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<h1>dox/VolumeRendering/vtkVolumeProVP1000Mapper.h</h1><a href="a03639.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Visualization Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: vtkVolumeProVP1000Mapper.h,v $</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span>
<a name="l00007"></a>00007 <span class="comment">  All rights reserved.</span>
<a name="l00008"></a>00008 <span class="comment">  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00011"></a>00011 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00012"></a>00012 <span class="comment">     PURPOSE.  See the above copyright notice for more information.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">=========================================================================*/</span>
<a name="l00056"></a>00056 <span class="preprocessor">#ifndef __vtkVolumeProVP1000Mapper_h</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define __vtkVolumeProVP1000Mapper_h</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="preprocessor">#include "<a class="code" href="a03638.html">vtkVolumeProMapper.h</a>"</span>
<a name="l00060"></a>00060 
<a name="l00061"></a>00061 <span class="preprocessor">#ifdef _WIN32</span>
<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#include "VolumePro1000/inc/vli.h"</span> <span class="comment">// Needed for VLI internal types</span>
<a name="l00063"></a>00063 <span class="preprocessor">#else</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span><span class="preprocessor">#include "vli3/include/vli.h"</span> <span class="comment">// Needed for VLI internal types</span>
<a name="l00065"></a>00065 <span class="preprocessor">#endif</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span>
<a name="l00067"></a><a class="code" href="a03639.html#56ed29a5a7f37ce8433a8c51632aed0a">00067</a> <span class="preprocessor">#define VTK_VOLUME_16BIT 3</span>
<a name="l00068"></a><a class="code" href="a03639.html#4f77a7bdefda6d89635f78445a605fc3">00068</a> <span class="preprocessor"></span><span class="preprocessor">#define VTK_VOLUME_32BIT 4</span>
<a name="l00069"></a>00069 <span class="preprocessor"></span>
<a name="l00070"></a><a class="code" href="a01845.html">00070</a> <span class="keyword">class </span><a class="code" href="a02170.html#4c512a1c00e5052ca1bbef09929dba95">VTK_VOLUMERENDERING_EXPORT</a> <a class="code" href="a01845.html" title="Superclass for VP1000 board.">vtkVolumeProVP1000Mapper</a> : <span class="keyword">public</span> <a class="code" href="a01843.html" title="Superclass for VolumePRO volume rendering mappers.">vtkVolumeProMapper</a>
<a name="l00071"></a>00071 {
<a name="l00072"></a>00072 <span class="keyword">public</span>:
<a name="l00073"></a><a class="code" href="a01845.html#086fbfdef4129aa4483f662bf9ffcaef">00073</a>   vtkTypeRevisionMacro(<a class="code" href="a01845.html" title="Superclass for VP1000 board.">vtkVolumeProVP1000Mapper</a>,<a class="code" href="a01843.html" title="Superclass for VolumePRO volume rendering mappers.">vtkVolumeProMapper</a>);
<a name="l00074"></a>00074   <span class="keyword">static</span> <a class="code" href="a01845.html" title="Superclass for VP1000 board.">vtkVolumeProVP1000Mapper</a> *<a class="code" href="a01843.html#7bfb67eb14fd4d12dfa36063a1424e16">New</a>();
<a name="l00075"></a>00075   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01843.html#e205853dc6c3675e9e5e402c1074a67e">PrintSelf</a>(ostream&amp; os, <a class="code" href="a00869.html" title="a simple class to control print indentation">vtkIndent</a> indent);
<a name="l00076"></a>00076 
<a name="l00078"></a>00078 
<a name="l00079"></a>00079   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01843.html#1d5b76bb215f3bff0d0d061f28d44992">Render</a>( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *, <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> * );
<a name="l00080"></a>00080   <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="a01843.html#8d29d4e3a97d843254fd16ab2dd07e7f">GetAvailableBoardMemory</a>();
<a name="l00081"></a>00081   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01843.html#ca6f20f800460cb079c202e12154fa6d">GetLockSizesForBoardMemory</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d2108e7f81709ed57920a45c02a954726847">type</a>,
<a name="l00082"></a>00082                                           <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *xSize,
<a name="l00083"></a>00083                                           <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *ySize,
<a name="l00084"></a>00084                                           <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *zSize);
