<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>VTK: dox/Rendering/vtkOpenGLStateCache.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.6 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <h1>dox/Rendering/vtkOpenGLStateCache.h</h1><a href="a03503.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span> <a name="l00002"></a>00002 <span class="comment"></span> <a name="l00003"></a>00003 <span class="comment"> Program: Visualization Toolkit</span> <a name="l00004"></a>00004 <span class="comment"> Module: $RCSfile: vtkOpenGLStateCache.h,v $</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span> <a name="l00007"></a>00007 <span class="comment"> All rights reserved.</span> <a name="l00008"></a>00008 <span class="comment"> See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This software is distributed WITHOUT ANY WARRANTY; without even</span> <a name="l00011"></a>00011 <span class="comment"> the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span> <a name="l00012"></a>00012 <span class="comment"> PURPOSE. See the above copyright notice for more information.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span> <a name="l00023"></a>00023 <span class="preprocessor">#ifndef VTK_IMPLEMENT_MESA_CXX</span> <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor"># include "vtkOpenGL.h"</span> <span class="comment">// Needed for GL api types.</span> <a name="l00025"></a>00025 <span class="preprocessor">#endif</span> <a name="l00026"></a>00026 <span class="preprocessor"></span> <a name="l00027"></a><a class="code" href="a03503.html#29c2dcc1a95a4a0a935c20dc10002eda">00027</a> <span class="preprocessor">#define vtkOpenGLCall_glEnable vtkOpenGLStateCache::CurrentGLCache->glEnable</span> <a name="l00028"></a><a class="code" href="a03503.html#18efe674fc00c166b9e0386563ab1787">00028</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glDisable vtkOpenGLStateCache::CurrentGLCache->glDisable</span> <a name="l00029"></a><a class="code" href="a03503.html#0e25f8b114a218a947f17fe591e9e8cc">00029</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glAlphaFunc vtkOpenGLStateCache::CurrentGLCache->glAlphaFunc</span> <a name="l00030"></a><a class="code" href="a03503.html#b8dcb485fcbdfa57eb4722a7a9657b32">00030</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glBlendFunc vtkOpenGLStateCache::CurrentGLCache->glBlendFunc</span> <a name="l00031"></a><a class="code" href="a03503.html#4e97113fef2083e54ff0a8fac8bb5f3e">00031</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glDepthFunc vtkOpenGLStateCache::CurrentGLCache->glDepthFunc</span> <a name="l00032"></a><a class="code" href="a03503.html#7eace322d202fbea34ab085de88119ea">00032</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glTexEnvf vtkOpenGLStateCache::CurrentGLCache->glTexEnvf</span> <a name="l00033"></a><a class="code" href="a03503.html#e9f4bf61656afa54363f34c66e04fb30">00033</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glLightModeli vtkOpenGLStateCache::CurrentGLCache->glLightModeli</span> <a name="l00034"></a><a class="code" href="a03503.html#a913fd45702bf7b756d19a6da88dd2b2">00034</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glLightModelfv vtkOpenGLStateCache::CurrentGLCache->glLightMOdelfv</span> <a name="l00035"></a><a class="code" href="a03503.html#30c51b80dbea070417ffebc42421d4d1">00035</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glLightfv vtkOpenGLStateCache::CurrentGLCache->glLightfv</span> <a name="l00036"></a><a class="code" href="a03503.html#53bb6b5c58038cdf6965c2b570c8f196">00036</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glLightf vtkOpenGLStateCache::CurrentGLCache->glLightf</span> <a name="l00037"></a><a class="code" href="a03503.html#af8dc2e8d3d593ce3b8c39baa9889157">00037</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glLighti vtkOpenGLStateCache::CurrentGLCache->glLighti</span> <a name="l00038"></a><a class="code" href="a03503.html#5e64f9b40706c1ea0848fddf68002d7a">00038</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glMaterialfv vtkOpenGLStateCache::CurrentGLCache->glMaterialfv</span> <a name="l00039"></a><a class="code" href="a03503.html#01ab3fbeef95d42ac72a1d5942410b1a">00039</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glShadeModel vtkOpenGLStateCache::CurrentGLCache->glShadeModel</span> <a name="l00040"></a><a class="code" href="a03503.html#cfca05fcb8a00998f5e01094cef3c8ce">00040</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glClearColor vtkOpenGLStateCache::CurrentGLCache->glClearColor</span> <a name="l00041"></a><a class="code" href="a03503.html#498716cf38a1f3ce0646b44d7858013e">00041</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glClearDepth vtkOpenGLStateCache::CurrentGLCache->glClearDepth</span> <a name="l00042"></a><a class="code" href="a03503.html#d38b7683cfe7a3b48c87f2f646a3d4fa">00042</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glDepthMask vtkOpenGLStateCache::CurrentGLCache->glDepthMask</span> <a name="l00043"></a><a class="code" href="a03503.html#83a10003a6f210f3a26b50c4e06fbcca">00043</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glCullFace vtkOpenGLStateCache::CurrentGLCache->glCullFace</span> <a name="l00044"></a><a class="code" href="a03503.html#626b592ea480b11fbe0e04da6e34cae4">00044</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glClear vtkOpenGLStateCache::CurrentGLCache->glClear</span> <a name="l00045"></a><a class="code" href="a03503.html#c1d2461e56079bf375a40f61dc4cce85">00045</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glDrawBuffer vtkOpenGLStateCache::CurrentGLCache->glDrawBuffer</span> <a name="l00046"></a><a class="code" href="a03503.html#5cddccb597b68d391ed3c2c52a4452b3">00046</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glMatrixMode vtkOpenGLStateCache::CurrentGLCache->glMatrixMode</span> <a name="l00047"></a><a class="code" href="a03503.html#9137b9c01b76ce14135c8f031f84221a">00047</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glViewport vtkOpenGLStateCache::CurrentGLCache->glViewport</span> <a name="l00048"></a><a class="code" href="a03503.html#ef86b3c57337fc8b4638496b1ffdddbe">00048</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glScissor vtkOpenGLStateCache::CurrentGLCache->glScissor</span> <a name="l00049"></a><a class="code" href="a03503.html#7678eaa40e3da94866dbfeb518d855b0">00049</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glClipPlane vtkOpenGLStateCache::CurrentGLCache->glClipPlane</span> <a name="l00050"></a><a class="code" href="a03503.html#37923c2faa0d98e4c30d40ca2a5d90b0">00050</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glColorMaterial vtkOpenGLStateCache::CurrentGLCache->glColorMaterial</span> <a name="l00051"></a><a class="code" href="a03503.html#554b15afcd1a12a5d8aaac523fc6e869">00051</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glPointSize vtkOpenGLStateCache::CurrentGLCache->glPointSize</span> <a name="l00052"></a><a class="code" href="a03503.html#cbff6d8eb67c41a1face28f8eb2e2653">00052</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glLineWidth vtkOpenGLStateCache::CurrentGLCache->glLineWidth</span> <a name="l00053"></a><a class="code" href="a03503.html#aea3b77fed4a3bafb0ade87b39d58462">00053</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glLineStipple vtkOpenGLStateCache::CurrentGLCache->glLineStipple</span> <a name="l00054"></a><a class="code" href="a03503.html#d1da18bc57d630891e1ef70dfff0a69f">00054</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glDepthRange vtkOpenGLStateCache::CurrentGLCache->glDepthRange</span> <a name="l00055"></a><a class="code" href="a03503.html#2dddb034b44b23258119a07b752166d8">00055</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glPolygonOffset