Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > 60f1dc962abad0f3b492991a4fbef9be > files > 5322

vtk-doc-5.4.2-5mdv2010.0.noarch.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<title>VTK: dox/Rendering/vtkRenderer.h Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
<link href="tabs.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.5.6 -->
<div class="navigation" id="top">
  <div class="tabs">
    <ul>
      <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
      <li><a href="pages.html"><span>Related&nbsp;Pages</span></a></li>
      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
      <li><a href="classes.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
    </ul>
  </div>
<h1>dox/Rendering/vtkRenderer.h</h1><a href="a03530.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkRenderer.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00037"></a>00037 <span class="preprocessor">#ifndef __vtkRenderer_h</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#define __vtkRenderer_h</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="a02403.html">vtkViewport.h</a>"</span>
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="a03575.html">vtkVolumeCollection.h</a>"</span> <span class="comment">// Needed for access in inline members</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="a03363.html">vtkActorCollection.h</a>"</span> <span class="comment">// Needed for access in inline members</span>
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="a01489.html" title="create a window for renderers to draw into">vtkRenderWindow</a>;
<a name="l00046"></a>00046 <span class="keyword">class </span><a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a>;
<a name="l00047"></a>00047 <span class="keyword">class </span><a class="code" href="a00345.html" title="a superclass for prop cullers">vtkCuller</a>;
<a name="l00048"></a>00048 <span class="keyword">class </span><a class="code" href="a00092.html" title="represents an object (geometry &amp;amp; properties) in a rendered scene">vtkActor</a>;
<a name="l00049"></a>00049 <span class="keyword">class </span><a class="code" href="a00093.html" title="a actor that draws 2D data">vtkActor2D</a>;
<a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="a00227.html" title="a virtual camera for 3D rendering">vtkCamera</a>;
<a name="l00051"></a>00051 <span class="keyword">class </span><a class="code" href="a00956.html" title="a list of lights">vtkLightCollection</a>;
<a name="l00052"></a>00052 <span class="keyword">class </span><a class="code" href="a00346.html" title="a list of Cullers">vtkCullerCollection</a>;
<a name="l00053"></a>00053 <span class="keyword">class </span><a class="code" href="a00954.html" title="a virtual light for 3D rendering">vtkLight</a>;
<a name="l00054"></a>00054 <span class="keyword">class </span><a class="code" href="a01149.html" title="Abstract class for drawing poly data.">vtkPainter</a>;
<a name="l00055"></a>00055 <span class="keyword">class </span><a class="code" href="a00717.html" title="DEPRECATED A vtkPolyDataPainter that colors each polygon with a color coded integer...">vtkIdentColoredPainter</a>;
<a name="l00056"></a>00056 <span class="keyword">class </span><a class="code" href="a00681.html" title="manager for OpenGL-based selection.">vtkHardwareSelector</a>;
<a name="l00057"></a>00057 <span class="keyword">class </span><a class="code" href="a01482.html" title="Render the props of a vtkRenderer.">vtkRendererDelegate</a>;
<a name="l00058"></a>00058 <span class="keyword">class </span><a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>;
<a name="l00059"></a>00059 
<a name="l00060"></a>00060 <span class="preprocessor">#if !defined(VTK_LEGACY_REMOVE)</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="keyword">class </span><a class="code" href="a01837.html" title="A helper that orchestrates color buffer visible cell selection. This is deprecated...">vtkVisibleCellSelector</a>;
<a name="l00062"></a>00062 <span class="preprocessor">#endif</span>
<a name="l00063"></a>00063 <span class="preprocessor"></span>
<a name="l00064"></a>00064 
<a name="l00065"></a><a class="code" href="a01480.html">00065</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> : <span class="keyword">public</span> <a class="code" href="a01833.html" title="abstract specification for Viewports">vtkViewport</a>
<a name="l00066"></a>00066 {
<a name="l00067"></a>00067 <span class="keyword">public</span>:
<a name="l00068"></a><a class="code" href="a01480.html#636ce9336014d38a3362bcbfe64a9866">00068</a>   vtkTypeRevisionMacro(<a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>,<a class="code" href="a01833.html" title="abstract specification for Viewports">vtkViewport</a>);
<a name="l00069"></a>00069   <span class="keywordtype">void</span> <a class="code" href="a01833.html#5b323a9fd6bc04dd32e73262440b8df2">PrintSelf</a>(ostream&amp; os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00070"></a>00070 
