Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > 74fbd0eb33bb08f719b79951bc4e329e > files > 111

xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

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<H1><A NAME="SEC290" HREF="xcdesign_toc.html#SEC290">Index</A></H1>

<P>
<H2>#</H2>
<DIR>
<LI><A HREF="xcdesign_35.html#IDX194"><CODE>#</CODE></A>
</DIR>
<H2>*</H2>
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<LI><A HREF="xcdesign_31.html#IDX15"><CODE>*</CODE></A>
</DIR>
<H2>+</H2>
<DIR>
<LI><A HREF="xcdesign_31.html#IDX13"><CODE>+</CODE></A>
</DIR>
<H2>-</H2>
<DIR>
<LI><A HREF="xcdesign_31.html#IDX14"><CODE>-</CODE></A>
</DIR>
<H2>/</H2>
<DIR>
<LI><A HREF="xcdesign_31.html#IDX16"><CODE>/</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX18"><CODE>/=</CODE></A>
</DIR>
<H2>&#60;</H2>
<DIR>
<LI><A HREF="xcdesign_31.html#IDX21"><CODE>&#38;#60;</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX22"><CODE>&#38;#60;=</CODE></A>
</DIR>
<H2>=</H2>
<DIR>
<LI><A HREF="xcdesign_31.html#IDX17"><CODE>=</CODE></A>
</DIR>
<H2>&#62;</H2>
<DIR>
<LI><A HREF="xcdesign_31.html#IDX19"><CODE>&#38;#62;</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX20"><CODE>&#38;#62;=</CODE></A>
</DIR>
<H2>@</H2>
<DIR>
<LI><A HREF="xcdesign_35.html#IDX190"><CODE>@</CODE></A>
</DIR>
<H2>a</H2>
<DIR>
<LI><A HREF="xcdesign_35.html#IDX220"><CODE>a</CODE></A>
<LI><A HREF="xcdesign_43.html#IDX475"><CODE>a*</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX954"><CODE>accident-damage</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX953"><CODE>accident-hit-chance</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX955"><CODE>accident-vanish-chance</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX217"><CODE>acp</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX629"><CODE>acp-damage-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX795"><CODE>acp-for-overwatch</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX784"><CODE>acp-for-retreat</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX637"><CODE>acp-independent</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX626"><CODE>acp-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX625"><CODE>acp-min</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX634"><CODE>acp-morale-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX624"><CODE>acp-per-turn</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX636"><CODE>acp-per-turn-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX635"><CODE>acp-per-turn-min</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX885"><CODE>acp-season-effect</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX893"><CODE>acp-temperature-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX873"><CODE>acp-to-add-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX777"><CODE>acp-to-attack</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX789"><CODE>acp-to-be-fired-on</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX713"><CODE>acp-to-build</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX832"><CODE>acp-to-capture</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX756"><CODE>acp-to-change-side</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX768"><CODE>acp-to-change-type</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX699"><CODE>acp-to-create</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX778"><CODE>acp-to-defend</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX856"><CODE>acp-to-detonate</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX679"><CODE>acp-to-develop</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX758"><CODE>acp-to-disband</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX668"><CODE>acp-to-enter-unit</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX748"><CODE>acp-to-extract</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX788"><CODE>acp-to-fire</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX752"><CODE>acp-to-load</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX641"><CODE>acp-to-move</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX744"><CODE>acp-to-produce</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX874"><CODE>acp-to-remove-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX734"><CODE>acp-to-repair</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX685"><CODE>acp-to-toolup</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX764"><CODE>acp-to-transfer-part</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX751"><CODE>acp-to-unload</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX218"><CODE>acp0</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX350"><CODE>action-done</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX344"><CODE>action-error</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX620"><CODE>action-movies</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX619"><CODE>action-notices</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX343"><CODE>action-ok</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX155"><CODE>action-priorities</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX639"><CODE>action-priority</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX100"><CODE>active</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX996"><CODE>actual</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX4"><CODE>add</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX301"><CODE>add-score</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX871"><CODE>add-terrain</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX457"><CODE>adjacent-terrain-border</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX458"><CODE>adjacent-terrain-border-chance</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX459"><CODE>adjacent-terrain-connection</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX460"><CODE>adjacent-terrain-connection-chance</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX454"><CODE>adjacent-terrain-effect</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX455"><CODE>adjacent-terrain-effect-chance</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX456"><CODE>adjacent-terrain-effect-passes</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX94"><CODE>adjective</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX426"><CODE>advance-add-maxcells</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX432"><CODE>advance-add-production</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX950"><CODE>advance-consumption-per-rp</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX118"><CODE>advance-goal</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX427"><CODE>advance-mult-maxcells</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX433"><CODE>advance-multiply-production</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX504"><CODE>advance-needed-to-build</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX948"><CODE>advance-needed-to-research</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX949"><CODE>advance-precludes-advance</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX770"><CODE>advance-to-change-type</CODE></A>
<LI><A HREF="xcdesign_43.html#IDX474"><CODE>advance-type</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX416"><CODE>advanced</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX117"><CODE>advances-done</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX106"><CODE>advantage</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX184"><CODE>advantage-default</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX183"><CODE>advantage-max</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX182"><CODE>advantage-min</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX286"><CODE>after-action</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX285"><CODE>after-event</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX284"><CODE>after-turn</CODE></A>
<LI><A HREF="xcdesign_36.html#IDX269"><CODE>agreement</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX965"><CODE>ai-advanced-unit-separation</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX966"><CODE>ai-badtask-max-retries</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX967"><CODE>ai-badtask-remove-chance</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX968"><CODE>ai-badtask-reserve-chance</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX237"><CODE>ai-control</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX163"><CODE>ai-data</CODE></A>
<LI><A HREF="xcdesign_43.html#IDX479"><CODE>ai-initial-research-goals</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX960"><CODE>ai-may-resign</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX969"><CODE>ai-minimal-size-goal</CODE></A>
