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<h1>dox/Graphics/vtkThresholdTextureCoords.h</h1><a href="a02695.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkThresholdTextureCoords.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00040"></a>00040 <span class="preprocessor">#ifndef __vtkThresholdTextureCoords_h</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define __vtkThresholdTextureCoords_h</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="a02227.html">vtkDataSetAlgorithm.h</a>"</span>
<a name="l00044"></a>00044 
<a name="l00045"></a><a class="code" href="a01710.html">00045</a> <span class="keyword">class </span><a class="code" href="a02170.html#c3c1ffe2fe47b9b70ba90182b7860cce">VTK_GRAPHICS_EXPORT</a> <a class="code" href="a01710.html" title="compute 1D, 2D, or 3D texture coordinates based on scalar threshold">vtkThresholdTextureCoords</a> : <span class="keyword">public</span> <a class="code" href="a00375.html" title="Superclass for algorithms that produce output of the same type as input.">vtkDataSetAlgorithm</a>
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047 <span class="keyword">public</span>:
<a name="l00048"></a>00048   <span class="keyword">static</span> <a class="code" href="a01710.html" title="compute 1D, 2D, or 3D texture coordinates based on scalar threshold">vtkThresholdTextureCoords</a> *<a class="code" href="a00375.html#366c8a9b4e61249c93fd2f7a492de9cb">New</a>();
<a name="l00049"></a><a class="code" href="a01710.html#2d00efc6d6860b9e517c947d1aec528a">00049</a>   vtkTypeRevisionMacro(<a class="code" href="a01710.html" title="compute 1D, 2D, or 3D texture coordinates based on scalar threshold">vtkThresholdTextureCoords</a>,<a class="code" href="a00375.html" title="Superclass for algorithms that produce output of the same type as input.">vtkDataSetAlgorithm</a>);
<a name="l00050"></a>00050   <span class="keywordtype">void</span> <a class="code" href="a00375.html#399bf1def01568753e290f9cc45d7985">PrintSelf</a>(ostream&amp; os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00051"></a>00051   
<a name="l00053"></a>00053   <span class="keywordtype">void</span> ThresholdByLower(<span class="keywordtype">double</span> lower);
<a name="l00054"></a>00054 
<a name="l00056"></a>00056   <span class="keywordtype">void</span> ThresholdByUpper(<span class="keywordtype">double</span> upper);
<a name="l00057"></a>00057 
<a name="l00060"></a>00060   <span class="keywordtype">void</span> ThresholdBetween(<span class="keywordtype">double</span> lower, <span class="keywordtype">double</span> upper);
<a name="l00061"></a>00061 
<a name="l00063"></a>00063 
<a name="l00064"></a>00064   vtkGetMacro(UpperThreshold,<span class="keywordtype">double</span>);
<a name="l00065"></a>00065   vtkGetMacro(LowerThreshold,<span class="keywordtype">double</span>);
<a name="l00067"></a>00067 
<a name="l00069"></a>00069 
<a name="l00070"></a>00070   vtkSetClampMacro(TextureDimension,<span class="keywordtype">int</span>,1,3);
<a name="l00071"></a>00071   vtkGetMacro(TextureDimension,<span class="keywordtype">int</span>);
<a name="l00073"></a>00073 
<a name="l00075"></a>00075 
<a name="l00077"></a>00077   vtkSetVector3Macro(InTextureCoord,<span class="keywordtype">double</span>);
<a name="l00078"></a>00078   vtkGetVectorMacro(InTextureCoord,<span class="keywordtype">double</span>,3);
<a name="l00080"></a>00080 
<a name="l00082"></a>00082 
<a name="l00084"></a>00084   vtkSetVector3Macro(OutTextureCoord,<span class="keywordtype">double</span>);
<a name="l00085"></a>00085   vtkGetVectorMacro(OutTextureCoord,<span class="keywordtype">double</span>,3);
<a name="l00087"></a>00087 
<a name="l00088"></a>00088 <span class="keyword">protected</span>:
<a name="l00089"></a>00089   <a class="code" href="a01710.html" title="compute 1D, 2D, or 3D texture coordinates based on scalar threshold">vtkThresholdTextureCoords</a>();
