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<h1>dox/Rendering/vtkShaderDeviceAdapter.h</h1><a href="a03550.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkShaderDeviceAdapter.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef __vtkShaderDeviceAdapter_h</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define __vtkShaderDeviceAdapter_h</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="a02079.html">vtkObject.h</a>"</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="keyword">class </span><a class="code" href="a01537.html">vtkShaderProgram</a>;
<a name="l00036"></a>00036 
<a name="l00037"></a><a class="code" href="a01536.html">00037</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION...">vtkShaderDeviceAdapter</a> : <span class="keyword">public</span> <a class="code" href="a01084.html" title="abstract base class for most VTK objects">vtkObject</a>
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="keyword">public</span>:
<a name="l00040"></a><a class="code" href="a01536.html#01ea4dc4c82471bd827e5fa8973762a1">00040</a>   vtkTypeRevisionMacro(<a class="code" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION...">vtkShaderDeviceAdapter</a>, <a class="code" href="a01084.html" title="abstract base class for most VTK objects">vtkObject</a>);
<a name="l00041"></a>00041   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01084.html#bf3dbb4154289b56a12483eee3866263">PrintSelf</a>(ostream &amp;os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00042"></a>00042 
<a name="l00044"></a>00044 
<a name="l00053"></a>00053   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SendAttribute(<span class="keyword">const</span> <span class="keywordtype">char</span>* attrname,
<a name="l00054"></a>00054     <span class="keywordtype">int</span> components, <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d2108e7f81709ed57920a45c02a954726847">type</a>, 
<a name="l00055"></a>00055     <span class="keyword">const</span> <span class="keywordtype">void</span>* attribute, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210e69c3ea0b66a4036cbb0c6648abb252d">offset</a>=0)=0;
<a name="l00057"></a>00057     
<a name="l00059"></a>00059 
<a name="l00061"></a><a class="code" href="a01536.html#188e998587606b520ae595e33d725360">00061</a>   <span class="keywordtype">void</span> SetShaderProgram(<a class="code" href="a01537.html">vtkShaderProgram</a>* pgm)
<a name="l00062"></a>00062     { this-&gt;<a class="code" href="a03761.html#88ade42854f67d6297898362e17a515fcc3bb7cb094687fb9df64c8cba2efd67">ShaderProgram</a> = pgm; }
<a name="l00063"></a>00063   vtkGetObjectMacro(<a class="code" href="a03761.html#88ade42854f67d6297898362e17a515fcc3bb7cb094687fb9df64c8cba2efd67">ShaderProgram</a>, <a class="code" href="a01537.html">vtkShaderProgram</a>);
<a name="l00065"></a>00065 
<a name="l00066"></a>00066   <span class="comment">// Descrition:</span>
<a name="l00067"></a>00067   <span class="comment">// This method is called before rendering. This gives the shader device</span>
<a name="l00068"></a>00068   <span class="comment">// adapter an opportunity to collect information, such as attribute indices</span>
<a name="l00069"></a>00069   <span class="comment">// that it will need while rendering.</span>
<a name="l00070"></a>00070   <span class="keyword">virtual</span> <span class="keywordtype">void</span> PrepareForRender()=0;
<a name="l00071"></a>00071 <span class="keyword">protected</span>:
<a name="l00072"></a>00072   <a class="code" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION...">vtkShaderDeviceAdapter</a>();
<a name="l00073"></a>00073   ~<a class="code" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION...">vtkShaderDeviceAdapter</a>();
<a name="l00074"></a>00074 
<a name="l00075"></a><a class="code" href="a01536.html#743c1ea7028ce4d0990a639ba38bb563">00075</a>   <a class="code" href="a01537.html">vtkShaderProgram</a>* <a class="code" href="a03761.html#88ade42854f67d6297898362e17a515fcc3bb7cb094687fb9df64c8cba2efd67">ShaderProgram</a>;
<a name="l00076"></a>00076 
<a name="l00077"></a>00077 <span class="keyword">private</span>:
<a name="l00078"></a>00078   <a class="code" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION...">vtkShaderDeviceAdapter</a>(<span class="keyword">const</span> <a class="code" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION...">vtkShaderDeviceAdapter</a>&amp;); <span class="comment">// Not implemented</span>
<a name="l00079"></a>00079   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION...">vtkShaderDeviceAdapter</a>&amp;); <span class="comment">// Not implemented</span>
<a name="l00080"></a>00080 };
<a name="l00081"></a>00081 
<a name="l00082"></a>00082 <span class="preprocessor">#endif</span>
</pre></div></div>
<hr size="1"><address style="text-align: right;"><small>Generated on Wed Jun 3 18:35:49 2009 for VTK by&nbsp;
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