<LI><A HREF="xcdesign_43.html#IDX478"><CODE>ai-next-goal</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX963"><CODE>ai-peace-garrison</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX962"><CODE>ai-tactical-range</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX179"><CODE>ai-type-name</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX964"><CODE>ai-war-garrison</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX972"><CODE>air</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX308"><CODE>all</CODE></A>
<LI><A HREF="xcdesign_48.html#IDX606"><CODE>already-seen</CODE></A>
<LI><A HREF="xcdesign_48.html#IDX607"><CODE>already-seen-independent</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX536"><CODE>alt-blob-density</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX540"><CODE>alt-blob-height</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX538"><CODE>alt-blob-size</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX545"><CODE>alt-percentile-max</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX544"><CODE>alt-percentile-min</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX542"><CODE>alt-smoothing</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX870"><CODE>alter-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX875"><CODE>alter-terrain-range</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX654"><CODE>altitude-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX653"><CODE>altitude-min</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX165"><CODE>always</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX219"><CODE>am</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX23"><CODE>and</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX840"><CODE>any-neighbor-allows-capture-by</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX843"><CODE>any-neighbor-allows-capture-of</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX206"><CODE>appear</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX10"><CODE>append</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX287"><CODE>applies-to</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX53"><CODE>area</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX233"><CODE>asleep</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX375"><CODE>assign-number</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX827"><CODE>attack</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX780"><CODE>attack-range</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX779"><CODE>attack-range-min</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX157"><CODE>attack-stats</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX799"><CODE>attack-terrain-effect</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX952"><CODE>attrition</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX739"><CODE>auto-repair</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX740"><CODE>auto-repair-range</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX767"><CODE>auto-upgrade-to</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX209"><CODE>autobuild</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX208"><CODE>autoplan</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX210"><CODE>autoresearch</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX69"><CODE>aux-terrain</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX122"><CODE>aux-terrain-view</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX123"><CODE>aux-terrain-view-dates</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX377"><CODE>available</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX55"><CODE>axial-tilt</CODE></A>
</DIR>
<H2>b</H2>
<DIR>
<LI><A HREF="xcdesign_51.html#IDX920"><CODE>backdrop-ignore-doctrine</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX917"><CODE>backdrop-model</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX907"><CODE>base-consumption</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX30"><CODE>base-game</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX35"><CODE>base-module</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX901"><CODE>base-production</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX283"><CODE>before-turn</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX352"><CODE>blocking-zoc</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX28"><CODE>blurb</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX525"><CODE>body-height</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX993"><CODE>border</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX833"><CODE>bridge</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX711"><CODE>build</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX360"><CODE>build-completed</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX719"><CODE>build-range</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX727"><CODE>builder-can-reuse-cp</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX65"><CODE>by-bits</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX66"><CODE>by-char</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX67"><CODE>by-name</CODE></A>
</DIR>
<H2>c</H2>
<DIR>
<LI><A HREF="xcdesign_54.html#IDX983"><CODE>calendar</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX380"><CODE>can-be-self</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX712"><CODE>can-build</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX766"><CODE>can-change-type-to</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX697"><CODE>can-create</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX669"><CODE>can-enter-independent</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX487"><CODE>can-occupy-incomplete</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX492"><CODE>can-recursively-wake</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX733"><CODE>can-repair</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX951"><CODE>can-research</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX523"><CODE>can-see-behind</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX684"><CODE>can-toolup-for</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX763"><CODE>can-transfer-parts-to</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX345"><CODE>cannot-do</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX353"><CODE>cannot-leave-world</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX495"><CODE>capacity</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX498"><CODE>capacity-negation</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX617"><CODE>capitalize</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX831"><CODE>capture</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX835"><CODE>capture-chance</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX358"><CODE>capture-failed</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX357"><CODE>capture-succeeded</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX442"><CODE>cell</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX249"><CODE>cell-is-occupied</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX75"><CODE>cell-width</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX819"><CODE>cellwide-protection-against</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX818"><CODE>cellwide-protection-for</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX913"><CODE>change-on-exhaustion-chance</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX755"><CODE>change-side</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX765"><CODE>change-type</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX852"><CODE>changed-type-if-captured</CODE></A>
<LI><A HREF="xcdesign_39.html#IDX366"><CODE>char</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX54"><CODE>circumference</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX99"><CODE>class</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX130"><CODE>cloud-bottom-view</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX81"><CODE>cloud-bottoms</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX131"><CODE>cloud-height-view</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX82"><CODE>cloud-heights</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX129"><CODE>cloud-view</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX132"><CODE>cloud-view-dates</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX80"><CODE>clouds</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX468"><CODE>clouds-max</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX467"><CODE>clouds-min</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX445"><CODE>coating</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX447"><CODE>coating-depth-max</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX446"><CODE>coating-depth-min</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX258"><CODE>collect</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX973"><CODE>colonizer</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX227"><CODE>colonizing</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX1004"><CODE>