<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>VTK: dox/VolumeRendering/vtkUnstructuredGridBunykRayCastFunction.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.6 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <h1>dox/VolumeRendering/vtkUnstructuredGridBunykRayCastFunction.h</h1><a href="a03626.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span> <a name="l00002"></a>00002 <span class="comment"></span> <a name="l00003"></a>00003 <span class="comment"> Program: Visualization Toolkit</span> <a name="l00004"></a>00004 <span class="comment"> Module: $RCSfile: vtkUnstructuredGridBunykRayCastFunction.h,v $</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment"> Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span> <a name="l00007"></a>00007 <span class="comment"> All rights reserved.</span> <a name="l00008"></a>00008 <span class="comment"> See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This software is distributed WITHOUT ANY WARRANTY; without even</span> <a name="l00011"></a>00011 <span class="comment"> the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span> <a name="l00012"></a>00012 <span class="comment"> PURPOSE. See the above copyright notice for more information.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span> <a name="l00015"></a>00015 <a name="l00059"></a>00059 <span class="preprocessor">#ifndef __vtkUnstructuredGridBunykRayCastFunction_h</span> <a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#define __vtkUnstructuredGridBunykRayCastFunction_h</span> <a name="l00061"></a>00061 <span class="preprocessor"></span> <a name="l00062"></a>00062 <span class="preprocessor">#include "<a class="code" href="a03632.html">vtkUnstructuredGridVolumeRayCastFunction.h</a>"</span> <a name="l00063"></a>00063 <a name="l00064"></a>00064 <span class="keyword">class </span><a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>; <a name="l00065"></a>00065 <span class="keyword">class </span><a class="code" href="a01839.html" title="represents a volume (data &amp; properties) in a rendered scene">vtkVolume</a>; <a name="l00066"></a>00066 <span class="keyword">class </span><a class="code" href="a01806.html" title="A software mapper for unstructured volumes.">vtkUnstructuredGridVolumeRayCastMapper</a>; <a name="l00067"></a>00067 <span class="keyword">class </span><a class="code" href="a00998.html" title="represent and manipulate 4x4 transformation matrices">vtkMatrix4x4</a>; <a name="l00068"></a>00068 <span class="keyword">class </span><a class="code" href="a01215.html" title="Defines a 1D piecewise function.">vtkPiecewiseFunction</a>; <a name="l00069"></a>00069 <span class="keyword">class </span><a class="code" href="a00290.html" title="Defines a transfer function for mapping a property to an RGB color value.">vtkColorTransferFunction</a>; <a name="l00070"></a>00070 <span class="keyword">class </span><a class="code" href="a01789.html" title="dataset represents arbitrary combinations of all possible cell types">vtkUnstructuredGrid</a>; <a name="l00071"></a>00071 <span class="keyword">class </span><a class="code" href="a00720.html" title="list of point or cell ids">vtkIdList</a>; <a name="l00072"></a>00072 <span class="keyword">class </span><a class="code" href="a00436.html" title="dynamic, self-adjusting array of double">vtkDoubleArray</a>; <a name="l00073"></a>00073 <span class="keyword">class </span><a class="code" href="a00356.html" title="abstract superclass for arrays of numeric data">vtkDataArray</a>; <a name="l00074"></a>00074 <a name="l00075"></a>00075 <span class="comment">// We manage the memory for the list of intersections ourself - this is the</span> <a name="l00076"></a>00076 <span class="comment">// storage used. We keep 10,000 elements in each array, and we can have up to </span> <a name="l00077"></a>00077 <span class="comment">// 1,000 arrays.