<a name="l00074"></a>00074   <span class="keyword">static</span> <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *<a class="code" href="a01084.html#4d5b227267c076d6f9e38483370b6612">New</a>();
<a name="l00075"></a>00075 
<a name="l00077"></a>00077 
<a name="l00080"></a>00080   <span class="keywordtype">void</span> AddActor(<a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a> *p);
<a name="l00081"></a>00081   <span class="keywordtype">void</span> AddVolume(<a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a> *p);
<a name="l00082"></a>00082   <span class="keywordtype">void</span> RemoveActor(<a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a> *p);
<a name="l00083"></a>00083   <span class="keywordtype">void</span> RemoveVolume(<a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a> *p);
<a name="l00085"></a>00085 
<a name="l00087"></a>00087   <span class="keywordtype">void</span> AddLight(<a class="code" href="a00954.html" title="a virtual light for 3D rendering">vtkLight</a> *);
<a name="l00088"></a>00088 
<a name="l00090"></a>00090   <span class="keywordtype">void</span> RemoveLight(<a class="code" href="a00954.html" title="a virtual light for 3D rendering">vtkLight</a> *);
<a name="l00091"></a>00091 
<a name="l00093"></a>00093   <span class="keywordtype">void</span> RemoveAllLights();
<a name="l00094"></a>00094 
<a name="l00096"></a>00096   <a class="code" href="a00956.html" title="a list of lights">vtkLightCollection</a> *GetLights();
<a name="l00097"></a>00097   
<a name="l00099"></a>00099   <span class="keywordtype">void</span> CreateLight(<span class="keywordtype">void</span>);
<a name="l00100"></a>00100   
<a name="l00104"></a>00104   <span class="keyword">virtual</span> <a class="code" href="a00954.html" title="a virtual light for 3D rendering">vtkLight</a> *MakeLight();
<a name="l00105"></a>00105 
<a name="l00107"></a>00107 
<a name="l00111"></a>00111   vtkGetMacro(TwoSidedLighting,<span class="keywordtype">int</span>);
<a name="l00112"></a>00112   vtkSetMacro(TwoSidedLighting,<span class="keywordtype">int</span>);
<a name="l00113"></a>00113   vtkBooleanMacro(TwoSidedLighting,<span class="keywordtype">int</span>);
<a name="l00115"></a>00115 
<a name="l00117"></a>00117 
<a name="l00127"></a>00127   vtkSetMacro(LightFollowCamera,<span class="keywordtype">int</span>);
<a name="l00128"></a>00128   vtkGetMacro(LightFollowCamera,<span class="keywordtype">int</span>);
<a name="l00129"></a>00129   vtkBooleanMacro(LightFollowCamera,<span class="keywordtype">int</span>);
<a name="l00131"></a>00131 
<a name="l00133"></a>00133 
<a name="l00139"></a>00139   vtkGetMacro(AutomaticLightCreation,<span class="keywordtype">int</span>);
<a name="l00140"></a>00140   vtkSetMacro(AutomaticLightCreation,<span class="keywordtype">int</span>);
<a name="l00141"></a>00141   vtkBooleanMacro(AutomaticLightCreation,<span class="keywordtype">int</span>);
<a name="l00143"></a>00143 
<a name="l00147"></a>00147   <span class="keyword">virtual</span> <span class="keywordtype">int</span> UpdateLightsGeometryToFollowCamera(<span class="keywordtype">void</span>);
<a name="l00148"></a>00148 
<a name="l00150"></a>00150   <a class="code" href="a01841.html" title="a list of volumes">vtkVolumeCollection</a> *GetVolumes();
<a name="l00151"></a>00151 
<a name="l00153"></a>00153   <a class="code" href="a00095.html" title="a list of actors">vtkActorCollection</a> *GetActors();
<a name="l00154"></a>00154 
<a name="l00156"></a>00156   <span class="keywordtype">void</span> SetActiveCamera(<a class="code" href="a00227.html" title="a virtual camera for 3D rendering">vtkCamera</a> *);
<a name="l00157"></a>00157 
<a name="l00161"></a>00161   <a class="code" href="a00227.html" title="a virtual camera for 3D rendering">vtkCamera</a> *GetActiveCamera();
<a name="l00162"></a>00162 
<a name="l00166"></a>00166   <span class="keyword">virtual</span> <a class="code" href="a00227.html" title="a virtual camera for 3D rendering">vtkCamera</a> *MakeCamera();
<a name="l00167"></a>00167 
<a name="l00169"></a>00169 
<a name="l00173"></a>00173   vtkSetMacro(Erase, <span class="keywordtype">int</span>);
<a name="l00174"></a>00174   vtkGetMacro(Erase, <span class="keywordtype">int</span>);
<a name="l00175"></a>00175   vtkBooleanMacro(Erase, <span class="keywordtype">int</span>);
<a name="l00177"></a>00177 
<a name="l00179"></a>00179 
<a name="l00182"></a>00182   vtkSetMacro(Draw, <span class="keywordtype">int</span>);
<a name="l00183"></a>00183   vtkGetMacro(Draw, <span class="keywordtype">int</span>);
<a name="l00184"></a>00184   vtkBooleanMacro(Draw, <span class="keywordtype">int</span>);
<a name="l00186"></a>00186 
<a name="l00188"></a>00188   <span class="keywordtype">void</span> AddCuller(<a class="code" href="a00345.html" title="a superclass for prop cullers">vtkCuller</a> *);
<a name="l00189"></a>00189 
<a name="l00191"></a>00191   <span class="keywordtype">void</span> RemoveCuller(<a class="code" href="a00345.html" title="a superclass for prop cullers">vtkCuller</a> *);