color</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX781"><CODE>combat-model</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX730"><CODE>complete-occs-on-completion</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX297"><CODE>cond</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX177"><CODE>config-name</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX994"><CODE>connection</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX62"><CODE>constant</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1015"><CODE>construction-border-color</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1016"><CODE>construction-fill-color</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX149"><CODE>construction-run</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX729"><CODE>constructor-absorbed-by</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX909"><CODE>consumption-as-occupant</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX703"><CODE>consumption-on-creation</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX878"><CODE>consumption-per-add-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX811"><CODE>consumption-per-attack</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX716"><CODE>consumption-per-build</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX717"><CODE>consumption-per-built</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX704"><CODE>consumption-per-create</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX812"><CODE>consumption-per-fire</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX665"><CODE>consumption-per-move</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX737"><CODE>consumption-per-repair</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX738"><CODE>consumption-per-repaired</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX688"><CODE>consumption-per-tooledup</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX689"><CODE>consumption-per-tp</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX894"><CODE>consumption-temperature-effect</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1017"><CODE>contour-color</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX666"><CODE>control-range</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX73"><CODE>control-sides</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX109"><CODE>controlled-by</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX436"><CODE>conversion</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX437"><CODE>conversion-default</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX785"><CODE>counterattack</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX847"><CODE>countercapture</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1020"><CODE>country-border-color</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX577"><CODE>country-growth-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX586"><CODE>country-people-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX583"><CODE>country-radius-max</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX569"><CODE>country-radius-min</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX571"><CODE>country-separation-max</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX570"><CODE>country-separation-min</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX578"><CODE>country-takeover-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX573"><CODE>country-terrain-max</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX572"><CODE>country-terrain-min</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX584"><CODE>country-units-max</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX411"><CODE>courage-max</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX410"><CODE>courage-min</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX197"><CODE>cp</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX723"><CODE>cp-attrition</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX701"><CODE>cp-on-creation</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX714"><CODE>cp-per-build</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX721"><CODE>cp-per-self-build</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX720"><CODE>cp-to-self-build</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX726"><CODE>cpstash</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX698"><CODE>create-as-build</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX696"><CODE>create-at</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX695"><CODE>create-in</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX700"><CODE>create-range</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX189"><CODE>create-units-from-specs</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX211"><CODE>creation-id</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX212"><CODE>curadv</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX119"><CODE>current-advance</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX199"><CODE>cxp</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX399"><CODE>cxp-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX849"><CODE>cxp-on-capture-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX848"><CODE>cxp-per-capture</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX821"><CODE>cxp-per-combat</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX822"><CODE>cxp-per-destroy</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX772"><CODE>cxp-to-change-type</CODE></A>
</DIR>
<H2>d</H2>
<DIR>
<LI><A HREF="xcdesign_50.html#IDX806"><CODE>damage</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX809"><CODE>damage-cxp-effect</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX881"><CODE>day-length</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX886"><CODE>daylight-fraction</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX36"><CODE>default-base-module</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX144"><CODE>default-doctrine</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX611"><CODE>default-namer</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX828"><CODE>defend</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX800"><CODE>defend-terrain-effect</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX224"><CODE>defensive</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX5"><CODE>define</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX235"><CODE>delayed</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX376"><CODE>description-format</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX33"><CODE>design-notes</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX354"><CODE>destination-full</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX394"><CODE>destruction-result</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX855"><CODE>detonate</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX868"><CODE>detonate-on-approach-range</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX866"><CODE>detonate-on-attack</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX867"><CODE>detonate-on-capture</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX865"><CODE>detonate-on-death</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX864"><CODE>detonate-on-hit</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX869"><CODE>detonation-accident-chance</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX860"><CODE>detonation-damage-adjacent</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX859"><CODE>detonation-damage-at</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX862"><CODE>detonation-terrain-damage-chance</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX861"><CODE>detonation-terrain-range</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX858"><CODE>detonation-unit-range</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX678"><CODE>develop</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX383"><CODE>direct-control</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX207"><CODE>disappear</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX757"><CODE>disband</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX724"><CODE>disband-unfinished-units</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX178"><CODE>display-name</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX291"><CODE>do</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX145"><CODE>doctrine</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX142"><CODE>doctrines</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX143"><CODE>doctrines-locked</CODE></A>
<LI><A HREF="xcdesign_36.html#IDX273"><CODE>drafters</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX103"><CODE>draw</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1022"><CODE>drawable-terrain</CODE></A>
</DIR>
<H2>e</H2>
<DIR>