vtkOpenGLStateCache::CurrentGLCache->glPolygonOffset</span> <a name="l00056"></a>00056 <span class="preprocessor"></span> <a name="l00057"></a><a class="code" href="a03503.html#6ab564015559d1147029febf233284fb">00057</a> <span class="preprocessor">#define vtkOpenGLCall_glPushMatrix glPushMatrix</span> <a name="l00058"></a><a class="code" href="a03503.html#c795990f85e294f755913c46e758132d">00058</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glPopMatrix glPopMatrix</span> <a name="l00059"></a><a class="code" href="a03503.html#075365f69718b7e159711a37d8fc5bce">00059</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glMultMatrixd glMultMatrixd</span> <a name="l00060"></a><a class="code" href="a03503.html#bc1d9d4e93b6d07e0842bc83ec773d42">00060</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glLoadMatrixd glLoadMatrixd</span> <a name="l00061"></a><a class="code" href="a03503.html#448b8cdbe1ad4b8559a7a1a03d9cf91f">00061</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glLoadIdentity glLoadIdentity</span> <a name="l00062"></a><a class="code" href="a03503.html#0bdd37958504ed677b86543466c21367">00062</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glSelectBuffer glSelectBuffer</span> <a name="l00063"></a><a class="code" href="a03503.html#a23ecf7bcd7997c1439c046df3cb72d9">00063</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glRenderMode glRenderMode</span> <a name="l00064"></a><a class="code" href="a03503.html#cf28a20a8daed5dbd53a4ed005db9271">00064</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glInitNames glInitNames</span> <a name="l00065"></a><a class="code" href="a03503.html#1a6b579a018ee8c34d8a04121bcf2d8a">00065</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glPushName glPushName</span> <a name="l00066"></a><a class="code" href="a03503.html#122e95265b02abddb1eb94fe72d8865b">00066</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glLoadName glLoadName</span> <a name="l00067"></a><a class="code" href="a03503.html#76860ea9ac227785fcc665177bed3eb1">00067</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glGetIntegerv glGetIntegerv</span> <a name="l00068"></a><a class="code" href="a03503.html#132a59ea942c63ebfbe1559a3634296b">00068</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glIsTexture glIsTexture</span> <a name="l00069"></a><a class="code" href="a03503.html#406398cf7644f08e8fb85e58f6e2c48e">00069</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glDeleteTextures glDeleteTexture</span> <a name="l00070"></a><a class="code" href="a03503.html#595f7660c156ddd9f6021b8e3d10296b">00070</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glGenTextures glGenTextures</span> <a name="l00071"></a><a class="code" href="a03503.html#3aef93ebaf5783aec26400c7deff5244">00071</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glBindTexture glBindTexture</span> <a name="l00072"></a><a class="code" href="a03503.html#05ba874dddc91ed1f4bdd5d56fbfe325">00072</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glTexParameterf glTextParameterf</span> <a name="l00073"></a><a class="code" href="a03503.html#309becd91f2a4f9c3079f84703e9d1d9">00073</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glTexCoord2fv glTexCoord2fv</span> <a name="l00074"></a><a class="code" href="a03503.html#1f639224e98d78dfb09279714ca8277a">00074</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glVertex3fv glVertex3fv</span> <a name="l00075"></a><a class="code" href="a03503.html#7ee53edcc7a5c467b65d3f8e12dda36f">00075</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glNormal3fv glNormal3fv</span> <a name="l00076"></a><a class="code" href="a03503.html#c4989828458fcde8f899706b148e858a">00076</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glColor3f glColor3f</span> <a name="l00077"></a><a class="code" href="a03503.html#1cbeb3396d1c9b1010a157e794373259">00077</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glColor4ubv glColor4ubv</span> <a name="l00078"></a><a class="code" href="a03503.html#edf5157cb238d0520df17c24ae03b855">00078</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glColor4fv glColor4fv</span> <a name="l00079"></a><a class="code" href="a03503.html#b587809c9fe0083537dd13d4526683a2">00079</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glBegin glBegin</span> <a name="l00080"></a><a class="code" href="a03503.html#83b5f7a0d537107950c14d99a896b46c">00080</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glEnd glEnd</span> <a name="l00081"></a><a class="code" href="a03503.html#dbef229713e59411a5382a12319e2b13">00081</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glTexImage2D glTextImage2D</span> <a name="l00082"></a><a class="code" href="a03503.html#c0a2a37fe589fc9e9df95a2aadea186b">00082</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glDeleteLists glDeleteLists</span> <a name="l00083"></a><a class="code" href="a03503.html#d061fc44ad35f555cf0dcc062b1936b3">00083</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glIsList glIsList</span> <a name="l00084"></a><a class="code" href="a03503.html#0dc6e11a004a68ce5894fb873a5e665a">00084</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glGenLists glGenLists</span> <a name="l00085"></a><a class="code" href="a03503.html#fc18ae5f0b5598afdf5c2d01a951035f">00085</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glCallList glCallList</span> <a name="l00086"></a><a class="code" href="a03503.html#e403a00d45248882d444e50951f1fa84">00086</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glReadBuffer glReadBuffer</span> <a name="l00087"></a><a class="code" href="a03503.html#f587516ee479fdd3ab408f57572807f4">00087</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glPixelStorei glPixelStorei</span> <a name="l00088"></a><a class="code" href="a03503.html#61e94b8dbe763053e59edfd5579fd4ad">00088</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glReadPixels glReadPixels</span> <a name="l00089"></a><a class="code" href="a03503.html#b29dfb85964a2fe3dcedf23449d32634">00089</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glRasterPos3f glRasterPos3f</span> <a name="l00090"></a><a class="code" href="a03503.html#a1d725dfe89fd55726e9e57013fb4e64">00090</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glDrawPixels glDrawPixels</span> <a name="l00091"></a><a class="code" href="a03503.html#046d3247d31b274f8e7c99cbfdbd7b39">00091</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glRasterPos2f glRasterPos2f</span> <a name="l00092"></a><a class="code" href="a03503.html#80cff2cba946fc32de9d7a8ec1fd5852">00092</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glNewList glNewList</span> <a name="l00093"></a><a class="code" href="a03503.html#b756da6fa4f8716fc9143023c7f19792">00093</a> <span class="preprocessor"></span><span class="preprocessor">#define vtkOpenGLCall_glEndList glEndList</span> <a name="l00094"></a>00094 <span class="preprocessor"></span> <a name="l00095"></a><a class="code" href="a01123.html">00095</a> <span class="keyword">class </span><a class="code" href="a01123.html" title="checks for redundancies in state-change requests">vtkOpenGLStateCache</a> <a name="l00096"></a>00096 { <a name="l00097"></a>00097 <span class="keyword">public</span>: <a name="l00098"></a><a class="code" href="a01123.html#b714b5c593bd1e6b4e89685cf53d7830">00098</a> <span class="keyword">static</span> <a class="code" href="a01123.html" title="checks for redundancies in state-change requests">vtkOpenGLStateCache</a> *<a class="code" href="a01123.html#b714b5c593bd1e6b4e89685cf53d7830">CurrentGLCache</a>; <span class="comment">// recursive definition</span> <a name="l00099"></a>00099 <a name="l00100"></a>00100 <a