<a name="l00192"></a>00192 
<a name="l00194"></a>00194   <a class="code" href="a00346.html" title="a list of Cullers">vtkCullerCollection</a> *GetCullers();
<a name="l00195"></a>00195 
<a name="l00197"></a>00197 
<a name="l00198"></a>00198   vtkSetVector3Macro(Ambient,<span class="keywordtype">double</span>);
<a name="l00199"></a>00199   vtkGetVectorMacro(Ambient,<span class="keywordtype">double</span>,3);
<a name="l00201"></a>00201 
<a name="l00203"></a>00203 
<a name="l00205"></a>00205   vtkSetMacro(AllocatedRenderTime,<span class="keywordtype">double</span>);
<a name="l00206"></a>00206   <span class="keyword">virtual</span> <span class="keywordtype">double</span> GetAllocatedRenderTime();
<a name="l00208"></a>00208 
<a name="l00213"></a>00213   <span class="keyword">virtual</span> <span class="keywordtype">double</span> GetTimeFactor();
<a name="l00214"></a>00214 
<a name="l00217"></a>00217   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render();
<a name="l00218"></a>00218 
<a name="l00221"></a>00221   <span class="keyword">virtual</span> <span class="keywordtype">void</span> DeviceRender() =0;
<a name="l00222"></a>00222 
<a name="l00227"></a>00227   <span class="keyword">virtual</span> <span class="keywordtype">void</span> DeviceRenderTranslucentPolygonalGeometry();
<a name="l00228"></a>00228   
<a name="l00230"></a><a class="code" href="a01480.html#ea23b046de8a35a8e8189b3d3a7591bf">00230</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Clear() {};
<a name="l00231"></a>00231 
<a name="l00233"></a>00233   <span class="keywordtype">int</span> VisibleActorCount();
<a name="l00234"></a>00234 
<a name="l00236"></a>00236   <span class="keywordtype">int</span> VisibleVolumeCount();
<a name="l00237"></a>00237 
<a name="l00240"></a>00240   <span class="keywordtype">void</span> ComputeVisiblePropBounds( <span class="keywordtype">double</span> bounds[6] );
<a name="l00241"></a>00241 
<a name="l00243"></a>00243   <span class="keywordtype">double</span> *ComputeVisiblePropBounds();
<a name="l00244"></a>00244 
<a name="l00247"></a>00247   <span class="keywordtype">void</span> ResetCameraClippingRange();
<a name="l00248"></a>00248 
<a name="l00250"></a>00250 
<a name="l00252"></a>00252   <span class="keywordtype">void</span> ResetCameraClippingRange( <span class="keywordtype">double</span> bounds[6] );
<a name="l00253"></a>00253   <span class="keywordtype">void</span> ResetCameraClippingRange( <span class="keywordtype">double</span> xmin, <span class="keywordtype">double</span> xmax, 
<a name="l00254"></a>00254                                  <span class="keywordtype">double</span> ymin, <span class="keywordtype">double</span> ymax, 
<a name="l00255"></a>00255                                  <span class="keywordtype">double</span> zmin, <span class="keywordtype">double</span> zmax);
<a name="l00257"></a>00257 
<a name="l00259"></a>00259 
<a name="l00263"></a>00263   vtkSetClampMacro(NearClippingPlaneTolerance,<span class="keywordtype">double</span>,0,0.99);
<a name="l00264"></a>00264   vtkGetMacro(NearClippingPlaneTolerance,<span class="keywordtype">double</span>);
<a name="l00266"></a>00266 
<a name="l00272"></a>00272   <span class="keywordtype">void</span> ResetCamera();
<a name="l00273"></a>00273 
<a name="l00281"></a>00281   <span class="keywordtype">void</span> ResetCamera(<span class="keywordtype">double</span> bounds[6]);
<a name="l00282"></a>00282 
<a name="l00284"></a>00284 
<a name="l00285"></a>00285   <span class="keywordtype">void</span> ResetCamera(<span class="keywordtype">double</span> xmin, <span class="keywordtype">double</span> xmax, <span class="keywordtype">double</span> ymin, <span class="keywordtype">double</span> ymax, 
<a name="l00286"></a>00286                    <span class="keywordtype">double</span> zmin, <span class="keywordtype">double</span> zmax);
<a name="l00288"></a>00288 
<a name="l00290"></a>00290 
<a name="l00293"></a>00293   <span class="keywordtype">void</span> SetRenderWindow(<a class="code" href="a01489.html" title="create a window for renderers to draw into">vtkRenderWindow</a> *);
<a name="l00294"></a><a class="code" href="a01480.html#54d80876cd25b232e499ae1bed39eee9">00294</a>   <a class="code" href="a01489.html" title="create a window for renderers to draw into">vtkRenderWindow</a> *GetRenderWindow() {<span class="keywordflow">return</span> this-&gt;RenderWindow;};
<a name="l00295"></a>00295   <span class="keyword">virtual</span> <a class="code" href="a01886.html" title="window superclass for vtkRenderWindow">vtkWindow</a> *<a class="code" href="a01833.html#aa5dc4c3142f3a2253cee2e03ca41eb2">GetVTKWindow</a>();
<a name="l00297"></a>00297   
<a name="l00299"></a>00299 
<a name="l00302"></a>00302   vtkSetMacro(BackingStore,<span class="keywordtype">int</span>);
<a name="l00303"></a>00303   vtkGetMacro(BackingStore,<span class="keywordtype">int</span>);
<a name="l00304"></a>00304   vtkBooleanMacro(BackingStore,<span class="keywordtype">int</span>);