<LI><A HREF="xcdesign_32.html#IDX46"><CODE>economy</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX567"><CODE>edge-road-density</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX548"><CODE>edge-terrain</CODE></A>
<LI><A HREF="xcdesign_54.html#IDX990"><CODE>elapsed-real-time</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX462"><CODE>elevation-max</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX461"><CODE>elevation-min</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX74"><CODE>elevations</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX50"><CODE>else</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX997"><CODE>embed</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX998"><CODE>embed-at</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX999"><CODE>embed-size</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX97"><CODE>emblem-name</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX829"><CODE>encounter-result</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX300"><CODE>end</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX51"><CODE>end-if</CODE></A>
<LI><A HREF="xcdesign_36.html#IDX278"><CODE>enforcement</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX667"><CODE>enter</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX623"><CODE>event-movies</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX622"><CODE>event-narratives</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX621"><CODE>event-notices</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX105"><CODE>ever-active</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX307"><CODE>evt</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX226"><CODE>exploratory</CODE></A>
<LI><A HREF="xcdesign_54.html#IDX982"><CODE>extra-turn-chance</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX747"><CODE>extract</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX309"><CODE>exu</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX524"><CODE>eye-height</CODE></A>
</DIR>
<H2>f</H2>
<DIR>
<LI><A HREF="xcdesign_52.html#IDX974"><CODE>facility</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX486"><CODE>facility-total-max</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX2"><CODE>false</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX576"><CODE>favored-terrain</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX598"><CODE>feature-namers</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX599"><CODE>feature-types</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX70"><CODE>features</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX673"><CODE>ferry-on-departure</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX672"><CODE>ferry-on-entry</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX1007"><CODE>file</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX242"><CODE>final-turn</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX255"><CODE>find-spot-to-build</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX140"><CODE>finished-turn</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX792"><CODE>fire-angle-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX786"><CODE>fire-at</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX801"><CODE>fire-attack-terrain-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX807"><CODE>fire-damage</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX802"><CODE>fire-defend-terrain-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX798"><CODE>fire-hit-chance</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX787"><CODE>fire-into</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX359"><CODE>fire-into-outside-world</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX231"><CODE>formation</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX627"><CODE>free-acp</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX656"><CODE>free-mp</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1019"><CODE>frontline-color</CODE></A>
</DIR>
<H2>g</H2>
<DIR>
<LI><A HREF="xcdesign_34.html#IDX159"><CODE>gain-counts</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX315"><CODE>game-ended</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX26"><CODE>game-module</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX314"><CODE>game-restarted</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX313"><CODE>game-saved</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX312"><CODE>game-started</CODE></A>
<LI><A HREF="xcdesign_39.html#IDX367"><CODE>generic-char</CODE></A>
<LI><A HREF="xcdesign_39.html#IDX364"><CODE>generic-name</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX910"><CODE>gives-to-treasury</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX230"><CODE>goal</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX615"><CODE>grammar</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1011"><CODE>grid-color</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX970"><CODE>ground</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX585"><CODE>growth-stop-chance</CODE></A>
</DIR>
<H2>h</H2>
<DIR>
<LI><A HREF="xcdesign_35.html#IDX253"><CODE>has-material-type</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX251"><CODE>has-unit-type</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX252"><CODE>has-unit-type-near</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX57"><CODE>height</CODE></A>
<LI><A HREF="xcdesign_39.html#IDX368"><CODE>help</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX805"><CODE>hit-at-max-range-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX813"><CODE>hit-by</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX797"><CODE>hit-chance</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX803"><CODE>hit-cxp-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX804"><CODE>hit-falloff-range</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX260"><CODE>hit-position</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX158"><CODE>hit-stats</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX261"><CODE>hit-unit</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX198"><CODE>hp</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX392"><CODE>hp-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX810"><CODE>hp-min</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX857"><CODE>hp-per-detonation</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX759"><CODE>hp-per-disband</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX735"><CODE>hp-per-repair</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX908"><CODE>hp-per-starve</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX741"><CODE>hp-recovery</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX846"><CODE>hp-to-garrison</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX742"><CODE>hp-to-recover</CODE></A>
</DIR>
<H2>i</H2>
<DIR>
<LI><A HREF="xcdesign_37.html#IDX296"><CODE>if</CODE></A>
<LI><A HREF="xcdesign_39.html#IDX365"><CODE>image-name</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX991"><CODE>imf</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX228"><CODE>improving</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX204"><CODE>in</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX918"><CODE>in-length</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX614"><CODE>in-order</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX48"><CODE>include</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX731"><CODE>incomplete-occs-on-completion</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX836"><CODE>independent-capture-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX588"><CODE>independent-density</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX580"><CODE>independent-growth-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX575"><CODE>independent-near-start</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX589"><CODE>independent-people-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX582"><CODE>independent-takeover-chance</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX161"><CODE>independent-units</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX171"><CODE>indepside-can-build</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX172"><CODE>indepside-can-develop</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX947"><CODE>indepside-can-research</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX170"><CODE>indepside-has-ai</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX595"><CODE>indepside-has-treasury</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX116"><CODE>init-tech</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX181"><CODE>initial-advantage</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX135"><CODE>initial-center-at</CODE></A>
<LI><A HREF="xcdesign_54.html#IDX986"><CODE>initial-date</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX603"><CODE>initial-date-max</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX602"><CODE>initial-date-min</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX883"><CODE>initial-day-part</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX293"><CODE>initial-score</CODE></A>