class="code" href="a01123.html#ab59399b47da493ff9449490f5adf505">vtkOpenGLStateCache</a>(); <span class="comment">// set all members to initial values</span> <a name="l00101"></a>00101 <a class="code" href="a01123.html#1c754559202982c2cd48f97fe8c75908">~vtkOpenGLStateCache</a>(); <span class="comment">// delete any dynamic objects</span> <a name="l00102"></a>00102 <span class="keywordtype">void</span> <a class="code" href="a01123.html#8a75c4078d383910312a932c1ec9374c">Initialize</a>(); <a name="l00103"></a>00103 <a name="l00104"></a>00104 <span class="comment">// GL_BLEND = 0x0BE2</span> <a name="l00105"></a>00105 <span class="comment">// GL_POINT_SMOOTH = 0x0B10</span> <a name="l00106"></a>00106 <span class="comment">// GL_LINE_SMOOTH = 0x0B20</span> <a name="l00107"></a>00107 <span class="comment">// GL_POLYGON_SMOOTH= 0x0B41</span> <a name="l00108"></a>00108 <span class="comment">// GL_DEPTH_TEST = 0x0B71</span> <a name="l00109"></a>00109 <span class="comment">// GL_ALPHA_TEST = 0x0BC0</span> <a name="l00110"></a>00110 <span class="comment">// GL_TEXTURE_2D = 0x0DE1</span> <a name="l00111"></a>00111 <span class="comment">// GL_CLIP_PLANE0+i = 0x3000</span> <a name="l00112"></a>00112 <span class="comment">// GL_LIGHTING = 0x0B50</span> <a name="l00113"></a>00113 <span class="comment">// GL_COLOR_MATERIAL= 0x0B57</span> <a name="l00114"></a>00114 <span class="comment">// GL_NORMALIZE = 0x0BA1</span> <a name="l00115"></a>00115 <span class="comment">// GL_CULL_FACE = 0x0B44</span> <a name="l00116"></a>00116 <span class="comment">// GL_SCISSOR_TEST = 0x0C11</span> <a name="l00117"></a>00117 <span class="comment">// GL_POLYGON_OFFSET_FILL = 0x8037</span> <a name="l00118"></a>00118 <span class="comment">// GL_LINE_STIPPLE = 0x0B24</span> <a name="l00119"></a>00119 <span class="comment">// GL_LIGHT+i = 0x4000</span> <a name="l00120"></a><a class="code" href="a01123.html#495e8f366bfe3c870a7b26d29d38bde4">00120</a> <span class="keywordtype">char</span> <a class="code" href="a01123.html#495e8f366bfe3c870a7b26d29d38bde4">Enable_buckets</a>[0xDE1-0xB10+1]; <span class="comment">// 0xB10-0xDE1</span> <a name="l00121"></a><a class="code" href="a01123.html#54687c8d854e911f2f7ee6a515d42dd6">00121</a> <span class="keywordtype">char</span> <a class="code" href="a01123.html#54687c8d854e911f2f7ee6a515d42dd6">Enable_GL_LIGHT_buckets</a>[8]; <span class="comment">// 0x4000 + i (0<i<8)</span> <a name="l00122"></a><a class="code" href="a01123.html#147a5b1dc97aede8e1a909ee8640a693">00122</a> <span class="keywordtype">char</span> <a class="code" href="a01123.html#147a5b1dc97aede8e1a909ee8640a693">Enable_GL_CLIP_PLANE_buckets</a>[8]; <span class="comment">// 0x8000 + i (0<i<8)</span> <a name="l00123"></a>00123 <span class="comment">/* Need to have special handling for disabling and enabling the </span> <a name="l00124"></a>00124 <span class="comment"> GL_LIGHT's because they are disabling too many lights!</span> <a name="l00125"></a>00125 <span class="comment"> need to propagate in how many lights are actually *on*</span> <a name="l00126"></a>00126 <span class="comment"> and only apply the op to them.</span> <a name="l00127"></a>00127 <span class="comment"> */</span> <a name="l00128"></a><a class="code" href="a01123.html#6ad17016cb9be205198b2c3f4ef776eb">00128</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#6ad17016cb9be205198b2c3f4ef776eb">glEnable</a>(GLenum e) <a name="l00129"></a>00129 { <a name="l00130"></a>00130 <span class="keyword">register</span> <span class="keywordtype">int</span> ex; <a name="l00131"></a>00131 <span class="keyword">register</span> <span class="keywordtype">char</span> *val=0; <a name="l00132"></a>00132 <span class="keywordflow">if</span>(e&0x4000) <a name="l00133"></a>00133 { <a name="l00134"></a>00134 ex=e-0x4000; <a name="l00135"></a>00135 <span class="keywordflow">if</span>(ex<8) {val=<a class="code" href="a01123.html#54687c8d854e911f2f7ee6a515d42dd6">Enable_GL_LIGHT_buckets</a>+ex; } <a name="l00136"></a>00136 } <a name="l00137"></a>00137 <span class="keywordflow">else</span> <a name="l00138"></a>00138 { <a name="l00139"></a>00139 <span class="keywordflow">if</span>(e&0x8000) <a name="l00140"></a>00140 { <a name="l00141"></a>00141 ex=e-0x8000; <a name="l00142"></a>00142 <span class="keywordflow">if</span>(ex<8) { val=<a class="code" href="a01123.html#147a5b1dc97aede8e1a909ee8640a693">Enable_GL_CLIP_PLANE_buckets</a>+ex; } <a name="l00143"></a>00143 } <a name="l00144"></a>00144 <span class="keywordflow">else</span> <a name="l00145"></a>00145 { <a name="l00146"></a>00146 <span class="keywordflow">if</span>(e>=0xB10 && e<=0xDE1) <a name="l00147"></a>00147 { <a name="l00148"></a>00148 ex=e-0xB10; <a name="l00149"></a>00149 val=<a class="code" href="a01123.html#495e8f366bfe3c870a7b26d29d38bde4">Enable_buckets</a>+ex; <a name="l00150"></a>00150 } <a name="l00151"></a>00151 <span class="keywordflow">else</span> <a name="l00152"></a>00152 { <a name="l00153"></a>00153 printf(<span class="stringliteral">"Error: glEnable of 0x%X failed\n"</span>,e); <a name="l00154"></a>00154 } <a name="l00155"></a>00155 } <a name="l00156"></a>00156 } <a name="l00157"></a>00157 <span class="keywordflow">if</span>(val && *val!=1) <a name="l00158"></a>00158 { <a name="l00159"></a>00159 *val=1;<a class="code" href="a01123.html#6ad17016cb9be205198b2c3f4ef776eb"></a> <a name="l00160"></a>00160 <a class="code" href="a01123.html#6ad17016cb9be205198b2c3f4ef776eb"> ::glEnable</a>(e); <a name="l00161"></a>00161 } <a name="l00162"></a>00162 } <a name="l00163"></a><a class="code" href="a01123.html#814c85029c7ff8af228f028a442507d2">00163</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#814c85029c7ff8af228f028a442507d2">glDisable</a>(GLenum e) <a name="l00164"></a>00164 { <a name="l00165"></a>00165 <span class="keyword">register</span> <span class="keywordtype">int</span> ex; <a name="l00166"></a>00166 <span class="keyword">register</span> <span class="keywordtype">char</span> *val=0; <a name="l00167"></a>00167 <span class="keywordflow">if</span>(e&0x4000) <a name="l00168"></a>00168 { <a name="l00169"></a>00169 ex=e-0x4000; <a name="l00170"></a>00170 <span class="keywordflow">if</span>(ex<8) { val=<a class="code" href="a01123.html#54687c8d854e911f2f7ee6a515d42dd6">Enable_GL_LIGHT_buckets</a>+ex; } <a name="l00171"></a>00171 } <a name="l00172"></a>00172 <span class="keywordflow">else</span> <a name="l00173"></a>00173 { <a name="l00174"></a>00174 <span class="keywordflow">if</span>(e&0x8000) <a name="l00175"></a>00175 { <a name="l00176"></a>00176 ex=e-0x8000; <a name="l00177"></a>00177 <span class="keywordflow">if</span>(ex<8) { val=<a class="code" href="a01123.html#147a5b1dc97aede8e1a909ee8640a693">Enable_GL_CLIP_PLANE_buckets</a>+ex; } <a name="l00178"></a>00178 } <a name="l00179"></a>00179 <span class="keywordflow">else</span> <a name="l00180"></a>00180 { <a name="l00181"></a>00181 <span class="keywordflow">if</span>(e>=0xB10 && e<=0xDE1) <a name="l00182"></a>00182 { <a name="l00183"></a>00183 ex=e-0xB10; <a name="l00184"></a>00184 val=<a class="code" href="a01123.html#495e8f366bfe3c870a7b26d29d38bde4">Enable_buckets</a>+ex; <a name="l00185"></a>00185 } <a name="l00186"></a>00186 <span class="keywordflow">else</span> <a name="l00187"></a>00187 { <a name="l00188"></a>00188 printf(<span class="stringliteral">"Error: glEnable of 0x%X failed\n"</span>,e); <a name="l00189"></a>00189 } <a name="l00190"></a>00190 } <a name="l00191"></a>00191 } <a name="l00192"></a>00192 <span class="keywordflow">if</span>(val && *val!