<a name="l00086"></a>00086 
<a name="l00087"></a>00087   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01843.html#6d28a6ba7a59228e1de07b9b12940413">SetSuperSamplingFactor</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <span class="keywordtype">double</span> z);
<a name="l00088"></a>00088 
<a name="l00089"></a>00089   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="a01843.html#129ab6131d245ca43334b594d474ba40">SetMipmapLevel</a>(<span class="keywordtype">int</span> <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d2103f20abad13593a5879a08c3e64355835">level</a>);
<a name="l00090"></a>00090 
<a name="l00091"></a>00091 <span class="keyword">protected</span>:
<a name="l00092"></a>00092   <a class="code" href="a01845.html" title="Superclass for VP1000 board.">vtkVolumeProVP1000Mapper</a>();
<a name="l00093"></a>00093   ~<a class="code" href="a01845.html" title="Superclass for VP1000 board.">vtkVolumeProVP1000Mapper</a>();
<a name="l00094"></a>00094   
<a name="l00095"></a>00095   <span class="comment">// Update the camera - set the camera matrix</span>
<a name="l00096"></a>00096   <span class="keywordtype">void</span> UpdateCamera( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *, <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> * );
<a name="l00097"></a>00097 
<a name="l00098"></a>00098   <span class="comment">// Update the lights</span>
<a name="l00099"></a>00099   <span class="keywordtype">void</span> UpdateLights( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *, <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> * );
<a name="l00100"></a>00100 
<a name="l00101"></a>00101   <span class="comment">// Update the properties of the volume including transfer functions</span>
<a name="l00102"></a>00102   <span class="comment">// and material properties</span>
<a name="l00103"></a>00103   <span class="keywordtype">void</span> UpdateProperties( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *, <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> * );
<a name="l00104"></a>00104 
<a name="l00105"></a>00105   <span class="comment">// Update the volume - create it if necessary</span>
<a name="l00106"></a>00106   <span class="comment">// Set the volume matrix.</span>
<a name="l00107"></a>00107   <span class="keywordtype">void</span> UpdateVolume( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *, <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> * );
<a name="l00108"></a>00108 
<a name="l00109"></a>00109   <span class="comment">// Set the crop box (as defined in the vtkVolumeMapper superclass)</span>
<a name="l00110"></a>00110   <span class="keywordtype">void</span> UpdateCropping( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *, <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> * );
<a name="l00111"></a>00111 
<a name="l00112"></a>00112   <span class="comment">// Set the cursor</span>
<a name="l00113"></a>00113   <span class="keywordtype">void</span> UpdateCursor( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *, <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> * );
<a name="l00114"></a>00114 
<a name="l00115"></a>00115   <span class="comment">// Update the cut plane</span>
<a name="l00116"></a>00116   <span class="keywordtype">void</span> UpdateCutPlane( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *, <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a> * );
<a name="l00117"></a>00117 
<a name="l00118"></a>00118   <span class="comment">// Render the image buffer to the screen</span>
<a name="l00119"></a>00119   <span class="comment">// Defined in the specific graphics implementation.</span>
<a name="l00120"></a><a class="code" href="a01845.html#bce11b99d9fef492d89333fb3dcbba5b">00120</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> RenderImageBuffer( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a>  * vtkNotUsed(ren),
<a name="l00121"></a>00121                                   <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a>    * vol,
<a name="l00122"></a>00122                                   <span class="keywordtype">int</span>          <a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210e3d5e7c015dff08d8daf72a0102e1444">size</a>[2],
<a name="l00123"></a>00123                                   <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> * outData )
<a name="l00124"></a>00124     {(void)vol; (void)size; (void)outData;}
<a name="l00125"></a>00125 
<a name="l00126"></a>00126   <span class="comment">// Render a bounding box of the volume because the texture map would</span>
<a name="l00127"></a>00127   <span class="comment">// be too large.</span>