<LI><A HREF="xcdesign_48.html#IDX605"><CODE>initial-seen-radius</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX594"><CODE>initial-treasury</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX241"><CODE>initial-turn</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX882"><CODE>initial-year-part</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX31"><CODE>instructions</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX346"><CODE>insufficient-acp</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX347"><CODE>insufficient-material</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX351"><CODE>insufficient-mp</CODE></A>
</DIR>
<H2>j</H2>
<DIR>
<LI><A HREF="xcdesign_49.html#IDX613"><CODE>junky</CODE></A>
</DIR>
<H2>k</H2>
<DIR>
<LI><A HREF="xcdesign_35.html#IDX254"><CODE>keep-formation</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX292"><CODE>keep-score</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX288"><CODE>known-to</CODE></A>
</DIR>
<H2>l</H2>
<DIR>
<LI><A HREF="xcdesign_37.html#IDX295"><CODE>last-alliance-wins</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX294"><CODE>last-side-wins</CODE></A>
<LI><A HREF="xcdesign_54.html#IDX981"><CODE>last-turn</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX58"><CODE>latitude</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX453"><CODE>liquid</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX9"><CODE>list</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX754"><CODE>load-max</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX150"><CODE>locked</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX311"><CODE>log-ended</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX310"><CODE>log-started</CODE></A>
<LI><A HREF="xcdesign_39.html#IDX362"><CODE>long-name</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX59"><CODE>longitude</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX522"><CODE>looks-like</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX299"><CODE>lose</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX528"><CODE>lose-track-chance</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX160"><CODE>loss-counts</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX245"><CODE>lost-game</CODE></A>
<LI><A HREF="xcdesign_53.html#IDX979"><CODE>lost-revolt-chance</CODE></A>
<LI><A HREF="xcdesign_53.html#IDX978"><CODE>lost-surrender-chance</CODE></A>
<LI><A HREF="xcdesign_53.html#IDX977"><CODE>lost-vanish-chance</CODE></A>
<LI><A HREF="xcdesign_53.html#IDX976"><CODE>lost-wreck-chance</CODE></A>
</DIR>
<H2>m</H2>
<DIR>
<LI><A HREF="xcdesign_35.html#IDX202"><CODE>m</CODE></A>
<LI><A HREF="xcdesign_42.html#IDX470"><CODE>m*</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX568"><CODE>make-countries</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX556"><CODE>make-earthlike-terrain</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX535"><CODE>make-fractal-percentile-terrain</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX587"><CODE>make-independent-units</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX591"><CODE>make-initial-materials</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX549"><CODE>make-maze-terrain</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX601"><CODE>make-random-date</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX554"><CODE>make-random-terrain</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX558"><CODE>make-rivers</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX561"><CODE>make-roads</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX590"><CODE>make-weather</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX1003"><CODE>mask</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX834"><CODE>match-transport-side</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX71"><CODE>material</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX745"><CODE>material-per-production</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX879"><CODE>material-per-remove-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX628"><CODE>material-to-act</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX876"><CODE>material-to-add-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX814"><CODE>material-to-attack</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX715"><CODE>material-to-build</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX771"><CODE>material-to-change-type</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX702"><CODE>material-to-create</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX682"><CODE>material-to-develop</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX749"><CODE>material-to-extract</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX815"><CODE>material-to-fire</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX664"><CODE>material-to-move</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX746"><CODE>material-to-produce</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX877"><CODE>material-to-remove-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX736"><CODE>material-to-repair</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX686"><CODE>material-to-toolup</CODE></A>
<LI><A HREF="xcdesign_42.html#IDX469"><CODE>material-type</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX125"><CODE>material-view</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX126"><CODE>material-view-dates</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX431"><CODE>maxcells</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX553"><CODE>maze-passage-density</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX551"><CODE>maze-passage-occurrence</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX552"><CODE>maze-room-density</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX550"><CODE>maze-room-occurrence</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1018"><CODE>meridian-color</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX975"><CODE>minimal-sea-for-docks</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX200"><CODE>mo</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX485"><CODE>mobile-total-max</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX1002"><CODE>mono</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX825"><CODE>morale-hit</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX826"><CODE>morale-hit-by</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX412"><CODE>morale-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX709"><CODE>morale-on-creation</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX414"><CODE>morale-recovery</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX413"><CODE>morale-terrain-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX640"><CODE>move</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX262"><CODE>move-dir</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX649"><CODE>move-range</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX263"><CODE>move-to</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX663"><CODE>mp-to-enter-own</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX651"><CODE>mp-to-enter-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX670"><CODE>mp-to-enter-unit</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX660"><CODE>mp-to-enter-zoc</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX650"><CODE>mp-to-leave-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX671"><CODE>mp-to-leave-unit</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX655"><CODE>mp-to-leave-world</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX661"><CODE>mp-to-leave-zoc</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX652"><CODE>mp-to-traverse</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX662"><CODE>mp-to-traverse-zoc</CODE></A>
</DIR>
<H2>n</H2>
<DIR>
<LI><A HREF="xcdesign_35.html#IDX195"><CODE>n</CODE></A>
<LI><A HREF="xcdesign_39.html#IDX361"><CODE>name</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX597"><CODE>name-geographical-features</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX373"><CODE>name-internal</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX600"><CODE>name-units-randomly</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX610"><CODE>namer</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX98"><CODE>names-locked</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX971"><CODE>naval</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX196"><CODE>nb</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX168"><CODE>near</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX112"><CODE>next-numbers</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX630"><CODE>night-adds-acp</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX631"><CODE>night-multiplies-acp</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX243"><CODE>no-goal</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX169"><CODE>no-indepside-ingame</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX449"><CODE>no-x</CODE></A>
