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<h1>dox/Rendering/vtkGLSLShaderProgram.h</h1><a href="a03409.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkGLSLShaderProgram.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00015"></a>00015 <span class="comment">/*</span>
<a name="l00016"></a>00016 <span class="comment"> * Copyright 2003 Sandia Corporation.</span>
<a name="l00017"></a>00017 <span class="comment"> * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive</span>
<a name="l00018"></a>00018 <span class="comment"> * license for use of this work by or on behalf of the</span>
<a name="l00019"></a>00019 <span class="comment"> * U.S. Government. Redistribution and use in source and binary forms, with</span>
<a name="l00020"></a>00020 <span class="comment"> * or without modification, are permitted provided that this Notice and any</span>
<a name="l00021"></a>00021 <span class="comment"> * statement of authorship are reproduced on all copies.</span>
<a name="l00022"></a>00022 <span class="comment"> */</span>
<a name="l00023"></a>00023 
<a name="l00038"></a>00038 <span class="preprocessor">#ifndef __vtkGLSLShaderProgram_h</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define __vtkGLSLShaderProgram_h</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="a03551.html">vtkShaderProgram.h</a>"</span>
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 <span class="keyword">class </span><a class="code" href="a00645.html" title="GLSL Shader.">vtkGLSLShader</a>;
<a name="l00044"></a>00044 <span class="keyword">class </span><a class="code" href="a01902.html" title="Represents an XML element and those nested inside.">vtkXMLDataElement</a>;
<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="a01489.html" title="create a window for renderers to draw into">vtkRenderWindow</a>;
<a name="l00046"></a>00046 
<a name="l00047"></a><a class="code" href="a00648.html">00047</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a00648.html" title="GLSL Shader Program.">vtkGLSLShaderProgram</a> : <span class="keyword">public</span> <a class="code" href="a01537.html">vtkShaderProgram</a>
<a name="l00048"></a>00048 {
<a name="l00049"></a>00049 <span class="keyword">public</span>:
<a name="l00050"></a><a class="code" href="a00648.html#66f704d47effb9ea20673c9870fa39a9">00050</a>   vtkTypeRevisionMacro(<a class="code" href="a00648.html" title="GLSL Shader Program.">vtkGLSLShaderProgram</a>, <a class="code" href="a01537.html">vtkShaderProgram</a>);
<a name="l00051"></a>00051   <span class="keyword">static</span> <a class="code" href="a00648.html" title="GLSL Shader Program.">vtkGLSLShaderProgram</a> *<a class="code" href="a01084.html#4d5b227267c076d6f9e38483370b6612">New</a>();
<a name="l00052"></a>00052   <span class="keywordtype">void</span> <a class="code" href="a01537.html#c744ddf4e3597ff813f2f9eb67aa2677">PrintSelf</a>(ostream &amp;os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00053"></a>00053 
<a name="l00054"></a>00054   <span class="comment">// .Description:</span>
<a name="l00055"></a>00055   <span class="comment">// Take shader from its source (file and/or string) and load, compile, and</span>
<a name="l00056"></a>00056   <span class="comment">// install in hardware. Also, initialize uniform variables originating from</span>
<a name="l00057"></a>00057   <span class="comment">// the following sources: XML material file, vtkProperty, vtkLight,</span>
<a name="l00058"></a>00058   <span class="comment">// vtkCamera, and application-specified uniform variables.</span>
<a name="l00059"></a>00059   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01537.html#39b174c79d217b3a2eaccdec725039d5">Render</a>(<a class="code" href="a00092.html" title="represents an object (geometry &amp;amp; properties) in a rendered scene">vtkActor</a> *actor, <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *renderer);
<a name="l00060"></a>00060   
<a name="l00062"></a>00062   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01537.html#0e0ffb773a6afd01b1d8028b779a2650">PostRender</a>(<a class="code" href="a00092.html" title="represents an object (geometry &amp;amp; properties) in a rendered scene">vtkActor</a>*, <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>*);
<a name="l00063"></a>00063 
<a name="l00067"></a>00067   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01537.html#e5879c52736f62d517fd2a61530a72f9">ReleaseGraphicsResources</a>(<a class="code" href="a01886.html" title="window superclass for vtkRenderWindow">vtkWindow</a> *);
<a name="l00068"></a>00068   
<a name="l00070"></a>00070 
<a name="l00071"></a><a class="code" href="a00648.html#918d01803e14d85366240a9ce93dfbae">00071</a>   <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetProgram()
<a name="l00072"></a>00072     {<span class="keywordflow">return</span> this-&gt;Program;}
<a name="l00074"></a>00074   
<a name="l00075"></a>00075 <span class="keyword">protected</span>:
<a name="l00076"></a>00076   <a class="code" href="a00648.html" title="GLSL Shader Program.">vtkGLSLShaderProgram</a>();
<a name="l00077"></a>00077   <span class="keyword">virtual</span> ~<a class="code" href="a00648.html" title="GLSL Shader Program.">vtkGLSLShaderProgram</a>();
<a name="l00078"></a>00078 
<a name="l00080"></a>00080   <span class="keyword">virtual</span> <a class="code" href="a01532.html">vtkShader</a>* <a class="code" href="a01537.html#4889410a0d0de847239c3bf5ed2c9d95">NewShader</a>();
<a name="l00081"></a>00081 
<a name="l00082"></a>00082   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01537.html#b3d0274274bd76d1ea29f8866001e7b2">LoadExtensions</a>(<a class="code" href="a01489.html" title="create a window for renderers to draw into">vtkRenderWindow</a>*);
<a name="l00083"></a>00083 
<a name="l00084"></a><a class="code" href="a00648.html#48ebc78a5b008e9fb17ef5b51cc93eec">00084</a>   <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Program;
<a name="l00085"></a>00085   <span class="keywordtype">int</span> IsProgram();
<a name="l00086"></a>00086   <span class="keywordtype">int</span> IsLinked();
<a name="l00087"></a>00087   <span class="keywordtype">int</span> IsAttached(<a class="code" href="a00645.html" title="GLSL Shader.">vtkGLSLShader</a>* shader);
<a name="l00088"></a>00088   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Link();
<a name="l00089"></a>00089 
<a name="l00090"></a>00090   vtkSetStringMacro( Info );
<a name="l00091"></a><a class="code" href="a00648.html#d657cdb8fe1dc91f007775134042d34d">00091</a>   vtkGetStringMacro( Info );
<a name="l00092"></a>00092   <span class="keywordtype">char</span>* Info;
<a name="l00093"></a>00093   <span class="keywordtype">void</span> GetProgramInfo();
<a name="l00094"></a>00094   <span class="keywordtype">void</span> GetInfoLog();
<a name="l00095"></a>00095 
<a name="l00096"></a>00096 <span class="keyword">private</span>:
<a name="l00097"></a>00097   <a class="code" href="a00648.html" title="GLSL Shader Program.">vtkGLSLShaderProgram</a>(<span class="keyword">const</span> <a class="code" href="a00648.html" title="GLSL Shader Program.">vtkGLSLShaderProgram</a>&amp;); <span class="comment">// Not Implemented</span>
<a name="l00098"></a>00098   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a00648.html" title="GLSL Shader Program.">vtkGLSLShaderProgram</a>&amp;); <span class="comment">// Not Implemented</span>
<a name="l00099"></a>00099 };
<a name="l00100"></a>00100 <span class="preprocessor">#endif //__vtkGLSLShaderProgram_h</span>
</pre></div></div>
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