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<h1>dox/Rendering/vtkShadowMapPass.h</h1><a href="a03553.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkShadowMapPass.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00043"></a>00043 <span class="preprocessor">#ifndef __vtkShadowMapPass_h</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#define __vtkShadowMapPass_h</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">#include "<a class="code" href="a03534.html">vtkRenderPass.h</a>"</span>
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 <span class="keyword">class </span><a class="code" href="a01120.html" title="OpenGL rendering window.">vtkOpenGLRenderWindow</a>;
<a name="l00049"></a>00049 <span class="keyword">class </span><a class="code" href="a00881.html" title="Key for integer values in vtkInformation.">vtkInformationIntegerKey</a>;
<a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="a00227.html" title="a virtual camera for 3D rendering">vtkCamera</a>;
<a name="l00051"></a>00051 <span class="keyword">class </span><a class="code" href="a00954.html" title="a virtual light for 3D rendering">vtkLight</a>;
<a name="l00052"></a>00052 <span class="keyword">class </span><a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>;
<a name="l00053"></a>00053 <span class="keyword">class </span>vtkShadowMapPassTextures; <span class="comment">// internal</span>
<a name="l00054"></a>00054 <span class="keyword">class </span>vtkShadowMapPassLightCameras; <span class="comment">// internal</span>
<a name="l00055"></a>00055 <span class="keyword">class </span><a class="code" href="a01538.html" title="GLSL Program.">vtkShaderProgram2</a>;
<a name="l00056"></a>00056 <span class="keyword">class </span><a class="code" href="a00769.html" title="Create an image with Gaussian pixel values.">vtkImageGaussianSource</a>;
<a name="l00057"></a>00057 <span class="keyword">class </span><a class="code" href="a00762.html" title="Export VTK images to third-party systems.">vtkImageExport</a>;
<a name="l00058"></a>00058 <span class="keyword">class </span><a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a>;
<a name="l00059"></a>00059 <span class="keyword">class </span><a class="code" href="a00858.html" title="implicit function for an halo">vtkImplicitHalo</a>;
<a name="l00060"></a>00060 <span class="keyword">class </span><a class="code" href="a01509.html" title="sample an implicit function over a structured point set">vtkSampleFunction</a>;
<a name="l00061"></a>00061 
<a name="l00062"></a><a class="code" href="a01539.html">00062</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a> : <span class="keyword">public</span> <a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>
<a name="l00063"></a>00063 {
<a name="l00064"></a>00064 <span class="keyword">public</span>:
<a name="l00065"></a>00065   <span class="keyword">static</span> <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a> *<a class="code" href="a01084.html#4d5b227267c076d6f9e38483370b6612">New</a>();
<a name="l00066"></a><a class="code" href="a01539.html#dcd9b3efd412a68f2bd1ff509b5b9bbf">00066</a>   vtkTypeRevisionMacro(<a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>,<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>);
<a name="l00067"></a>00067   <span class="keywordtype">void</span> <a class="code" href="a01485.html#c9a79594183476baa2f8ff082e76222e">PrintSelf</a>(ostream&amp; os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00068"></a>00068 
<a name="l00072"></a>00072   <span class="keyword">static</span> <a class="code" href="a00881.html" title="Key for integer values in vtkInformation.">vtkInformationIntegerKey</a> *OCCLUDER();
<a name="l00073"></a>00073   
<a name="l00074"></a>00074   <span class="comment">// If this key exists on the Propertykeys of a prop, the prop is viewed as a</span>
<a name="l00075"></a>00075   <span class="comment">// light/shadow receiver. This key is not mutually exclusive with the</span>
<a name="l00076"></a>00076   <span class="comment">// OCCLUDER() key.</span>
<a name="l00077"></a>00077   <span class="keyword">static</span> <a class="code" href="a00881.html" title="Key for integer values in vtkInformation.">vtkInformationIntegerKey</a> *RECEIVER();
<a name="l00078"></a>00078   
<a name="l00081"></a>00081   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01485.html#e294a805df37151e743034fd59c2f377">Render</a>(<span class="keyword">const</span> <a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a> *s);
<a name="l00082"></a>00082   
<a name="l00085"></a>00085   <span class="keywordtype">void</span> <a class="code" href="a01485.html#8190d964eef4e437093bba6761e3371b">ReleaseGraphicsResources</a>(<a class="code" href="a01886.html" title="window superclass for vtkRenderWindow">vtkWindow</a> *w);
<a name="l00086"></a>00086   
<a name="l00088"></a>00088 
<a name="l00091"></a>00091   vtkGetObjectMacro(OpaquePass,<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>);
<a name="l00092"></a>00092   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetOpaquePass(<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> *opaquePass);
