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<h1>dox/Rendering/vtkShaderDeviceAdapter.h File Reference</h1>
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<code>#include &quot;<a class="el" href="a03875.html">vtkObject.h</a>&quot;</code><br>

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<a href="a05340.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01536.html">vtkShaderDeviceAdapter</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an adapter used to pass generic vertex attributes to the rendering pipeline. Since this changes based on the shading language used, this class merely defines the API and subclasses provide implementations for Cg and GSince this changes based on the shading language used, this class merely defines the API and subclasses provide implementations for Cg and GLSL.  <a href="a01536.html#_details">More...</a><br></td></tr>
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