<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>VTK: dox/Rendering/vtkCgShaderProgram.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.6 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <h1>dox/Rendering/vtkCgShaderProgram.h</h1><a href="a03377.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span> <a name="l00002"></a>00002 <span class="comment"></span> <a name="l00003"></a>00003 <span class="comment"> Program: Visualization Toolkit</span> <a name="l00004"></a>00004 <span class="comment"> Module: $RCSfile: vtkCgShaderProgram.h,v $</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span> <a name="l00007"></a>00007 <span class="comment"> All rights reserved.</span> <a name="l00008"></a>00008 <span class="comment"> See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This software is distributed WITHOUT ANY WARRANTY; without even</span> <a name="l00011"></a>00011 <span class="comment"> the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span> <a name="l00012"></a>00012 <span class="comment"> PURPOSE. See the above copyright notice for more information.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span> <a name="l00015"></a>00015 <span class="comment">/*</span> <a name="l00016"></a>00016 <span class="comment"> * Copyright 2003 Sandia Corporation.</span> <a name="l00017"></a>00017 <span class="comment"> * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive</span> <a name="l00018"></a>00018 <span class="comment"> * license for use of this work by or on behalf of the</span> <a name="l00019"></a>00019 <span class="comment"> * U.S. Government. Redistribution and use in source and binary forms, with</span> <a name="l00020"></a>00020 <span class="comment"> * or without modification, are permitted provided that this Notice and any</span> <a name="l00021"></a>00021 <span class="comment"> * statement of authorship are reproduced on all copies.</span> <a name="l00022"></a>00022 <span class="comment"> */</span> <a name="l00023"></a>00023 <a name="l00044"></a>00044 <span class="preprocessor">#ifndef __vtkCgShaderProgram_h</span> <a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#define __vtkCgShaderProgram_h</span> <a name="l00046"></a>00046 <span class="preprocessor"></span> <a name="l00047"></a>00047 <span class="preprocessor">#include "<a class="code" href="a03551.html">vtkShaderProgram.h</a>"</span> <a name="l00048"></a>00048 <a name="l00049"></a>00049 <span class="keyword">class </span><a class="code" href="a00092.html" title="represents an object (geometry &amp; properties) in a rendered scene">vtkActor</a>; <a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>; <a name="l00051"></a>00051 <a name="l00052"></a><a class="code" href="a00260.html">00052</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a00260.html" title="Cg Shader Program.">vtkCgShaderProgram</a> : <span class="keyword">public</span> <a class="code" href="a01537.html">vtkShaderProgram</a> <a name="l00053"></a>00053 { <a name="l00054"></a>00054 <span class="keyword">public</span>: <a name="l00055"></a><a class="code" href="a00260.html#c9a503afcd951e0cd20ad089a0e1ffe1">00055</a> vtkTypeRevisionMacro(<a class="code" href="a00260.html" title="Cg Shader Program.">vtkCgShaderProgram</a>, <a class="code" href="a01537.html">vtkShaderProgram</a>); <a name="l00056"></a>00056 <span class="keyword">static</span> <a class="code" href="a00260.html" title="Cg Shader Program.">vtkCgShaderProgram</a> *<a class="code" href="a01084.html#4d5b227267c076d6f9e38483370b6612">New</a>(); <a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="a01537.html#c744ddf4e3597ff813f2f9eb67aa2677">PrintSelf</a>(ostream &os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent); <a name="l00058"></a>00058 <a name="l00059"></a>00059 <span class="comment">// .Description:</span> <a name="l00060"></a>00060 <span class="comment">// Take shader from its source (file and/or string) and load, compile, and</span> <a name="l00061"></a>00061 <span class="comment">// install in hardware. Also, initialize uniform variables originating from</span> <a name="l00062"></a>00062 <span class="comment">// the following sources: XML material file, vtkProperty, vtkLight,</span> <a name="l00063"></a>00063 <span class="comment">// vtkCamera, and application-specified uniform variables.</span> <a name="l00064"></a>00064 <span class="comment">//</span> <a name="l00065"></a>00065 <span class="comment">// Delegates to vtkShader.</span> <a name="l00066"></a>00066 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01537.html#39b174c79d217b3a2eaccdec725039d5">Render</a>(<a class="code" href="a00092.html" title="represents an object (geometry &amp; properties) in a rendered scene">vtkActor</a>*, <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>*); <a name="l00067"></a>00067 <a name="l00068"></a>00068 <span class="keyword">protected</span>: <a name="l00069"></a>00069 <a class="code" href="a00260.html" title="Cg Shader Program.">vtkCgShaderProgram</a>(); <a name="l00070"></a>00070 ~<a class="code" href="a00260.html" title="Cg Shader Program.">vtkCgShaderProgram</a>(); <a name="l00071"></a>00071 <a name="l00073"></a>00073 <span class="keyword">virtual</span> <a class="code" href="a01532.html">vtkShader</a>* <a class="code" href="a01537.html#4889410a0d0de847239c3bf5ed2c9d95">NewShader</a>(); <a name="l00074"></a>00074 <span class="keyword">private</span>: <a name="l00075"></a>00075 <a class="code" href="a00260.html" title="Cg Shader Program.">vtkCgShaderProgram</a>(<span class="keyword">const</span> <a class="code" href="a00260.html" title="Cg Shader Program.">vtkCgShaderProgram</a>&); <span class="comment">// Not Implemented</span> <a name="l00076"></a>00076 <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a00260.html" title="Cg Shader Program.">vtkCgShaderProgram</a>&); <span class="comment">// Not Implemented</span> <a name="l00077"></a>00077 }; <a name="l00078"></a>00078 <span class="preprocessor">#endif //__vtkCgShaderProgram_h</span> </pre></div></div> <hr size="1"><address style="text-align: right;"><small>Generated on Wed Jun 3 18:35:45 2009 for VTK by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address> </body> </html>