=0) <a name="l00193"></a>00193 { <a name="l00194"></a>00194 *val=0;<a class="code" href="a01123.html#814c85029c7ff8af228f028a442507d2"></a> <a name="l00195"></a>00195 <a class="code" href="a01123.html#814c85029c7ff8af228f028a442507d2"> ::glDisable</a>(e); <a name="l00196"></a>00196 } <a name="l00197"></a>00197 } <a name="l00198"></a>00198 <a name="l00199"></a>00199 <span class="comment">// GL_GREATER = 0x0204, (GLclampf) 0</span> <a name="l00200"></a><a class="code" href="a01123.html#4e3e5d3cf33c9d0fe8f438123c76102e">00200</a> GLclampf <a class="code" href="a01123.html#4e3e5d3cf33c9d0fe8f438123c76102e">AlphaFunc_bucket</a>; <a name="l00201"></a><a class="code" href="a01123.html#4162f2e9545ad443972672f5f66eb305">00201</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#4162f2e9545ad443972672f5f66eb305">glAlphaFunc</a>(GLenum e,GLclampf cf) <a name="l00202"></a>00202 { <a name="l00203"></a>00203 <span class="keywordflow">if</span>(e==GL_GREATER && cf!=<a class="code" href="a01123.html#4e3e5d3cf33c9d0fe8f438123c76102e">AlphaFunc_bucket</a>) <a name="l00204"></a>00204 { <a name="l00205"></a>00205 <a class="code" href="a01123.html#4e3e5d3cf33c9d0fe8f438123c76102e">AlphaFunc_bucket</a>=cf;<a class="code" href="a01123.html#4162f2e9545ad443972672f5f66eb305"></a> <a name="l00206"></a>00206 <a class="code" href="a01123.html#4162f2e9545ad443972672f5f66eb305"> ::glAlphaFunc</a>(e,cf); <a name="l00207"></a>00207 } <a name="l00208"></a>00208 } <a name="l00209"></a>00209 <a name="l00210"></a>00210 <span class="comment">// GL_SRC_ALPHA = 0x0302, GL_ONE_MINUS_SRC_ALPHA = 0x0303</span> <a name="l00211"></a><a class="code" href="a01123.html#14edc4ad859bac972b5149015c036521">00211</a> GLenum <a class="code" href="a01123.html#14edc4ad859bac972b5149015c036521">BlendFunc_bucket</a>; <span class="comment">// multibucket if any other blendfunc is used</span> <a name="l00212"></a><a class="code" href="a01123.html#919702d1db24706781af39c6e1bf4835">00212</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#919702d1db24706781af39c6e1bf4835">glBlendFunc</a>(GLenum e,GLenum e1) <a name="l00213"></a>00213 { <a name="l00214"></a>00214 <span class="keywordflow">if</span>(e==GL_SRC_ALPHA && e1!=<a class="code" href="a01123.html#14edc4ad859bac972b5149015c036521">BlendFunc_bucket</a>) <a name="l00215"></a>00215 { <a name="l00216"></a>00216 <a class="code" href="a01123.html#14edc4ad859bac972b5149015c036521">BlendFunc_bucket</a>=e1;<a class="code" href="a01123.html#919702d1db24706781af39c6e1bf4835"></a> <a name="l00217"></a>00217 <a class="code" href="a01123.html#919702d1db24706781af39c6e1bf4835"> ::glBlendFunc</a>(e,e1); <a name="l00218"></a>00218 } <a name="l00219"></a>00219 } <a name="l00220"></a>00220 <a name="l00221"></a>00221 <span class="comment">// GL_GREATER = 0x0204</span> <a name="l00222"></a>00222 <span class="comment">// GL_LESS = 0x0201</span> <a name="l00223"></a>00223 <span class="comment">// GL_LEQUAL = 0x0203</span> <a name="l00224"></a><a class="code" href="a01123.html#8cd2c6b243dfb7f2b2668b36dd4b0a0e">00224</a> GLenum <a class="code" href="a01123.html#8cd2c6b243dfb7f2b2668b36dd4b0a0e">DepthFunc_bucket</a>; <a name="l00225"></a><a class="code" href="a01123.html#828a0c45a41407e4326ade528ea48ac1">00225</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#828a0c45a41407e4326ade528ea48ac1">glDepthFunc</a>(GLenum e) <a name="l00226"></a>00226 { <a name="l00227"></a>00227 <span class="keywordflow">if</span>(e!=<a class="code" href="a01123.html#8cd2c6b243dfb7f2b2668b36dd4b0a0e">DepthFunc_bucket</a>) <a name="l00228"></a>00228 { <a name="l00229"></a>00229 <a class="code" href="a01123.html#8cd2c6b243dfb7f2b2668b36dd4b0a0e">DepthFunc_bucket</a>=e;<a class="code" href="a01123.html#828a0c45a41407e4326ade528ea48ac1"></a> <a name="l00230"></a>00230 <a class="code" href="a01123.html#828a0c45a41407e4326ade528ea48ac1"> ::glDepthFunc</a>(e); <a name="l00231"></a>00231 } <a name="l00232"></a>00232 } <a name="l00233"></a>00233 <a name="l00234"></a>00234 <span class="comment">// GL_TEXTURE_ENV = 0x2300, GL_TEXTURE_ENV_MODE = 0x2200, GL_MODULATE = 0x2100</span> <a name="l00235"></a><a class="code" href="a01123.html#bb76c4a0e3a4204dfb0a2140e7d4f6a1">00235</a> GLfloat <a class="code" href="a01123.html#bb76c4a0e3a4204dfb0a2140e7d4f6a1">TexEnvf_MODE_bucket</a>; <span class="comment">// total kludge right now</span> <a name="l00236"></a><a class="code" href="a01123.html#d5807d2e8e6a8138849f2002eee921f8">00236</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#d5807d2e8e6a8138849f2002eee921f8">glTexEnvf</a>(GLenum e,GLenum e1,GLfloat f) <a name="l00237"></a>00237 { <a name="l00238"></a>00238 <span class="keywordflow">if</span>(e==GL_TEXTURE_ENV && e1==GL_TEXTURE_ENV_MODE) <a name="l00239"></a>00239 { <a name="l00240"></a>00240 <span class="keywordflow">if</span>(f!=<a class="code" href="a01123.html#bb76c4a0e3a4204dfb0a2140e7d4f6a1">TexEnvf_MODE_bucket</a>) <a name="l00241"></a>00241 { <a name="l00242"></a>00242 <a class="code" href="a01123.html#bb76c4a0e3a4204dfb0a2140e7d4f6a1">TexEnvf_MODE_bucket</a>=f;<a class="code" href="a01123.html#d5807d2e8e6a8138849f2002eee921f8"></a> <a name="l00243"></a>00243 <a class="code" href="a01123.html#d5807d2e8e6a8138849f2002eee921f8"> ::glTexEnvf</a>(e,e1,f); <a name="l00244"></a>00244 } <a name="l00245"></a>00245 } <a name="l00246"></a>00246 } <a name="l00247"></a>00247 <a name="l00248"></a>00248 <span class="comment">// GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE/FALSE</span> <a name="l00249"></a>00249 <span class="comment">// GL_LIGHT_MODEL_TWO_SIDE, 0</span> <a name="l00250"></a><a class="code" href="a01123.html#e2a34f336b01ffc7b215e56c61bfb527">00250</a> GLint <a class="code" href="a01123.html#e2a34f336b01ffc7b215e56c61bfb527">LightModeli_LIGHT_MODEL_TWO_SIDE_bucket</a>; <span class="comment">// shoudld check other modes</span> <a name="l00251"></a><a class="code" href="a01123.html#352aa266245b6061e79508a500a8994b">00251</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#352aa266245b6061e79508a500a8994b">glLightModeli</a>(GLenum e,GLint i) <a name="l00252"></a>00252 { <a name="l00253"></a>00253 <span class="keywordflow">if</span>(e==GL_LIGHT_MODEL_TWO_SIDE && i!=<a class="code" href="a01123.html#e2a34f336b01ffc7b215e56c61bfb527">LightModeli_LIGHT_MODEL_TWO_SIDE_bucket</a>){ <a name="l00254"></a>00254 <a class="code" href="a01123.html#e2a34f336b01ffc7b215e56c61bfb527">LightModeli_LIGHT_MODEL_TWO_SIDE_bucket</a>=i;<a class="code" href="a01123.html#352aa266245b6061e79508a500a8994b"></a> <a name="l00255"></a>00255 <a class="code" href="a01123.html#352aa266245b6061e79508a500a8994b"> ::glLightModeli</a>(e,i); <a name="l00256"></a>00256 } <a name="l00257"></a>00257 } <a name="l00258"></a>00258 <a name="l00259"></a>00259 <span class="comment">// GL_LIGHT_MODEL_AMBIENT, fvect(amb color), A=1.0</span> <a name="l00260"></a>00260 <span class="comment">// GL_LIGHT_MODEL_AMBIENT = 0x0B53</span> <a name="l00261"></a><a class="code" href="a01123.html#7b23ab20ed0d2be54bec405b8065c6f4">00261</a> GLfloat <a class="code" href="a01123.html#7b23ab20ed0d2be54bec405b8065c6f4">LightModelfv_LIGHT_MODEL_AMBIENT_bucket</a>[3]; <a name="l00262"></a><a class="code" href="a01123.html#6aacbeb4799496d9cbed119e95bddd1b">00262</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#6aacbeb4799496d9cbed119e95bddd1b">glLightModelfv</a>(GLenum e,GLfloat *fv) <a name="l00263"></a>00263 { <a name="l00264"></a>00264 <span class="keywordflow">if</span>(e==GL_LIGHT_MODEL_AMBIENT && <a name="l00265"></a>00265 (fv[0]!=<a class="code" href="a01123.html#7b23ab20ed0d2be54bec405b8065c6f4">LightModelfv_LIGHT_MODEL_AMBIENT_bucket</a>[0] || <a name="l00266"></a>00266 fv[1]!=<a class="code" href="a01123.html#7b23ab20ed0d2be54bec405b8065c6f4">LightModelfv_LIGHT_MODEL_AMBIENT_bucket</a>[1] || <a name="l00267"></a>00267 fv[2]!