<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>VTK: vtkGLSLShaderProgram Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.6 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> </div> <div class="contents"> <h1>vtkGLSLShaderProgram Class Reference</h1><!-- doxytag: class="vtkGLSLShaderProgram" --><!-- doxytag: inherits="vtkShaderProgram" --><code>#include <<a class="el" href="a05199.html">vtkGLSLShaderProgram.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for vtkGLSLShaderProgram:</div> <div class="dynsection"> <p><center><img src="a10320.png" border="0" usemap="#a10321" alt="Inheritance graph"></center> <map name="a10321"> <area shape="rect" href="a01537.html" title="vtkShaderProgram" alt="" coords="23,155,159,181"><area shape="rect" href="a01084.html" title="abstract base class for most VTK objects" alt="" coords="51,80,131,107"><area shape="rect" href="a01085.html" title="abstract base class for most VTK objects" alt="" coords="36,5,145,32"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <div class="dynheader"> Collaboration diagram for vtkGLSLShaderProgram:</div> <div class="dynsection"> <p><center><img src="a10322.png" border="0" usemap="#a10323" alt="Collaboration graph"></center> <map name="a10323"> <area shape="rect" href="a01537.html" title="vtkShaderProgram" alt="" coords="404,496,540,523"><area shape="rect" href="a01536.html" title="an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION..." alt="" coords="551,587,724,614"><area shape="rect" href="a01084.html" title="abstract base class for most VTK objects" alt="" coords="381,96,461,123"><area shape="rect" href="a00285.html" title="create and manipulate unsorted lists of objects" alt="" coords="241,315,343,342"><area shape="rect" href="a00286.html" title="vtkCollectionElement" alt="" coords="72,190,221,216"><area shape="rect" href="a00287.html" title="iterator through a vtkCollection." alt="" coords="76,406,220,432"><area shape="rect" href="a01915.html" title="encapsulates a VTK Material description." alt="" coords="413,315,531,342"><area shape="rect" href="a01902.html" title="Represents an XML element and those nested inside." alt="" coords="348,190,495,216"><area shape="rect" href="a01085.html" title="abstract base class for most VTK objects" alt="" coords="300,6,409,32"><area shape="rect" href="a01719.html" title="record modification and/or execution time" alt="" coords="433,6,543,32"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="a10324.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2> GLSL Shader Program. <p> <a class="el" href="a00648.html" title="GLSL Shader Program.">vtkGLSLShaderProgram</a> is a concerete implementation of <a class="el" href="a01537.html">vtkShaderProgram</a>. It's main function is to 'Link' a vertex and a fragment shader together and install them into the rendering pipeline by calling OpenGL2.0.<p> Initialization of shader parameters is delegated to instances of <a class="el" href="a01532.html">vtkShader</a> (<a class="el" href="a00645.html" title="GLSL Shader.">vtkGLSLShader</a> in this case). <dl class="user" compact><dt><b>Thanks:</b></dt><dd>Shader support in VTK includes key contributions by Gary Templet at Sandia National Labs. </dd></dl> <p>Definition at line <a class="el" href="a05199.html#l00047">47</a> of file <a class="el" href="a05199.html">vtkGLSLShaderProgram.h</a>.</p> <table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Types</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="a01537.html">vtkShaderProgram</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#66f704d47effb9ea20673c9870fa39a9">Superclass</a></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#fca675dc345463c263255722d0bcc0dc">GetClassName</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#b6e8d1545a2820215949d04dab7cc5f4">IsA</a> (const char *type)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#4de73cd70579aa1ae523ff52586e1505">PrintSelf</a> (ostream &os, <a class="el" href="a00869.html">vtkIndent</a> indent)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#214cf1f479fcbf75dbdd9985ea631816">Render</a> (<a