<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>VTK: dox/Rendering/vtkFrameBufferObject.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.6 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <h1>dox/Rendering/vtkFrameBufferObject.h</h1><a href="a03399.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span> <a name="l00002"></a>00002 <span class="comment"></span> <a name="l00003"></a>00003 <span class="comment"> Program: Visualization Toolkit</span> <a name="l00004"></a>00004 <span class="comment"> Module: $RCSfile: vtkFrameBufferObject.h,v $</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span> <a name="l00007"></a>00007 <span class="comment"> All rights reserved.</span> <a name="l00008"></a>00008 <span class="comment"> See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This software is distributed WITHOUT ANY WARRANTY; without even</span> <a name="l00011"></a>00011 <span class="comment"> the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span> <a name="l00012"></a>00012 <span class="comment"> PURPOSE. See the above copyright notice for more information.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span> <a name="l00025"></a>00025 <span class="preprocessor">#ifndef __vtkFrameBufferObject_h</span> <a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define __vtkFrameBufferObject_h</span> <a name="l00027"></a>00027 <span class="preprocessor"></span> <a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="a02079.html">vtkObject.h</a>"</span> <a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="a02127.html">vtkSmartPointer.h</a>"</span> <span class="comment">// needed for vtkSmartPointer.</span> <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="a02168.html">vtkWeakPointer.h</a>"</span> <span class="comment">// needed for vtkWeakPointer.</span> <a name="l00031"></a>00031 <span class="comment">//BTX</span> <a name="l00032"></a>00032 <span class="preprocessor">#include <vtkstd/vector></span> <span class="comment">// for the lists of logical buffers.</span> <a name="l00033"></a>00033 <span class="comment">//ETX</span> <a name="l00034"></a>00034 <a name="l00035"></a>00035 <span class="keyword">class </span><a class="code" href="a01489.html" title="create a window for renderers to draw into">vtkRenderWindow</a>; <a name="l00036"></a>00036 <span class="keyword">class </span><a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a>; <a name="l00037"></a>00037 <span class="keyword">class </span><a class="code" href="a01105.html" title="Interface class for querying and using OpenGL extensions.">vtkOpenGLExtensionManager</a>; <a name="l00038"></a>00038 <a name="l00039"></a><a class="code" href="a00563.html">00039</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a> : <span class="keyword">public</span> <a class="code" href="a01084.html" title="abstract base class for most VTK objects">vtkObject</a> <a name="l00040"></a>00040 { <a name="l00041"></a>00041 <span class="keyword">public</span>: <a name="l00042"></a>00042 <span class="keyword">static</span> <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>* <a class="code" href="a01084.html#4d5b227267c076d6f9e38483370b6612">New</a>(); <a name="l00043"></a><a class="code" href="a00563.html#9d4ccc71f1475fea3f987460942a1f4f">00043</a> vtkTypeRevisionMacro(<a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>, <a class="code" href="a01084.html" title="abstract base class for most VTK objects">vtkObject</a>); <a name="l00044"></a>00044 <span class="keywordtype">void</span> <a class="code" href="a01084.html#bf3dbb4154289b56a12483eee3866263">PrintSelf</a>(ostream& os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent); <a name="l00045"></a>00045 <a name="l00047"></a>00047 <a name="l00051"></a>00051 <span class="keywordtype">void</span> SetContext(<a class="code" href="a01489.html" title="create a window for renderers to draw into">vtkRenderWindow</a> *context); <a name="l00052"></a>00052 <a class="code" href="a01489.html" title="create a window for renderers to draw into">vtkRenderWindow</a> *GetContext(); <a name="l00054"></a>00054 <a name="l00056"></a>00056 <a name="l00062"></a>00062 <span class="keywordtype">bool</span> Start(<span class="keywordtype">int</span> width, <a name="l00063"></a>00063 <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210c076ccbe549041286aaf7bc34202ebdf">height</a>, <a name="l00064"></a>00064 <span class="keywordtype">bool</span> shaderSupportsTextureInt); <a name="l00065"></a>00065 <span class="keywordtype">bool</span> StartNonOrtho(<span class="keywordtype">int</span> width, <a name="l00066"></a>00066 <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210c076ccbe549041286aaf7bc34202ebdf">height</a>, <a name="l00067"></a>00067 <span class="keywordtype">bool</span> shaderSupportsTextureInt); <a name="l00069"></a>00069 <a name="l00071"></a>00071 <a name="l00076"></a>00076 <span class="keywordtype">void</span> RenderQuad(<span class="keywordtype">int</span> minX, <a name="l00077"></a>00077 <span class="keywordtype">int</span> maxX, <a name="l00078"></a>00078 <span class="keywordtype">int</span> minY, <a name="l00079"></a>00079 <span