</span> <a name="l00078"></a><a class="code" href="a03626.html#d6cbf36860c404fe5d03e6a7ed1aef17">00078</a> <span class="preprocessor">#define VTK_BUNYKRCF_MAX_ARRAYS 10000</span> <a name="l00079"></a><a class="code" href="a03626.html#c7a32248498264f3cafcb0c9013cbfb0">00079</a> <span class="preprocessor"></span><span class="preprocessor">#define VTK_BUNYKRCF_ARRAY_SIZE 10000</span> <a name="l00080"></a>00080 <span class="preprocessor"></span> <a name="l00081"></a><a class="code" href="a01791.html">00081</a> <span class="keyword">class </span><a class="code" href="a02170.html#4c512a1c00e5052ca1bbef09929dba95">VTK_VOLUMERENDERING_EXPORT</a> <a class="code" href="a01791.html" title="a superclass for ray casting functions">vtkUnstructuredGridBunykRayCastFunction</a> : <span class="keyword">public</span> <a class="code" href="a01804.html" title="a superclass for ray casting functions">vtkUnstructuredGridVolumeRayCastFunction</a> <a name="l00082"></a>00082 { <a name="l00083"></a>00083 <span class="keyword">public</span>: <a name="l00084"></a>00084 <span class="keyword">static</span> <a class="code" href="a01791.html" title="a superclass for ray casting functions">vtkUnstructuredGridBunykRayCastFunction</a> *<a class="code" href="a01084.html#4d5b227267c076d6f9e38483370b6612">New</a>(); <a name="l00085"></a><a class="code" href="a01791.html#7ba26c4dac92b829e573e27868b38490">00085</a> vtkTypeRevisionMacro(<a class="code" href="a01791.html" title="a superclass for ray casting functions">vtkUnstructuredGridBunykRayCastFunction</a>,<a class="code" href="a01804.html" title="a superclass for ray casting functions">vtkUnstructuredGridVolumeRayCastFunction</a>); <a name="l00086"></a>00086 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01804.html#89eb76455e5cc5595539699871a70d76">PrintSelf</a>(ostream& os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent); <a name="l00087"></a>00087 <a name="l00088"></a>00088 <span class="comment">//BTX</span> <a name="l00090"></a>00090 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01804.html#494d3a9269a6f82d10a9b48af602021b">Initialize</a>( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *ren, <a class="code" href="a01839.html" title="represents a volume (data &amp; properties) in a rendered scene">vtkVolume</a> *vol ); <a name="l00091"></a>00091 <a name="l00093"></a>00093 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01804.html#27794f3108107aca783ecb7ba18ba35e">Finalize</a>(); <a name="l00094"></a>00094 <a name="l00095"></a>00095 <span class="keyword">virtual</span> <a class="code" href="a01805.html">vtkUnstructuredGridVolumeRayCastIterator</a> *<a class="code" href="a01804.html#7666f9e5acfd60da074e464117bd9a1c">NewIterator</a>(); <a name="l00096"></a>00096 <a name="l00097"></a>00097 <span class="comment">// Used to store each triangle - made public because of the </span> <a name="l00098"></a>00098 <span class="comment">// templated function</span> <a name="l00099"></a><a class="code" href="a01793.html">00099</a> <span class="keyword">class </span><a class="code" href="a01793.html">Triangle</a> { <a name="l00100"></a>00100 <span class="keyword">public</span>: <a name="l00101"></a><a class="code" href="a01793.html#72ff68f8c694247e4cd5e47d74d88c0a">00101</a> <a class="code" href="a02149.html#20bd6b6dedfe1bbb096c50354d52cc7e">vtkIdType</a> PointIndex[3]; <a name="l00102"></a><a class="code" href="a01793.html#f416c25418901c59c0d8cb6c03ba89e8">00102</a> <a class="code" href="a02149.html#20bd6b6dedfe1bbb096c50354d52cc7e">vtkIdType</a> ReferredByTetra[2]; <a name="l00103"></a><a class="code" href="a01793.html#b8cf8d7154faa5391384fe3f3d043ed5">00103</a> <span class="keywordtype">double</span> P1X, P1Y; <a name="l00104"></a><a class="code" href="a01793.html#57ae6d9ab1108aa0574a792d22080db7">00104</a> <span class="keywordtype">double</span> P2X, P2Y; <a