<a name="l00306"></a>00306 
<a name="l00308"></a>00308 
<a name="l00311"></a>00311   vtkSetMacro(Interactive,<span class="keywordtype">int</span>);
<a name="l00312"></a>00312   vtkGetMacro(Interactive,<span class="keywordtype">int</span>);
<a name="l00313"></a>00313   vtkBooleanMacro(Interactive,<span class="keywordtype">int</span>);
<a name="l00315"></a>00315 
<a name="l00317"></a>00317 
<a name="l00319"></a>00319   vtkSetMacro(Layer, <span class="keywordtype">int</span>);
<a name="l00320"></a>00320   vtkGetMacro(Layer, <span class="keywordtype">int</span>);
<a name="l00322"></a>00322 
<a name="l00324"></a>00324 
<a name="l00326"></a>00326   vtkSetMacro(PreserveDepthBuffer, <span class="keywordtype">int</span>);
<a name="l00327"></a>00327   vtkGetMacro(PreserveDepthBuffer, <span class="keywordtype">int</span>);
<a name="l00328"></a>00328   vtkBooleanMacro(PreserveDepthBuffer, <span class="keywordtype">int</span>);
<a name="l00330"></a>00330 
<a name="l00333"></a>00333   <span class="keywordtype">int</span>  Transparent();
<a name="l00334"></a>00334 
<a name="l00336"></a>00336   <span class="keywordtype">void</span> <a class="code" href="a01833.html#1be6481921841980a384f2830fb75aec">WorldToView</a>();
<a name="l00337"></a>00337 
<a name="l00339"></a>00339 
<a name="l00340"></a>00340   <span class="keywordtype">void</span> <a class="code" href="a01833.html#e6bffe28fabade8e65537bb6b0de7809">ViewToWorld</a>();
<a name="l00341"></a>00341   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01833.html#e6bffe28fabade8e65537bb6b0de7809">ViewToWorld</a>(<span class="keywordtype">double</span> &amp;wx, <span class="keywordtype">double</span> &amp;wy, <span class="keywordtype">double</span> &amp;wz);
<a name="l00343"></a>00343 
<a name="l00345"></a>00345   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01833.html#1be6481921841980a384f2830fb75aec">WorldToView</a>(<span class="keywordtype">double</span> &amp;wx, <span class="keywordtype">double</span> &amp;wy, <span class="keywordtype">double</span> &amp;wz);
<a name="l00346"></a>00346 
<a name="l00349"></a>00349   <span class="keywordtype">double</span> GetZ (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
<a name="l00350"></a>00350 
<a name="l00352"></a>00352   <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="a01084.html#8137c0551b29bb996f0dd2f886bcd2da">GetMTime</a>();
<a name="l00353"></a>00353 
<a name="l00355"></a>00355 
<a name="l00356"></a>00356   vtkGetMacro( LastRenderTimeInSeconds, <span class="keywordtype">double</span> );
<a name="l00358"></a>00358 
<a name="l00360"></a>00360 
<a name="l00364"></a>00364   vtkGetMacro( NumberOfPropsRendered, <span class="keywordtype">int</span> );
<a name="l00366"></a>00366 
<a name="l00368"></a>00368 
<a name="l00373"></a><a class="code" href="a01480.html#7eeae007272f7760f8e02b9e18d1fa98">00373</a>   <a class="code" href="a00143.html" title="a list of nodes that form an assembly path">vtkAssemblyPath</a>* <a class="code" href="a01833.html#c5f72a61c4643edf01c84b02bfde79c9">PickProp</a>(<span class="keywordtype">double</span> selectionX, <span class="keywordtype">double</span> selectionY)
<a name="l00374"></a>00374     {
<a name="l00375"></a>00375       <span class="keywordflow">return</span> this-&gt;<a class="code" href="a01833.html#c5f72a61c4643edf01c84b02bfde79c9">PickProp</a>(selectionX, selectionY, selectionX, selectionY);
<a name="l00376"></a>00376     }
<a name="l00377"></a>00377   <a class="code" href="a00143.html" title="a list of nodes that form an assembly path">vtkAssemblyPath</a>* <a class="code" href="a01833.html#c5f72a61c4643edf01c84b02bfde79c9">PickProp</a>(<span class="keywordtype">double</span> selectionX1, <span class="keywordtype">double</span> selectionY1,
<a name="l00378"></a>00378                             <span class="keywordtype">double</span> selectionX2, <span class="keywordtype">double</span> selectionY2);
<a name="l00380"></a>00380 
<a name="l00384"></a><a class="code" href="a01480.html#6a678636bbc3f5d06ca46b4f5264b50d">00384</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> StereoMidpoint() { <span class="keywordflow">return</span>; };
<a name="l00385"></a>00385 
<a name="l00390"></a>00390   <span class="keywordtype">double</span> GetTiledAspectRatio();
<a name="l00391"></a>00391 
<a name="l00393"></a>00393 
<a name="l00396"></a><a class="code" href="a01480.html#ecdc0555ba15f74ee1c64823638c2d3f">00396</a>   <span class="keywordtype">int</span> IsActiveCameraCreated() 
<a name="l00397"></a>00397     { <span class="keywordflow">return</span> (this-&gt;ActiveCamera != NULL); }
<a name="l00399"></a>00399   
<a name="l00400"></a>00400   
<a name="l00402"></a>00402 
<a name="l00408"></a>00408   vtkSetMacro(UseDepthPeeling,<span class="keywordtype">int</span>);
<a name="l00409"></a>00409   vtkGetMacro(UseDepthPeeling,<span class="keywordtype">int</span>);
<a name="l00410"></a>00410   vtkBooleanMacro(UseDepthPeeling,<span class="keywordtype">int</span>);
<a name="l00412"></a>00412   
