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<h1>dox/Rendering/vtkStandardPolyDataPainter.h</h1><a href="a03555.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkStandardPolyDataPainter.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00015"></a>00015 <span class="comment">/*</span>
<a name="l00016"></a>00016 <span class="comment"> * Copyright 2004 Sandia Corporation.</span>
<a name="l00017"></a>00017 <span class="comment"> * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive</span>
<a name="l00018"></a>00018 <span class="comment"> * license for use of this work by or on behalf of the</span>
<a name="l00019"></a>00019 <span class="comment"> * U.S. Government. Redistribution and use in source and binary forms, with</span>
<a name="l00020"></a>00020 <span class="comment"> * or without modification, are permitted provided that this Notice and any</span>
<a name="l00021"></a>00021 <span class="comment"> * statement of authorship are reproduced on all copies.</span>
<a name="l00022"></a>00022 <span class="comment"> */</span>
<a name="l00023"></a>00023 
<a name="l00039"></a>00039 <span class="preprocessor">#ifndef __vtkStandardPolyDataPainter_h</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define __vtkStandardPolyDataPainter_h</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="a03518.html">vtkPolyDataPainter.h</a>"</span>
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="keyword">class </span><a class="code" href="a00242.html" title="object to represent cell connectivity">vtkCellArray</a>;
<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="a00356.html" title="abstract superclass for arrays of numeric data">vtkDataArray</a>;
<a name="l00046"></a>00046 <span class="keyword">class </span><a class="code" href="a01242.html" title="represent and manipulate point attribute data">vtkPointData</a>;
<a name="l00047"></a>00047 <span class="keyword">class </span><a class="code" href="a01250.html" title="represent and manipulate 3D points">vtkPoints</a>;
<a name="l00048"></a>00048 <span class="keyword">class </span><a class="code" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION...">vtkShaderDeviceAdapter</a>;
<a name="l00049"></a>00049 <span class="keyword">class </span><a class="code" href="a00647.html" title="adapter to pass generic vertex attributes to the rendering pipeline to be used in...">vtkGLSLShaderDeviceAdapter2</a>;
<a name="l00050"></a>00050 
<a name="l00051"></a><a class="code" href="a01603.html">00051</a> <span class="keyword">class </span><a class="code" href="a02170.html#4019f67b2e7d601f2cf984e448308dbb">VTK_RENDERING_EXPORT</a> <a class="code" href="a01603.html" title="A standard implementation of vtkPolyDataPainter.">vtkStandardPolyDataPainter</a> : <span class="keyword">public</span> <a class="code" href="a01268.html" title="Abstract class for drawing poly data.">vtkPolyDataPainter</a>
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053 <span class="keyword">public</span>:
<a name="l00054"></a><a class="code" href="a01603.html#919a15112335c32b34898343ae14c040">00054</a>   vtkTypeRevisionMacro(<a class="code" href="a01603.html" title="A standard implementation of vtkPolyDataPainter.">vtkStandardPolyDataPainter</a>, <a class="code" href="a01268.html" title="Abstract class for drawing poly data.">vtkPolyDataPainter</a>);
<a name="l00055"></a>00055   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01268.html#665e2bd921fbaeecc16f96ac882fce4c">PrintSelf</a>(ostream &amp;os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00056"></a>00056   <span class="keyword">static</span> <a class="code" href="a01603.html" title="A standard implementation of vtkPolyDataPainter.">vtkStandardPolyDataPainter</a> *<a class="code" href="a01084.html#4d5b227267c076d6f9e38483370b6612">New</a>();
<a name="l00057"></a>00057 
<a name="l00058"></a>00058   <span class="keywordtype">void</span> AddMultiTextureCoordsArray(<a class="code" href="a00356.html" title="abstract superclass for arrays of numeric data">vtkDataArray</a> * array);
<a name="l00059"></a>00059 <span class="comment">//BTX</span>
<a name="l00060"></a>00060 <span class="keyword">protected</span>:
<a name="l00061"></a>00061   <a class="code" href="a01603.html" title="A standard implementation of vtkPolyDataPainter.">vtkStandardPolyDataPainter</a>();
<a name="l00062"></a>00062   ~<a class="code" href="a01603.html" title="A standard implementation of vtkPolyDataPainter.">vtkStandardPolyDataPainter</a>();
<a name="l00063"></a>00063   
<a name="l00065"></a>00065 
<a name="l00067"></a>00067   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01149.html#558d2bdd6d9cdd06b597d0f910558729">RenderInternal</a>(<a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>* renderer, <a class="code" href="a00092.html" title="represents an object (geometry &amp;amp; properties) in a rendered scene">vtkActor</a>* actor,
<a name="l00068"></a>00068                               <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> typeflags, <span class="keywordtype">bool</span> forceCompileOnly);
<a name="l00070"></a>00070 
<a name="l00071"></a>00071   <span class="keywordtype">void</span> DrawCells(<span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210608db9ad4c08b9eb2e8e8353b79225da">mode</a>, <a class="code" href="a00242.html" title="object to represent cell connectivity">vtkCellArray</a> *connectivity,
<a name="l00072"></a>00072                  <a class="code" href="a02149.html#20bd6b6dedfe1bbb096c50354d52cc7e">vtkIdType</a> startCellId, 
<a name="l00073"></a>00073                  <a class="code" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION...">vtkShaderDeviceAdapter</a> *shaderDevice,
<a name="l00074"></a>00074                  <a class="code" href="a00647.html" title="adapter to pass generic vertex attributes to the rendering pipeline to be used in...">vtkGLSLShaderDeviceAdapter2</a> *shaderDevice2,
<a name="l00075"></a>00075                  <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *renderer, 
<a name="l00076"></a>00076                  <span class="keywordtype">int</span> buildnormals, <span class="keywordtype">int</span> interpolation);
<a name="l00077"></a>00077 
<a name="l00080"></a>00080   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01268.html#91afad07a7a9984f0bda01f9d83371b1">ProcessInformation</a>(<a class="code" href="a00872.html" title="Store vtkAlgorithm input/output information.">vtkInformation</a>*);
<a name="l00081"></a>00081 
<a name="l00082"></a>00082   <span class="keywordtype">void</span> UpdateGenericAttributesCache(<a class="code" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION...">vtkShaderDeviceAdapter</a> *shaderDevice,
<a name="l00083"></a>00083                                     <a class="code" href="a00647.html" title="adapter to pass generic vertex attributes to the rendering pipeline to be used in...">vtkGLSLShaderDeviceAdapter2</a> *shaderDevice2);
<a name="l00084"></a>00084 
<a name="l00085"></a><a class="code" href="a01603.html#53f9f2068965a327573b53172dcaff8e">00085</a>   <a class="code" href="a02149.html#20bd6b6dedfe1bbb096c50354d52cc7e">vtkIdType</a> TotalCells;
<a name="l00086"></a>00086 <span class="keyword">private</span>:
<a name="l00087"></a>00087   <a class="code" href="a01603.html" title="A standard implementation of vtkPolyDataPainter.">vtkStandardPolyDataPainter</a>(<span class="keyword">const</span> <a class="code" href="a01603.html" title="A standard implementation of vtkPolyDataPainter.">vtkStandardPolyDataPainter</a>&amp;); <span class="comment">// Not implemented.</span>
<a name="l00088"></a>00088   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a01603.html" title="A standard implementation of vtkPolyDataPainter.">vtkStandardPolyDataPainter</a>&amp;); <span class="comment">// Not implemented.</span>
<a name="l00089"></a>00089 
<a name="l00090"></a>00090   <span class="keyword">class </span>vtkInternal;
<a name="l00091"></a>00091   vtkInternal* Internal;
<a name="l00092"></a>00092 <span class="comment">//ETX</span>
<a name="l00093"></a>00093 };
<a name="l00094"></a>00094 
<a name="l00095"></a>00095 <span class="preprocessor">#endif //__vtkStandardPolyDataPainter_h</span>
</pre></div></div>
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