class="keywordtype">int</span> maxY); <a name="l00081"></a>00081 <a name="l00084"></a>00084 <span class="keywordtype">void</span> Bind(); <a name="l00085"></a>00085 <a name="l00088"></a>00088 <span class="keywordtype">void</span> UnBind(); <a name="l00089"></a>00089 <a name="l00091"></a>00091 <a name="l00092"></a><a class="code" href="a00563.html#843e62dc19268cbf777428ca47b884c1">00092</a> <span class="keywordtype">void</span> SetActiveBuffer(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210e519c5019582479480124c44722a451f">index</a>) <a name="l00093"></a>00093 { <a name="l00094"></a>00094 this->SetActiveBuffers(1, &index); <a name="l00095"></a>00095 } <a name="l00097"></a>00097 <a name="l00099"></a>00099 <a name="l00101"></a>00101 <span class="keywordtype">void</span> SetActiveBuffers(<span class="keywordtype">int</span> numbuffers, <a name="l00102"></a>00102 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> indices[]); <a name="l00104"></a>00104 <a name="l00105"></a>00105 <span class="comment">// All user specified texture objects must match the FBO dimensions</span> <a name="l00106"></a>00106 <span class="comment">// and must have been created by the time Start() gets called.</span> <a name="l00107"></a>00107 <span class="comment">// If texture is a 3D texture, zslice identifies the zslice that will be</span> <a name="l00108"></a>00108 <span class="comment">// attached to the color buffer.</span> <a name="l00109"></a>00109 <span class="comment">// .SECTION Caveat</span> <a name="l00110"></a>00110 <span class="comment">// Currently, 1D textures are not supported.</span> <a name="l00111"></a>00111 <span class="keywordtype">void</span> SetColorBuffer(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210e519c5019582479480124c44722a451f">index</a>, <a name="l00112"></a>00112 <a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a> *texture, <a name="l00113"></a>00113 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> zslice=0); <a name="l00114"></a>00114 <a name="l00115"></a>00115 <a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a> *GetColorBuffer(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210e519c5019582479480124c44722a451f">index</a>); <a name="l00116"></a>00116 <span class="keywordtype">void</span> RemoveColorBuffer(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210e519c5019582479480124c44722a451f">index</a>); <a name="l00117"></a>00117 <span class="keywordtype">void</span> RemoveAllColorBuffers(); <a name="l00118"></a>00118 <a name="l00120"></a>00120 <a name="l00121"></a>00121 <span class="keywordtype">void</span> SetDepthBuffer(<a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a> *depthTexture); <a name="l00122"></a>00122 <span class="keywordtype">void</span> RemoveDepthBuffer(); <a name="l00124"></a>00124 <a name="l00126"></a>00126 <a name="l00128"></a>00128 vtkSetMacro(DepthBufferNeeded,<span class="keywordtype">bool</span>); <a name="l00129"></a>00129 vtkGetMacro(DepthBufferNeeded,<span class="keywordtype">bool</span>); <a name="l00131"></a>00131 <a name="l00133"></a>00133 <a name="l00134"></a>00134 <span class="keywordtype">void</span> SetNumberOfRenderTargets(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>); <a name="l00135"></a>00135 vtkGetMacro(NumberOfRenderTargets,<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>); <a name="l00137"></a>00137 <a name="l00141"></a>00141 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetMaximumNumberOfActiveTargets(); <a name="l00142"></a>00142 <a name="l00146"></a>00146 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetMaximumNumberOfRenderTargets(); <a name="l00147"></a>00147 <a name="l00149"></a>00149 <a name="l00150"></a>00150 vtkGetVector2Macro(LastSize,<span class="keywordtype">int</span>); <a name="l00152"></a>00152 <a name="l00154"></a>00154 <span class="keyword">static</span> <span class="keywordtype">bool</span> IsSupported(<a class="code" href="a01489.html" title="create a window for renderers to draw into">vtkRenderWindow</a> *renWin); <a name="l00155"></a>00155 <a name="l00156"></a>00156 <span class="comment">//BTX</span> <a name="l00157"></a>00157 <span class="keyword">protected</span>: <a name="l00159"></a>00159 <span class="keywordtype">void</span> CheckFrameBufferStatus(); <a name="l00160"></a>00160 <a name="l00162"></a>00162 <span class="keywordtype">void</span> DisplayFrameBufferAttachments(); <a name="l00163"></a>00163 <a name="l00165"></a>00165 <span class="keywordtype">void</span> DisplayFrameBufferAttachment(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uattachment); <a name="l00166"></a>00166 <a name="l00168"></a>00168 <span class="keywordtype">void</span> DisplayDrawBuffers(); <a name="l00169"></a>00169 <a name="l00171"></a>00171 <span class="keywordtype">void</span> DisplayReadBuffer(); <a name="l00172"></a>00172 <a name="l00174"></a>00174 <span class="keywordtype">void</span> DisplayBuffer(<span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d2106bf5e5151797630e91167caab3f22b9a">value</a>); <a name="l00175"></a>00175 <a name="l00176"></a>00176 <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>(); <a