name="l00105"></a><a class="code" href="a01793.html#3af9147112fcb4bfd5cc3730f27b5376">00105</a> <span class="keywordtype">double</span> Denominator; <a name="l00106"></a><a class="code" href="a01793.html#f1826ae4e80ba983f86aec2c2b1c4dae">00106</a> <span class="keywordtype">double</span> A, B, C, D; <a name="l00107"></a><a class="code" href="a01793.html#bff99c8aea5c8d882a452079e897c161">00107</a> <a class="code" href="a01793.html">Triangle</a> *Next; <a name="l00108"></a>00108 }; <a name="l00109"></a>00109 <a name="l00110"></a>00110 <span class="comment">// Used to store each intersection for the pixel rays - made</span> <a name="l00111"></a>00111 <span class="comment">// public because of the templated function</span> <a name="l00112"></a><a class="code" href="a01792.html">00112</a> <span class="keyword">class </span><a class="code" href="a01792.html">Intersection</a> { <a name="l00113"></a>00113 <span class="keyword">public</span>: <a name="l00114"></a><a class="code" href="a01792.html#c24ffe20bb59dea65cf5b818bc518e52">00114</a> <a class="code" href="a01793.html">Triangle</a> *TriPtr; <a name="l00115"></a><a class="code" href="a01792.html#8bb67909f2c7f4764786216ffa898bb2">00115</a> <span class="keywordtype">double</span> Z; <a name="l00116"></a><a class="code" href="a01792.html#8547793d23e6f9b15647827954cd5379">00116</a> <a class="code" href="a01792.html">Intersection</a> *Next; <a name="l00117"></a>00117 }; <a name="l00118"></a>00118 <a name="l00120"></a>00120 <a name="l00122"></a>00122 <span class="keywordtype">int</span> InTriangle( <span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a name="l00123"></a>00123 <a class="code" href="a01793.html">Triangle</a> *triPtr ); <a name="l00125"></a>00125 <a name="l00126"></a>00126 <a name="l00128"></a><a class="code" href="a01791.html#6a5ef7c1223738cc0d77c881c7d7000b">00128</a> <span class="keywordtype">double</span> *GetPoints() {<span class="keywordflow">return</span> this->Points;} <a name="l00129"></a>00129 <a name="l00131"></a>00131 <a name="l00132"></a>00132 vtkGetObjectMacro( ViewToWorldMatrix, <a class="code" href="a00998.html" title="represent and manipulate 4x4 transformation matrices">vtkMatrix4x4</a> ); <a name="l00134"></a>00134 <a name="l00136"></a>00136 <a name="l00137"></a>00137 vtkGetVectorMacro( ImageOrigin, <span class="keywordtype">int</span>, 2 ); <a name="l00139"></a>00139 <a name="l00141"></a>00141 <a name="l00142"></a>00142 vtkGetVectorMacro( ImageViewportSize, <span class="keywordtype">int</span>, 2 ); <a name="l00144"></a>00144 <a name="l00146"></a><a class="code" href="a01791.html#428e167caa485f46bd856d71827c3e8a">00146</a> <a class="code" href="a01793.html">Triangle</a> **GetTetraTriangles () {<span class="keywordflow">return</span> this->TetraTriangles;} <a name="l00147"></a>00147 <a name="l00149"></a><a class="code" href="a01791.html#d8789c286408d03ded6e02e205dad40b">00149</a> <a class="code" href="a01792.html">Intersection</a> *GetIntersectionList( <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y ) { <span class="keywordflow">return</span> this->Image[y*this->ImageSize[0] + x]; } <a name="l00150"></a>00150 <a name="l00151"></a>00151 <span class="comment">//ETX</span> <a name="l00152"></a>00152 <a name="l00153"></a>00153 <span class="keyword">protected</span>: <a name="l00154"></a>00154 <a class="code" href="a01791.html" title="a superclass for ray casting functions">vtkUnstructuredGridBunykRayCastFunction</a>(); <a name="l00155"></a>00155 ~<a class="code" href="a01791.html" title="a superclass for ray casting functions">vtkUnstructuredGridBunykRayCastFunction</a>(); <a name="l00156"></a>00156 <a name="l00157"></a>00157 <span class="comment">// These are cached during the initialize method so that they do not</span> <a name="l00158"></a>00158 <span class="comment">// need to be passed into subsequent CastRay calls.