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<h1>dox/Rendering/vtkGaussianBlurPass.h</h1><a href="a03402.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkGaussianBlurPass.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00051"></a>00051 <span class="preprocessor">#ifndef __vtkGaussianBlurPass_h</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor">#define __vtkGaussianBlurPass_h</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span>
<a name="l00054"></a>00054 <span class="preprocessor">#include "<a class="code" href="a03534.html">vtkRenderPass.h</a>"</span>
<a name="l00055"></a>00055 
<a name="l00056"></a>00056 <span class="keyword">class </span><a class="code" href="a01120.html" title="OpenGL rendering window.">vtkOpenGLRenderWindow</a>;
<a name="l00057"></a>00057 <span class="keyword">class </span>vtkDepthPeelingPassLayerList; <span class="comment">// Pimpl</span>
<a name="l00058"></a>00058 <span class="keyword">class </span><a class="code" href="a01538.html" title="GLSL Program.">vtkShaderProgram2</a>;
<a name="l00059"></a>00059 <span class="keyword">class </span><a class="code" href="a01533.html" title="GLSL Shader.">vtkShader2</a>;
<a name="l00060"></a>00060 <span class="keyword">class </span><a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>;
<a name="l00061"></a>00061 <span class="keyword">class </span><a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a>;
<a name="l00062"></a>00062 
<a name="l00063"></a><a class="code" href="a00574.html">00063</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a> : <span class="keyword">public</span> <a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>
<a name="l00064"></a>00064 {
<a name="l00065"></a>00065 <span class="keyword">public</span>:
<a name="l00066"></a>00066   <span class="keyword">static</span> <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a> *<a class="code" href="a01084.html#4d5b227267c076d6f9e38483370b6612">New</a>();
<a name="l00067"></a><a class="code" href="a00574.html#c40da0eae7cece3a62c82e46e0bb7eff">00067</a>   vtkTypeRevisionMacro(<a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>,<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>);
<a name="l00068"></a>00068   <span class="keywordtype">void</span> <a class="code" href="a01485.html#c9a79594183476baa2f8ff082e76222e">PrintSelf</a>(ostream&amp; os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00069"></a>00069 
<a name="l00072"></a>00072   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01485.html#e294a805df37151e743034fd59c2f377">Render</a>(<span class="keyword">const</span> <a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a> *s);
<a name="l00073"></a>00073   
<a name="l00076"></a>00076   <span class="keywordtype">void</span> <a class="code" href="a01485.html#8190d964eef4e437093bba6761e3371b">ReleaseGraphicsResources</a>(<a class="code" href="a01886.html" title="window superclass for vtkRenderWindow">vtkWindow</a> *w);
<a name="l00077"></a>00077   
<a name="l00079"></a>00079 
<a name="l00083"></a>00083   vtkGetObjectMacro(DelegatePass,<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>);
<a name="l00084"></a>00084   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetDelegatePass(<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> *delegatePass);
<a name="l00086"></a>00086   
<a name="l00087"></a>00087  <span class="keyword">protected</span>:
<a name="l00089"></a>00089   <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>();
<a name="l00090"></a>00090 
<a name="l00092"></a>00092   <span class="keyword">virtual</span> ~<a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>();
<a name="l00093"></a>00093   
<a name="l00094"></a><a class="code" href="a00574.html#a09f00de7cdd002b14f0987a6ced5e77">00094</a>   <a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> *DelegatePass;
<a name="l00095"></a>00095  
<a name="l00097"></a>00097 
<a name="l00098"></a><a class="code" href="a00574.html#29208dd3a6fc7be2c34c7a06bd1d7ed0">00098</a>   <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a> *FrameBufferObject;
<a name="l00099"></a><a class="code" href="a00574.html#73d367263dc181dda00ffafe94fadb7b">00099</a>   <a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a> *Pass1; <span class="comment">// render target for the scene</span>
<a name="l00100"></a><a class="code" href="a00574.html#68db83d352bc7b929727bff94a1babcb">00100</a>   <a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a> *Pass2; <span class="comment">// render target for the horizontal pass</span>
<a name="l00101"></a><a class="code" href="a00574.html#9042801c51d841f2569e0494907c5de8">00101</a>   <a class="code" href="a01538.html" title="GLSL Program.">vtkShaderProgram2</a> *BlurProgram; <span class="comment">// blur shader</span>
<a name="l00103"></a>00103 <span class="comment"></span>  
<a name="l00104"></a>00104  <span class="keyword">private</span>:
<a name="l00105"></a>00105   <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>(<span class="keyword">const</span> <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00106"></a>00106   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a00574.html" title="Implement a post-processing Gaussian blur render pass.">vtkGaussianBlurPass</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00107"></a>00107 };
<a name="l00108"></a>00108 
<a name="l00109"></a>00109 <span class="preprocessor">#endif</span>
</pre></div></div>
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