class="el" href="a00092.html">vtkActor</a> *actor, <a class="el" href="a01480.html">vtkRenderer</a> *renderer)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#d5517a035801f8647ac7096b5ad82b43">PostRender</a> (<a class="el" href="a00092.html">vtkActor</a> *, <a class="el" href="a01480.html">vtkRenderer</a> *)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#45b1a37e096d751be2f1581b48478281">ReleaseGraphicsResources</a> (<a class="el" href="a01886.html">vtkWindow</a> *)</td></tr> <tr><td colspan="2"><div class="groupHeader"></div></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#918d01803e14d85366240a9ce93dfbae">GetProgram</a> ()</td></tr> <tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#635b0fc6d90635c66d67306569d7ac71">IsTypeOf</a> (const char *type)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="a00648.html">vtkGLSLShaderProgram</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#7534be67a0ff7041237821b8f5cce94e">SafeDownCast</a> (<a class="el" href="a01084.html">vtkObject</a> *o)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="a00648.html">vtkGLSLShaderProgram</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#befe7b4c62c3bd581fc1461e4cdc8d5d">New</a> ()</td></tr> <tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#60989ae027dbcf1a83c72eec0433791e">vtkGLSLShaderProgram</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#3c9c4c4cfedd96e1a5ca65a1c2ff024f">~vtkGLSLShaderProgram</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="a01532.html">vtkShader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#4007d96720b7a5f63dd8976e73ca88eb">NewShader</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#31bac270a18e56b0926cf15362e96221">LoadExtensions</a> (<a class="el" href="a01489.html">vtkRenderWindow</a> *)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#d50a659c14b96222e7418e6c3ebf456f">IsProgram</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#21a916c8ab1966dad1f3917a69ba9eb2">IsLinked</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#ab81ec4763e2bd5bfb7a0cda11220acf">IsAttached</a> (<a class="el" href="a00645.html">vtkGLSLShader</a> *shader)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#bc08400e3c23832fdf9aac6fa32269f7">Link</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#f762f4cbcab0bc913189f0d4df6b37ab">SetInfo</a> (const char *)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual char * </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#76784f22664a6962a473cc20c9b496ba">GetInfo</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#a293197403d77e86e91ac111300b034e">GetProgramInfo</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#0f49016a592db4fda065d724dfd4bc08">GetInfoLog</a> ()</td></tr> <tr><td colspan="2"><br><h2>Protected Attributes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#48ebc78a5b008e9fb17ef5b51cc93eec">Program</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">char * </td><td class="memItemRight" valign="bottom"><a class="el" href="a00648.html#d657cdb8fe1dc91f007775134042d34d">Info</a></td></tr> </table> <hr><h2>Member Typedef Documentation</h2> <a class="anchor" name="66f704d47effb9ea20673c9870fa39a9"></a><!-- doxytag: member="vtkGLSLShaderProgram::Superclass" ref="66f704d47effb9ea20673c9870fa39a9" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef <a class="el" href="a01537.html">vtkShaderProgram</a> <a class="el" href="a01537.html">vtkGLSLShaderProgram::Superclass</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Reimplemented from <a class="el" href="a01537.html#e229120666ea1a55dbb470bc0d665fbe">vtkShaderProgram</a>.</p> <p>Definition at line <a class="el" href="a05199.html#l00050">50</a> of file <a class="el" href="a05199.html">vtkGLSLShaderProgram.h</a>.</p> </div> </div><p> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="60989ae027dbcf1a83c72eec0433791e"></a><!