<LI><A HREF="xcdesign_43.html#IDX476"><CODE>non-advance</CODE></A>
<LI><A HREF="xcdesign_42.html#IDX471"><CODE>non-material</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX440"><CODE>non-terrain</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX372"><CODE>non-unit</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX222"><CODE>none</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX25"><CODE>not</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX1001"><CODE>notes</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX92"><CODE>noun</CODE></A>
<LI><A HREF="xcdesign_54.html#IDX984"><CODE>number</CODE></A>
</DIR>
<H2>o</H2>
<DIR>
<LI><A HREF="xcdesign_44.html#IDX505"><CODE>obsolete</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX428"><CODE>occ-add-maxcells</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX429"><CODE>occ-multiply-maxcells</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX434"><CODE>occupant-add-production</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX632"><CODE>occupant-adds-acp</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX644"><CODE>occupant-adds-speed</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX838"><CODE>occupant-allows-capture-by</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX841"><CODE>occupant-allows-capture-of</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX902"><CODE>occupant-base-production</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX490"><CODE>occupant-can-construct</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX491"><CODE>occupant-can-have-occupants</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX489"><CODE>occupant-combat</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX845"><CODE>occupant-escape-chance</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX483"><CODE>occupant-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX633"><CODE>occupant-multiplies-acp</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX645"><CODE>occupant-multiplies-speed</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX435"><CODE>occupant-multiply-production</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX945"><CODE>occupant-supply-potential</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX484"><CODE>occupant-total-max</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX488"><CODE>occupant-vision</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX769"><CODE>occupants-to-change-type</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX264"><CODE>occupy</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX555"><CODE>occurrence</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX225"><CODE>offensive</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX409"><CODE>opinion-max</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX408"><CODE>opinion-min</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX205"><CODE>opinions</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX710"><CODE>opinions-on-creation</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX616"><CODE>or</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX37"><CODE>original-module</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX39"><CODE>original-variants</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX38"><CODE>original-version</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX193"><CODE>os</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX919"><CODE>out-length</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX677"><CODE>over-all</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX676"><CODE>over-border</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX674"><CODE>over-nothing</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX675"><CODE>over-own</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX776"><CODE>overrun</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX356"><CODE>overrun-failed</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX355"><CODE>overrun-succeeded</CODE></A>
</DIR>
<H2>p</H2>
<DIR>
<LI><A HREF="xcdesign_55.html#IDX1006"><CODE>palette</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX393"><CODE>parts-max</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX223"><CODE>passive</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX180"><CODE>password</CODE></A>
<LI><A HREF="xcdesign_42.html#IDX472"><CODE>people</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX915"><CODE>people-consumption</CODE></A>
<LI><A HREF="xcdesign_42.html#IDX473"><CODE>people-max</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX916"><CODE>people-production</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX511"><CODE>people-see-chance</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX72"><CODE>people-sides</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX501"><CODE>people-surrender-chance</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX502"><CODE>people-surrender-effect</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX265"><CODE>pickup</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX29"><CODE>picture-name</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX1005"><CODE>pixel-size</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX221"><CODE>plan</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX174"><CODE>player</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX175"><CODE>player-sides-locked</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX93"><CODE>plural-noun</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX415"><CODE>point-value</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX213"><CODE>popul</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX248"><CODE>positions-known</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX378"><CODE>possible-sides</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1025"><CODE>print</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX154"><CODE>priority</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX214"><CODE>prod</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX743"><CODE>produce</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX421"><CODE>production-from-terrain</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX903"><CODE>productivity</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX904"><CODE>productivity-adjacent</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX906"><CODE>productivity-max</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX905"><CODE>productivity-min</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX60"><CODE>projection</CODE></A>
<LI><A HREF="xcdesign_36.html#IDX274"><CODE>proposers</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX816"><CODE>protection</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX837"><CODE>protection-resists-capture</CODE></A>
</DIR>
<H2>q</H2>
<DIR>
<LI><A HREF="xcdesign_31.html#IDX8"><CODE>quote</CODE></A>
</DIR>
<H2>r</H2>
<DIR>
<LI><A HREF="xcdesign_49.html#IDX612"><CODE>random</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1024"><CODE>random-state</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX790"><CODE>range</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX791"><CODE>range-min</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX423"><CODE>reach</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX45"><CODE>real-time</CODE></A>
<LI><A HREF="xcdesign_54.html#IDX987"><CODE>real-time-for-game</CODE></A>
<LI><A HREF="xcdesign_54.html#IDX989"><CODE>real-time-per-side</CODE></A>
<LI><A HREF="xcdesign_54.html#IDX988"><CODE>real-time-per-turn</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX147"><CODE>rearm-percent</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX761"><CODE>recycleable-material</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX618"><CODE>reject</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX11"><CODE>remove</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX12"><CODE>remove-list</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX872"><CODE>remove-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX732"><CODE>repair</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX148"><CODE>repair-percent</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX234"><CODE>reserve</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX188"><CODE>reset</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1023"><CODE>resource-icon</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX61"><CODE>restrict</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX267"><CODE>resupply</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX146"><CODE>resupply-percent</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX820"><CODE>retreat-chance</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX957"><CODE>revolt-at-opinion-min</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX956"><CODE>revolt-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX559"><CODE>river-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX560"><CODE>river-sink-terrain</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX450"><CODE>river-x</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX562"><CODE>road-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX563"><CODE>road-into-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX566"><CODE>road-to-edge-chance</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX452"><CODE>road-x</CODE></A>
