<html><head> <link rel="stylesheet" href="style.css" type="text/css"> <link rel="Start" href="index.html"> <link title="Index of types" rel=Appendix href="index_types.html"> <link title="Index of exceptions" rel=Appendix href="index_exceptions.html"> <link title="Index of values" rel=Appendix href="index_values.html"> <link title="Index of modules" rel=Appendix href="index_modules.html"> <link title="Index of module types" rel=Appendix href="index_module_types.html"> <link title="Domain" rel="Chapter" href="Domain.html"> <link title="SetDomain" rel="Chapter" href="SetDomain.html"> <link title="Stak" rel="Chapter" href="Stak.html"> <link title="Data" rel="Chapter" href="Data.html"> <link title="Cstr" rel="Chapter" href="Cstr.html"> <link title="Var" rel="Chapter" href="Var.html"> <link title="Invariant" rel="Chapter" href="Invariant.html"> <link title="Reify" rel="Chapter" href="Reify.html"> <link title="Arith" rel="Chapter" href="Arith.html"> <link title="Conjunto" rel="Chapter" href="Conjunto.html"> <link title="Goals" rel="Chapter" href="Goals.html"> <link title="FdArray" rel="Chapter" href="FdArray.html"> <link title="Gcc" rel="Chapter" href="Gcc.html"> <link title="Alldiff" rel="Chapter" href="Alldiff.html"> <link title="Sorting" rel="Chapter" href="Sorting.html"> <link title="Interval" rel="Chapter" href="Interval.html"><title>Stak</title> </head> <body> <code class="code"><span class="keyword">sig</span><br> <span class="keyword">type</span> level<br> <span class="keyword">val</span> older : <span class="constructor">Stak</span>.level <span class="keywordsign">-></span> <span class="constructor">Stak</span>.level <span class="keywordsign">-></span> bool<br> <span class="keyword">val</span> size : unit <span class="keywordsign">-></span> int<br> <span class="keyword">val</span> depth : unit <span class="keywordsign">-></span> int<br> <span class="keyword">val</span> level : unit <span class="keywordsign">-></span> <span class="constructor">Stak</span>.level<br> <span class="keyword">val</span> levels : unit <span class="keywordsign">-></span> <span class="constructor">Stak</span>.level list<br> <span class="keyword">val</span> nb_choice_points : unit <span class="keywordsign">-></span> int<br> <span class="keyword">exception</span> <span class="constructor">Level_not_found</span> <span class="keyword">of</span> <span class="constructor">Stak</span>.level<br> <span class="keyword">val</span> cut : <span class="constructor">Stak</span>.level <span class="keywordsign">-></span> unit<br> <span class="keyword">exception</span> <span class="constructor">Fail</span> <span class="keyword">of</span> string<br> <span class="keyword">val</span> fail : string <span class="keywordsign">-></span> <span class="keywordsign">'</span>a<br> <span class="keyword">type</span> <span class="keywordsign">'</span>a ref<br> <span class="keyword">val</span> ref : <span class="keywordsign">'</span>a <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">Stak</span>.ref<br> <span class="keyword">val</span> set : <span class="keywordsign">'</span>a <span class="constructor">Stak</span>.ref <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="keywordsign">-></span> unit<br> <span class="keyword">val</span> get : <span class="keywordsign">'</span>a <span class="constructor">Stak</span>.ref <span class="keywordsign">-></span> <span class="keywordsign">'</span>a<br> <span class="keyword">type</span> gl = { name : string; call : unit <span class="keywordsign">-></span> <span class="constructor">Stak</span>.gl option; }<br> <span class="keyword">exception</span> <span class="constructor">Empty_stack</span><br> <span class="keyword">val</span> reset : unit <span class="keywordsign">-></span> unit<br> <span class="keyword">val</span> save : <span class="constructor">Stak</span>.gl list <span class="keywordsign">-></span> <span class="constructor">Stak</span>.level<br> <span class="keyword">val</span> backtrack : unit <span class="keywordsign">-></span> <span class="constructor">Stak</span>.gl list<br> <span class="keyword">val</span> backtrack_all : unit <span class="keywordsign">-></span> unit<br> <span class="keyword">val</span> trail : (unit <span class="keywordsign">-></span> unit) <span class="keywordsign">-></span> unit<br> <span class="keyword">val</span> cut_bottom : <span class="constructor">Stak</span>.level <span class="keywordsign">-></span> unit<br> <span class="keyword">val</span> unsafe_set : <span class="keywordsign">'</span>a <span class="constructor">Stak</span>.ref <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="keywordsign">-></span> unit<br> <span class="keyword">end</span></code></body></html>