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<h1>dox/Rendering/vtkRenderState.h</h1><a href="a03536.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkRenderState.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef __vtkRenderState_h</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define __vtkRenderState_h</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="a02079.html">vtkObject.h</a>"</span>
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="keyword">class </span><a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>;
<a name="l00034"></a>00034 <span class="keyword">class </span><a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a>;
<a name="l00035"></a>00035 <span class="keyword">class </span><a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>;
<a name="l00036"></a>00036 <span class="keyword">class </span><a class="code" href="a00872.html" title="Store vtkAlgorithm input/output information.">vtkInformation</a>;
<a name="l00037"></a>00037 
<a name="l00038"></a><a class="code" href="a01487.html">00038</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a>
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040  <span class="keyword">public</span>:
<a name="l00044"></a>00044   <a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a>(<a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *renderer);
<a name="l00045"></a>00045 
<a name="l00048"></a>00048   ~<a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a>();
<a name="l00049"></a>00049 
<a name="l00051"></a>00051   <span class="keywordtype">bool</span> IsValid() <span class="keyword">const</span>;
<a name="l00052"></a>00052 
<a name="l00056"></a>00056   <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *GetRenderer() <span class="keyword">const</span>;
<a name="l00057"></a>00057 
<a name="l00061"></a>00061   <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a> *GetFrameBuffer() <span class="keyword">const</span>;
<a name="l00062"></a>00062 
<a name="l00065"></a>00065   <span class="keywordtype">void</span> SetFrameBuffer(<a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a> *fbo);
<a name="l00066"></a>00066 
<a name="l00068"></a>00068   <a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a> **GetPropArray() <span class="keyword">const</span>;
<a name="l00069"></a>00069 
<a name="l00072"></a>00072   <span class="keywordtype">int</span> GetPropArrayCount() <span class="keyword">const</span>;
<a name="l00073"></a>00073 
<a name="l00075"></a>00075 
<a name="l00084"></a>00084   <span class="keywordtype">void</span> SetPropArrayAndCount(<a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a> **propArray,
<a name="l00085"></a>00085                             <span class="keywordtype">int</span> propArrayCount);
<a name="l00087"></a>00087 
<a name="l00091"></a>00091   <a class="code" href="a00872.html" title="Store vtkAlgorithm input/output information.">vtkInformation</a> *GetRequiredKeys() <span class="keyword">const</span>;
<a name="l00092"></a>00092 
<a name="l00095"></a>00095   <span class="keywordtype">void</span> SetRequiredKeys(<a class="code" href="a00872.html" title="Store vtkAlgorithm input/output information.">vtkInformation</a> *keys);
<a name="l00096"></a>00096 
<a name="l00097"></a>00097  <span class="keyword">protected</span>:
<a name="l00100"></a><a class="code" href="a01487.html#1307098f8a551e9576418827a59796ff">00100</a>   <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *Renderer;
<a name="l00101"></a>00101 
<a name="l00105"></a><a class="code" href="a01487.html#b25ab6bfeff41b9a59941e68271683d3">00105</a>   <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a> *FrameBuffer;
<a name="l00106"></a>00106 
<a name="l00108"></a>00108 
<a name="l00113"></a><a class="code" href="a01487.html#402f94efaa8db561328b25d34a5fe96c">00113</a>   <a class="code" href="a01317.html" title="abstract superclass for all actors, volumes and annotations">vtkProp</a> **PropArray;
<a name="l00114"></a><a class="code" href="a01487.html#4dc75088e4ae6a3242b35e5ccd21b19b">00114</a>   <span class="keywordtype">int</span> PropArrayCount;
<a name="l00116"></a>00116 
<a name="l00119"></a><a class="code" href="a01487.html#b09fdded72019831fb33d489799b7db2">00119</a>   <a class="code" href="a00872.html" title="Store vtkAlgorithm input/output information.">vtkInformation</a> *RequiredKeys;
<a name="l00120"></a>00120 
<a name="l00121"></a>00121 <span class="keyword">private</span>:
<a name="l00122"></a>00122   <a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a>(); <span class="comment">// no default constructor.</span>
<a name="l00123"></a>00123   <a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a>(<span class="keyword">const</span> <a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a> &amp;);  <span class="comment">// Not implemented.</span>
<a name="l00124"></a>00124   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a> &amp;);  <span class="comment">// Not implemented.</span>
<a name="l00125"></a>00125 };
<a name="l00126"></a>00126 
<a name="l00127"></a>00127 <span class="preprocessor">#endif</span>
</pre></div></div>
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