<LI><A HREF="xcdesign_43.html#IDX477"><CODE>rp</CODE></A>
</DIR>
<H2>s</H2>
<DIR>
<LI><A HREF="xcdesign_35.html#IDX192"><CODE>s</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX725"><CODE>salvage-unfinished-cps</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX728"><CODE>salvage-unfinished-materials</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX304"><CODE>score</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX306"><CODE>scorefile-name</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX280"><CODE>scorekeeper</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX156"><CODE>scores</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX844"><CODE>scuttle-chance</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX884"><CODE>season-names</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX506"><CODE>see-all</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX508"><CODE>see-always</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX515"><CODE>see-chance</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX514"><CODE>see-chance-adjacent</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX513"><CODE>see-chance-at</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX518"><CODE>see-material-always</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX520"><CODE>see-mistake-chance</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX521"><CODE>see-mistake-range-min</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX509"><CODE>see-occupants</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX854"><CODE>see-others-if-captured</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX507"><CODE>see-terrain-always</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX853"><CODE>see-terrain-if-captured</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX519"><CODE>see-weather-always</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX381"><CODE>self-changeable</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX379"><CODE>self-required</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX382"><CODE>self-resurrects</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX151"><CODE>self-unit</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX268"><CODE>sentry</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX44"><CODE>sequential</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX6"><CODE>set</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX302"><CODE>set-score</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1021"><CODE>shoreline-color</CODE></A>
<LI><A HREF="xcdesign_39.html#IDX363"><CODE>short-name</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX84"><CODE>side</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX946"><CODE>side-can-research</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX609"><CODE>side-color-library</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX88"><CODE>side-defaults</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX316"><CODE>side-joined</CODE></A>
<LI><A HREF="xcdesign_49.html#IDX608"><CODE>side-library</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX317"><CODE>side-lost</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX95"><CODE>side-namer</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX319"><CODE>side-withdrew</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX318"><CODE>side-won</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX216"><CODE>sides</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX86"><CODE>sides-max</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX85"><CODE>sides-min</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX87"><CODE>sides-wanted</CODE></A>
<LI><A HREF="xcdesign_36.html#IDX275"><CODE>signers</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX424"><CODE>size</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX417"><CODE>size-limit-without-advance</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX418"><CODE>size-limit-without-occupant</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX773"><CODE>size-to-change-type</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX642"><CODE>speed</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX643"><CODE>speed-damage-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX648"><CODE>speed-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX647"><CODE>speed-min</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX646"><CODE>speed-wind-effect</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX510"><CODE>spot-action</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX564"><CODE>spur-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX565"><CODE>spur-range</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX529"><CODE>spy-chance</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX531"><CODE>spy-quality</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX530"><CODE>spy-range</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX532"><CODE>spy-track-chance</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX839"><CODE>stack-neighbor-allows-capture-by</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX842"><CODE>stack-neighbor-allows-capture-of</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX499"><CODE>stack-order</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX817"><CODE>stack-protection</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX164"><CODE>standing-order</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX574"><CODE>start-with</CODE></A>
<LI><A HREF="xcdesign_36.html#IDX279"><CODE>state</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX101"><CODE>status</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX1008"><CODE>std</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX63"><CODE>subarea</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX441"><CODE>subtype</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX448"><CODE>subtype-x</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX305"><CODE>sum-uprop</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX888"><CODE>sun</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX47"><CODE>supply</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX238"><CODE>supply-alarm</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX927"><CODE>supply-capacity-deterioration</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX928"><CODE>supply-capacity-threshold</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX929"><CODE>supply-deterioration</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX930"><CODE>supply-enemy-interdiction</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX931"><CODE>supply-importance</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX932"><CODE>supply-in-max</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX937"><CODE>supply-in-threshold</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX938"><CODE>supply-in-weight</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX933"><CODE>supply-interdiction-adjacent</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX934"><CODE>supply-interdiction-adjacent-for-material</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX935"><CODE>supply-interdiction-at</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX936"><CODE>supply-interdiction-at-for-material</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX239"><CODE>supply-is-low</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX939"><CODE>supply-neutral-interdiction</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX722"><CODE>supply-on-completion</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX708"><CODE>supply-on-creation</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX940"><CODE>supply-out-max</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX941"><CODE>supply-out-threshold</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX760"><CODE>supply-per-disband</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX942"><CODE>supply-potential</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX943"><CODE>supply-potential-terrain-effect</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX944"><CODE>supply-starve-weight</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX958"><CODE>surrender-chance</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX782"><CODE>surrender-chance-per-attack</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX959"><CODE>surrender-range</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX215"><CODE>sym</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX534"><CODE>synthesis-done</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX533"><CODE>synthesis-methods</CODE></A>