=<a class="code" href="a01123.html#7b23ab20ed0d2be54bec405b8065c6f4">LightModelfv_LIGHT_MODEL_AMBIENT_bucket</a>[2])){ <a name="l00268"></a>00268 fv[0]=<a class="code" href="a01123.html#7b23ab20ed0d2be54bec405b8065c6f4">LightModelfv_LIGHT_MODEL_AMBIENT_bucket</a>[0]; <a name="l00269"></a>00269 fv[1]=<a class="code" href="a01123.html#7b23ab20ed0d2be54bec405b8065c6f4">LightModelfv_LIGHT_MODEL_AMBIENT_bucket</a>[1]; <a name="l00270"></a>00270 fv[2]=<a class="code" href="a01123.html#7b23ab20ed0d2be54bec405b8065c6f4">LightModelfv_LIGHT_MODEL_AMBIENT_bucket</a>[2];<a class="code" href="a01123.html#6aacbeb4799496d9cbed119e95bddd1b"> </a> <a name="l00271"></a>00271 <a class="code" href="a01123.html#6aacbeb4799496d9cbed119e95bddd1b"> ::glLightModelfv</a>(e,fv); <a name="l00272"></a>00272 } <a name="l00273"></a>00273 } <a name="l00274"></a>00274 <a name="l00275"></a>00275 <span class="comment">// light=GL_LIGHT index</span> <a name="l00276"></a>00276 <span class="comment">// pname= lighting type</span> <a name="l00277"></a>00277 <span class="comment">// GL_DIFFUSE = 0x1201</span> <a name="l00278"></a>00278 <span class="comment">// GL_SPECULAR = 0x1202</span> <a name="l00279"></a>00279 <span class="comment">// GL_POSITION = 0x1203</span> <a name="l00280"></a>00280 <span class="comment">// GL_SPOT_DIRECTION = 0x1204</span> <a name="l00281"></a><a class="code" href="a01123.html#e5032575ce09a7e7e27476153d6c9cc7">00281</a> GLfloat <a class="code" href="a01123.html#e5032575ce09a7e7e27476153d6c9cc7">Lightfv_buckets</a>[8*4*8]; <a name="l00282"></a><a class="code" href="a01123.html#bcf8cbb91261cf2b8efb40de46024d1b">00282</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#bcf8cbb91261cf2b8efb40de46024d1b">glLightfv</a>( GLenum light, GLenum pname, <span class="keyword">const</span> GLfloat *params) <a name="l00283"></a>00283 { <a name="l00284"></a>00284 <span class="keyword">register</span> GLfloat *val = <a class="code" href="a01123.html#e5032575ce09a7e7e27476153d6c9cc7">Lightfv_buckets</a> + ((((int)(pname-0x1201))|((<span class="keywordtype">int</span>)(light-GL_LIGHT0)<<3))<<2); <a name="l00285"></a>00285 <span class="keywordflow">if</span>(params[0]!=val[0] || <a name="l00286"></a>00286 params[1]!=val[1] || <a name="l00287"></a>00287 params[2]!=val[2] || <a name="l00288"></a>00288 params[3]!=val[3]) <a name="l00289"></a>00289 { <a name="l00290"></a>00290 val[0]=params[0]; <a name="l00291"></a>00291 val[1]=params[1]; <a name="l00292"></a>00292 val[2]=params[2]; <a name="l00293"></a>00293 val[3]=params[3];<a class="code" href="a01123.html#bcf8cbb91261cf2b8efb40de46024d1b"></a> <a name="l00294"></a>00294 <a class="code" href="a01123.html#bcf8cbb91261cf2b8efb40de46024d1b"> ::glLightfv</a>(light,pname,params); <a name="l00295"></a>00295 } <a name="l00296"></a>00296 } <a name="l00297"></a>00297 <a name="l00298"></a>00298 <span class="comment">// light=GL_LIGHT index</span> <a name="l00299"></a>00299 <span class="comment">// pname= lighting parameter</span> <a name="l00300"></a>00300 <span class="comment">// GL_SPOT_EXPONENT = 0x1205</span> <a name="l00301"></a>00301 <span class="comment">// GL_SPOT_CUTOFF = 0x1206</span> <a name="l00302"></a>00302 <span class="comment">// GL_CONSTANT_ATTENUATION = 0x1207</span> <a name="l00303"></a>00303 <span class="comment">// GL_LINEAR_ATTENUATION = 0x1208</span> <a name="l00304"></a>00304 <span class="comment">// GL_QUADRATIC_ATTENUATION= 0x1209</span> <a name="l00305"></a><a class="code" href="a01123.html#2ed95e2ffd88bb7f339e2b094b2ac9da">00305</a> GLfloat <a class="code" href="a01123.html#2ed95e2ffd88bb7f339e2b094b2ac9da">Lightf_buckets</a>[8*8]; <a name="l00306"></a><a class="code" href="a01123.html#7eff77bc8f7d222ed62a653e913c38c1">00306</a> GLint <a class="code" href="a01123.html#7eff77bc8f7d222ed62a653e913c38c1">Lighti_SPOT_CUTOFF_buckets</a>[8]; <a name="l00307"></a><a class="code" href="a01123.html#40041a37ad1f424b2b6567e5fd3035e6">00307</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#40041a37ad1f424b2b6567e5fd3035e6">glLightf</a>( GLenum light, GLenum pname, GLfloat f){ <a name="l00308"></a>00308 <span class="keyword">register</span> GLfloat *val=<a class="code" href="a01123.html#2ed95e2ffd88bb7f339e2b094b2ac9da">Lightf_buckets</a>+(((int)(light-GL_LIGHT0)<<3)|((<span class="keywordtype">int</span>)(pname-0x1205))); <a name="l00309"></a>00309 <span class="keywordflow">if</span>(val[0]!=f) <a name="l00310"></a>00310 { <a name="l00311"></a>00311 val[0]=f;<a class="code" href="a01123.html#40041a37ad1f424b2b6567e5fd3035e6"></a> <a name="l00312"></a>00312 <a class="code" href="a01123.html#40041a37ad1f424b2b6567e5fd3035e6"> ::glLightf</a>(light,pname,f); <a name="l00313"></a>00313 <span class="keywordflow">if</span>(pname==GL_SPOT_CUTOFF) <span class="comment">// invalidate integer spot cutoff</span> <a name="l00314"></a>00314 <a class="code" href="a01123.html#7eff77bc8f7d222ed62a653e913c38c1">Lighti_SPOT_CUTOFF_buckets</a>[light-GL_LIGHT0]=-1; <a name="l00315"></a>00315 } <a name="l00316"></a>00316 } <a name="l00317"></a>00317 <a name="l00318"></a>00318 <span class="comment">// light=GL_LIGHT index</span> <a name="l00319"></a>00319 <span class="comment">// pname=lighting parameter</span> <a name="l00320"></a>00320 <span class="comment">// GL_SPOT_CUTOFF = 0x1206</span> <a name="l00321"></a>00321 <span class="comment">// needs to invalidate the float light cutoff</span> <a name="l00322"></a><a class="code" href="a01123.html#51416642aabe0baec7713fe555089a59">00322</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#51416642aabe0baec7713fe555089a59">glLighti</a>( GLenum light, GLenum pname, GLint f) <a name="l00323"></a>00323 { <a name="l00324"></a>00324 <span class="keywordflow">if</span>(pname==GL_SPOT_CUTOFF && f!=<a class="code" href="a01123.html#7eff77bc8f7d222ed62a653e913c38c1">Lighti_SPOT_CUTOFF_buckets</a>[light-GL_LIGHT0]){ <a name="l00325"></a>00325 <a class="code" href="a01123.html#7eff77bc8f7d222ed62a653e913c38c1">Lighti_SPOT_CUTOFF_buckets</a>[light-GL_LIGHT0]=f;<a class="code" href="a01123.html#51416642aabe0baec7713fe555089a59"></a> <a name="l00326"></a>00326 <a class="code" href="a01123.html#51416642aabe0baec7713fe555089a59"> ::glLighti</a>(light,pname,f); <a name="l00327"></a>00327 <span class="comment">// need to invalidate the float cutoff</span> <a name="l00328"></a>00328 <a class="code" href="a01123.html#2ed95e2ffd88bb7f339e2b094b2ac9da">Lightf_buckets</a>[((int)(light-GL_LIGHT0)<<3)|0x02] = -1.0f; <a name="l00329"></a>00329 } <a name="l00330"></a>00330 } <a name="l00331"></a>00331 <a name="l00332"></a>00332 <span class="comment">// Face, GL_AMBIENT, float Info[4] </span> <a name="l00333"></a>00333 <span class="comment">// GL_FRONT = 0x0404 </span> <a name="l00334"></a>00334 <span class="comment">// GL_BACK = 0x0405</span> <a name="l00335"></a>00335 <span class="comment">// GL_FRONT_AND_BACK = 0x0408</span> <a name="l00336"></a>00336 <span class="comment">// GL_AMBIENT = 0x1200</span> <a name="l00337"></a>00337 <span class="comment">// GL_DIFFUSE = 0x1201</span> <a name="l00338"></a>00338 <span class="comment">// GL_SPECULAR = 0x1202</span> <a name="l00339"></a>00339 <span class="comment">// GL_EMISSION = 0x1600</span> <a name="l00340"></a>00340 <span class="comment">// GL_SHININESS = 0x1601</span> <a name="l00341"></a>00341 <span class="comment">// GL_AMBIENT_AND_DIFFUSE = 0x1602</span> <a name="l00342"></a>00342 <span class="comment">// GL_COLOR_INDEXES = 0x1603</span> <a name="l00343"></a><a class="code" href="a01123.html#99a98507b49c88a12d47e9712b82e997">00343</a> GLfloat <a class="code" href="a01123.html#99a98507b49c88a12d47e9712b82e997">Materialfv_buckets</a>[8*8*4]; <a name="l00344"></a><a class="code" href="a01123.html#99741bf13096d75371e6154235a8b9ad">00344</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#99741bf13096d75371e6154235a8b9ad">glMaterialfv</a>(GLenum <a class="code" href="a00012.html">face</a>, GLenum pname, <span class="keyword">const</span> GLfloat *params ) <a name="l00345"></a>00345 { <a name="l00346"></a>00346 <span class="keyword">register</span> <span class="keywordtype">int</span> idx; <a name="l00347"></a>00347 <span class="keyword">register</span> GLfloat *val; <a name="l00348"></a>00348 <span class="keywordflow">if</span>(pname>=0x1600) <a name="l00349"></a>00349 { <a name="l00350"></a>00350 idx=pname-0x1600 + 4; <span class="comment">// put it just past the 120x buckets</span> <a name="l00351"></a>00351 } <a name="l00352"></a>00352 <span class="keywordflow">else</span> <a name="l00353"></a>00353 { <a name="l00354"></a>00354 idx=pname-0x1200; <a name="l00355"></a>00355 } <a name="l00356"></a>00356 <span class="comment">// FRONT/BACK and FRONT_AND_BACK should do both.