<a name="l00414"></a>00414 
<a name="l00421"></a>00421   vtkSetClampMacro(OcclusionRatio,<span class="keywordtype">double</span>,0.0,0.5);
<a name="l00422"></a>00422   vtkGetMacro(OcclusionRatio,<span class="keywordtype">double</span>);
<a name="l00424"></a>00424   
<a name="l00426"></a>00426 
<a name="l00429"></a>00429   vtkSetMacro(MaximumNumberOfPeels,<span class="keywordtype">int</span>);
<a name="l00430"></a>00430   vtkGetMacro(MaximumNumberOfPeels,<span class="keywordtype">int</span>);
<a name="l00432"></a>00432   
<a name="l00434"></a>00434 
<a name="l00436"></a>00436   vtkGetMacro(LastRenderingUsedDepthPeeling,<span class="keywordtype">int</span>);
<a name="l00438"></a>00438   
<a name="l00440"></a>00440 
<a name="l00444"></a>00444   <span class="keywordtype">void</span> SetDelegate(<a class="code" href="a01482.html" title="Render the props of a vtkRenderer.">vtkRendererDelegate</a> *d);
<a name="l00445"></a>00445   vtkGetObjectMacro(Delegate,<a class="code" href="a01482.html" title="Render the props of a vtkRenderer.">vtkRendererDelegate</a>);
<a name="l00447"></a>00447 
<a name="l00448"></a>00448   <span class="comment">//BTX</span>
<a name="l00450"></a>00450 <span class="comment"></span>
<a name="l00451"></a>00451   <span class="keywordtype">void</span> SetPass(<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> *p);
<a name="l00452"></a>00452   vtkGetObjectMacro(Pass,<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>);
<a name="l00453"></a>00453   <span class="comment">//ETX</span>
<a name="l00455"></a>00455 <span class="comment"></span>  
<a name="l00457"></a>00457 
<a name="l00460"></a>00460   vtkGetObjectMacro(Selector, <a class="code" href="a00681.html" title="manager for OpenGL-based selection.">vtkHardwareSelector</a>);
<a name="l00462"></a>00462 <span class="comment">//BTX</span>
<a name="l00463"></a>00463 <span class="keyword">protected</span>:
<a name="l00464"></a>00464   <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>();
<a name="l00465"></a>00465   ~<a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>();
<a name="l00466"></a>00466 
<a name="l00467"></a>00467   <span class="comment">// internal method for doing a render for picking purposes</span>
<a name="l00468"></a>00468   <span class="keyword">virtual</span> <span class="keywordtype">void</span> PickRender(<a class="code" href="a01321.html" title="a list of Props">vtkPropCollection</a> *props);
<a name="l00469"></a>00469   <span class="keyword">virtual</span> <span class="keywordtype">void</span> PickGeometry();
<a name="l00470"></a>00470   
<a name="l00471"></a><a class="code" href="a01480.html#fe3f1a613cebff420890f0d022a40977">00471</a>   <a class="code" href="a00227.html" title="a virtual camera for 3D rendering">vtkCamera</a> *ActiveCamera;
<a name="l00472"></a><a class="code" href="a01480.html#2092f46f3bc677f0873b9880d2aca528">00472</a>   <a class="code" href="a00954.html" title="a virtual light for 3D rendering">vtkLight</a>  *CreatedLight;
<a name="l00473"></a>00473 
<a name="l00474"></a><a class="code" href="a01480.html#c8bb926537308d00075b4deea4f3605b">00474</a>   <a class="code" href="a00956.html" title="a list of lights">vtkLightCollection</a> *Lights;
<a name="l00475"></a><a class="code" href="a01480.html#aed7c1af1e590e667106b25c8eadd8a3">00475</a>   <a class="code" href="a00346.html" title="a list of Cullers">vtkCullerCollection</a> *Cullers;
<a name="l00476"></a>00476 
<a name="l00477"></a><a class="code" href="a01480.html#f1b13de4053f3f8357710d255654237c">00477</a>   <a class="code" href="a00095.html" title="a list of actors">vtkActorCollection</a> *Actors;
<a name="l00478"></a><a class="code" href="a01480.html#71a4da9fedb0e8276ebfe4b281bbc635">00478</a>   <a class="code" href="a01841.html" title="a list of volumes">vtkVolumeCollection</a> *Volumes;
<a name="l00479"></a>00479   
<a name="l00480"></a><a class="code" href="a01480.html#693653dad8765489357901163c8dddb9">00480</a>   <span class="keywordtype">double</span>              Ambient[3];  
<a name="l00481"></a><a class="code" href="a01480.html#6320ad540ccfd98d2867146da7e6cb7b">00481</a>   <a class="code" href="a01489.html" title="create a window for renderers to draw into">vtkRenderWindow</a>    *RenderWindow;
<a name="l00482"></a><a class="code" href="a01480.html#b6d6dea3ea5b31754de00ddcbe2158d0">00482</a>   <span class="keywordtype">double</span>              AllocatedRenderTime;
<a name="l00483"></a><a class="code" href="a01480.html#6f7a33197d08f59649267410d0a24c6c">00483</a>   <span class="keywordtype">double</span>              TimeFactor;
<a name="l00484"></a><a class="code" href="a01480.html#167f878d6f302ead4236946f48f3dc9a">00484</a>   <span class="keywordtype">int</span>                TwoSidedLighting;
<a name="l00485"></a><a class="code" href="a01480.html#38ec8f5b068893edbe44cc3b4708d8b9">00485</a>   <span class="keywordtype">int</span>                AutomaticLightCreation;
