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<h1>vtkShaderProgram2 Class Reference</h1><!-- doxytag: class="vtkShaderProgram2" --><!-- doxytag: inherits="vtkObject" --><code>#include &lt;<a class="el" href="a05342.html">vtkShaderProgram2.h</a>&gt;</code>
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Inheritance diagram for vtkShaderProgram2:</div>
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Collaboration diagram for vtkShaderProgram2:</div>
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<a href="a14420.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
GLSL Program. 
<p>
<a class="el" href="a01538.html" title="GLSL Program.">vtkShaderProgram2</a> represents an implementation of the programmable OpenGL pipeline. It consists of a list of <a class="el" href="a01533.html" title="GLSL Shader.">vtkShader2</a> object. Each <a class="el" href="a01533.html" title="GLSL Shader.">vtkShader2</a> is a piece of source code associated with one of the shader units (vertex, fragment, geometry). 
<p>Definition at line <a class="el" href="a05342.html#l00048">48</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>
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<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="a01084.html">vtkObject</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#01c4bf3079a93faf3f52974557a9057f">Superclass</a></td></tr>

<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#27d1c6a0253dd18757cd343112315f1c">GetClassName</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#c94c2d44b1315d9113f6434a34a41092">IsA</a> (const char *type)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#c12c2c734e40a7ce8878a1d5bd7a3c51">PrintSelf</a> (ostream &amp;os, <a class="el" href="a00869.html">vtkIndent</a> indent)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#9ba94afa9a555109b79cde05c5f91221">HasVertexShaders</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#1ec9c064db3022fca73382cfdc65ef5c">HasFragmentShaders</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#1b07ca4913234161ce92a617afaadad9">HasGeometryShaders</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#394267beb90dc41cf482849792b16e5c">IsValid</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#09e614f6be635709a492bc6b1afb96d8">Build</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#9ca812bc51599ded8d5b49d045212498">SendUniforms</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#b4d8d629925b5884f9a58a1ff1971543">PrintActiveUniformVariablesOnCout</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#bc61adb9cd829fabf9a33dc07cc223bd">IsUsed</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#aed0fc8995cf2485f60a1c15e22356dd">Use</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#6df3dee2280f1881fcaf8f45dba34104">Restore</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#521d1f811087895134e3643d3aec33b0">RestoreFixedPipeline</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#24d99398fc9fee639aca98599455720f">GetLastBuildStatus</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">const char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#078ab5688a1e86c51cae4d50566583bf">GetLastLinkLog</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">const char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#34c691e71f27b1bbefb60f2079987f86">GetLastValidateLog</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#3e7e0f107af43182ef2ca928087deb16">ReleaseGraphicsResources</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#a879b44b470edd7322ed7ab82fcd8bce">GetAttributeLocation</a> (const char *name)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#f10f8dbaa9587aa002d8bbd94f628d55">DisplayListUnderCreationInCompileMode</a> ()</td></tr>

<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#2e6322efe1329ca62b6bb9a831d972d2">GetPrintErrors</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#b8ecea1db1d3c32ff18c20a540dacb1c">SetPrintErrors</a> (bool)</td></tr>

<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#f07f828d008cb237dce0421dae00cceb">SetContext</a> (<a class="el" href="a01120.html">vtkOpenGLRenderWindow</a> *context)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="a01120.html">vtkOpenGLRenderWindow</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#04a421e20653661e381668a90e0c830b">GetContext</a> ()</td></tr>

<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="a01534.html">vtkShader2Collection</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#32205f80ad802c3a9a35062aa80690c8">GetShaders</a> ()</td></tr>

<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#6e4fbdaddb60fca077503c15a26e9b19">PrintActiveUniformVariables</a> (ostream &amp;os, <a class="el" href="a00869.html">vtkIndent</a> indent)</td></tr>

<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="a01779.html">vtkUniformVariables</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#95e268384ef8a7e41167fa508bab0bdc">GetUniformVariables</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#a79901a66b13be0c1e8462958d09465f">SetUniformVariables</a> (<a class="el" href="a01779.html">vtkUniformVariables</a> *variables)</td></tr>