</span> <a name="l00159"></a><a class="code" href="a01791.html#bbcba64a676d0c48d4877adac05a49bc">00159</a> <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *Renderer; <a name="l00160"></a><a class="code" href="a01791.html#e3ec81a1644a63c19d2a6d1b2cbbace2">00160</a> <a class="code" href="a01839.html" title="represents a volume (data &amp; properties) in a rendered scene">vtkVolume</a> *Volume; <a name="l00161"></a><a class="code" href="a01791.html#8ae1d55f1d959bd594686e91eafcf26a">00161</a> <a class="code" href="a01806.html" title="A software mapper for unstructured volumes.">vtkUnstructuredGridVolumeRayCastMapper</a> *Mapper; <a name="l00162"></a>00162 <a name="l00163"></a>00163 <span class="comment">// Computed during the initialize method - if something is</span> <a name="l00164"></a>00164 <span class="comment">// wrong (no mapper, no volume, no input, etc.) then no rendering</span> <a name="l00165"></a>00165 <span class="comment">// will actually be performed.</span> <a name="l00166"></a><a class="code" href="a01791.html#743e38364465326e593c74981f6e784d">00166</a> <span class="keywordtype">int</span> Valid; <a name="l00167"></a>00167 <a name="l00168"></a>00168 <span class="comment">// These are the transformed points</span> <a name="l00169"></a><a class="code" href="a01791.html#f91d41e7eb81d9e4b1af5e367df841fa">00169</a> <span class="keywordtype">int</span> NumberOfPoints; <a name="l00170"></a><a class="code" href="a01791.html#1265d940c0baade3515c3f15c51a7971">00170</a> <span class="keywordtype">double</span> *Points; <a name="l00171"></a>00171 <a name="l00172"></a>00172 <span class="comment">// This is the matrix that will take a transformed point back</span> <a name="l00173"></a>00173 <span class="comment">// to world coordinates</span> <a name="l00174"></a><a class="code" href="a01791.html#ca406b406f1f8fbba9214747c466cc2a">00174</a> <a class="code" href="a00998.html" title="represent and manipulate 4x4 transformation matrices">vtkMatrix4x4</a> *ViewToWorldMatrix; <a name="l00175"></a>00175 <a name="l00176"></a>00176 <a name="l00177"></a>00177 <span class="comment">// This is the intersection list per pixel in the image</span> <a name="l00178"></a><a class="code" href="a01791.html#9f687add1eeedf9483caa3e1184b2e9f">00178</a> <a class="code" href="a01792.html">Intersection</a> **Image; <a name="l00179"></a>00179 <a name="l00180"></a>00180 <span class="comment">// This is the size of the image we are computing (which does</span> <a name="l00181"></a>00181 <span class="comment">// not need to match the screen size)</span> <a name="l00182"></a><a class="code" href="a01791.html#5791f3c8eb51cbe154809d80ac5536d2">00182</a> <span class="keywordtype">int</span> ImageSize[2]; <a name="l00183"></a>00183 <a name="l00184"></a>00184 <span class="comment">// Since we may only be computing a subregion of the "full" image,</span> <a name="l00185"></a>00185 <span class="comment">// this is the origin of the region we are computing. We must</span> <a name="l00186"></a>00186 <span class="comment">// subtract this origin from any pixel (x,y) locations before </span> <a name="l00187"></a>00187 <span class="comment">// accessing the pixel in this->Image (which represents only the</span> <a name="l00188"></a>00188 <span class="comment">// subregion)</span> <a name="l00189"></a><a class="code" href="a01791.html#9061d0ec071ee7ad40872809ff4286da">00189</a> <span class="keywordtype">int</span> ImageOrigin[2]; <a name="l00190"></a>00190 <a name="l00191"></a>00191 <span class="comment">// This is the full size of the image</span> <a name="l00192"></a><a class="code" href="a01791.html#d80ba1f78abed16314d27b56bb7bb941">00192</a> <span class="keywordtype">int</span> ImageViewportSize[2]; <a name="l00193"></a>00193 <a name="l00194"></a>00194 <span class="comment">// These are values saved for the building of the TriangleList. Basically</span> <a name="l00195"></a>00195 <span class="comment">// we need to check if the data has changed in some way.