<a name="l00486"></a><a class="code" href="a01480.html#9547aa0af8379d54f7c3bdfdd59f4646">00486</a>   <span class="keywordtype">int</span>                BackingStore;
<a name="l00487"></a><a class="code" href="a01480.html#8fc2b556a3113b49327a951ccc052f3e">00487</a>   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>      *BackingImage;
<a name="l00488"></a><a class="code" href="a01480.html#8d37bff432d74552638eb485009dc710">00488</a>   <span class="keywordtype">int</span>                BackingStoreSize[2];
<a name="l00489"></a><a class="code" href="a01480.html#dab5ec36ce54b27642ab4127e7f24879">00489</a>   <a class="code" href="a01719.html" title="record modification and/or execution time">vtkTimeStamp</a>       RenderTime;
<a name="l00490"></a>00490 
<a name="l00491"></a><a class="code" href="a01480.html#2b4428ed1516df3eda5f258647e77823">00491</a>   <span class="keywordtype">double</span>              LastRenderTimeInSeconds;
<a name="l00492"></a>00492 
<a name="l00493"></a><a class="code" href="a01480.html#f8c81b7ae3026934647b8f67b77dcf02">00493</a>   <span class="keywordtype">int</span>                LightFollowCamera;
<a name="l00494"></a>00494 
<a name="l00495"></a>00495   <span class="comment">// Allocate the time for each prop</span>
<a name="l00496"></a>00496   <span class="keywordtype">void</span>               AllocateTime();
<a name="l00497"></a>00497 
<a name="l00498"></a>00498   <span class="comment">// Internal variables indicating the number of props</span>
<a name="l00499"></a>00499   <span class="comment">// that have been or will be rendered in each category.</span>
<a name="l00500"></a><a class="code" href="a01480.html#686b59ea2f396870bfbad716afbb98a7">00500</a>   <span class="keywordtype">int</span>                NumberOfPropsRendered;
<a name="l00501"></a>00501 
<a name="l00502"></a>00502   <span class="comment">// A temporary list of props used for culling, and traversal</span>
<a name="l00503"></a>00503   <span class="comment">// of all props when rendering</span>
<a name="l00504"></a><a class="code" href="a01480.html#adf12c3a9d4ac874efe515595ea41240">00504</a>   <a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a>            **PropArray;
<a name="l00505"></a><a class="code" href="a01480.html#b52acf0b9c4ffada7f453c8520c1da15">00505</a>   <span class="keywordtype">int</span>                PropArrayCount;
<a name="l00506"></a>00506 
<a name="l00507"></a>00507   <span class="comment">// A temporary list used for picking</span>
<a name="l00508"></a><a class="code" href="a01480.html#4c6ac27236a7e5a75e85471adbba6a23">00508</a>   <a class="code" href="a00143.html" title="a list of nodes that form an assembly path">vtkAssemblyPath</a>    **PathArray;
<a name="l00509"></a><a class="code" href="a01480.html#c2c4713471449b48eb9502f69e679ac0">00509</a>   <span class="keywordtype">int</span>                PathArrayCount;
<a name="l00510"></a>00510 
<a name="l00511"></a>00511   <span class="comment">// Indicates if the renderer should receive events from an interactor.</span>
<a name="l00512"></a>00512   <span class="comment">// Typically only used in conjunction with transparent renderers.</span>
<a name="l00513"></a><a class="code" href="a01480.html#45f338fba18b6c47758d9640bc70b22d">00513</a>   <span class="keywordtype">int</span>                Interactive;
<a name="l00514"></a>00514 
<a name="l00515"></a>00515   <span class="comment">// Shows what layer this renderer belongs to.  Only of interested when</span>
<a name="l00516"></a>00516   <span class="comment">// there are layered renderers.</span>
<a name="l00517"></a><a class="code" href="a01480.html#e8c9eb3ac1b46df34ed49663112a331b">00517</a>   <span class="keywordtype">int</span>                Layer;
<a name="l00518"></a><a class="code" href="a01480.html#9cf2ee3a581fb47164d6b24c5b21b71a">00518</a>   <span class="keywordtype">int</span>                PreserveDepthBuffer;
<a name="l00519"></a>00519 
<a name="l00520"></a>00520   <span class="comment">// Holds the result of ComputeVisiblePropBounds so that it is visible from</span>
<a name="l00521"></a>00521   <span class="comment">// wrapped languages</span>
<a name="l00522"></a><a class="code" href="a01480.html#5145a0ee2618eef420fffcc41fb79606">00522</a>   <span class="keywordtype">double</span>              ComputedVisiblePropBounds[6];
<a name="l00523"></a>00523 
<a name="l00529"></a><a class="code" href="a01480.html#ba6b2e1237e42ffca54a1ee342b77c5c">00529</a>   <span class="keywordtype">double</span>              NearClippingPlaneTolerance;
<a name="l00530"></a>00530 
<a name="l00535"></a><a class="code" href="a01480.html#2b3e7b96bc12c0904d957c7246247124">00535</a>   <span class="keywordtype">int</span> Erase;
<a name="l00536"></a>00536 
<a name="l00540"></a><a class="code" href="a01480.html#c2e0689c58efcfa67500342eb481f50f">00540</a>   <span class="keywordtype">int</span> Draw;
<a name="l00541"></a>00541 
<a name="l00545"></a>00545   <span class="keyword">virtual</span> <span class="keywordtype">int</span> UpdateGeometry(<span class="keywordtype">void</span>);