</span> <a name="l00357"></a>00357 <span class="comment">// or perhaps should be a separate state key?</span> <a name="l00358"></a>00358 <span class="comment">// For now, we will treat FRONT_AND_BACK independently</span> <a name="l00359"></a>00359 <span class="comment">// because from a practical standpoint, that's how </span> <a name="l00360"></a>00360 <span class="comment">// it tends to get used.</span> <a name="l00361"></a>00361 val = <a class="code" href="a01123.html#99a98507b49c88a12d47e9712b82e997">Materialfv_buckets</a> + ((((face-0x0404)<<3)|idx)<<2); <a name="l00362"></a>00362 <span class="keywordflow">if</span>(val[0]!=params[0] || <a name="l00363"></a>00363 val[1]!=params[1] || <a name="l00364"></a>00364 val[2]!=params[2] || <a name="l00365"></a>00365 val[3]!=params[3]) <a name="l00366"></a>00366 { <a name="l00367"></a>00367 val[0]=params[0]; <a name="l00368"></a>00368 val[1]=params[1]; <a name="l00369"></a>00369 val[2]=params[2]; <a name="l00370"></a>00370 val[3]=params[3];<a class="code" href="a01123.html#99741bf13096d75371e6154235a8b9ad"></a> <a name="l00371"></a>00371 <a class="code" href="a01123.html#99741bf13096d75371e6154235a8b9ad"> ::glMaterialfv</a>(face,pname,params); <a name="l00372"></a>00372 } <a name="l00373"></a>00373 } <a name="l00374"></a>00374 <a name="l00375"></a>00375 <span class="comment">/*</span> <a name="l00376"></a>00376 <span class="comment"> a=0;</span> <a name="l00377"></a>00377 <span class="comment"> a|=(val[0]^params[0])</span> <a name="l00378"></a>00378 <span class="comment"> a|=(val[1]^params[1])</span> <a name="l00379"></a>00379 <span class="comment"> a|=(val[2]^params[2])</span> <a name="l00380"></a>00380 <span class="comment"> a|=(val[3]^params[3])</span> <a name="l00381"></a>00381 <span class="comment"> */</span> <a name="l00382"></a>00382 <span class="comment">// GL_FLAT = 0x1D00</span> <a name="l00383"></a>00383 <span class="comment">// GL_SMOOTH = 0x1D01</span> <a name="l00384"></a><a class="code" href="a01123.html#e7401e5dd72eb898138bbae63862c27c">00384</a> GLenum <a class="code" href="a01123.html#e7401e5dd72eb898138bbae63862c27c">ShadeModel_bucket</a>; <a name="l00385"></a><a class="code" href="a01123.html#cd5a6823431f085fb9808f5fa8771318">00385</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#cd5a6823431f085fb9808f5fa8771318">glShadeModel</a>(GLenum e) <a name="l00386"></a>00386 { <a name="l00387"></a>00387 <span class="keywordflow">if</span>(<a class="code" href="a01123.html#e7401e5dd72eb898138bbae63862c27c">ShadeModel_bucket</a>!=e) <a name="l00388"></a>00388 { <a name="l00389"></a>00389 <a class="code" href="a01123.html#e7401e5dd72eb898138bbae63862c27c">ShadeModel_bucket</a>=e;<a class="code" href="a01123.html#cd5a6823431f085fb9808f5fa8771318"></a> <a name="l00390"></a>00390 <a class="code" href="a01123.html#cd5a6823431f085fb9808f5fa8771318"> ::glShadeModel</a>(e); <a name="l00391"></a>00391 } <a name="l00392"></a>00392 } <a name="l00393"></a>00393 <a name="l00394"></a><a class="code" href="a01123.html#c07c1fdce1d3f73e8e4d573f0b4875a9">00394</a> GLclampf <a class="code" href="a01123.html#c07c1fdce1d3f73e8e4d573f0b4875a9">ClearColor_buckets</a>[4]; <a name="l00395"></a><a class="code" href="a01123.html#d0ea0a769c5569750435847e690f3948">00395</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#d0ea0a769c5569750435847e690f3948">glClearColor</a>(GLclampf r,GLclampf g,GLclampf b,GLclampf a) <a name="l00396"></a>00396 { <a name="l00397"></a>00397 <span class="keyword">register</span> GLclampf *c=<a class="code" href="a01123.html#c07c1fdce1d3f73e8e4d573f0b4875a9">ClearColor_buckets</a>; <a name="l00398"></a>00398 <span class="keywordflow">if</span>(c[0]!=r || <a name="l00399"></a>00399 c[1]!=g || <a name="l00400"></a>00400 c[2]!=b || <a name="l00401"></a>00401 c[3]!=a) <a name="l00402"></a>00402 { <a name="l00403"></a>00403 c[0]=r; <a name="l00404"></a>00404 c[1]=g; <a name="l00405"></a>00405 c[2]=b; <a name="l00406"></a>00406 c[3]=a;<a class="code" href="a01123.html#d0ea0a769c5569750435847e690f3948"></a> <a name="l00407"></a>00407 <a class="code" href="a01123.html#d0ea0a769c5569750435847e690f3948"> ::glClearColor</a>(r,g,b,a); <a name="l00408"></a>00408 } <a name="l00409"></a>00409 } <a name="l00410"></a>00410 <a name="l00411"></a><a class="code" href="a01123.html#e4c30818e35611c856f4565b0ba3cdd1">00411</a> GLclampd <a class="code" href="a01123.html#e4c30818e35611c856f4565b0ba3cdd1">ClearDepth_bucket</a>; <a name="l00412"></a><a class="code" href="a01123.html#7d32765288ffa6e661942c3f1f2c31b2">00412</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#7d32765288ffa6e661942c3f1f2c31b2">glClearDepth</a>(GLclampd d) <a name="l00413"></a>00413 { <a name="l00414"></a>00414 <span class="keywordflow">if</span>(d!=<a class="code" href="a01123.html#e4c30818e35611c856f4565b0ba3cdd1">ClearDepth_bucket</a>) <a name="l00415"></a>00415 { <a name="l00416"></a>00416 <a class="code" href="a01123.html#e4c30818e35611c856f4565b0ba3cdd1">ClearDepth_bucket</a>=d;<a class="code" href="a01123.html#7d32765288ffa6e661942c3f1f2c31b2"></a> <a name="l00417"></a>00417 <a class="code" href="a01123.html#7d32765288ffa6e661942c3f1f2c31b2"> ::glClearDepth</a>(d); <a name="l00418"></a>00418 } <a name="l00419"></a>00419 } <a name="l00420"></a>00420 <a name="l00421"></a><a class="code" href="a01123.html#350d3fd48b5dd0223ce9cb345309caa1">00421</a> GLclampf <a class="code" href="a01123.html#350d3fd48b5dd0223ce9cb345309caa1">DepthMask_bucket</a>; <a name="l00422"></a><a class="code" href="a01123.html#5e8177df7adc057c7f93e44727b39b69">00422</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#5e8177df7adc057c7f93e44727b39b69">glDepthMask</a>(GLenum e) <a name="l00423"></a>00423 { <a name="l00424"></a>00424 <span class="keywordflow">if</span>(<a class="code" href="a01123.html#350d3fd48b5dd0223ce9cb345309caa1">DepthMask_bucket</a>!=e) <a name="l00425"></a>00425 { <a name="l00426"></a>00426 <a class="code" href="a01123.html#350d3fd48b5dd0223ce9cb345309caa1">DepthMask_bucket</a>=e;<a class="code" href="a01123.html#5e8177df7adc057c7f93e44727b39b69"></a> <a name="l00427"></a>00427 <a class="code" href="a01123.html#5e8177df7adc057c7f93e44727b39b69"> ::glDepthMask</a>(e); <a name="l00428"></a>00428 } <a name="l00429"></a>00429 } <a name="l00430"></a>00430 <a name="l00431"></a>00431 <span class="comment">// GL_FRONT = 0x0404</span> <a name="l00432"></a>00432 <span class="comment">// GL_BACK = 0x0405</span> <a name="l00433"></a><a class="code" href="a01123.html#43a8842100ab0775e0665ecc11a7487a">00433</a> GLenum <a class="code" href="a01123.html#43a8842100ab0775e0665ecc11a7487a">CullFace_bucket</a>; <a name="l00434"></a><a class="code" href="a01123.html#f17163f46f26678e61725fbd8a52876f">00434</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#f17163f46f26678e61725fbd8a52876f">glCullFace</a>(GLenum e) <a name="l00435"></a>00435 { <a name="l00436"></a>00436 <span class="keywordflow">if</span>(<a class="code" href="a01123.html#43a8842100ab0775e0665ecc11a7487a">CullFace_bucket</a>!