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<h1>replay_scenario Struct Reference</h1><!-- doxytag: class="replay_scenario" -->A replay scenario.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;replay.h&gt;</code>
<p>
<table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structreplay__scenario.html#b9ddb823ca1c40db233a013a80e9b627">title</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">name of replay scenario.  <a href="#b9ddb823ca1c40db233a013a80e9b627"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct <a class="el" href="structreplay__moment.html">replay_moment</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structreplay__scenario.html#e4446998bb053ce3288a5d574354a34a">mom_first</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The list of replay moments.  <a href="#e4446998bb053ce3288a5d574354a34a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct <a class="el" href="structreplay__moment.html">replay_moment</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structreplay__scenario.html#194bcd981b0987d575fc91e9eb8edcca">mom_last</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The last element in list of replay moments.  <a href="#194bcd981b0987d575fc91e9eb8edcca"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct <a class="el" href="structreplay__range.html">replay_range</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structreplay__scenario.html#cb4b663cd82509dc7f0d10ab704ec757">range_list</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of matching answers.  <a href="#cb4b663cd82509dc7f0d10ab704ec757"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
A replay scenario. <hr><h2>Field Documentation</h2>
<a class="anchor" name="b9ddb823ca1c40db233a013a80e9b627"></a><!-- doxytag: member="replay_scenario::title" ref="b9ddb823ca1c40db233a013a80e9b627" args="" -->
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          <td class="memname">char* <a class="el" href="structreplay__scenario.html#b9ddb823ca1c40db233a013a80e9b627">replay_scenario::title</a>          </td>
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<p>
name of replay scenario. 
<p>
malloced string. 
<p>Referenced by <a class="el" href="replay_8c_source.html#l00277">make_scenario()</a>, <a class="el" href="replay_8c_source.html#l00365">replay_scenario_delete()</a>, and <a class="el" href="testbound_8c_source.html#l00175">setup_playback()</a>.</p>

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<a class="anchor" name="e4446998bb053ce3288a5d574354a34a"></a><!-- doxytag: member="replay_scenario::mom_first" ref="e4446998bb053ce3288a5d574354a34a" args="" -->
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          <td class="memname">struct <a class="el" href="structreplay__moment.html">replay_moment</a>* <a class="el" href="structreplay__scenario.html#e4446998bb053ce3288a5d574354a34a">replay_scenario::mom_first</a><code> [read]</code>          </td>
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<p>
The list of replay moments. 
<p>
Linked list. Time increases in list. 
<p>Referenced by <a class="el" href="fake__event_8c_source.html#l00444">advance_moment()</a>, <a class="el" href="replay_8c_source.html#l00365">replay_scenario_delete()</a>, <a class="el" href="replay_8c_source.html#l00299">replay_scenario_read()</a>, and <a class="el" href="fake__event_8c_source.html#l00515">run_scenario()</a>.</p>

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<a class="anchor" name="194bcd981b0987d575fc91e9eb8edcca"></a><!-- doxytag: member="replay_scenario::mom_last" ref="194bcd981b0987d575fc91e9eb8edcca" args="" -->
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          <td class="memname">struct <a class="el" href="structreplay__moment.html">replay_moment</a>* <a class="el" href="structreplay__scenario.html#194bcd981b0987d575fc91e9eb8edcca">replay_scenario::mom_last</a><code> [read]</code>          </td>
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<p>
The last element in list of replay moments. 
<p>

<p>Referenced by <a class="el" href="replay_8c_source.html#l00299">replay_scenario_read()</a>.</p>

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<a class="anchor" name="cb4b663cd82509dc7f0d10ab704ec757"></a><!-- doxytag: member="replay_scenario::range_list" ref="cb4b663cd82509dc7f0d10ab704ec757" args="" -->
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          <td class="memname">struct <a class="el" href="structreplay__range.html">replay_range</a>* <a class="el" href="structreplay__scenario.html#cb4b663cd82509dc7f0d10ab704ec757">replay_scenario::range_list</a><code> [read]</code>          </td>
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<p>
List of matching answers. 
<p>
This is to ease replay scenario creation. It lists queries (to the network) and what answer should be returned. The matching answers are valid for a range of time steps. So: timestep, parts of query, destination --&gt; answer. 
<p>Referenced by <a class="el" href="fake__event_8c_source.html#l00184">pending_find_match()</a>, <a class="el" href="replay_8c_source.html#l00365">replay_scenario_delete()</a>, and <a class="el" href="replay_8c_source.html#l00299">replay_scenario_read()</a>.</p>

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<hr>The documentation for this struct was generated from the following file:<ul>
<li>testcode/<a class="el" href="replay_8h.html">replay.h</a></ul>
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