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vtk-doc-5.4.2-5mdv2010.0.noarch.rpm

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<h1>vtkOpenGLStateCache Member List</h1>This is the complete list of members for <a class="el" href="a01123.html">vtkOpenGLStateCache</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="a01123.html#4e3e5d3cf33c9d0fe8f438123c76102e">AlphaFunc_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#14edc4ad859bac972b5149015c036521">BlendFunc_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#c07c1fdce1d3f73e8e4d573f0b4875a9">ClearColor_buckets</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#e4c30818e35611c856f4565b0ba3cdd1">ClearDepth_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#17e93bf88864a9ba75898b8a8d6cc384">ClipPlane_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#455676c2839c4a35782466f627f90b36">ColorMaterial_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#43a8842100ab0775e0665ecc11a7487a">CullFace_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#b714b5c593bd1e6b4e89685cf53d7830">CurrentGLCache</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#8cd2c6b243dfb7f2b2668b36dd4b0a0e">DepthFunc_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#350d3fd48b5dd0223ce9cb345309caa1">DepthMask_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#7a390fedec272023a7395427e4af6f95">DepthRange_FAR_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#b5b653a9ebb9d179fb7b751e2e4efcf6">DepthRange_NEAR_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#05deea38487285f39e2351c0935188d8">DrawBuffer_bucket</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#495e8f366bfe3c870a7b26d29d38bde4">Enable_buckets</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#147a5b1dc97aede8e1a909ee8640a693">Enable_GL_CLIP_PLANE_buckets</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#54687c8d854e911f2f7ee6a515d42dd6">Enable_GL_LIGHT_buckets</a></td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#4162f2e9545ad443972672f5f66eb305">glAlphaFunc</a>(GLenum e, GLclampf cf)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#919702d1db24706781af39c6e1bf4835">glBlendFunc</a>(GLenum e, GLenum e1)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#205e94a90036e4787c935da819fc67e7">glClear</a>(GLbitfield b)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#d0ea0a769c5569750435847e690f3948">glClearColor</a>(GLclampf r, GLclampf g, GLclampf b, GLclampf a)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#7d32765288ffa6e661942c3f1f2c31b2">glClearDepth</a>(GLclampd d)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#c3d9f0d5f1ea3dfdeeb1caf6f99e165d">glClipPlane</a>(GLenum e, const GLdouble *eqn)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#c29f8bd2c0b56a5c44dd463d9d8f3239">glColorMaterial</a>(GLenum face, GLenum mode)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#f17163f46f26678e61725fbd8a52876f">glCullFace</a>(GLenum e)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#828a0c45a41407e4326ade528ea48ac1">glDepthFunc</a>(GLenum e)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#5e8177df7adc057c7f93e44727b39b69">glDepthMask</a>(GLenum e)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#80fab5250ec0e38a51a2f9c027ba941c">glDepthRange</a>(GLclampd nearval, GLclampd farval)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#814c85029c7ff8af228f028a442507d2">glDisable</a>(GLenum e)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#e0187df0a0dfad744e2eb337ed40ef66">glDrawBuffer</a>(GLenum e)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#6ad17016cb9be205198b2c3f4ef776eb">glEnable</a>(GLenum e)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#40041a37ad1f424b2b6567e5fd3035e6">glLightf</a>(GLenum light, GLenum pname, GLfloat f)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#bcf8cbb91261cf2b8efb40de46024d1b">glLightfv</a>(GLenum light, GLenum pname, const GLfloat *params)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#51416642aabe0baec7713fe555089a59">glLighti</a>(GLenum light, GLenum pname, GLint f)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#6aacbeb4799496d9cbed119e95bddd1b">glLightModelfv</a>(GLenum e, GLfloat *fv)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#352aa266245b6061e79508a500a8994b">glLightModeli</a>(GLenum e, GLint i)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#b8c054feb3350685ae620e82eb5873f1">glLineStipple</a>(GLint factor, GLushort pattern)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#573fd96de3a57b6003d24a6901b00054">glLineWidth</a>(GLfloat f)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#99741bf13096d75371e6154235a8b9ad">glMaterialfv</a>(GLenum face, GLenum pname, const GLfloat *params)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#c43fc790d5627670d88ebf96e676f4cb">glMatrixMode</a>(GLenum e)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#3a8d35c5d23342ad7423916678167c66">glPointSize</a>(GLfloat f)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#9a8fd8d8890793bffeb334cb342cbddd">glScissor</a>(GLint llx, GLint lly, GLint u, GLint v)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#cd5a6823431f085fb9808f5fa8771318">glShadeModel</a>(GLenum e)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#d5807d2e8e6a8138849f2002eee921f8">glTexEnvf</a>(GLenum e, GLenum e1, GLfloat f)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#d3bfb34156b6ab19f170f0d629b0e310">glViewport</a>(GLint llx, GLint lly, GLint u, GLint v)</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a01123.html#8a75c4078d383910312a932c1ec9374c">Initialize</a>()</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
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  <tr class="memlist"><td><a class="el" href="a01123.html#1c754559202982c2cd48f97fe8c75908">~vtkOpenGLStateCache</a>()</td><td><a class="el" href="a01123.html">vtkOpenGLStateCache</a></td><td></td></tr>
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