<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>VTK: dox/Rendering/vtkGaussianBlurPass.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.6 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <h1>dox/Rendering/vtkGaussianBlurPass.h</h1><a href="a03402.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span> <a name="l00002"></a>00002 <span class="comment"></span> <a name="l00003"></a>00003 <span class="comment"> Program: Visualization Toolkit</span> <a name="l00004"></a>00004 <span class="comment"> Module: $RCSfile: vtkGaussianBlurPass.h,v $</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span> <a name="l00007"></a>00007 <span class="comment"> All rights reserved.</span> <a name="l00008"></a>00008 <span class="comment"> See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This software is distributed WITHOUT ANY WARRANTY; without even</span> <a name="l00011"></a>00011 <span class="comment"> the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span> <a name="l00012"></a>00012 <span class="comment"> PURPOSE. See the above copyright notice for more information.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span> <a name="l00051"></a>00051 <span class="preprocessor">#ifndef __vtkGaussianBlurPass_h</span> <a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor">#define __vtkGaussianBlurPass_h</span> <a name="l00053"></a>00053 <span class="preprocessor"></span> <a name="l00054"></a>00054 <span class="preprocessor">#include "<a class="code" href="a03534.html">vtkRenderPass.h</a>"</span> <a name="l00055"></a>00055 <a name="l00056"></a>00056 <span class="keyword">class </span><a class="code" href="a01120.html" title="OpenGL rendering window.">vtkOpenGLRenderWindow</a>; <a name="l00057"></a>00057 <span class="keyword">class </span>vtkDepthPeelingPassLayerList; <span class="comment">// Pimpl</span> <a name="l00058"></a>00058 <span class="keyword">class </span><a class="code" href="a01538.html" title="GLSL Program.">vtkShaderProgram2</a>; <a name="l00059"></a>00059 <span class="keyword">class </span><a class="code" href="a01533.html" title="GLSL Shader.">vtkShader2</a>; <a name="l00060"></a>00060 <span class="keyword">class </span><a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>; <a name="l00061"></a>00061 <span class="keyword">class </span><a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a>; <a name="l00062"></a>00062 <a name="l00063"></a><a class="code" href="a00574.html">00063</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a> : <span class="keyword">public</span> <a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> <a name="l00064"></a>00064 { <a name="l00065"></a>00065 <span class="keyword">public</span>: <a name="l00066"></a>00066 <span class="keyword">static</span> <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a> *<a class="code" href="a01084.html#4d5b227267c076d6f9e38483370b6612">New</a>(); <a name="l00067"></a><a class="code" href="a00574.html#c40da0eae7cece3a62c82e46e0bb7eff">00067</a> vtkTypeRevisionMacro(<a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>,<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>); <a name="l00068"></a>00068 <span class="keywordtype">void</span> <a class="code" href="a01485.html#c9a79594183476baa2f8ff082e76222e">PrintSelf</a>(ostream& os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent); <a name="l00069"></a>00069 <a name="l00072"></a>00072 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01485.html#e294a805df37151e743034fd59c2f377">Render</a>(<span class="keyword">const</span> <a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a> *s); <a name="l00073"></a>00073 <a name="l00076"></a>00076 <span class="keywordtype">void</span> <a class="code" href="a01485.html#8190d964eef4e437093bba6761e3371b">ReleaseGraphicsResources</a>(<a class="code" href="a01886.html" title="window superclass for vtkRenderWindow">vtkWindow</a> *w); <a name="l00077"></a>00077 <a name="l00079"></a>00079 <a name="l00083"></a>00083 vtkGetObjectMacro(DelegatePass,<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>); <a name="l00084"></a>00084 <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetDelegatePass(<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> *delegatePass); <a name="l00086"></a>00086 <a name="l00087"></a>00087 <span class="keyword">protected</span>: <a name="l00089"></a>00089 <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>(); <a name="l00090"></a>00090 <a name="l00092"></a>00092 <span class="keyword">virtual</span> ~<a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>(); <a name="l00093"></a>00093 <a name="l00094"></a><a class="code" href="a00574.html#a09f00de7cdd002b14f0987a6ced5e77">00094</a> <a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> *DelegatePass; <a name="l00095"></a>00095 <a name="l00097"></a>00097 <a name="l00098"></a><a class="code" href="a00574.html#29208dd3a6fc7be2c34c7a06bd1d7ed0">00098</a> <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a> *FrameBufferObject; <a name="l00099"></a><a class="code" href="a00574.html#73d367263dc181dda00ffafe94fadb7b">00099</a> <a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a> *Pass1; <span class="comment">// render target for the scene</span> <a name="l00100"></a><a class="code" href="a00574.html#68db83d352bc7b929727bff94a1babcb">00100</a> <a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a> *Pass2; <span class="comment">// render target for the horizontal pass</span> <a name="l00101"></a><a class="code" href="a00574.html#9042801c51d841f2569e0494907c5de8">00101</a> <a class="code" href="a01538.html" title="GLSL Program.">vtkShaderProgram2</a> *BlurProgram; <span class="comment">// blur shader</span> <a name="l00103"></a>00103 <span class="comment"></span> <a name="l00104"></a>00104 <span class="keyword">private</span>: <a name="l00105"></a>00105 <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>(<span class="keyword">const</span> <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>&); <span class="comment">// Not implemented.</span> <a name="l00106"></a>00106 <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>&); <span class="comment">// Not implemented.</span> <a name="l00107"></a>00107 }; <a name="l00108"></a>00108 <a name="l00109"></a>00109 <span class="preprocessor">#endif</span> </pre></div></div> <hr size="1"><address style="text-align: right;"><small>Generated on Wed Jun 3 18:35:46 2009 for VTK by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address> </body> </html>