<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>VTK: dox/Rendering/vtkShadowMapPass.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.6 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <h1>dox/Rendering/vtkShadowMapPass.h</h1><a href="a03553.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span> <a name="l00002"></a>00002 <span class="comment"></span> <a name="l00003"></a>00003 <span class="comment"> Program: Visualization Toolkit</span> <a name="l00004"></a>00004 <span class="comment"> Module: $RCSfile: vtkShadowMapPass.h,v $</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span> <a name="l00007"></a>00007 <span class="comment"> All rights reserved.</span> <a name="l00008"></a>00008 <span class="comment"> See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This software is distributed WITHOUT ANY WARRANTY; without even</span> <a name="l00011"></a>00011 <span class="comment"> the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span> <a name="l00012"></a>00012 <span class="comment"> PURPOSE. See the above copyright notice for more information.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span> <a name="l00043"></a>00043 <span class="preprocessor">#ifndef __vtkShadowMapPass_h</span> <a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#define __vtkShadowMapPass_h</span> <a name="l00045"></a>00045 <span class="preprocessor"></span> <a name="l00046"></a>00046 <span class="preprocessor">#include "<a class="code" href="a03534.html">vtkRenderPass.h</a>"</span> <a name="l00047"></a>00047 <a name="l00048"></a>00048 <span class="keyword">class </span><a class="code" href="a01120.html" title="OpenGL rendering window.">vtkOpenGLRenderWindow</a>; <a name="l00049"></a>00049 <span class="keyword">class </span><a class="code" href="a00881.html" title="Key for integer values in vtkInformation.">vtkInformationIntegerKey</a>; <a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="a00227.html" title="a virtual camera for 3D rendering">vtkCamera</a>; <a name="l00051"></a>00051 <span class="keyword">class </span><a class="code" href="a00954.html" title="a virtual light for 3D rendering">vtkLight</a>; <a name="l00052"></a>00052 <span class="keyword">class </span><a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a>; <a name="l00053"></a>00053 <span class="keyword">class </span>vtkShadowMapPassTextures; <span class="comment">// internal</span> <a name="l00054"></a>00054 <span class="keyword">class </span>vtkShadowMapPassLightCameras; <span class="comment">// internal</span> <a name="l00055"></a>00055 <span class="keyword">class </span><a class="code" href="a01538.html" title="GLSL Program.">vtkShaderProgram2</a>; <a name="l00056"></a>00056 <span class="keyword">class </span><a class="code" href="a00769.html" title="Create an image with Gaussian pixel values.">vtkImageGaussianSource</a>; <a name="l00057"></a>00057 <span class="keyword">class </span><a class="code" href="a00762.html" title="Export VTK images to third-party systems.">vtkImageExport</a>; <a name="l00058"></a>00058 <span class="keyword">class </span><a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a>; <a name="l00059"></a>00059 <span class="keyword">class </span><a class="code" href="a00858.html" title="implicit function for an halo">vtkImplicitHalo</a>; <a name="l00060"></a>00060 <span class="keyword">class </span><a class="code" href="a01509.html" title="sample an implicit function over a structured point set">vtkSampleFunction</a>; <a name="l00061"></a>00061 <a name="l00062"></a><a class="code" href="a01539.html">00062</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a> : <span class="keyword">public</span> <a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> <a name="l00063"></a>00063 { <a name="l00064"></a>00064 <span class="keyword">public</span>: <a name="l00065"></a>00065 <span class="keyword">static</span> <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a> *<a class="code" href="a01084.html#4d5b227267c076d6f9e38483370b6612">New</a>(); <a name="l00066"></a><a class="code" href="a01539.html#dcd9b3efd412a68f2bd1ff509b5b9bbf">00066</a> vtkTypeRevisionMacro(<a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>,<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>); <a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="a01485.html#c9a79594183476baa2f8ff082e76222e">PrintSelf</a>(ostream& os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent); <a name="l00068"></a>00068 <a name="l00072"></a>00072 <span class="keyword">static</span> <a class="code" href="a00881.html" title="Key for integer values in vtkInformation.">vtkInformationIntegerKey</a> *OCCLUDER(); <a name="l00073"></a>00073 <a name="l00074"></a>00074 <span class="comment">// If this key exists on the Propertykeys of a prop, the prop is viewed as a</span> <a name="l00075"></a>00075 <span class="comment">// light/shadow receiver. This key is not mutually exclusive with the</span> <a name="l00076"></a>00076 <span class="comment">// OCCLUDER() key.