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ghc-doc-6.10.4-1mdv2010.0.i586.rpm

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><LINK HREF="haddock.css" REL="stylesheet" TYPE="text/css"
><SCRIPT SRC="haddock-util.js" TYPE="text/javascript"
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><TD CLASS="title"
>ghc-6.10.4: The GHC API</TD
><TD CLASS="topbut"
><A HREF="index.html"
>Contents</A
></TD
><TD CLASS="topbut"
><A HREF="doc-index.html"
>Index</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="modulebar"
><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0"
><TR
><TD
><FONT SIZE="6"
>Bitmap</FONT
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="section1"
>Synopsis</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="body"
><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0"
><TR
><TD CLASS="decl"
><SPAN CLASS="keyword"
>type</SPAN
> <A HREF="#t%3ABitmap"
>Bitmap</A
> = [<A HREF="SMRep.html#t%3AStgWord"
>StgWord</A
>]</TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AmkBitmap"
>mkBitmap</A
> :: [<A HREF="../ghc-prim/GHC-Bool.html#t%3ABool"
>Bool</A
>] -&gt; <A HREF="Bitmap.html#t%3ABitmap"
>Bitmap</A
></TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AintsToBitmap"
>intsToBitmap</A
> :: <A HREF="../ghc-prim/GHC-Types.html#t%3AInt"
>Int</A
> -&gt; [<A HREF="../ghc-prim/GHC-Types.html#t%3AInt"
>Int</A
>] -&gt; <A HREF="Bitmap.html#t%3ABitmap"
>Bitmap</A
></TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AintsToReverseBitmap"
>intsToReverseBitmap</A
> :: <A HREF="../ghc-prim/GHC-Types.html#t%3AInt"
>Int</A
> -&gt; [<A HREF="../ghc-prim/GHC-Types.html#t%3AInt"
>Int</A
>] -&gt; <A HREF="Bitmap.html#t%3ABitmap"
>Bitmap</A
></TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AmAX_SMALL_BITMAP_SIZE"
>mAX_SMALL_BITMAP_SIZE</A
> :: <A HREF="../ghc-prim/GHC-Types.html#t%3AInt"
>Int</A
></TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AseqBitmap"
>seqBitmap</A
> ::  <A HREF="Bitmap.html#t%3ABitmap"
>Bitmap</A
> -&gt; a -&gt; a</TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="section1"
>Documentation</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="decl"
><SPAN CLASS="keyword"
>type</SPAN
> <A NAME="t:Bitmap"
><A NAME="t%3ABitmap"
></A
></A
><B
>Bitmap</B
> = [<A HREF="SMRep.html#t%3AStgWord"
>StgWord</A
>]</TD
></TR
><TR
><TD CLASS="doc"
>A bitmap represented by a sequence of <TT
><A HREF="SMRep.html#t%3AStgWord"
>StgWord</A
></TT
>s on the <EM
>target</EM
>
architecture.  These are used for bitmaps in info tables and other
generated code which need to be emitted as sequences of StgWords.
</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="decl"
><A NAME="v:mkBitmap"
><A NAME="v%3AmkBitmap"
></A
></A
><B
>mkBitmap</B
> :: [<A HREF="../ghc-prim/GHC-Bool.html#t%3ABool"
>Bool</A
>] -&gt; <A HREF="Bitmap.html#t%3ABitmap"
>Bitmap</A
></TD
></TR
><TR
><TD CLASS="doc"
>Make a bitmap from a sequence of bits
</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="decl"
><A NAME="v:intsToBitmap"
><A NAME="v%3AintsToBitmap"
></A
></A
><B
>intsToBitmap</B
> :: <A HREF="../ghc-prim/GHC-Types.html#t%3AInt"
>Int</A
> -&gt; [<A HREF="../ghc-prim/GHC-Types.html#t%3AInt"
>Int</A
>] -&gt; <A HREF="Bitmap.html#t%3ABitmap"
>Bitmap</A
></TD
></TR
><TR
><TD CLASS="doc"
><P
>Make a bitmap where the slots specified are the <EM
>ones</EM
> in the bitmap.
 eg. <TT
>[0,1,3], size 4 ==&gt; 0xb</TT
>.
</P
><P
>The list of <TT
>Int</TT
>s <EM
>must</EM
> be already sorted.
</P
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="decl"
><A NAME="v:intsToReverseBitmap"
><A NAME="v%3AintsToReverseBitmap"
></A
></A
><B
>intsToReverseBitmap</B
> :: <A HREF="../ghc-prim/GHC-Types.html#t%3AInt"
>Int</A
> -&gt; [<A HREF="../ghc-prim/GHC-Types.html#t%3AInt"
>Int</A
>] -&gt; <A HREF="Bitmap.html#t%3ABitmap"
>Bitmap</A
></TD
></TR
><TR
><TD CLASS="doc"
><P
>Make a bitmap where the slots specified are the <EM
>zeros</EM
> in the bitmap.
 eg. <TT
>[0,1,3], size 4 ==&gt; 0x4</TT
>  (we leave any bits outside the size as zero,
 just to make the bitmap easier to read).
</P
><P
>The list of <TT
>Int</TT
>s <EM
>must</EM
> be already sorted.
</P
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="decl"
><A NAME="v:mAX_SMALL_BITMAP_SIZE"
><A NAME="v%3AmAX_SMALL_BITMAP_SIZE"
></A
></A
><B
>mAX_SMALL_BITMAP_SIZE</B
> :: <A HREF="../ghc-prim/GHC-Types.html#t%3AInt"
>Int</A
></TD
></TR
><TR
><TD CLASS="doc"
>Magic number, must agree with <TT
>BITMAP_BITS_SHIFT</TT
> in InfoTables.h.
Some kinds of bitmap pack a size/bitmap into a single word if
possible, or fall back to an external pointer when the bitmap is too
large.  This value represents the largest size of bitmap that can be
packed into a single word.
</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="decl"
><A NAME="v:seqBitmap"
><A NAME="v%3AseqBitmap"
></A
></A
><B
>seqBitmap</B
> ::  <A HREF="Bitmap.html#t%3ABitmap"
>Bitmap</A
> -&gt; a -&gt; a</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="botbar"
>Produced by <A HREF="http://www.haskell.org/haddock/"
>Haddock</A
> version 2.4.2</TD
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