<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="a01538.html">vtkShaderProgram2</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#1d72cac282d090226cccb67762fab32d">New</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#6af12249b8f8e525bcfeea312021ed18">IsTypeOf</a> (const char *type)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="a01538.html">vtkShaderProgram2</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#3d7e50cec5cfa73a5c328bec52580017">SafeDownCast</a> (<a class="el" href="a01084.html">vtkObject</a> *o)</td></tr>

<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#5d169dee76afe43da7395633692e10fe">IsSupported</a> (<a class="el" href="a01120.html">vtkOpenGLRenderWindow</a> *context)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#9307c129c6a33b0fb078ef15cc4fdd03">LoadExtensions</a> (<a class="el" href="a01120.html">vtkOpenGLRenderWindow</a> *context)</td></tr>

<tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#f08390eca032e3398153f0dc7abd0db9">vtkShaderProgram2</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#af766202d271d732a084af42605ec95c">~vtkShaderProgram2</a> ()</td></tr>

<tr><td colspan="2"><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#99d22d25dbb58bd399a23917543dfeea">Id</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#c612cd3af1a008cd57b3df3e4ab875a3">SavedId</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="a01719.html">vtkTimeStamp</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#235cea44c7a2c9c3b136fd28394e7851">LastLinkTime</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="a01719.html">vtkTimeStamp</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#f5d7828ed61ed9a9239e00f89d9785a3">LastSendUniformsTime</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">vtkShaderProgram2Uniforms *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#fb5847543c43c053bcde5619e2140c80">Uniforms</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="a01534.html">vtkShader2Collection</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#d48c5aa6e579b51ba5993bb24ad6a8db">Shaders</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#ea7e8a26376e1701cc3e8fcdb543fada">LastBuildStatus</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#85430c02fb0d7f023c804f7431a95802">LastLinkLog</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#28b3f0dbbd474cae4371c869ba69374e">LastLinkLogCapacity</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#97746cc1a9be6bf91f81c39a695fdae6">LastValidateLog</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#738782c6f55bcb758be93b52f97ed077">LastValidateLogCapacity</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="a01779.html">vtkUniformVariables</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#30830993abfcee6f03fc5bbafd7da7e4">UniformVariables</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#4ce64f8f069d6736737bd111be3aa6ee">PrintErrors</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="a01120.html">vtkOpenGLRenderWindow</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#725baa636b7e20c57ec1303a6da99f8d">Context</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01538.html#d21bbd86595be2c1758b73c261385178">ExtensionsLoaded</a></td></tr>

</table>
<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="01c4bf3079a93faf3f52974557a9057f"></a><!-- doxytag: member="vtkShaderProgram2::Superclass" ref="01c4bf3079a93faf3f52974557a9057f" args="" -->
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          <td class="memname">typedef <a class="el" href="a01084.html">vtkObject</a> <a class="el" href="a01084.html">vtkShaderProgram2::Superclass</a>          </td>
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<p>Reimplemented from <a class="el" href="a01084.html#11429dee69f4b562e03e07b453dae9b5">vtkObject</a>.</p>

<p>Definition at line <a class="el" href="a05342.html#l00052">52</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="f08390eca032e3398153f0dc7abd0db9"></a><!-- doxytag: member="vtkShaderProgram2::vtkShaderProgram2" ref="f08390eca032e3398153f0dc7abd0db9" args="()" -->
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<a class="anchor" name="af766202d271d732a084af42605ec95c"></a><!-- doxytag: member="vtkShaderProgram2::~vtkShaderProgram2" ref="af766202d271d732a084af42605ec95c" args="()" -->
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          <td class="memname">virtual vtkShaderProgram2::~vtkShaderProgram2           </td>
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<p>

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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="1d72cac282d090226cccb67762fab32d"></a><!-- doxytag: member="vtkShaderProgram2::New" ref="1d72cac282d090226cccb67762fab32d" args="()" -->
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          <td class="memname">static <a class="el" href="a01538.html">vtkShaderProgram2</a>* vtkShaderProgram2::New           </td>
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. 
<p>Reimplemented from <a class="el" href="a01084.html#4d5b227267c076d6f9e38483370b6612">vtkObject</a>.</p>

