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<h1>dox/VolumeRendering/vtkOpenGLRayCastImageDisplayHelper.h</h1><a href="a03618.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkOpenGLRayCastImageDisplayHelper.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00015"></a>00015 
<a name="l00026"></a>00026 <span class="preprocessor">#ifndef __vtkOpenGLRayCastImageDisplayHelper_h</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#define __vtkOpenGLRayCastImageDisplayHelper_h</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="a03623.html">vtkRayCastImageDisplayHelper.h</a>"</span>
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="keyword">class </span><a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a>;
<a name="l00032"></a>00032 <span class="keyword">class </span><a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>;
<a name="l00033"></a>00033 <span class="keyword">class </span><a class="code" href="a00547.html" title="helper class for a ray cast image">vtkFixedPointRayCastImage</a>;
<a name="l00034"></a>00034 
<a name="l00035"></a><a class="code" href="a01118.html">00035</a> <span class="keyword">class </span><a class="code" href="a02170.html#4c512a1c00e5052ca1bbef09929dba95">VTK_VOLUMERENDERING_EXPORT</a> <a class="code" href="a01118.html" title="OpenGL subclass that draws the image to the screen.">vtkOpenGLRayCastImageDisplayHelper</a> : <span class="keyword">public</span> <a class="code" href="a01454.html" title="helper class that draws the image to the screen">vtkRayCastImageDisplayHelper</a>
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037 <span class="keyword">public</span>:
<a name="l00038"></a>00038   <span class="keyword">static</span> <a class="code" href="a01118.html" title="OpenGL subclass that draws the image to the screen.">vtkOpenGLRayCastImageDisplayHelper</a> *<a class="code" href="a01454.html#35f37db012347daad27ed7767a524f94">New</a>();
<a name="l00039"></a><a class="code" href="a01118.html#b947d3ad3473e6e1f9f221f1040b6937">00039</a>   vtkTypeRevisionMacro(<a class="code" href="a01118.html" title="OpenGL subclass that draws the image to the screen.">vtkOpenGLRayCastImageDisplayHelper</a>,<a class="code" href="a01454.html" title="helper class that draws the image to the screen">vtkRayCastImageDisplayHelper</a>);
<a name="l00040"></a>00040   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01454.html#fbe716dcada5777284316adb6737eacf">PrintSelf</a>(ostream&amp; os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00041"></a>00041 
<a name="l00042"></a>00042   <span class="keywordtype">void</span> <a class="code" href="a01454.html#c53a58de971adbaba58386c5dee93d88">RenderTexture</a>( <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> *vol, <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *ren,
<a name="l00043"></a>00043                       <span class="keywordtype">int</span> imageMemorySize[2],
<a name="l00044"></a>00044                       <span class="keywordtype">int</span> imageViewportSize[2],
<a name="l00045"></a>00045                       <span class="keywordtype">int</span> imageInUseSize[2],
<a name="l00046"></a>00046                       <span class="keywordtype">int</span> imageOrigin[2],
<a name="l00047"></a>00047                       <span class="keywordtype">float</span> requestedDepth,
<a name="l00048"></a>00048                       <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *<a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210cf2918d8c9015394a60a23572e257359">image</a> );
<a name="l00049"></a>00049 
<a name="l00050"></a>00050   <span class="keywordtype">void</span> <a class="code" href="a01454.html#c53a58de971adbaba58386c5dee93d88">RenderTexture</a>( <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> *vol, <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *ren,
<a name="l00051"></a>00051                       <span class="keywordtype">int</span> imageMemorySize[2],
<a name="l00052"></a>00052                       <span class="keywordtype">int</span> imageViewportSize[2],
<a name="l00053"></a>00053                       <span class="keywordtype">int</span> imageInUseSize[2],
<a name="l00054"></a>00054                       <span class="keywordtype">int</span> imageOrigin[2],
<a name="l00055"></a>00055                       <span class="keywordtype">float</span> requestedDepth,
<a name="l00056"></a>00056                       <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> *<a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210cf2918d8c9015394a60a23572e257359">image</a> );
<a name="l00057"></a>00057 
<a name="l00058"></a>00058   <span class="keywordtype">void</span> <a class="code" href="a01454.html#c53a58de971adbaba58386c5dee93d88">RenderTexture</a>( <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> *vol, <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *ren,
<a name="l00059"></a>00059                       <a class="code" href="a00547.html" title="helper class for a ray cast image">vtkFixedPointRayCastImage</a> *<a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210cf2918d8c9015394a60a23572e257359">image</a>,
<a name="l00060"></a>00060                       <span class="keywordtype">float</span> requestedDepth );
<a name="l00061"></a>00061 
<a name="l00062"></a>00062 <span class="keyword">protected</span>:
<a name="l00063"></a>00063   <a class="code" href="a01118.html" title="OpenGL subclass that draws the image to the screen.">vtkOpenGLRayCastImageDisplayHelper</a>();
<a name="l00064"></a>00064   ~<a class="code" href="a01118.html" title="OpenGL subclass that draws the image to the screen.">vtkOpenGLRayCastImageDisplayHelper</a>();
<a name="l00065"></a>00065   
<a name="l00066"></a>00066   <span class="keywordtype">void</span> RenderTextureInternal( <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> *vol, <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *ren,
<a name="l00067"></a>00067                               <span class="keywordtype">int</span> imageMemorySize[2],
<a name="l00068"></a>00068                               <span class="keywordtype">int</span> imageViewportSize[2],
<a name="l00069"></a>00069                               <span class="keywordtype">int</span> imageInUseSize[2],
<a name="l00070"></a>00070                               <span class="keywordtype">int</span> imageOrigin[2],
<a name="l00071"></a>00071                               <span class="keywordtype">float</span> requestedDepth,
<a name="l00072"></a>00072                               <span class="keywordtype">int</span> imageScalarType,
<a name="l00073"></a>00073                               <span class="keywordtype">void</span> *<a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210cf2918d8c9015394a60a23572e257359">image</a> );
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 <span class="keyword">private</span>:
<a name="l00076"></a>00076   <a class="code" href="a01118.html" title="OpenGL subclass that draws the image to the screen.">vtkOpenGLRayCastImageDisplayHelper</a>(<span class="keyword">const</span> <a class="code" href="a01118.html" title="OpenGL subclass that draws the image to the screen.">vtkOpenGLRayCastImageDisplayHelper</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00077"></a>00077   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a01118.html" title="OpenGL subclass that draws the image to the screen.">vtkOpenGLRayCastImageDisplayHelper</a>&amp;);  <span class="comment">// Not implemented.</span>
<a name="l00078"></a>00078 };
<a name="l00079"></a>00079 
<a name="l00080"></a>00080 <span class="preprocessor">#endif</span>
<a name="l00081"></a>00081 <span class="preprocessor"></span>
</pre></div></div>
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