-- doxytag: member="vtkGLSLShaderProgram::vtkGLSLShaderProgram" ref="60989ae027dbcf1a83c72eec0433791e" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">vtkGLSLShaderProgram::vtkGLSLShaderProgram </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected]</code></td> </tr> </table> </div> <div class="memdoc"> <p> </div> </div><p> <a class="anchor" name="3c9c4c4cfedd96e1a5ca65a1c2ff024f"></a><!-- doxytag: member="vtkGLSLShaderProgram::~vtkGLSLShaderProgram" ref="3c9c4c4cfedd96e1a5ca65a1c2ff024f" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual vtkGLSLShaderProgram::~vtkGLSLShaderProgram </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="fca675dc345463c263255722d0bcc0dc"></a><!-- doxytag: member="vtkGLSLShaderProgram::GetClassName" ref="fca675dc345463c263255722d0bcc0dc" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const char* vtkGLSLShaderProgram::GetClassName </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Reimplemented from <a class="el" href="a01537.html#6083eb52eb1d14eb314e62da46bff2ff">vtkShaderProgram</a>.</p> </div> </div><p> <a class="anchor" name="635b0fc6d90635c66d67306569d7ac71"></a><!-- doxytag: member="vtkGLSLShaderProgram::IsTypeOf" ref="635b0fc6d90635c66d67306569d7ac71" args="(const char *type)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">static int vtkGLSLShaderProgram::IsTypeOf </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. <p>Reimplemented from <a class="el" href="a01537.html#b9f4e82d93ed3fccbd133d535e48989e">vtkShaderProgram</a>.</p> </div> </div><p> <a class="anchor" name="b6e8d1545a2820215949d04dab7cc5f4"></a><!-- doxytag: member="vtkGLSLShaderProgram::IsA" ref="b6e8d1545a2820215949d04dab7cc5f4" args="(const char *type)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int vtkGLSLShaderProgram::IsA </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td><code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. <p>Reimplemented from <a class="el" href="a01537.html#56888b9401c4a0cecd4ad3e92151d253">vtkShaderProgram</a>.</p> </div> </div><p> <a class="anchor" name="7534be67a0ff7041237821b8f5cce94e"></a><!-- doxytag: member="vtkGLSLShaderProgram::SafeDownCast" ref="7534be67a0ff7041237821b8f5cce94e" args="(vtkObject *o)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">static <a class="el" href="a00648.html">vtkGLSLShaderProgram</a>* vtkGLSLShaderProgram::SafeDownCast </td> <td>(</td> <td class="paramtype"><a class="el" href="a01084.html">vtkObject</a> * </td> <td class="paramname"> <em>o</em> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Reimplemented from <a class="el" href="a01537.html#fa0c2999049dd62b79ed6a59aade432c">vtkShaderProgram</a>.</p> </div> </div><p> <a class="anchor" name="befe7b4c62c3bd581fc1461e4cdc8d5d"></a><!-- doxytag: member="vtkGLSLShaderProgram::New" ref="befe7b4c62c3bd581fc1461e4cdc8d5d" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">static <a class="el" href="a00648.html">vtkGLSLShaderProgram</a>* vtkGLSLShaderProgram::New </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Create an object with Debug turned off, modified time initialized to zero, and reference counting on. <p>Reimplemented from <a class="el" href="a01084.html#4d5b227267c076d6f9e38483370b6612">vtkObject</a>.</p> </div> </div><p> <a class="anchor" name="4de73cd70579aa1ae523ff52586e1505"></a><!-- doxytag: member="vtkGLSLShaderProgram::PrintSelf" ref="4de73cd70579aa1ae523ff52586e1505" args="(ostream &os, vtkIndent indent)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void vtkGLSLShaderProgram::PrintSelf </td> <td>(</td> <td class="paramtype">ostream & </td> <td class="paramname"> <em>os</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="a00869.html">vtkIndent</a> </td> <td class="paramname"> <em>indent</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use <a class="el" href="a01085.html#edadf6378465fd81c2592ef64262e2a5">Print()</a> instead) but used in the hierarchical print process to combine the output of several classes. <p>Reimplemented from <a class="el" href="a01537.html#c744ddf4e3597ff813f2f9eb67aa2677">vtkShaderProgram</a>.</p> </div> </div><p> <a class="anchor" name="214cf1f479fcbf75dbdd9985ea631816"></a><!