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<a class="anchor" name="27d1c6a0253dd18757cd343112315f1c"></a><!-- doxytag: member="vtkShaderProgram2::GetClassName" ref="27d1c6a0253dd18757cd343112315f1c" args="()" -->
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          <td class="memname">virtual const char* vtkShaderProgram2::GetClassName           </td>
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<p>Reimplemented from <a class="el" href="a01084.html#d95975c85c2896ea32ff4cf1f8de0886">vtkObject</a>.</p>

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<a class="anchor" name="6af12249b8f8e525bcfeea312021ed18"></a><!-- doxytag: member="vtkShaderProgram2::IsTypeOf" ref="6af12249b8f8e525bcfeea312021ed18" args="(const char *type)" -->
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. 
<p>Reimplemented from <a class="el" href="a01084.html#e9548a248bce0f02f73bbcccd0a9489e">vtkObject</a>.</p>

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<a class="anchor" name="c94c2d44b1315d9113f6434a34a41092"></a><!-- doxytag: member="vtkShaderProgram2::IsA" ref="c94c2d44b1315d9113f6434a34a41092" args="(const char *type)" -->
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. 
<p>Reimplemented from <a class="el" href="a01084.html#831e57b04e46827a7098aa81abadee69">vtkObject</a>.</p>

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<a class="anchor" name="3d7e50cec5cfa73a5c328bec52580017"></a><!-- doxytag: member="vtkShaderProgram2::SafeDownCast" ref="3d7e50cec5cfa73a5c328bec52580017" args="(vtkObject *o)" -->
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<p>Reimplemented from <a class="el" href="a01084.html#bb9351f076544c427ee91229dce83abe">vtkObject</a>.</p>

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<a class="anchor" name="c12c2c734e40a7ce8878a1d5bd7a3c51"></a><!-- doxytag: member="vtkShaderProgram2::PrintSelf" ref="c12c2c734e40a7ce8878a1d5bd7a3c51" args="(ostream &amp;os, vtkIndent indent)" -->
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use <a class="el" href="a01085.html#edadf6378465fd81c2592ef64262e2a5">Print()</a> instead) but used in the hierarchical print process to combine the output of several classes. 
<p>Reimplemented from <a class="el" href="a01084.html#bf3dbb4154289b56a12483eee3866263">vtkObject</a>.</p>

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<a class="anchor" name="5d169dee76afe43da7395633692e10fe"></a><!-- doxytag: member="vtkShaderProgram2::IsSupported" ref="5d169dee76afe43da7395633692e10fe" args="(vtkOpenGLRenderWindow *context)" -->
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Returns if the context supports the required extensions. 
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<a class="anchor" name="9307c129c6a33b0fb078ef15cc4fdd03"></a><!-- doxytag: member="vtkShaderProgram2::LoadExtensions" ref="9307c129c6a33b0fb078ef15cc4fdd03" args="(vtkOpenGLRenderWindow *context)" -->
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Returns if the context supports the required extensions. 
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<a class="anchor" name="2e6322efe1329ca62b6bb9a831d972d2"></a><!-- doxytag: member="vtkShaderProgram2::GetPrintErrors" ref="2e6322efe1329ca62b6bb9a831d972d2" args="()" -->
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Tell if vtkErrorMacro should be called when there is a build error or not. It is useful to switch it to false when building a shader is a way to test if some OpenGL implementation support it or not. Initial value is true. Build errors are always reported in the status flags and log whatever is the value of PrintErrors flag. 
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<a class="anchor" name="b8ecea1db1d3c32ff18c20a540dacb1c"></a><!-- doxytag: member="vtkShaderProgram2::SetPrintErrors" ref="b8ecea1db1d3c32ff18c20a540dacb1c" args="(bool)" -->
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Tell if vtkErrorMacro should be called when there is a build error or not. It is useful to switch it to false when building a shader is a way to test if some OpenGL implementation support it or not. Initial value is true. Build errors are always reported in the status flags and log whatever is the value of PrintErrors flag. 
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<a class="anchor" name="f07f828d008cb237dce0421dae00cceb"></a><!-- doxytag: member="vtkShaderProgram2::SetContext" ref="f07f828d008cb237dce0421dae00cceb" args="(vtkOpenGLRenderWindow *context)" -->
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Get/Set the context. This does not increase the reference count of the context to avoid reference loops. <a class="el" href="a01538.html#f07f828d008cb237dce0421dae00cceb">SetContext()</a> may raise an error is the OpenGL context does not support the required OpenGL extensions. 
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<a class="anchor" name="04a421e20653661e381668a90e0c830b"></a><!-- doxytag: member="vtkShaderProgram2::GetContext" ref="04a421e20653661e381668a90e0c830b" args="()" -->
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Get/Set the context. This does not increase the reference count of the context to avoid reference loops. <a class="el" href="a01538.html#f07f828d008cb237dce0421dae00cceb">SetContext()</a> may raise an error is the OpenGL context does not support the required OpenGL extensions. 
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<a class="anchor" name="32205f80ad802c3a9a35062aa80690c8"></a><!-- doxytag: member="vtkShaderProgram2::GetShaders" ref="32205f80ad802c3a9a35062aa80690c8" args="()" -->
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The list of shaders. Initially, the list is empty. <dl class="post" compact><dt><b>Postcondition:</b></dt><dd>result_exists: result!=0 </dd></dl>

