||<br> || <a href=pygame_event.html>event</a> || <a href=pygame_font.html>font</a> || <a href=pygame_image.html>image</a> || <a href=pygame_joystick.html>joystick</a> || <a href=pygame_key.html>key</a> || <a href=pygame_mixer.html>mixer</a> ||<br> || <a href=pygame_mixer_music.html>mixer_music</a> || <a href=pygame_mouse.html>mouse</a> || <a href=pygame_movie.html>movie</a> || <a href=pygame_sndarray.html>sndarray</a> || <a href=pygame_surfarray.html>surfarray</a> || <a href=pygame_time.html>time</a> ||<br> || <a href=pygame_transform.html>transform</a> ||<br> <br>|| <a href=CD.html>CD</a> || <a href=Channel.html>Channel</a> || <a href=Clock.html>Clock</a> || <a href=Font.html>Font</a> || <a href=Joystick.html>Joystick</a> || <a href=Movie.html>Movie</a> ||<br> || <a href=Overlay.html>Overlay</a> || <a href=Rect.html>Rect</a> || <a href=Sound.html>Sound</a> || <a href=Surface.html>Surface</a> ||<br> <br>|| <a href=pygame_color.html>color</a> || <a href=pygame_cursors.html>cursors</a> || <a href=pygame_sprite.html>sprite</a> ||<br> </td></tr></table></td></tr></table> <br> <h2 align=center>pygame.cursor</h2> {module} <hr> <table> <tr><td><a href=#compile>compile</a></td><td> - compile cursor strings into cursor data</td></tr> </table> <hr> <a name=compile><font size=+2><b>compile </b></font><br><font size=+1><tt> pygame.cursor.compile(strings, black, white,xor) -> data, mask </tt></font><ul> This takes a set of strings with equal length and computes the binary data for that cursor. The string widths must be divisible by 8. <br> <br> The black and white arguments are single letter strings that tells which characters will represent black pixels, and which characters represent white pixels. All other characters are considered clear. <br> <br> This returns a tuple containing the cursor data and cursor mask data. Both these arguments are used when setting a cursor with <a href=pygame_mouse.html#set_cursor>pygame.mouse.set_cursor()</a>. <br> <br> </ul><br> <br> <hr> </body></html>