; FOP will ask for the value of the asterisk database families ; specified between brackets. If the value is non empty, it will ; send the commands to the flash client. Note that the family ; is case sensitive! ;[dnd] ;settext=DND: ${value} ;setalpha=70 ;flip=1 ;fopledcolor=0x001020 ;[cfb] ;settext=CFB: ${value} ;status=busy ; free, busy, ringing ;fopledcolor=0x102030 # How it works: when the panel is first started, it will check # for every family defined in op_astdb.cfg between brakets. The # key is the channel name, as defined between brackets in op_buttons.cfg # If a value is found and non empty it will perform the actions # specified in op_astdb.cfg, those actions modify the button for # that channel in FOP, they are: # # settext = sets the text where the callerid is displayed # setlabel = sets the label for the button # setalpha = sets the alpha blending for the whole button (0-100) # flip = flips the button (1) # state = set the state of the led to: free, busy or ringing # fopledcolor = sets the led color using hex values like 0x2030a0