<a name="l00128"></a><a class="code" href="a01845.html#592df475bb77b5c37e7a4c9adb99bc2c">00128</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> RenderBoundingBox( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> * vtkNotUsed(ren),
<a name="l00129"></a>00129                                   <a class="code" href="a01839.html" title="represents a volume (data &amp;amp; properties) in a rendered scene">vtkVolume</a>   * vol )
<a name="l00130"></a>00130     {(void)vol;}
<a name="l00131"></a>00131 
<a name="l00132"></a>00132   <span class="comment">// Get the depth buffer values</span>
<a name="l00133"></a>00133 <span class="comment">//BTX</span>
<a name="l00134"></a><a class="code" href="a01845.html#47ae1b359b28bac9db21d0b6565090ce">00134</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> GetDepthBufferValues( <a class="code" href="a01480.html" title="abstract specification for renderers">vtkRenderer</a> *vtkNotUsed(ren),
<a name="l00135"></a>00135                                      <span class="keywordtype">int</span> vtkNotUsed(<a class="code" href="a03761.html#c6551f7bf833e8254b2b3ecdaea0d210e3d5e7c015dff08d8daf72a0102e1444">size</a>)[2],
<a name="l00136"></a>00136                                      <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *outData )
<a name="l00137"></a>00137     { (void)outData; }
<a name="l00138"></a>00138 <span class="comment">//ETX</span>
<a name="l00139"></a>00139 
<a name="l00140"></a>00140 <span class="preprocessor">#if ((VTK_MAJOR_VERSION == 3)&amp;&amp;(VTK_MINOR_VERSION == 2))</span>
<a name="l00141"></a>00141 <span class="preprocessor"></span>  vtkGetVectorMacro( VoxelCroppingRegionPlanes, <span class="keywordtype">float</span>, 6 );
<a name="l00142"></a>00142   <span class="keywordtype">void</span> <a class="code" href="a01842.html#15abd709c4b9a0b8ecac71062e1b12c5">ConvertCroppingRegionPlanesToVoxels</a>();
<a name="l00143"></a>00143   <span class="keywordtype">float</span>                VoxelCroppingRegionPlanes[6];
<a name="l00144"></a>00144 <span class="preprocessor">#endif</span>
<a name="l00145"></a>00145 <span class="preprocessor"></span>
<a name="l00146"></a>00146   
<a name="l00147"></a>00147   <span class="comment">// Keep track of the size of the data loaded so we know if we can</span>
<a name="l00148"></a>00148   <span class="comment">// simply update when a change occurs or if we need to release and</span>
<a name="l00149"></a>00149   <span class="comment">// create again</span>
<a name="l00150"></a><a class="code" href="a01845.html#ea76f3d82a438cdd8e743d7fab892d55">00150</a>   <span class="keywordtype">int</span> LoadedDataSize[3];
<a name="l00151"></a>00151 
<a name="l00152"></a><a class="code" href="a01845.html#ee4b4beabdd505764baaea41cbac396f">00152</a>   VLIImageBuffer *ImageBuffer;
<a name="l00153"></a><a class="code" href="a01845.html#f4fcfeda3ba06fc46edae7121e052ec8">00153</a>   VLIDepthBuffer *DepthBuffer;
<a name="l00154"></a>00154   
<a name="l00155"></a>00155 <span class="comment">//BTX</span>
<a name="l00156"></a>00156   VLIStatus CheckSubSampling(<span class="keyword">const</span> VLIVolume *inVolume,
<a name="l00157"></a>00157                              <span class="keyword">const</span> VLIContext *inContext,
<a name="l00158"></a>00158                              <span class="keywordtype">int</span> &amp;outImageWidth, <span class="keywordtype">int</span> &amp;outImageHeight);
<a name="l00159"></a>00159 <span class="comment">//ETX</span>
<a name="l00160"></a>00160 
<a name="l00161"></a><a class="code" href="a01845.html#6360c1e9f20f346b4bc9b8714b5bbe58">00161</a>   <span class="keywordtype">int</span> DrawBoundingBox;
<a name="l00162"></a>00162 
<a name="l00163"></a>00163 <span class="keyword">private</span>:
<a name="l00164"></a>00164   <a class="code" href="a01845.html" title="Superclass for VP1000 board.">vtkVolumeProVP1000Mapper</a>(<span class="keyword">const</span> <a class="code" href="a01845.html" title="Superclass for VP1000 board.">vtkVolumeProVP1000Mapper</a>&amp;); <span class="comment">// Not implemented</span>
<a name="l00165"></a>00165   <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="a01845.html" title="Superclass for VP1000 board.">vtkVolumeProVP1000Mapper</a>&amp;); <span class="comment">// Not implemented</span>
<a name="l00166"></a>00166 };
<a name="l00167"></a>00167 
<a name="l00168"></a>00168 
<a name="l00169"></a>00169 
<a name="l00170"></a>00170 <span class="preprocessor">#endif</span>
<a name="l00171"></a>00171 <span class="preprocessor"></span>
<a name="l00172"></a>00172 
<a name="l00173"></a>00173 
</pre></div></div>
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