<a name="l00094"></a>00094   
<a name="l00096"></a>00096 
<a name="l00099"></a>00099   vtkSetMacro(Resolution,<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>);
<a name="l00100"></a>00100   vtkGetMacro(Resolution,<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>);
<a name="l00102"></a>00102   
<a name="l00104"></a>00104 
<a name="l00112"></a>00112   vtkSetMacro(PolygonOffsetFactor,<span class="keywordtype">float</span>);
<a name="l00113"></a>00113   vtkGetMacro(PolygonOffsetFactor,<span class="keywordtype">float</span>);
<a name="l00115"></a>00115   
<a name="l00117"></a>00117 
<a name="l00126"></a>00126   vtkSetMacro(PolygonOffsetUnits,<span class="keywordtype">float</span>);
<a name="l00127"></a>00127   vtkGetMacro(PolygonOffsetUnits,<span class="keywordtype">float</span>);
<a name="l00129"></a>00129   
<a name="l00130"></a>00130  <span class="keyword">protected</span>:
<a name="l00132"></a>00132   <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>();
<a name="l00133"></a>00133 
<a name="l00135"></a>00135   <span class="keyword">virtual</span> ~<a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>();
<a name="l00136"></a>00136 
<a name="l00141"></a>00141   <span class="keywordtype">void</span> BuildCameraLight(<a class="code" href="a00954.html" title="a virtual light for 3D rendering">vtkLight</a> *light, <a class="code" href="a00227.html" title="a virtual camera for 3D rendering">vtkCamera</a> *camera);
<a name="l00142"></a>00142   
<a name="l00144"></a>00144   <span class="keywordtype">void</span> BuildSpotLightIntensityMap();
<a name="l00145"></a>00145   
<a name="l00148"></a>00148   <span class="keywordtype">void</span> CheckSupport(<a class="code" href="a01120.html" title="OpenGL rendering window.">vtkOpenGLRenderWindow</a> *w);
<a name="l00149"></a>00149   
<a name="l00150"></a><a class="code" href="a01539.html#09b3b8575c46401adce8fe736e1d9be8">00150</a>   <a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> *OpaquePass;
<a name="l00151"></a><a class="code" href="a01539.html#eee99131a6d051db3b0a54088ad6c254">00151</a>   <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Resolution;
<a name="l00152"></a>00152   
<a name="l00153"></a><a class="code" href="a01539.html#e573ce21c34478c1f57d0ebb6a4505ab">00153</a>   <span class="keywordtype">float</span> PolygonOffsetFactor;
<a name="l00154"></a><a class="code" href="a01539.html#7b01261341941f5d916154808e647d0b">00154</a>   <span class="keywordtype">float</span> PolygonOffsetUnits;
<a name="l00155"></a>00155   
<a name="l00157"></a><a class="code" href="a01539.html#a932279ddc2c71bb17fcc7cdf22aeb07">00157</a>   <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a> *FrameBufferObject;
<a name="l00158"></a>00158   
<a name="l00159"></a><a class="code" href="a01539.html#c692cefa404facc7b956644ec8fbb420">00159</a>   vtkShadowMapPassTextures *ShadowMaps;
<a name="l00160"></a><a class="code" href="a01539.html#552270fe47e16c9729ffbfcc4d01d428">00160</a>   vtkShadowMapPassLightCameras *LightCameras;
<a name="l00161"></a><a class="code" href="a01539.html#feed0b28eb4c2943679b11d811122072">00161</a>   <a class="code" href="a01538.html" title="GLSL Program.">vtkShaderProgram2</a> *Program;
<a name="l00162"></a>00162   
<a name="l00163"></a><a class="code" href="a01539.html#5e5a1642c4f6b6adde58fe683d962665">00163</a>   <a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a> *IntensityMap;
<a name="l00164"></a>00164   
<a name="l00165"></a>00165 <span class="comment">//  vtkImageGaussianSource *IntensitySource;</span>
<a name="l00166"></a><a class="code" href="a01539.html#13d707a25b4256adf4bec4e30cf9efa8">00166</a>   <a class="code" href="a01509.html" title="sample an implicit function over a structured point set">vtkSampleFunction</a> *IntensitySource;
<a name="l00167"></a><a class="code" href="a01539.html#1290ed266c27e337771cb58b33856930">00167</a>   <a class="code" href="a00762.html" title="Export VTK images to third-party systems.">vtkImageExport</a> *IntensityExporter;
<a name="l00168"></a><a class="code" href="a01539.html#65eee2d714aafdd08aaf9387a7271237">00168</a>   <a class="code" href="a00858.html" title="implicit function for an halo">vtkImplicitHalo</a> *Halo;
<a name="l00169"></a>00169   
<a name="l00170"></a><a class="code" href="a01539.html#fea95cab5bae18b21d2e108ef5928f91">00170</a>   <a class="code" href="a01719.html" title="record modification and/or execution time">vtkTimeStamp</a> LastRenderTime;
<a name="l00171"></a>00171   
<a name="l00172"></a>00172 <span class="keyword">private</span>:
<a name="l00173"></a>00173   <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>(<span class="keyword">const</span> <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00174"></a>00174   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00175"></a>00175 };
<a name="l00176"></a>00176 
<a name="l00177"></a>00177 <span class="preprocessor">#endif</span>
</pre></div></div>
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