<a name="l00546"></a>00546 
<a name="l00551"></a>00551   <span class="keyword">virtual</span> <span class="keywordtype">int</span> UpdateTranslucentPolygonalGeometry();
<a name="l00552"></a>00552   
<a name="l00555"></a>00555   <span class="keyword">virtual</span> <span class="keywordtype">int</span> UpdateCamera(<span class="keywordtype">void</span>);
<a name="l00556"></a>00556 
<a name="l00560"></a>00560   <span class="keyword">virtual</span> <span class="keywordtype">int</span> UpdateLightGeometry(<span class="keywordtype">void</span>);
<a name="l00561"></a>00561 
<a name="l00564"></a><a class="code" href="a01480.html#40dda71755047db222a7907f964f2429">00564</a>   <span class="keyword">virtual</span> <span class="keywordtype">int</span> UpdateLights(<span class="keywordtype">void</span>) {<span class="keywordflow">return</span> 0;};
<a name="l00565"></a>00565 
<a name="l00568"></a>00568   <a class="code" href="a00227.html" title="a virtual camera for 3D rendering">vtkCamera</a> *GetActiveCameraAndResetIfCreated();
<a name="l00569"></a>00569 
<a name="l00573"></a><a class="code" href="a01480.html#3d133ee9f40cd90e8612dc2d464ac54b">00573</a>   <span class="keywordtype">int</span> UseDepthPeeling;
<a name="l00574"></a>00574   
<a name="l00582"></a><a class="code" href="a01480.html#7c8b118a59436f6f5d41ae1135cbda73">00582</a>   <span class="keywordtype">double</span> OcclusionRatio;
<a name="l00583"></a>00583    
<a name="l00587"></a><a class="code" href="a01480.html#617055880b74d0d3101afbcb41be5993">00587</a>   <span class="keywordtype">int</span> MaximumNumberOfPeels;
<a name="l00588"></a>00588   
<a name="l00591"></a><a class="code" href="a01480.html#828ce6807b753a8a209b9745c702706c">00591</a>   <span class="keywordtype">int</span> LastRenderingUsedDepthPeeling;
<a name="l00592"></a>00592   
<a name="l00593"></a>00593 <span class="preprocessor">#if !defined(VTK_LEGACY_REMOVE)</span>
<a name="l00594"></a>00594 <span class="preprocessor"></span>  <span class="comment">// VISIBLE CELL SELECTION ----------------------------------------</span>
<a name="l00595"></a><a class="code" href="a01480.html#5a27add74b817f56e579052550a6b196">00595</a>   <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="a01837.html" title="A helper that orchestrates color buffer visible cell selection. This is deprecated...">vtkVisibleCellSelector</a>;
<a name="l00596"></a>00596 
<a name="l00598"></a>00598 
<a name="l00601"></a><a class="code" href="a01480.html#60f792baeed3f6ed553b1fc03e2d8723a6ba62f94d9a6bd93e740e8c25d42155">00601</a>   <span class="keyword">enum</span> {NOT_SELECTING = 0, COLOR_BY_PROCESSOR, COLOR_BY_ACTOR, 
<a name="l00602"></a><a class="code" href="a01480.html#60f792baeed3f6ed553b1fc03e2d87231434ae4044aae3d1b9f3a2b08c5482a6">00602</a>         COLOR_BY_CELL_ID_HIGH, COLOR_BY_CELL_ID_MID, COLOR_BY_CELL_ID_LOW,
<a name="l00603"></a><a class="code" href="a01480.html#60f792baeed3f6ed553b1fc03e2d872386b33393616c96de3f1266eb75ccc3da">00603</a>         COLOR_BY_VERTEX};  
<a name="l00605"></a>00605 
<a name="l00606"></a>00606   vtkSetMacro(SelectMode, <span class="keywordtype">int</span>);
<a name="l00607"></a>00607   vtkSetMacro(SelectConst, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>);
<a name="l00608"></a>00608 
<a name="l00611"></a>00611   <span class="keywordtype">void</span> <a class="code" href="a01837.html#cae390c76880079576118f5939e63efc">SetIdentPainter</a>(<a class="code" href="a00717.html" title="DEPRECATED A vtkPolyDataPainter that colors each polygon with a color coded integer...">vtkIdentColoredPainter</a>*);
<a name="l00612"></a>00612   
<a name="l00614"></a>00614   <span class="keyword">virtual</span> <span class="keywordtype">int</span> UpdateGeometryForSelection(<span class="keywordtype">void</span>);
<a name="l00615"></a>00615 
<a name="l00617"></a>00617 
<a name="l00619"></a>00619   <a class="code" href="a01149.html" title="Abstract class for drawing poly data.">vtkPainter</a>* SwapInSelectablePainter(<a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a> *, 
<a name="l00620"></a>00620                                               <span class="keywordtype">int</span> &amp;);
<a name="l00622"></a>00622 
<a name="l00624"></a>00624 
<a name="l00626"></a>00626   <span class="keywordtype">void</span> SwapOutSelectablePainter(<a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a> *,
<a name="l00627"></a>00627                                 <a class="code" href="a01149.html" title="Abstract class for drawing poly data.">vtkPainter</a>*, 
<a name="l00628"></a>00628                                 <span class="keywordtype">int</span> );
<a name="l00630"></a>00630 
<a name="l00632"></a>00632 
<a name="l00633"></a><a class="code" href="a01480.html#0059589ea511404a79529e793f1e38db">00633</a>   <a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a>            **PropsSelectedFrom;
<a name="l00634"></a><a class="code" href="a01480.html#0d84e38c3efc22531fefba280f32aeb4">00634</a>   <span class="keywordtype">int</span>                PropsSelectedFromCount;