</span> <a name="l00077"></a>00077 <span class="keyword">static</span> <a class="code" href="a00881.html" title="Key for integer values in vtkInformation.">vtkInformationIntegerKey</a> *RECEIVER(); <a name="l00078"></a>00078 <a name="l00081"></a>00081 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01485.html#e294a805df37151e743034fd59c2f377">Render</a>(<span class="keyword">const</span> <a class="code" href="a01487.html" title="Context in which a vtkRenderPass will render.">vtkRenderState</a> *s); <a name="l00082"></a>00082 <a name="l00085"></a>00085 <span class="keywordtype">void</span> <a class="code" href="a01485.html#8190d964eef4e437093bba6761e3371b">ReleaseGraphicsResources</a>(<a class="code" href="a01886.html" title="window superclass for vtkRenderWindow">vtkWindow</a> *w); <a name="l00086"></a>00086 <a name="l00088"></a>00088 <a name="l00091"></a>00091 vtkGetObjectMacro(OpaquePass,<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a>); <a name="l00092"></a>00092 <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetOpaquePass(<a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> *opaquePass); <a name="l00094"></a>00094 <a name="l00096"></a>00096 <a name="l00099"></a>00099 vtkSetMacro(Resolution,<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>); <a name="l00100"></a>00100 vtkGetMacro(Resolution,<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>); <a name="l00102"></a>00102 <a name="l00104"></a>00104 <a name="l00112"></a>00112 vtkSetMacro(PolygonOffsetFactor,<span class="keywordtype">float</span>); <a name="l00113"></a>00113 vtkGetMacro(PolygonOffsetFactor,<span class="keywordtype">float</span>); <a name="l00115"></a>00115 <a name="l00117"></a>00117 <a name="l00126"></a>00126 vtkSetMacro(PolygonOffsetUnits,<span class="keywordtype">float</span>); <a name="l00127"></a>00127 vtkGetMacro(PolygonOffsetUnits,<span class="keywordtype">float</span>); <a name="l00129"></a>00129 <a name="l00130"></a>00130 <span class="keyword">protected</span>: <a name="l00132"></a>00132 <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>(); <a name="l00133"></a>00133 <a name="l00135"></a>00135 <span class="keyword">virtual</span> ~<a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>(); <a name="l00136"></a>00136 <a name="l00141"></a>00141 <span class="keywordtype">void</span> BuildCameraLight(<a class="code" href="a00954.html" title="a virtual light for 3D rendering">vtkLight</a> *light, <a class="code" href="a00227.html" title="a virtual camera for 3D rendering">vtkCamera</a> *camera); <a name="l00142"></a>00142 <a name="l00144"></a>00144 <span class="keywordtype">void</span> BuildSpotLightIntensityMap(); <a name="l00145"></a>00145 <a name="l00148"></a>00148 <span class="keywordtype">void</span> CheckSupport(<a class="code" href="a01120.html" title="OpenGL rendering window.">vtkOpenGLRenderWindow</a> *w); <a name="l00149"></a>00149 <a name="l00150"></a><a class="code" href="a01539.html#09b3b8575c46401adce8fe736e1d9be8">00150</a> <a class="code" href="a01485.html" title="Perform part of the rendering of a vtkRenderer.">vtkRenderPass</a> *OpaquePass; <a name="l00151"></a><a class="code" href="a01539.html#eee99131a6d051db3b0a54088ad6c254">00151</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Resolution; <a name="l00152"></a>00152 <a name="l00153"></a><a class="code" href="a01539.html#e573ce21c34478c1f57d0ebb6a4505ab">00153</a> <span class="keywordtype">float</span> PolygonOffsetFactor; <a name="l00154"></a><a class="code" href="a01539.html#7b01261341941f5d916154808e647d0b">00154</a> <span class="keywordtype">float</span> PolygonOffsetUnits; <a name="l00155"></a>00155 <a name="l00157"></a><a class="code" href="a01539.html#a932279ddc2c71bb17fcc7cdf22aeb07">00157</a> <a class="code" href="a00563.html" title="internal class which encapsulates OpenGL frame buffer object. Not to be used directly...">vtkFrameBufferObject</a> *FrameBufferObject; <a name="l00158"></a>00158 <a name="l00159"></a><a class="code" href="a01539.html#c692cefa404facc7b956644ec8fbb420">00159</a> vtkShadowMapPassTextures *ShadowMaps; <a name="l00160"></a><a class="code" href="a01539.html#552270fe47e16c9729ffbfcc4d01d428">00160</a> vtkShadowMapPassLightCameras *LightCameras; <a name="l00161"></a><a class="code" href="a01539.html#feed0b28eb4c2943679b11d811122072">00161</a> <a class="code" href="a01538.html" title="GLSL Program.">vtkShaderProgram2</a> *Program; <a name="l00162"></a>00162 <a name="l00163"></a><a class="code" href="a01539.html#5e5a1642c4f6b6adde58fe683d962665">00163</a> <a class="code" href="a01701.html" title="abstracts an OpenGL texture object.">vtkTextureObject</a> *IntensityMap; <a name="l00164"></a>00164 <a name="l00165"></a>00165 <span class="comment">// vtkImageGaussianSource *IntensitySource;</span> <a name="l00166"></a><a class="code" href="a01539.html#13d707a25b4256adf4bec4e30cf9efa8">00166</a> <a class="code" href="a01509.html" title="sample an implicit function over a structured point set">vtkSampleFunction</a> *IntensitySource; <a name="l00167"></a><a class="code" href="a01539.html#1290ed266c27e337771cb58b33856930">00167</a> <a class="code" href="a00762.html" title="Export VTK images to third-party systems.">vtkImageExport</a> *IntensityExporter; <a name="l00168"></a><a class="code" href="a01539.html#65eee2d714aafdd08aaf9387a7271237">00168</a> <a class="code" href="a00858.html" title="implicit function for an halo">vtkImplicitHalo</a> *Halo; <a name="l00169"></a>00169 <a name="l00170"></a><a class="code" href="a01539.html#fea95cab5bae18b21d2e108ef5928f91">00170</a> <a class="code" href="a01719.html" title="record modification and/or execution time">vtkTimeStamp</a> LastRenderTime; <a name="l00171"></a>00171 <a name="l00172"></a>00172 <span class="keyword">private</span>: <a name="l00173"></a>00173 <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>(<span class="keyword">const</span> <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>&); <span class="comment">// Not implemented.</span> <a name="l00174"></a>00174 <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a01539.html" title="Implement a shadow mapping render pass.">vtkShadowMapPass</a>&); <span class="comment">// Not implemented.</span> <a name="l00175"></a>00175 }; <a name="l00176"></a>00176 <a name="l00177"></a>00177 <span class="preprocessor">#endif</span> </pre></div></div> <hr size="1"><address style="text-align: right;"><small>Generated on Wed Jun 3 18:35:49 2009 for VTK by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address> </body> </html>