-- doxytag: member="vtkGLSLShaderProgram::Render" ref="214cf1f479fcbf75dbdd9985ea631816" args="(vtkActor *actor, vtkRenderer *renderer)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void vtkGLSLShaderProgram::Render </td> <td>(</td> <td class="paramtype"><a class="el" href="a00092.html">vtkActor</a> * </td> <td class="paramname"> <em>actor</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="a01480.html">vtkRenderer</a> * </td> <td class="paramname"> <em>renderer</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Implements <a class="el" href="a01537.html#39b174c79d217b3a2eaccdec725039d5">vtkShaderProgram</a>.</p> </div> </div><p> <a class="anchor" name="d5517a035801f8647ac7096b5ad82b43"></a><!-- doxytag: member="vtkGLSLShaderProgram::PostRender" ref="d5517a035801f8647ac7096b5ad82b43" args="(vtkActor *, vtkRenderer *)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void vtkGLSLShaderProgram::PostRender </td> <td>(</td> <td class="paramtype"><a class="el" href="a00092.html">vtkActor</a> * </td> <td class="paramname">, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="a01480.html">vtkRenderer</a> * </td> <td class="paramname"></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Called to unload the shaders after the actor has been rendered. <p>Reimplemented from <a class="el" href="a01537.html#0e0ffb773a6afd01b1d8028b779a2650">vtkShaderProgram</a>.</p> </div> </div><p> <a class="anchor" name="45b1a37e096d751be2f1581b48478281"></a><!-- doxytag: member="vtkGLSLShaderProgram::ReleaseGraphicsResources" ref="45b1a37e096d751be2f1581b48478281" args="(vtkWindow *)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void vtkGLSLShaderProgram::ReleaseGraphicsResources </td> <td>(</td> <td class="paramtype"><a class="el" href="a01886.html">vtkWindow</a> * </td> <td class="paramname"> </td> <td> ) </td> <td><code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. <p>Reimplemented from <a class="el" href="a01537.html#e5879c52736f62d517fd2a61530a72f9">vtkShaderProgram</a>.</p> </div> </div><p> <a class="anchor" name="918d01803e14d85366240a9ce93dfbae"></a><!-- doxytag: member="vtkGLSLShaderProgram::GetProgram" ref="918d01803e14d85366240a9ce93dfbae" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">unsigned int vtkGLSLShaderProgram::GetProgram </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Return the OpenGL program id. <p>Definition at line <a class="el" href="a05199.html#l00071">71</a> of file <a class="el" href="a05199.html">vtkGLSLShaderProgram.h</a>.</p> </div> </div><p> <a class="anchor" name="4007d96720b7a5f63dd8976e73ca88eb"></a><!-- doxytag: member="vtkGLSLShaderProgram::NewShader" ref="4007d96720b7a5f63dd8976e73ca88eb" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="a01532.html">vtkShader</a>* vtkGLSLShaderProgram::NewShader </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Creates and returns a new <a class="el" href="a00645.html" title="GLSL Shader.">vtkGLSLShader</a>. <p>Implements <a class="el" href="a01537.html#4889410a0d0de847239c3bf5ed2c9d95">vtkShaderProgram</a>.</p> </div> </div><p> <a class="anchor" name="31bac270a18e56b0926cf15362e96221"></a><!-- doxytag: member="vtkGLSLShaderProgram::LoadExtensions" ref="31bac270a18e56b0926cf15362e96221" args="(vtkRenderWindow *)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void vtkGLSLShaderProgram::LoadExtensions </td> <td>(</td> <td class="paramtype"><a class="el" href="a01489.html">vtkRenderWindow</a> * </td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Reimplemented from <a class="el" href="a01537.html#b3d0274274bd76d1ea29f8866001e7b2">vtkShaderProgram</a>.</p> </div> </div><p> <a class="anchor" name="d50a659c14b96222e7418e6c3ebf456f"></a><!-- doxytag: member="vtkGLSLShaderProgram::IsProgram" ref="d50a659c14b96222e7418e6c3ebf456f" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int vtkGLSLShaderProgram::IsProgram </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected]</code></td> </tr> </table> </div> <div class="memdoc"> <p> </div> </div><p> <a class="anchor" name="21a916c8ab1966dad1f3917a69ba9eb2"></a><!