<a name="l00090"></a><a class="code" href="a01710.html#59240d49a829932c9a769151dab36362">00090</a>   ~<a class="code" href="a01710.html" title="compute 1D, 2D, or 3D texture coordinates based on scalar threshold">vtkThresholdTextureCoords</a>() {};
<a name="l00091"></a>00091 
<a name="l00092"></a>00092   <span class="comment">// Usual data generation method</span>
<a name="l00093"></a>00093   <span class="keywordtype">int</span> <a class="code" href="a00375.html#49f7d102eea1f3c58aae7281a1b708cc">RequestData</a>(<a class="code" href="a00872.html" title="Store vtkAlgorithm input/output information.">vtkInformation</a> *, <a class="code" href="a00895.html" title="Store zero or more vtkInformation instances.">vtkInformationVector</a> **, <a class="code" href="a00895.html" title="Store zero or more vtkInformation instances.">vtkInformationVector</a> *);
<a name="l00094"></a>00094 
<a name="l00095"></a><a class="code" href="a01710.html#18a1daa34872a31b7df5bb53499bf6cf">00095</a>   <span class="keywordtype">double</span> LowerThreshold;
<a name="l00096"></a><a class="code" href="a01710.html#75eea25964945ca5915cca61c346567e">00096</a>   <span class="keywordtype">double</span> UpperThreshold;
<a name="l00097"></a>00097 
<a name="l00098"></a><a class="code" href="a01710.html#ac498bf9cf8f6874fc44c55abf258ef5">00098</a>   <span class="keywordtype">int</span> TextureDimension;
<a name="l00099"></a>00099 
<a name="l00100"></a><a class="code" href="a01710.html#a13cf5adb920bb50b8871507c3dcd84a">00100</a>   <span class="keywordtype">double</span> InTextureCoord[3];
<a name="l00101"></a><a class="code" href="a01710.html#188dfd48e6309fcd33b04d1b75c4551d">00101</a>   <span class="keywordtype">double</span> OutTextureCoord[3];
<a name="l00102"></a>00102 
<a name="l00103"></a>00103   <span class="comment">//BTX</span>
<a name="l00104"></a>00104   int (<a class="code" href="a01710.html" title="compute 1D, 2D, or 3D texture coordinates based on scalar threshold">vtkThresholdTextureCoords</a>::*ThresholdFunction)(<span class="keywordtype">double</span> s);
<a name="l00105"></a>00105   <span class="comment">//ETX</span>
<a name="l00106"></a>00106 
<a name="l00107"></a><a class="code" href="a01710.html#e611ddd8a6dc85cf6c2cb8ccfede5bba">00107</a>   <span class="keywordtype">int</span> Lower(<span class="keywordtype">double</span> s) {<span class="keywordflow">return</span> ( s &lt;= this-&gt;LowerThreshold ? 1 : 0 );};
<a name="l00108"></a><a class="code" href="a01710.html#64b6719e5f2aa19e364c6ecc432fc432">00108</a>   <span class="keywordtype">int</span> Upper(<span class="keywordtype">double</span> s) {<span class="keywordflow">return</span> ( s &gt;= this-&gt;UpperThreshold ? 1 : 0 );};
<a name="l00109"></a><a class="code" href="a01710.html#3feffd702cd6b9e98aa95171a5af6906">00109</a>   <span class="keywordtype">int</span> Between(<span class="keywordtype">double</span> s) {<span class="keywordflow">return</span> ( s &gt;= this-&gt;LowerThreshold ? 
<a name="l00110"></a>00110                                ( s &lt;= this-&gt;UpperThreshold ? 1 : 0 ) : 0 );};
<a name="l00111"></a>00111 <span class="keyword">private</span>:
<a name="l00112"></a>00112   <a class="code" href="a01710.html" title="compute 1D, 2D, or 3D texture coordinates based on scalar threshold">vtkThresholdTextureCoords</a>(<span class="keyword">const</span> <a class="code" href="a01710.html" title="compute 1D, 2D, or 3D texture coordinates based on scalar threshold">vtkThresholdTextureCoords</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00113"></a>00113   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a01710.html" title="compute 1D, 2D, or 3D texture coordinates based on scalar threshold">vtkThresholdTextureCoords</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00114"></a>00114 };
<a name="l00115"></a>00115 
<a name="l00116"></a>00116 <span class="preprocessor">#endif</span>
</pre></div></div>
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