</span> <a name="l00196"></a><a class="code" href="a01791.html#96023df9e89d106be69d706d35704612">00196</a> <a class="code" href="a01789.html" title="dataset represents arbitrary combinations of all possible cell types">vtkUnstructuredGrid</a> *SavedTriangleListInput; <a name="l00197"></a><a class="code" href="a01791.html#829f6df40e43548363a4ae98f4954b05">00197</a> <a class="code" href="a01719.html" title="record modification and/or execution time">vtkTimeStamp</a> SavedTriangleListMTime; <a name="l00198"></a>00198 <a name="l00199"></a>00199 <span class="comment">//BTX </span> <a name="l00200"></a>00200 <span class="comment">// This is a memory intensive algorithm! For each tetra in the </span> <a name="l00201"></a>00201 <span class="comment">// input data we create up to 4 triangles (we don't create duplicates)</span> <a name="l00202"></a>00202 <span class="comment">// This is the TriangleList. Then, for each tetra we keep track of</span> <a name="l00203"></a>00203 <span class="comment">// the pointer to each of its four triangles - this is the </span> <a name="l00204"></a>00204 <span class="comment">// TetraTriangles. We also keep a duplicate list of points </span> <a name="l00205"></a>00205 <span class="comment">// (transformed into view space) - these are the Points. </span> <a name="l00206"></a><a class="code" href="a01791.html#968b03754e90693c5d6961c450ca4d67">00206</a> <a class="code" href="a01793.html">Triangle</a> **TetraTriangles; <a name="l00207"></a><a class="code" href="a01791.html#de38ecaf7ad83eb60aa7990ba9796570">00207</a> <a class="code" href="a01793.html">Triangle</a> *TriangleList; <a name="l00208"></a>00208 <a name="l00209"></a>00209 <span class="comment">// Compute whether a boundary triangle is front facing by</span> <a name="l00210"></a>00210 <span class="comment">// looking at the fourth point in the tetra to see if it is</span> <a name="l00211"></a>00211 <span class="comment">// in front (triangle is backfacing) or behind (triangle is</span> <a name="l00212"></a>00212 <span class="comment">// front facing) the plane containing the triangle.</span> <a name="l00213"></a>00213 <span class="keywordtype">int</span> IsTriangleFrontFacing( <a class="code" href="a01793.html">Triangle</a> *triPtr, <a class="code" href="a02149.html#20bd6b6dedfe1bbb096c50354d52cc7e">vtkIdType</a> tetraIndex ); <a name="l00214"></a>00214 <a name="l00215"></a>00215 <span class="comment">// The image contains lists of intersections per pixel - we</span> <a name="l00216"></a>00216 <span class="comment">// need to clear this during the initialization phase for each</span> <a name="l00217"></a>00217 <span class="comment">// render.</span> <a name="l00218"></a>00218 <span class="keywordtype">void</span> ClearImage(); <a name="l00219"></a>00219 <a name="l00220"></a>00220 <span class="comment">// This is the memory buffer used to build the intersection</span> <a name="l00221"></a>00221 <span class="comment">// lists. We do our own memory management here because allocating</span> <a name="l00222"></a>00222 <span class="comment">// a bunch of small elements during rendering is too slow.</span> <a name="l00223"></a><a class="code" href="a01791.html#f928d6e2675af95dbccd605780562837">00223</a> <a class="code" href="a01792.html">Intersection</a> *IntersectionBuffer[<a class="code" href="a03626.html#d6cbf36860c404fe5d03e6a7ed1aef17">VTK_BUNYKRCF_MAX_ARRAYS</a>]; <a name="l00224"></a><a class="code" href="a01791.html#dbdeafc6a2a19fbb44742e86c347adb3">00224</a> <span class="keywordtype">int</span> IntersectionBufferCount[<a class="code" href="a03626.html#d6cbf36860c404fe5d03e6a7ed1aef17">VTK_BUNYKRCF_MAX_ARRAYS</a>]; <a name="l00225"></a>00225 <a name="l00226"></a>00226 <span class="comment">// This method