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<a class="anchor" name="9ba94afa9a555109b79cde05c5f91221"></a><!-- doxytag: member="vtkShaderProgram2::HasVertexShaders" ref="9ba94afa9a555109b79cde05c5f91221" args="()" -->
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Tells if at least one of the shaders is a vertex shader. If yes, it means the vertex processing of the fixed-pipeline is bypassed. If no, it means the vertex processing of the fixed-pipeline is used. 
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<a class="anchor" name="1ec9c064db3022fca73382cfdc65ef5c"></a><!-- doxytag: member="vtkShaderProgram2::HasFragmentShaders" ref="1ec9c064db3022fca73382cfdc65ef5c" args="()" -->
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Tells if at least one of the shaders is a fragment shader. If yes, it means the fragment processing of the fixed-pipeline is bypassed. If no, it means the fragment processing of the fixed-pipeline is used. 
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<a class="anchor" name="1b07ca4913234161ce92a617afaadad9"></a><!-- doxytag: member="vtkShaderProgram2::HasGeometryShaders" ref="1b07ca4913234161ce92a617afaadad9" args="()" -->
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Tells if at least one of the shaders is a geometry shader. 
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<a class="anchor" name="394267beb90dc41cf482849792b16e5c"></a><!-- doxytag: member="vtkShaderProgram2::IsValid" ref="394267beb90dc41cf482849792b16e5c" args="()" -->
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Tell if the shader program is valid with the current OpenGL state. 
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<a class="anchor" name="09e614f6be635709a492bc6b1afb96d8"></a><!-- doxytag: member="vtkShaderProgram2::Build" ref="09e614f6be635709a492bc6b1afb96d8" args="()" -->
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If not done yet, compile all the shaders and link the program. The status of the build can then be query with <a class="el" href="a01538.html#24d99398fc9fee639aca98599455720f">GetLastBuildStatus()</a> and <a class="el" href="a01538.html#078ab5688a1e86c51cae4d50566583bf">GetLastLinkLog()</a>. 
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<a class="anchor" name="9ca812bc51599ded8d5b49d045212498"></a><!-- doxytag: member="vtkShaderProgram2::SendUniforms" ref="9ca812bc51599ded8d5b49d045212498" args="()" -->
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Send the uniform variables values to the program. 
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<a class="anchor" name="6e4fbdaddb60fca077503c15a26e9b19"></a><!-- doxytag: member="vtkShaderProgram2::PrintActiveUniformVariables" ref="6e4fbdaddb60fca077503c15a26e9b19" args="(ostream &amp;os, vtkIndent indent)" -->
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Introspection. Return the list of active uniform variables of the program. 
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<a class="anchor" name="b4d8d629925b5884f9a58a1ff1971543"></a><!-- doxytag: member="vtkShaderProgram2::PrintActiveUniformVariablesOnCout" ref="b4d8d629925b5884f9a58a1ff1971543" args="()" -->
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Call PrintActiveUniformVariables on cout. Useful for calling inside gdb. 
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<a class="anchor" name="bc61adb9cd829fabf9a33dc07cc223bd"></a><!-- doxytag: member="vtkShaderProgram2::IsUsed" ref="bc61adb9cd829fabf9a33dc07cc223bd" args="()" -->
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Tell if the program is the one currently used by OpenGL. 
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<a class="anchor" name="aed0fc8995cf2485f60a1c15e22356dd"></a><!-- doxytag: member="vtkShaderProgram2::Use" ref="aed0fc8995cf2485f60a1c15e22356dd" args="()" -->
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Use the shader program. It saves the current shader program or fixed-pipeline in use. It also set the uniform variables. <dl class="pre" compact><dt><b>Precondition:</b></dt><dd>context_is_set: this-&gt;<a class="el" href="a01538.html#04a421e20653661e381668a90e0c830b">GetContext()</a>!=0 <p>
current_context_matches: this-&gt;<a class="el" href="a01538.html#04a421e20653661e381668a90e0c830b">GetContext()</a>-&gt;IsCurrent() </dd></dl>