name="l00177"></a>00177 ~<a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>(); <a name="l00178"></a>00178 <a name="l00179"></a><a class="code" href="a00563.html#a857d2926799dffee01bcf87ce9eac10">00179</a> <a class="code" href="a01869.html" title="a weak reference to a vtkObject.">vtkWeakPointer<vtkRenderWindow></a> Context; <a name="l00180"></a>00180 <a name="l00181"></a><a class="code" href="a00563.html#98ed7bedcf9943855e8968cd83480d15">00181</a> <span class="keywordtype">bool</span> DepthBufferNeeded; <a name="l00182"></a><a class="code" href="a00563.html#9e0c48a51e1c07cafb97c5b7992d8b3a">00182</a> <span class="keywordtype">bool</span> ColorBuffersDirty; <a name="l00183"></a><a class="code" href="a00563.html#cb7959994e413e2c9feed4cc22f3b656">00183</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> FBOIndex; <a name="l00184"></a><a class="code" href="a00563.html#2cdb81430cb3cab42e617b0b8d81326d">00184</a> <span class="keywordtype">int</span> PreviousFBOIndex; <span class="comment">// -1: no previous FBO</span> <a name="l00185"></a><a class="code" href="a00563.html#462ec5d1d1e167f9b60139cdb554b669">00185</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> DepthBuffer; <a name="l00186"></a>00186 <a name="l00187"></a><a class="code" href="a00563.html#70ed67f4319184b35668b3179b7911b3">00187</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> NumberOfRenderTargets; <a name="l00188"></a>00188 <span class="comment">// TODO: add support for stencil buffer.</span> <a name="l00189"></a>00189 <a name="l00190"></a><a class="code" href="a00563.html#f29a43058a6c9296f2d1bcb2061781c6">00190</a> <span class="keywordtype">int</span> LastSize[2]; <a name="l00191"></a>00191 <a name="l00192"></a>00192 <span class="keywordtype">void</span> CreateFBO(); <a name="l00193"></a>00193 <span class="keywordtype">void</span> DestroyFBO(); <a name="l00194"></a>00194 <span class="keywordtype">void</span> Create(<span class="keywordtype">int</span> width, <a name="l00195"></a>00195 <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210c076ccbe549041286aaf7bc34202ebdf">height</a>); <a name="l00196"></a>00196 <span class="keywordtype">void</span> CreateBuffers(<span class="keywordtype">int</span> width, <a name="l00197"></a>00197 <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210c076ccbe549041286aaf7bc34202ebdf">height</a>); <a name="l00198"></a>00198 <span class="keywordtype">void</span> CreateColorBuffers(<span class="keywordtype">int</span> width, <a name="l00199"></a>00199 <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210c076ccbe549041286aaf7bc34202ebdf">height</a>, <a name="l00200"></a>00200 <span class="keywordtype">bool</span> shaderSupportsTextureInt); <a name="l00201"></a>00201 <span class="keywordtype">void</span> Destroy(); <a name="l00202"></a>00202 <span class="keywordtype">void</span> DestroyBuffers(); <a name="l00203"></a>00203 <span class="keywordtype">void</span> DestroyColorBuffers(); <a name="l00204"></a>00204 <span class="keywordtype">void</span> ActivateBuffers(); <a name="l00205"></a>00205 <a name="l00207"></a>00207 <span class="keywordtype">bool</span> LoadRequiredExtensions(<a class="code" href="a01105.html" title="Interface class for querying and using OpenGL extensions.">vtkOpenGLExtensionManager</a> *manager); <a name="l00208"></a>00208 <a name="l00209"></a><a class="code" href="a00563.html#80dd2bd52c6abf8630e08ad712175e6f">00209</a> vtkstd::vector<unsigned int> UserZSlices; <a name="l00210"></a><a class="code" href="a00563.html#59ea07c34c10cf5bde3499d0294c81a1">00210</a> vtkstd::vector<vtkSmartPointer<vtkTextureObject> > UserColorBuffers; <a name="l00211"></a><a class="code" href="a00563.html#a5dc5f44c1c693bfb480b0e3f8ff9e55">00211</a> vtkstd::vector<vtkSmartPointer<vtkTextureObject> > ColorBuffers; <a name="l00212"></a><a class="code" href="a00563.html#eacd69d0879c41b32654e71b3bb0ce19">00212</a> vtkstd::vector<unsigned int> ActiveBuffers; <a name="l00213"></a><a class="code" href="a00563.html#d897877b65bee09a9464969673517067">00213</a> <a class="code" href="a01562.html" title="Hold a reference to a vtkObjectBase instance.">vtkSmartPointer<vtkTextureObject></a> UserDepthBuffer; <a name="l00214"></a><a class="code" href="a00563.html#16765f63cbf53602e7bf3b0944fa5f0c">00214</a> <span class="keywordtype">bool</span> DepthBufferDirty; <a name="l00215"></a>00215 <span class="keyword">private</span>: <a name="l00216"></a>00216 <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>(<span class="keyword">const</span> <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>&); <span class="comment">// Not implemented.</span> <a name="l00217"></a>00217 <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>&); <span class="comment">// Not implemented.</span> <a name="l00218"></a>00218 <span class="comment">//ETX</span> <a name="l00219"></a>00219 }; <a name="l00220"></a>00220 <a name="l00221"></a>00221 <span class="preprocessor">#endif</span> </pre></div></div> <hr size="1"><address style="text-align: right;"><small>Generated on Wed Jun 3 18:35:46 2009 for VTK by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address> </body> </html>