replaces new for creating a new element - it</span> <a name="l00227"></a>00227 <span class="comment">// returns one from the big block already allocated (it </span> <a name="l00228"></a>00228 <span class="comment">// allocates another big block if necessary)</span> <a name="l00229"></a>00229 <span class="keywordtype">void</span> *NewIntersection(); <a name="l00230"></a>00230 <a name="l00231"></a>00231 <span class="comment">// This method is used during the initialization process to</span> <a name="l00232"></a>00232 <span class="comment">// check the validity of the objects - missing information</span> <a name="l00233"></a>00233 <span class="comment">// such as the volume, renderer, mapper, etc. will be flagged</span> <a name="l00234"></a>00234 <span class="comment">// and reported.</span> <a name="l00235"></a>00235 <span class="keywordtype">int</span> CheckValidity(<a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *ren, <a name="l00236"></a>00236 <a class="code" href="a01839.html" title="represents a volume (data &amp; properties) in a rendered scene">vtkVolume</a> *vol); <a name="l00237"></a>00237 <a name="l00238"></a>00238 <span class="comment">// This method is used during the initialization process to</span> <a name="l00239"></a>00239 <span class="comment">// transform the points to view coordinates</span> <a name="l00240"></a>00240 <span class="keywordtype">void</span> TransformPoints(); <a name="l00241"></a>00241 <a name="l00242"></a>00242 <span class="comment">// This method is used during the initialization process to </span> <a name="l00243"></a>00243 <span class="comment">// create the list of triangles if the data has changed</span> <a name="l00244"></a>00244 <span class="keywordtype">void</span> UpdateTriangleList(); <a name="l00245"></a>00245 <a name="l00246"></a>00246 <span class="comment">// This method is used during the initialization process to</span> <a name="l00247"></a>00247 <span class="comment">// update the view dependent information in the triangle list</span> <a name="l00248"></a>00248 <span class="keywordtype">void</span> ComputeViewDependentInfo(); <a name="l00249"></a>00249 <a name="l00250"></a>00250 <span class="comment">// This method is used during the initialization process to</span> <a name="l00251"></a>00251 <span class="comment">// compute the intersections for each pixel with the boundary</span> <a name="l00252"></a>00252 <span class="comment">// triangles.</span> <a name="l00253"></a>00253 <span class="keywordtype">void</span> ComputePixelIntersections(); <a name="l00254"></a>00254 <a name="l00255"></a>00255 <span class="comment">//ETX</span> <a name="l00256"></a>00256 <a name="l00257"></a>00257 <span class="keyword">private</span>: <a name="l00258"></a>00258 <a class="code" href="a01791.html" title="a superclass for ray casting functions">vtkUnstructuredGridBunykRayCastFunction</a>(<span class="keyword">const</span> <a class="code" href="a01791.html" title="a superclass for ray casting functions">vtkUnstructuredGridBunykRayCastFunction</a>&); <span class="comment">// Not implemented.</span> <a name="l00259"></a>00259 <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a01791.html" title="a superclass for ray casting functions">vtkUnstructuredGridBunykRayCastFunction</a>&); <span class="comment">// Not implemented.</span> <a name="l00260"></a>00260 }; <a name="l00261"></a>00261 <a name="l00262"></a>00262 <span class="preprocessor">#endif</span> <a name="l00263"></a>00263 <span class="preprocessor"></span> <a name="l00264"></a>00264 <a name="l00265"></a>00265 <a name="l00266"></a>00266 <a name="l00267"></a>00267 <a name="l00268"></a>00268 <a name="l00269"></a>00269 </pre></div></div> <hr size="1"><address style="text-align: right;"><small>Generated on Wed Jun 3 18:35:51 2009 for VTK by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address> </body> </html>