=e) <a name="l00437"></a>00437 { <a name="l00438"></a>00438 <a class="code" href="a01123.html#43a8842100ab0775e0665ecc11a7487a">CullFace_bucket</a>=e;<a class="code" href="a01123.html#f17163f46f26678e61725fbd8a52876f"></a> <a name="l00439"></a>00439 <a class="code" href="a01123.html#f17163f46f26678e61725fbd8a52876f"> ::glCullFace</a>(e); <a name="l00440"></a>00440 } <a name="l00441"></a>00441 } <a name="l00442"></a>00442 <a name="l00443"></a>00443 <span class="comment">// well, lets go ahead and let it clear when it wants to</span> <a name="l00444"></a><a class="code" href="a01123.html#205e94a90036e4787c935da819fc67e7">00444</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#205e94a90036e4787c935da819fc67e7">glClear</a>(GLbitfield b) {<a class="code" href="a01123.html#205e94a90036e4787c935da819fc67e7"> ::glClear</a>(b);} <a name="l00445"></a>00445 <span class="comment">// GL_BACK_LEFT = 0x0402</span> <a name="l00446"></a>00446 <span class="comment">// GL_BACK_RIGHT = 0x0403</span> <a name="l00447"></a>00447 <span class="comment">// GL_FRONT = 0x0404</span> <a name="l00448"></a>00448 <span class="comment">// GL_BACK = 0x0405</span> <a name="l00449"></a><a class="code" href="a01123.html#05deea38487285f39e2351c0935188d8">00449</a> GLenum <a class="code" href="a01123.html#05deea38487285f39e2351c0935188d8">DrawBuffer_bucket</a>; <a name="l00450"></a><a class="code" href="a01123.html#e0187df0a0dfad744e2eb337ed40ef66">00450</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#e0187df0a0dfad744e2eb337ed40ef66">glDrawBuffer</a>(GLenum e) { <a name="l00451"></a>00451 <span class="keywordflow">if</span>(e!=<a class="code" href="a01123.html#05deea38487285f39e2351c0935188d8">DrawBuffer_bucket</a>){ <a name="l00452"></a>00452 <a class="code" href="a01123.html#05deea38487285f39e2351c0935188d8">DrawBuffer_bucket</a>=e;<a class="code" href="a01123.html#e0187df0a0dfad744e2eb337ed40ef66"></a> <a name="l00453"></a>00453 <a class="code" href="a01123.html#e0187df0a0dfad744e2eb337ed40ef66"> ::glDrawBuffer</a>(e); <a name="l00454"></a>00454 } <a name="l00455"></a>00455 } <a name="l00456"></a>00456 <span class="comment">//============Matrix Ops (behave different for deferred ops)===</span> <a name="l00457"></a>00457 <span class="comment">// GL_MODELVIEW=0x1700</span> <a name="l00458"></a>00458 <span class="comment">// GL_PROJECTION=0x1701</span> <a name="l00459"></a><a class="code" href="a01123.html#9a489d13c8d134f17e24aeff487bf2bb">00459</a> GLenum <a class="code" href="a01123.html#9a489d13c8d134f17e24aeff487bf2bb">MatrixMode_bucket</a>; <a name="l00460"></a><a class="code" href="a01123.html#c43fc790d5627670d88ebf96e676f4cb">00460</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#c43fc790d5627670d88ebf96e676f4cb">glMatrixMode</a>(GLenum e) { <a name="l00461"></a>00461 <span class="keywordflow">if</span>(e!=<a class="code" href="a01123.html#9a489d13c8d134f17e24aeff487bf2bb">MatrixMode_bucket</a>){ <a name="l00462"></a>00462 <a class="code" href="a01123.html#9a489d13c8d134f17e24aeff487bf2bb">MatrixMode_bucket</a>=e;<a class="code" href="a01123.html#c43fc790d5627670d88ebf96e676f4cb"></a> <a name="l00463"></a>00463 <a class="code" href="a01123.html#c43fc790d5627670d88ebf96e676f4cb"> ::glMatrixMode</a>(e); <a name="l00464"></a>00464 } <a name="l00465"></a>00465 } <a name="l00466"></a>00466 <a name="l00467"></a><a class="code" href="a01123.html#6226fb250d249e1604accbff06e03150">00467</a> GLint <a class="code" href="a01123.html#6226fb250d249e1604accbff06e03150">Viewport_bucket</a>[4]; <a name="l00468"></a><a class="code" href="a01123.html#d3bfb34156b6ab19f170f0d629b0e310">00468</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#d3bfb34156b6ab19f170f0d629b0e310">glViewport</a>(GLint llx,GLint lly,GLint u,GLint v){ <a name="l00469"></a>00469 <span class="keyword">register</span> GLint *val=<a class="code" href="a01123.html#6226fb250d249e1604accbff06e03150">Viewport_bucket</a>; <a name="l00470"></a>00470 <span class="keywordflow">if</span>(val[0]!=llx || <a name="l00471"></a>00471 val[1]!=lly || <a name="l00472"></a>00472 val[2]!=u || <a name="l00473"></a>00473 val[3]!=v){ <a name="l00474"></a>00474 val[0]=llx; <a name="l00475"></a>00475 val[1]=lly; <a name="l00476"></a>00476 val[2]=u; <a name="l00477"></a>00477 val[3]=v;<a class="code" href="a01123.html#d3bfb34156b6ab19f170f0d629b0e310"></a> <a name="l00478"></a>00478 <a class="code" href="a01123.html#d3bfb34156b6ab19f170f0d629b0e310"> ::glViewport</a>(llx,lly,u,v); <a name="l00479"></a>00479 } <a name="l00480"></a>00480 } <a name="l00481"></a>00481 <span class="comment">// only needs to be called if scissor changes (and it usually won't)</span> <a name="l00482"></a><a class="code" href="a01123.html#80cd8445e681cc5e184caded82f9b0f1">00482</a> GLint <a class="code" href="a01123.html#80cd8445e681cc5e184caded82f9b0f1">Scissor_bucket</a>[4]; <a name="l00483"></a><a class="code" href="a01123.html#9a8fd8d8890793bffeb334cb342cbddd">00483</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#9a8fd8d8890793bffeb334cb342cbddd">glScissor</a>(GLint llx,GLint lly,GLint u,GLint v){ <a name="l00484"></a>00484 <span class="keyword">register</span> GLint *val=<a class="code" href="a01123.html#80cd8445e681cc5e184caded82f9b0f1">Scissor_bucket</a>; <a name="l00485"></a>00485 <span class="keywordflow">if</span>(val[0]!=llx || <a name="l00486"></a>00486 val[1]!=lly || <a name="l00487"></a>00487 val[2]!=u || <a name="l00488"></a>00488 val[3]!=v){ <a name="l00489"></a>00489 val[0]=llx; <a name="l00490"></a>00490 val[1]=lly; <a name="l00491"></a>00491 val[2]=u; <a name="l00492"></a>00492 val[3]=v;<a class="code" href="a01123.html#9a8fd8d8890793bffeb334cb342cbddd"></a> <a name="l00493"></a>00493 <a class="code" href="a01123.html#9a8fd8d8890793bffeb334cb342cbddd"> ::glScissor</a>(llx,lly,u,v); <a name="l00494"></a>00494 } <a name="l00495"></a>00495 } <a name="l00496"></a>00496 <a name="l00497"></a>00497 <span class="comment">// what is the order of the clip plane eqn???</span> <a name="l00498"></a>00498 <span class="comment">// GL_CLIP_PLANE0 = 0x3000</span> <a name="l00499"></a><a class="code" href="a01123.html#17e93bf88864a9ba75898b8a8d6cc384">00499</a> GLdouble <a class="code" href="a01123.html#17e93bf88864a9ba75898b8a8d6cc384">ClipPlane_bucket</a>[4*GL_MAX_CLIP_PLANES]; <a name="l00500"></a><a class="code" href="a01123.html#c3d9f0d5f1ea3dfdeeb1caf6f99e165d">00500</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#c3d9f0d5f1ea3dfdeeb1caf6f99e165d">glClipPlane</a>(GLenum e,<span class="keyword">const</span> GLdouble *eqn){ <a name="l00501"></a>00501 <span class="keyword">register</span> GLdouble *val=<a class="code" href="a01123.html#17e93bf88864a9ba75898b8a8d6cc384">ClipPlane_bucket</a> + ((e-0x3000)<<2); <a name="l00502"></a>00502 <span class="keywordflow">if</span>(val[0]!=eqn[0] || <a name="l00503"></a>00503 val[1]!=eqn[1] || <a name="l00504"></a>00504 val[2]!=eqn[2] || <a name="l00505"></a>00505 val[3]!