-- doxytag: member="vtkGLSLShaderProgram::IsLinked" ref="21a916c8ab1966dad1f3917a69ba9eb2" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int vtkGLSLShaderProgram::IsLinked </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected]</code></td> </tr> </table> </div> <div class="memdoc"> <p> </div> </div><p> <a class="anchor" name="ab81ec4763e2bd5bfb7a0cda11220acf"></a><!-- doxytag: member="vtkGLSLShaderProgram::IsAttached" ref="ab81ec4763e2bd5bfb7a0cda11220acf" args="(vtkGLSLShader *shader)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int vtkGLSLShaderProgram::IsAttached </td> <td>(</td> <td class="paramtype"><a class="el" href="a00645.html">vtkGLSLShader</a> * </td> <td class="paramname"> <em>shader</em> </td> <td> ) </td> <td><code> [protected]</code></td> </tr> </table> </div> <div class="memdoc"> <p> </div> </div><p> <a class="anchor" name="bc08400e3c23832fdf9aac6fa32269f7"></a><!-- doxytag: member="vtkGLSLShaderProgram::Link" ref="bc08400e3c23832fdf9aac6fa32269f7" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void vtkGLSLShaderProgram::Link </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> </div> </div><p> <a class="anchor" name="f762f4cbcab0bc913189f0d4df6b37ab"></a><!-- doxytag: member="vtkGLSLShaderProgram::SetInfo" ref="f762f4cbcab0bc913189f0d4df6b37ab" args="(const char *)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void vtkGLSLShaderProgram::SetInfo </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> </div> </div><p> <a class="anchor" name="76784f22664a6962a473cc20c9b496ba"></a><!-- doxytag: member="vtkGLSLShaderProgram::GetInfo" ref="76784f22664a6962a473cc20c9b496ba" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual char* vtkGLSLShaderProgram::GetInfo </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> </div> </div><p> <a class="anchor" name="a293197403d77e86e91ac111300b034e"></a><!-- doxytag: member="vtkGLSLShaderProgram::GetProgramInfo" ref="a293197403d77e86e91ac111300b034e" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void vtkGLSLShaderProgram::GetProgramInfo </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected]</code></td> </tr> </table> </div> <div class="memdoc"> <p> </div> </div><p> <a class="anchor" name="0f49016a592db4fda065d724dfd4bc08"></a><!-- doxytag: member="vtkGLSLShaderProgram::GetInfoLog" ref="0f49016a592db4fda065d724dfd4bc08" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void vtkGLSLShaderProgram::GetInfoLog </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [protected]</code></td> </tr> </table> </div> <div class="memdoc"> <p> </div> </div><p> <hr><h2>Member Data Documentation</h2> <a class="anchor" name="48ebc78a5b008e9fb17ef5b51cc93eec"></a><!-- doxytag: member="vtkGLSLShaderProgram::Program" ref="48ebc78a5b008e9fb17ef5b51cc93eec" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">unsigned int <a class="el" href="a00648.html#48ebc78a5b008e9fb17ef5b51cc93eec">vtkGLSLShaderProgram::Program</a><code> [protected]</code> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="a05199.html#l00084">84</a> of file <a class="el" href="a05199.html">vtkGLSLShaderProgram.h</a>.</p> </div> </div><p> <a class="anchor" name="d657cdb8fe1dc91f007775134042d34d"></a><!-- doxytag: member="vtkGLSLShaderProgram::Info" ref="d657cdb8fe1dc91f007775134042d34d" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">char* <a class="el" href="a00648.html#d657cdb8fe1dc91f007775134042d34d">vtkGLSLShaderProgram::Info</a><code> [protected]</code> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="a05199.html#l00091">91</a> of file <a class="el" href="a05199.html">vtkGLSLShaderProgram.h</a>.</p> </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li>dox/Rendering/<a class="el" href="a05199.html">vtkGLSLShaderProgram.h</a></ul> </div> <hr size="1"><address style="text-align: right;"><small>Generated on Wed Jun 3 19:05:57 2009 for VTK by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address> </body> </html>