<a name="l00636"></a>00636 
<a name="l00637"></a>00637   <span class="comment">// Ivars for visible cell selecting</span>
<a name="l00638"></a><a class="code" href="a01480.html#fae1a437d8343dac96638d4e15edd883">00638</a>   <span class="keywordtype">int</span> SelectMode;
<a name="l00639"></a><a class="code" href="a01480.html#1d423491ff6bad2cc0584a65aa92da04">00639</a>   <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SelectConst;
<a name="l00640"></a><a class="code" href="a01480.html#dda30adde2f7e48b380673b3bbbbc347">00640</a>   <a class="code" href="a00717.html" title="DEPRECATED A vtkPolyDataPainter that colors each polygon with a color coded integer...">vtkIdentColoredPainter</a> *<a class="code" href="a01837.html#24ad50ce0b33bcd4e5285b64a0189fef">IdentPainter</a>;
<a name="l00641"></a>00641   <span class="comment">// End Ivars for visible cell selecting.</span>
<a name="l00642"></a>00642 <span class="preprocessor">#endif</span>
<a name="l00643"></a>00643 <span class="preprocessor"></span>
<a name="l00644"></a>00644   <span class="comment">// HARDWARE SELECTION ----------------------------------------</span>
<a name="l00645"></a><a class="code" href="a01480.html#ac81afaebae3030cfd0d75dbb06a3982">00645</a>   <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="a00681.html" title="manager for OpenGL-based selection.">vtkHardwareSelector</a>;
<a name="l00646"></a>00646 
<a name="l00648"></a>00648 
<a name="l00649"></a><a class="code" href="a01480.html#5fcabb4a115adefe55497e1b7f849a94">00649</a>   <span class="keywordtype">void</span> SetSelector(<a class="code" href="a00681.html" title="manager for OpenGL-based selection.">vtkHardwareSelector</a>* selector)
<a name="l00650"></a>00650     { this-&gt;Selector = selector; this-&gt;<a class="code" href="a01084.html#8586479b9d204cf0a45fb693d4281354">Modified</a>(); }
<a name="l00652"></a>00652 
<a name="l00653"></a>00653   <span class="comment">// End Ivars for visible cell selecting.</span>
<a name="l00654"></a><a class="code" href="a01480.html#bbb3d4672db51a1180eafc51f3270bf8">00654</a>   <a class="code" href="a00681.html" title="manager for OpenGL-based selection.">vtkHardwareSelector</a>* Selector;
<a name="l00655"></a>00655 
<a name="l00656"></a>00656   <span class="comment">//---------------------------------------------------------------</span>
<a name="l00657"></a><a class="code" href="a01480.html#12b14d5ae9aee5411551ea758ca3dd77">00657</a>   <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="a01482.html" title="Render the props of a vtkRenderer.">vtkRendererDelegate</a>;
<a name="l00658"></a><a class="code" href="a01480.html#90f1163e034e708d730798c70d990808">00658</a>   <a class="code" href="a01482.html" title="Render the props of a vtkRenderer.">vtkRendererDelegate</a> *Delegate;
<a name="l00659"></a>00659 
<a name="l00660"></a><a class="code" href="a01480.html#81340cd4badddbb9a130b9350cfce4a3">00660</a>   <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>;
<a name="l00661"></a><a class="code" href="a01480.html#223a216f1cf05483c39bbf12a090d732">00661</a>   <a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> *Pass;
<a name="l00662"></a>00662   
<a name="l00663"></a>00663 <span class="keyword">private</span>:
<a name="l00664"></a>00664   <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>(<span class="keyword">const</span> <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00665"></a>00665   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00666"></a>00666 <span class="comment">//ETX</span>
<a name="l00667"></a>00667 };
<a name="l00668"></a>00668 
<a name="l00669"></a><a class="code" href="a01480.html#df5f5f805d464c65b6550c0abd2f91fd">00669</a> <span class="keyword">inline</span> <a class="code" href="a00956.html" title="a list of lights">vtkLightCollection</a> *<a class="code" href="a01480.html#df5f5f805d464c65b6550c0abd2f91fd">vtkRenderer::GetLights</a>() {
<a name="l00670"></a>00670   <span class="keywordflow">return</span> this-&gt;<a class="code" href="a01480.html#c8bb926537308d00075b4deea4f3605b">Lights</a>;
<a name="l00671"></a>00671 }
<a name="l00672"></a>00672 
<a name="l00674"></a><a class="code" href="a01480.html#362805b1e950e883900d0a61e4f9bffb">00674</a> <span class="keyword">inline</span> <a class="code" href="a00346.html" title="a list of Cullers">vtkCullerCollection</a> *<a class="code" href="a01480.html#362805b1e950e883900d0a61e4f9bffb">vtkRenderer::GetCullers</a>(){<span class="keywordflow">return</span> this-&gt;<a class="code" href="a01480.html#aed7c1af1e590e667106b25c8eadd8a3">Cullers</a>;}
<a name="l00675"></a>00675 
<a name="l00676"></a>00676 
<a name="l00677"></a>00677 <span class="preprocessor">#endif</span>
</pre></div></div>
<hr size="1"><address style="text-align: right;"><small>Generated on Wed Jun 3 18:35:49 2009 for VTK by&nbsp;
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address>
</body>
</html>