=eqn[3]){ <a name="l00506"></a>00506 val[0]=eqn[0]; <a name="l00507"></a>00507 val[1]=eqn[1]; <a name="l00508"></a>00508 val[2]=eqn[2]; <a name="l00509"></a>00509 val[3]=eqn[3];<a class="code" href="a01123.html#c3d9f0d5f1ea3dfdeeb1caf6f99e165d"></a> <a name="l00510"></a>00510 <a class="code" href="a01123.html#c3d9f0d5f1ea3dfdeeb1caf6f99e165d"> ::glClipPlane</a>(e,eqn); <a name="l00511"></a>00511 } <a name="l00512"></a>00512 } <a name="l00513"></a>00513 <a name="l00514"></a>00514 <span class="comment">// face= </span> <a name="l00515"></a>00515 <span class="comment">// GL_FRONT = 0x0404 </span> <a name="l00516"></a>00516 <span class="comment">// GL_BACK = 0x0405</span> <a name="l00517"></a>00517 <span class="comment">// GL_FRONT_AND_BACK = 0x0408</span> <a name="l00518"></a><a class="code" href="a01123.html#455676c2839c4a35782466f627f90b36">00518</a> GLenum <a class="code" href="a01123.html#455676c2839c4a35782466f627f90b36">ColorMaterial_bucket</a>[8]; <a name="l00519"></a><a class="code" href="a01123.html#c29f8bd2c0b56a5c44dd463d9d8f3239">00519</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#c29f8bd2c0b56a5c44dd463d9d8f3239">glColorMaterial</a>(GLenum <a class="code" href="a00012.html">face</a>,GLenum <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210608db9ad4c08b9eb2e8e8353b79225da">mode</a> ){ <a name="l00520"></a>00520 <span class="keyword">register</span> GLenum *val= <a class="code" href="a01123.html#455676c2839c4a35782466f627f90b36">ColorMaterial_bucket</a> + (face-0x0404); <a name="l00521"></a>00521 <span class="keywordflow">if</span>(*val!=mode){ <a name="l00522"></a>00522 *val=mode;<a class="code" href="a01123.html#c29f8bd2c0b56a5c44dd463d9d8f3239"></a> <a name="l00523"></a>00523 <a class="code" href="a01123.html#c29f8bd2c0b56a5c44dd463d9d8f3239"> ::glColorMaterial</a>(face,mode); <a name="l00524"></a>00524 } <a name="l00525"></a>00525 } <a name="l00526"></a><a class="code" href="a01123.html#7d709979875fab290d8476b8709b5862">00526</a> GLfloat <a class="code" href="a01123.html#7d709979875fab290d8476b8709b5862">PointSize_bucket</a>; <a name="l00527"></a><a class="code" href="a01123.html#3a8d35c5d23342ad7423916678167c66">00527</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#3a8d35c5d23342ad7423916678167c66">glPointSize</a>(GLfloat f) { <a name="l00528"></a>00528 <span class="keywordflow">if</span>(f!=<a class="code" href="a01123.html#7d709979875fab290d8476b8709b5862">PointSize_bucket</a>){ <a name="l00529"></a>00529 <a class="code" href="a01123.html#7d709979875fab290d8476b8709b5862">PointSize_bucket</a>=f;<a class="code" href="a01123.html#3a8d35c5d23342ad7423916678167c66"></a> <a name="l00530"></a>00530 <a class="code" href="a01123.html#3a8d35c5d23342ad7423916678167c66"> ::glPointSize</a>(f); <a name="l00531"></a>00531 } <a name="l00532"></a>00532 } <a name="l00533"></a><a class="code" href="a01123.html#75c426b0c9e13ef20426148d8fa43f6f">00533</a> GLfloat <a class="code" href="a01123.html#75c426b0c9e13ef20426148d8fa43f6f">LineWidth_bucket</a>; <a name="l00534"></a><a class="code" href="a01123.html#573fd96de3a57b6003d24a6901b00054">00534</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#573fd96de3a57b6003d24a6901b00054">glLineWidth</a>(GLfloat f){ <a name="l00535"></a>00535 <span class="keywordflow">if</span>(f!=<a class="code" href="a01123.html#75c426b0c9e13ef20426148d8fa43f6f">LineWidth_bucket</a>){ <a name="l00536"></a>00536 <a class="code" href="a01123.html#75c426b0c9e13ef20426148d8fa43f6f">LineWidth_bucket</a>=f;<a class="code" href="a01123.html#3a8d35c5d23342ad7423916678167c66"></a> <a name="l00537"></a>00537 <a class="code" href="a01123.html#3a8d35c5d23342ad7423916678167c66"> ::glPointSize</a>(f); <a name="l00538"></a>00538 } <a name="l00539"></a>00539 } <a name="l00540"></a><a class="code" href="a01123.html#6617d104570d81557e561d37941926ad">00540</a> GLint <a class="code" href="a01123.html#6617d104570d81557e561d37941926ad">LineStipple_FACTOR_bucket</a>; <a name="l00541"></a><a class="code" href="a01123.html#91314f9b32daaef52db675b1fbc6220b">00541</a> GLushort <a class="code" href="a01123.html#91314f9b32daaef52db675b1fbc6220b">LineStipple_PATTERN_bucket</a>; <a name="l00542"></a><a class="code" href="a01123.html#b8c054feb3350685ae620e82eb5873f1">00542</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#b8c054feb3350685ae620e82eb5873f1">glLineStipple</a>(GLint factor, GLushort pattern ) <a name="l00543"></a>00543 { <a name="l00544"></a>00544 <span class="keywordflow">if</span>(factor!=<a class="code" href="a01123.html#6617d104570d81557e561d37941926ad">LineStipple_FACTOR_bucket</a> || <a name="l00545"></a>00545 pattern!=<a class="code" href="a01123.html#91314f9b32daaef52db675b1fbc6220b">LineStipple_PATTERN_bucket</a>) <a name="l00546"></a>00546 { <a name="l00547"></a>00547 <a class="code" href="a01123.html#6617d104570d81557e561d37941926ad">LineStipple_FACTOR_bucket</a>=factor; <a name="l00548"></a>00548 <a class="code" href="a01123.html#91314f9b32daaef52db675b1fbc6220b">LineStipple_PATTERN_bucket</a>=pattern;<a class="code" href="a01123.html#b8c054feb3350685ae620e82eb5873f1"></a> <a name="l00549"></a>00549 <a class="code" href="a01123.html#b8c054feb3350685ae620e82eb5873f1"> ::glLineStipple</a>(factor,pattern); <a name="l00550"></a>00550 } <a name="l00551"></a>00551 } <a name="l00552"></a>00552 <a name="l00553"></a><a class="code" href="a01123.html#b5b653a9ebb9d179fb7b751e2e4efcf6">00553</a> GLclampd <a class="code" href="a01123.html#b5b653a9ebb9d179fb7b751e2e4efcf6">DepthRange_NEAR_bucket</a>; <a name="l00554"></a><a class="code" href="a01123.html#7a390fedec272023a7395427e4af6f95">00554</a> GLclampd <a class="code" href="a01123.html#7a390fedec272023a7395427e4af6f95">DepthRange_FAR_bucket</a>; <a name="l00555"></a><a class="code" href="a01123.html#80fab5250ec0e38a51a2f9c027ba941c">00555</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a01123.html#80fab5250ec0e38a51a2f9c027ba941c">glDepthRange</a>(GLclampd nearval,GLclampd farval ) <a name="l00556"></a>00556 { <a name="l00557"></a>00557 <span class="keywordflow">if</span>(<a class="code" href="a01123.html#b5b653a9ebb9d179fb7b751e2e4efcf6">DepthRange_NEAR_bucket</a>!=nearval || <a name="l00558"></a>00558 <a class="code" href="a01123.html#7a390fedec272023a7395427e4af6f95">DepthRange_FAR_bucket</a>!=farval) <a name="l00559"></a>00559 { <a name="l00560"></a>00560 <a class="code" href="a01123.html#b5b653a9ebb9d179fb7b751e2e4efcf6">DepthRange_NEAR_bucket</a>=nearval; <a name="l00561"></a>00561 <a class="code" href="a01123.html#7a390fedec272023a7395427e4af6f95">DepthRange_FAR_bucket</a>=farval;<a class="code" href="a01123.html#80fab5250ec0e38a51a2f9c027ba941c"></a> <a name="l00562"></a>00562 <a class="code" href="a01123.html#80fab5250ec0e38a51a2f9c027ba941c"> ::glDepthRange</a>(nearval,farval); <a name="l00563"></a>00563 } <a name="l00564"></a>00564 } <a name="l00565"></a>00565 <a name="l00566"></a>00566 <span class="preprocessor">#ifdef GL_VERSION_1_1</span> <a name="l00567"></a>00567 <span class="preprocessor"></span> <span class="comment">// enable GL_POLYGON_OFFSET_FILL = 0x8037</span> <a name="l00568"></a>00568 GLfloat PolygonOffset_bucket[2]; <a name="l00569"></a>00569 <span class="keyword">inline</span> <span class="keywordtype">void</span> glPolygonOffset( GLfloat f,GLfloat u) { <a name="l00570"></a>00570 <span class="keywordflow">if</span>(PolygonOffset_bucket[0]!=f || <a name="l00571"></a>00571 PolygonOffset_bucket[1]!=u){ <a name="l00572"></a>00572 PolygonOffset_bucket[0]=f; <a name="l00573"></a>00573 PolygonOffset_bucket[1]=u; <a name="l00574"></a>00574 ::glPolygonOffset(f,u); <a name="l00575"></a>00575 } <a name="l00576"></a>00576 } <a name="l00577"></a>00577 <span class="preprocessor">#endif</span> <a name="l00578"></a>00578 <span class="preprocessor"></span>}; <a name="l00579"></a>00579 <a name="l00580"></a>00580 <a name="l00581"></a>00581 <span class="comment">//#ifdef vtkOpenGLStateCache_Cache</span> <a name="l00582"></a>00582 <span class="comment">//#undef vtkOpenGLStateCache_Cache</span> <a name="l00583"></a>00583 <span class="comment">//#endif</span> </pre></div></div> <hr size="1"><address style="text-align: right;"><small>Generated on Wed Jun 3 18:35:48 2009 for VTK by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address> </body> </html>