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<a class="anchor" name="6df3dee2280f1881fcaf8f45dba34104"></a><!-- doxytag: member="vtkShaderProgram2::Restore" ref="6df3dee2280f1881fcaf8f45dba34104" args="()" -->
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          <td class="memname">void vtkShaderProgram2::Restore           </td>
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Restore the previous shader program (or fixed-pipeline). 
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<a class="anchor" name="521d1f811087895134e3643d3aec33b0"></a><!-- doxytag: member="vtkShaderProgram2::RestoreFixedPipeline" ref="521d1f811087895134e3643d3aec33b0" args="()" -->
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Force the current shader program to be the fixed-pipeline. Warning: this call will be compiled if called inside a display list creation. 
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<a class="anchor" name="24d99398fc9fee639aca98599455720f"></a><!-- doxytag: member="vtkShaderProgram2::GetLastBuildStatus" ref="24d99398fc9fee639aca98599455720f" args="()" -->
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Tells if the last build: failed during compilation of one of the shader, fails during link of the program or succeeded to link the program. Initial value is VTK_SHADER_PROGRAM2_COMPILE_FAILED. <dl class="post" compact><dt><b>Postcondition:</b></dt><dd>valid_value: result== VTK_SHADER_PROGRAM2_COMPILE_FAILED || result==VTK_SHADER_PROGRAM2_LINK_FAILED || result==VTK_SHADER_PROGRAM2_LINK_SUCCEEDED </dd></dl>

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<a class="anchor" name="078ab5688a1e86c51cae4d50566583bf"></a><!-- doxytag: member="vtkShaderProgram2::GetLastLinkLog" ref="078ab5688a1e86c51cae4d50566583bf" args="()" -->
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Return the log of the last link as a string. Initial value is the empty string ""=''. <dl class="post" compact><dt><b>Postcondition:</b></dt><dd>result_exists: result!=0 </dd></dl>

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<a class="anchor" name="34c691e71f27b1bbefb60f2079987f86"></a><!-- doxytag: member="vtkShaderProgram2::GetLastValidateLog" ref="34c691e71f27b1bbefb60f2079987f86" args="()" -->
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Return the log of the last call to IsValid as a string. Initial value is the empty string ""=''. <dl class="post" compact><dt><b>Postcondition:</b></dt><dd>result_exists: result!=0 </dd></dl>

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<a class="anchor" name="3e7e0f107af43182ef2ca928087deb16"></a><!-- doxytag: member="vtkShaderProgram2::ReleaseGraphicsResources" ref="3e7e0f107af43182ef2ca928087deb16" args="()" -->
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          <td class="memname">virtual void vtkShaderProgram2::ReleaseGraphicsResources           </td>
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Release OpenGL resource (program id and sub-resources). 
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<a class="anchor" name="a879b44b470edd7322ed7ab82fcd8bce"></a><!-- doxytag: member="vtkShaderProgram2::GetAttributeLocation" ref="a879b44b470edd7322ed7ab82fcd8bce" args="(const char *name)" -->
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Returns the generic attribute location. The shader must be bound before calling this. <dl class="pre" compact><dt><b>Precondition:</b></dt><dd>name_exists: name!=0 <p>
built: this-&gt;<a class="el" href="a01538.html#24d99398fc9fee639aca98599455720f">GetLastBuildStatus()</a>==VTK_SHADER_PROGRAM2_LINK_SUCCEEDED </dd></dl>

