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<h1>dox/IO/vtkBYUWriter.h</h1><a href="a03103.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkBYUWriter.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef __vtkBYUWriter_h</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define __vtkBYUWriter_h</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="a03179.html">vtkPolyDataWriter.h</a>"</span>
<a name="l00035"></a>00035 
<a name="l00036"></a><a class="code" href="a00223.html">00036</a> <span class="keyword">class </span><a class="code" href="a02170.html#aab695c81fb47ab75c91e111e17cbe2c">VTK_IO_EXPORT</a> <a class="code" href="a00223.html" title="write MOVIE.BYU files">vtkBYUWriter</a> : <span class="keyword">public</span> <a class="code" href="a01277.html" title="write vtk polygonal data">vtkPolyDataWriter</a>
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="keyword">public</span>:
<a name="l00039"></a>00039   <span class="keyword">static</span> <a class="code" href="a00223.html" title="write MOVIE.BYU files">vtkBYUWriter</a> *<a class="code" href="a01277.html#12d7b56628c38ad812f1425fae4a1ccd">New</a>();
<a name="l00040"></a>00040 
<a name="l00041"></a><a class="code" href="a00223.html#d6f49a534cd2f8c8e4d0d6e9a95b1054">00041</a>   vtkTypeRevisionMacro(<a class="code" href="a00223.html" title="write MOVIE.BYU files">vtkBYUWriter</a>,<a class="code" href="a01277.html" title="write vtk polygonal data">vtkPolyDataWriter</a>);
<a name="l00042"></a>00042   <span class="keywordtype">void</span> <a class="code" href="a01277.html#9bc9317ca5fdf8ae70f549c3e4059e68">PrintSelf</a>(ostream&amp; os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00043"></a>00043 
<a name="l00045"></a>00045 
<a name="l00046"></a>00046   vtkSetStringMacro(GeometryFileName);
<a name="l00047"></a>00047   vtkGetStringMacro(GeometryFileName);
<a name="l00049"></a>00049 
<a name="l00051"></a>00051 
<a name="l00052"></a>00052   vtkSetStringMacro(DisplacementFileName);
<a name="l00053"></a>00053   vtkGetStringMacro(DisplacementFileName);
<a name="l00055"></a>00055 
<a name="l00057"></a>00057 
<a name="l00058"></a>00058   vtkSetStringMacro(ScalarFileName);
<a name="l00059"></a>00059   vtkGetStringMacro(ScalarFileName);
<a name="l00061"></a>00061 
<a name="l00063"></a>00063 
<a name="l00064"></a>00064   vtkSetStringMacro(TextureFileName);
<a name="l00065"></a>00065   vtkGetStringMacro(TextureFileName);
<a name="l00067"></a>00067 
<a name="l00069"></a>00069 
<a name="l00070"></a>00070   vtkSetMacro(WriteDisplacement,<span class="keywordtype">int</span>);
<a name="l00071"></a>00071   vtkGetMacro(WriteDisplacement,<span class="keywordtype">int</span>);
<a name="l00072"></a>00072   vtkBooleanMacro(WriteDisplacement,<span class="keywordtype">int</span>);
<a name="l00074"></a>00074   
<a name="l00076"></a>00076 
<a name="l00077"></a>00077   vtkSetMacro(WriteScalar,<span class="keywordtype">int</span>);
<a name="l00078"></a>00078   vtkGetMacro(WriteScalar,<span class="keywordtype">int</span>);
<a name="l00079"></a>00079   vtkBooleanMacro(WriteScalar,<span class="keywordtype">int</span>);
<a name="l00081"></a>00081   
<a name="l00083"></a>00083 
<a name="l00084"></a>00084   vtkSetMacro(WriteTexture,<span class="keywordtype">int</span>);
<a name="l00085"></a>00085   vtkGetMacro(WriteTexture,<span class="keywordtype">int</span>);
<a name="l00086"></a>00086   vtkBooleanMacro(WriteTexture,<span class="keywordtype">int</span>);
<a name="l00088"></a>00088 
<a name="l00089"></a>00089 <span class="keyword">protected</span>:
<a name="l00090"></a>00090   <a class="code" href="a00223.html" title="write MOVIE.BYU files">vtkBYUWriter</a>();
<a name="l00091"></a>00091   ~<a class="code" href="a00223.html" title="write MOVIE.BYU files">vtkBYUWriter</a>();
<a name="l00092"></a>00092 
<a name="l00093"></a>00093   <span class="keywordtype">void</span> <a class="code" href="a01277.html#8f54eeac33432c35d41d2796f05ac560">WriteData</a>();
<a name="l00094"></a>00094 
<a name="l00095"></a><a class="code" href="a00223.html#3c3e6237688c53065c98fb05eda410e0">00095</a>   <span class="keywordtype">char</span> *GeometryFileName;
<a name="l00096"></a><a class="code" href="a00223.html#a26b753c59327044ad013db36e1ac1ad">00096</a>   <span class="keywordtype">char</span> *DisplacementFileName;
<a name="l00097"></a><a class="code" href="a00223.html#157e954014ee84fc310a8a3833d562a3">00097</a>   <span class="keywordtype">char</span> *ScalarFileName;
<a name="l00098"></a><a class="code" href="a00223.html#cf70f59a8ecb9e5dc206c00acac02b36">00098</a>   <span class="keywordtype">char</span> *TextureFileName;
<a name="l00099"></a><a class="code" href="a00223.html#a616ca4b1f07d2a28c4ac850f262673f">00099</a>   <span class="keywordtype">int</span> WriteDisplacement;
<a name="l00100"></a><a class="code" href="a00223.html#935c4b39ce826207ac714a99f73586b8">00100</a>   <span class="keywordtype">int</span> WriteScalar;
<a name="l00101"></a><a class="code" href="a00223.html#87891798207f44cc84e16ce0d142fa73">00101</a>   <span class="keywordtype">int</span> WriteTexture;
<a name="l00102"></a>00102 
<a name="l00103"></a>00103   <span class="keywordtype">void</span> WriteGeometryFile(FILE *fp, <span class="keywordtype">int</span> numPts);
<a name="l00104"></a>00104   <span class="keywordtype">void</span> WriteDisplacementFile(<span class="keywordtype">int</span> numPts);
<a name="l00105"></a>00105   <span class="keywordtype">void</span> WriteScalarFile(<span class="keywordtype">int</span> numPts);
<a name="l00106"></a>00106   <span class="keywordtype">void</span> WriteTextureFile(<span class="keywordtype">int</span> numPts);
<a name="l00107"></a>00107 <span class="keyword">private</span>:
<a name="l00108"></a>00108   <a class="code" href="a00223.html" title="write MOVIE.BYU files">vtkBYUWriter</a>(<span class="keyword">const</span> <a class="code" href="a00223.html" title="write MOVIE.BYU files">vtkBYUWriter</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00109"></a>00109   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a00223.html" title="write MOVIE.BYU files">vtkBYUWriter</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00110"></a>00110 };
<a name="l00111"></a>00111 
<a name="l00112"></a>00112 <span class="preprocessor">#endif</span>
<a name="l00113"></a>00113 <span class="preprocessor"></span>
</pre></div></div>
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