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<h1>dox/Rendering/vtkInteractorStyleTrackballActor.h</h1><a href="a03436.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkInteractorStyleTrackballActor.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00039"></a>00039 <span class="preprocessor">#ifndef __vtkInteractorStyleTrackballActor_h</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define __vtkInteractorStyleTrackballActor_h</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="a03424.html">vtkInteractorStyle.h</a>"</span>
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="keyword">class </span><a class="code" href="a00251.html" title="select a cell by shooting a ray into graphics window">vtkCellPicker</a>;
<a name="l00045"></a>00045 
<a name="l00046"></a><a class="code" href="a00916.html">00046</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a00916.html" title="manipulate objects in the scene independent of each other">vtkInteractorStyleTrackballActor</a> : <span class="keyword">public</span> <a class="code" href="a00903.html" title="provide event-driven interface to the rendering window (defines trackball mode)">vtkInteractorStyle</a>
<a name="l00047"></a>00047 {
<a name="l00048"></a>00048 <span class="keyword">public</span>:
<a name="l00049"></a>00049   <span class="keyword">static</span> <a class="code" href="a00916.html" title="manipulate objects in the scene independent of each other">vtkInteractorStyleTrackballActor</a> *<a class="code" href="a00903.html#98eca8cd59ae0b8f290236dbaeff7428">New</a>();
<a name="l00050"></a><a class="code" href="a00916.html#8f15c0934e4b6ceaaa2524fdb190689d">00050</a>   vtkTypeRevisionMacro(<a class="code" href="a00916.html" title="manipulate objects in the scene independent of each other">vtkInteractorStyleTrackballActor</a>,<a class="code" href="a00903.html" title="provide event-driven interface to the rendering window (defines trackball mode)">vtkInteractorStyle</a>);
<a name="l00051"></a>00051   <span class="keywordtype">void</span> <a class="code" href="a00903.html#6dd2aa2400de5f49d708ba09487bbc91">PrintSelf</a>(ostream&amp; os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00052"></a>00052 
<a name="l00054"></a>00054 
<a name="l00056"></a>00056   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#bc7e1325a57f28c046bab4461cc1bd48">OnMouseMove</a>();
<a name="l00057"></a>00057   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#6d0bf552fc65f18cdd8cb0dcd79d39fd">OnLeftButtonDown</a>();
<a name="l00058"></a>00058   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#db542b50166f930dd8850fc0c1550572">OnLeftButtonUp</a>();
<a name="l00059"></a>00059   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#160f894e785ef49011d892c6a6cfea20">OnMiddleButtonDown</a>();
<a name="l00060"></a>00060   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#7c7608f7ebbed9d4abf6eb2a61816099">OnMiddleButtonUp</a>();
<a name="l00061"></a>00061   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#41fd8967b8537a29e68d614990006ee1">OnRightButtonDown</a>();
<a name="l00062"></a>00062   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#52cbe83201df4aef4303afcaed146f96">OnRightButtonUp</a>();
<a name="l00064"></a>00064 
<a name="l00065"></a>00065   <span class="comment">// These methods for the different interactions in different modes</span>
<a name="l00066"></a>00066   <span class="comment">// are overridden in subclasses to perform the correct motion. Since</span>
<a name="l00067"></a>00067   <span class="comment">// they might be called from OnTimer, they do not have mouse coord parameters</span>
<a name="l00068"></a>00068   <span class="comment">// (use interactor's GetEventPosition and GetLastEventPosition)</span>
<a name="l00069"></a>00069   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#4538b033abec72477ae49f42ac8c3963">Rotate</a>();
<a name="l00070"></a>00070   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#9b7188a3260db1055e860273a1c84281">Spin</a>();
<a name="l00071"></a>00071   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#f7b85f948d6c30d3d63c0ec271dea126">Pan</a>();
<a name="l00072"></a>00072   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#62235d50d0a41f732c810362fdc91598">Dolly</a>();
<a name="l00073"></a>00073   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a00903.html#4f6657ce4923ce62dd8767369f49d790">UniformScale</a>();
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 <span class="keyword">protected</span>:
<a name="l00076"></a>00076   <a class="code" href="a00916.html" title="manipulate objects in the scene independent of each other">vtkInteractorStyleTrackballActor</a>();
<a name="l00077"></a>00077   ~<a class="code" href="a00916.html" title="manipulate objects in the scene independent of each other">vtkInteractorStyleTrackballActor</a>();
<a name="l00078"></a>00078 
<a name="l00079"></a>00079   <span class="keywordtype">void</span> FindPickedActor(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
<a name="l00080"></a>00080 
<a name="l00081"></a>00081   <span class="keywordtype">void</span> Prop3DTransform(<a class="code" href="a01318.html" title="represents an 3D object for placement in a rendered scene">vtkProp3D</a> *prop3D,
<a name="l00082"></a>00082                        <span class="keywordtype">double</span> *boxCenter,
<a name="l00083"></a>00083                        <span class="keywordtype">int</span> NumRotation,
<a name="l00084"></a>00084                        <span class="keywordtype">double</span> **rotate,
<a name="l00085"></a>00085                        <span class="keywordtype">double</span> *<a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210733bd1e54b6acd59b06105c91204401e">scale</a>);
<a name="l00086"></a>00086   
<a name="l00087"></a><a class="code" href="a00916.html#eda37e8e659f5d1cb1b48e950f8655f5">00087</a>   <span class="keywordtype">double</span> MotionFactor;
<a name="l00088"></a>00088 
<a name="l00089"></a><a class="code" href="a00916.html#1bd2523811249486d0851d70e6c4d228">00089</a>   <a class="code" href="a01318.html" title="represents an 3D object for placement in a rendered scene">vtkProp3D</a> *InteractionProp;
<a name="l00090"></a><a class="code" href="a00916.html#2cd8b403ee65fe9ec6eadc26167aa027">00090</a>   <a class="code" href="a00251.html" title="select a cell by shooting a ray into graphics window">vtkCellPicker</a> *InteractionPicker;
<a name="l00091"></a>00091 
<a name="l00092"></a>00092 <span class="keyword">private</span>:
<a name="l00093"></a>00093   <a class="code" href="a00916.html" title="manipulate objects in the scene independent of each other">vtkInteractorStyleTrackballActor</a>(<span class="keyword">const</span> <a class="code" href="a00916.html" title="manipulate objects in the scene independent of each other">vtkInteractorStyleTrackballActor</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00094"></a>00094   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a00916.html" title="manipulate objects in the scene independent of each other">vtkInteractorStyleTrackballActor</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00095"></a>00095 };
<a name="l00096"></a>00096 
<a name="l00097"></a>00097 <span class="preprocessor">#endif</span>
</pre></div></div>
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