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<a class="anchor" name="95e268384ef8a7e41167fa508bab0bdc"></a><!-- doxytag: member="vtkShaderProgram2::GetUniformVariables" ref="95e268384ef8a7e41167fa508bab0bdc" args="()" -->
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          <td class="memname">virtual <a class="el" href="a01779.html">vtkUniformVariables</a>* vtkShaderProgram2::GetUniformVariables           </td>
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Get/Set the list of uniform variables values. Initial value is an empty list (not null pointer). 
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<a class="anchor" name="a79901a66b13be0c1e8462958d09465f"></a><!-- doxytag: member="vtkShaderProgram2::SetUniformVariables" ref="a79901a66b13be0c1e8462958d09465f" args="(vtkUniformVariables *variables)" -->
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          <td class="memname">virtual void vtkShaderProgram2::SetUniformVariables           </td>
          <td>(</td>
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          <td class="paramname"> <em>variables</em>          </td>
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          <td><code> [virtual]</code></td>
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Get/Set the list of uniform variables values. Initial value is an empty list (not null pointer). 
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<a class="anchor" name="f10f8dbaa9587aa002d8bbd94f628d55"></a><!-- doxytag: member="vtkShaderProgram2::DisplayListUnderCreationInCompileMode" ref="f10f8dbaa9587aa002d8bbd94f628d55" args="()" -->
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Tells if a display list is under construction with GL_COMPILE mode. Return false if there is no display list under construction of if the mode is GL_COMPILE_AND_EXECUTE. Used internally and provided as a public method for whoever find it useful. 
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="99d22d25dbb58bd399a23917543dfeea"></a><!-- doxytag: member="vtkShaderProgram2::Id" ref="99d22d25dbb58bd399a23917543dfeea" args="" -->
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          <td class="memname">unsigned int <a class="el" href="a01538.html#99d22d25dbb58bd399a23917543dfeea">vtkShaderProgram2::Id</a><code> [protected]</code>          </td>
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<p>Definition at line <a class="el" href="a05342.html#l00178">178</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="c612cd3af1a008cd57b3df3e4ab875a3"></a><!-- doxytag: member="vtkShaderProgram2::SavedId" ref="c612cd3af1a008cd57b3df3e4ab875a3" args="" -->
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          <td class="memname">unsigned int <a class="el" href="a01538.html#c612cd3af1a008cd57b3df3e4ab875a3">vtkShaderProgram2::SavedId</a><code> [protected]</code>          </td>
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<p>Definition at line <a class="el" href="a05342.html#l00179">179</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="235cea44c7a2c9c3b136fd28394e7851"></a><!-- doxytag: member="vtkShaderProgram2::LastLinkTime" ref="235cea44c7a2c9c3b136fd28394e7851" args="" -->
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          <td class="memname"><a class="el" href="a01719.html">vtkTimeStamp</a> <a class="el" href="a01538.html#235cea44c7a2c9c3b136fd28394e7851">vtkShaderProgram2::LastLinkTime</a><code> [protected]</code>          </td>
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<p>Definition at line <a class="el" href="a05342.html#l00181">181</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="f5d7828ed61ed9a9239e00f89d9785a3"></a><!-- doxytag: member="vtkShaderProgram2::LastSendUniformsTime" ref="f5d7828ed61ed9a9239e00f89d9785a3" args="" -->
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          <td class="memname"><a class="el" href="a01719.html">vtkTimeStamp</a> <a class="el" href="a01538.html#f5d7828ed61ed9a9239e00f89d9785a3">vtkShaderProgram2::LastSendUniformsTime</a><code> [protected]</code>          </td>
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<p>Definition at line <a class="el" href="a05342.html#l00182">182</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="fb5847543c43c053bcde5619e2140c80"></a><!-- doxytag: member="vtkShaderProgram2::Uniforms" ref="fb5847543c43c053bcde5619e2140c80" args="" -->
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          <td class="memname">vtkShaderProgram2Uniforms* <a class="el" href="a01538.html#fb5847543c43c053bcde5619e2140c80">vtkShaderProgram2::Uniforms</a><code> [protected]</code>          </td>
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<p>Definition at line <a class="el" href="a05342.html#l00184">184</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="d48c5aa6e579b51ba5993bb24ad6a8db"></a><!-- doxytag: member="vtkShaderProgram2::Shaders" ref="d48c5aa6e579b51ba5993bb24ad6a8db" args="" -->
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          <td class="memname"><a class="el" href="a01534.html">vtkShader2Collection</a>* <a class="el" href="a01538.html#d48c5aa6e579b51ba5993bb24ad6a8db">vtkShaderProgram2::Shaders</a><code> [protected]</code>          </td>
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<p>Definition at line <a class="el" href="a05342.html#l00185">185</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="ea7e8a26376e1701cc3e8fcdb543fada"></a><!-- doxytag: member="vtkShaderProgram2::LastBuildStatus" ref="ea7e8a26376e1701cc3e8fcdb543fada" args="" -->
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<p>Definition at line <a class="el" href="a05342.html#l00187">187</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="85430c02fb0d7f023c804f7431a95802"></a><!-- doxytag: member="vtkShaderProgram2::LastLinkLog" ref="85430c02fb0d7f023c804f7431a95802" args="" -->
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<p>Definition at line <a class="el" href="a05342.html#l00189">189</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="28b3f0dbbd474cae4371c869ba69374e"></a><!-- doxytag: member="vtkShaderProgram2::LastLinkLogCapacity" ref="28b3f0dbbd474cae4371c869ba69374e" args="" -->
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<p>Definition at line <a class="el" href="a05342.html#l00190">190</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="97746cc1a9be6bf91f81c39a695fdae6"></a><!-- doxytag: member="vtkShaderProgram2::LastValidateLog" ref="97746cc1a9be6bf91f81c39a695fdae6" args="" -->
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<p>Definition at line <a class="el" href="a05342.html#l00192">192</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="738782c6f55bcb758be93b52f97ed077"></a><!-- doxytag: member="vtkShaderProgram2::LastValidateLogCapacity" ref="738782c6f55bcb758be93b52f97ed077" args="" -->
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<p>Definition at line <a class="el" href="a05342.html#l00193">193</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="30830993abfcee6f03fc5bbafd7da7e4"></a><!-- doxytag: member="vtkShaderProgram2::UniformVariables" ref="30830993abfcee6f03fc5bbafd7da7e4" args="" -->
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<p>Definition at line <a class="el" href="a05342.html#l00195">195</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="4ce64f8f069d6736737bd111be3aa6ee"></a><!-- doxytag: member="vtkShaderProgram2::PrintErrors" ref="4ce64f8f069d6736737bd111be3aa6ee" args="" -->
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<p>Definition at line <a class="el" href="a05342.html#l00197">197</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="725baa636b7e20c57ec1303a6da99f8d"></a><!-- doxytag: member="vtkShaderProgram2::Context" ref="725baa636b7e20c57ec1303a6da99f8d" args="" -->
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          <td class="memname"><a class="el" href="a01120.html">vtkOpenGLRenderWindow</a>* <a class="el" href="a01538.html#725baa636b7e20c57ec1303a6da99f8d">vtkShaderProgram2::Context</a><code> [protected]</code>          </td>
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<p>Definition at line <a class="el" href="a05342.html#l00199">199</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<a class="anchor" name="d21bbd86595be2c1758b73c261385178"></a><!-- doxytag: member="vtkShaderProgram2::ExtensionsLoaded" ref="d21bbd86595be2c1758b73c261385178" args="" -->
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<p>Definition at line <a class="el" href="a05342.html#l00200">200</a> of file <a class="el" href="a05342.html">vtkShaderProgram2.h</a>.</p>

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<hr>The documentation for this class was generated from the following file:<ul>
<li>dox/Rendering/<a class="el" href="a05342.html">vtkShaderProgram2.h</a></ul>
</div>
<hr size="1"><address style="text-align: right;"><small>Generated on Wed Jun 3 19:33:51 2009 for VTK by&nbsp;
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address>
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