</DIR>
<H2>t</H2>
<DIR>
<LI><A HREF="xcdesign_41.html#IDX439"><CODE>t*</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX3"><CODE>table</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX705"><CODE>takes-from-treasury</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX232"><CODE>tasks</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX115"><CODE>tech</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX406"><CODE>tech-crossover</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX402"><CODE>tech-from-ownership</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX407"><CODE>tech-leakage</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX405"><CODE>tech-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX680"><CODE>tech-per-develop</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX681"><CODE>tech-per-turn-max</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX404"><CODE>tech-to-build</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX401"><CODE>tech-to-own</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX400"><CODE>tech-to-see</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX403"><CODE>tech-to-use</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX895"><CODE>temperature-attrition</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX889"><CODE>temperature-average</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX76"><CODE>temperature-floor</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX77"><CODE>temperature-floor-elevation</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX464"><CODE>temperature-max</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX463"><CODE>temperature-min</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX892"><CODE>temperature-moderation-range</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX896"><CODE>temperature-protection</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX890"><CODE>temperature-variability</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX127"><CODE>temperature-view</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX128"><CODE>temperature-view-dates</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX891"><CODE>temperature-year-cycle</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX78"><CODE>temperatures</CODE></A>
<LI><A HREF="xcdesign_36.html#IDX272"><CODE>terms</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX68"><CODE>terrain</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX497"><CODE>terrain-capacity-x</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX912"><CODE>terrain-consumption</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX863"><CODE>terrain-damaged-type</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX557"><CODE>terrain-density</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX914"><CODE>terrain-exhaustion-type</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX593"><CODE>terrain-initial-supply</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX911"><CODE>terrain-production</CODE></A>
<LI><A HREF="xcdesign_48.html#IDX604"><CODE>terrain-seen</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX503"><CODE>terrain-storage-x</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX926"><CODE>terrain-to-terrain-in-length</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX925"><CODE>terrain-to-terrain-out-length</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX921"><CODE>terrain-to-unit-in-length</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX922"><CODE>terrain-to-unit-out-length</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX438"><CODE>terrain-type</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX120"><CODE>terrain-view</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX121"><CODE>terrain-view-dates</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX526"><CODE>thickness</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX992"><CODE>tile</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX138"><CODE>timeouts</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX139"><CODE>timeouts-used</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX281"><CODE>title</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX348"><CODE>too-far</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX349"><CODE>too-near</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX683"><CODE>toolup</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX137"><CODE>total-time-used</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX203"><CODE>tp</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX693"><CODE>tp-attrition</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX694"><CODE>tp-crossover</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX808"><CODE>tp-damage</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX692"><CODE>tp-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX690"><CODE>tp-per-toolup</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX691"><CODE>tp-to-build</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX527"><CODE>track-chance</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX111"><CODE>trades</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX750"><CODE>transfer</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX762"><CODE>transfer-part</CODE></A>
<LI><A HREF="xcdesign_55.html#IDX995"><CODE>transition</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX153"><CODE>treasury</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX850"><CODE>treasury-gain-per-capture</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX706"><CODE>treasury-gain-per-create</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX823"><CODE>treasury-gain-per-destroy</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX851"><CODE>treasury-loss-per-captured</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX707"><CODE>treasury-loss-per-create</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX824"><CODE>treasury-loss-per-destroyed</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX596"><CODE>treasury-size</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX289"><CODE>trigger</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX290"><CODE>triggered</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX201"><CODE>trk</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX1"><CODE>true</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX110"><CODE>trusts</CODE></A>
<LI><A HREF="xcdesign_54.html#IDX980"><CODE>turn</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX136"><CODE>turn-time-used</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX774"><CODE>turn-to-change-type</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX887"><CODE>twilight-fraction</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX390"><CODE>type-in-game-max</CODE></A>
<LI><A HREF="xcdesign_36.html#IDX270"><CODE>type-name</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX391"><CODE>type-per-side-max</CODE></A>
</DIR>
<H2>u</H2>
<DIR>
<LI><A HREF="xcdesign_40.html#IDX371"><CODE>u*</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX162"><CODE>ui-data</CODE></A>
<LI><A HREF="xcdesign_31.html#IDX7"><CODE>undefine</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX185"><CODE>unit</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX322"><CODE>unit-acquired</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX327"><CODE>unit-assaulted</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX482"><CODE>unit-capacity-x</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX323"><CODE>unit-captured</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX321"><CODE>unit-completed</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX718"><CODE>unit-consumption-per-cp</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX419"><CODE>unit-consumption-per-size</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX420"><CODE>unit-consumption-to-grow</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX386"><CODE>unit-control-chance</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX385"><CODE>unit-control-chance-adjacent</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX384"><CODE>unit-control-chance-at</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX387"><CODE>unit-control-range</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX320"><CODE>unit-created</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX328"><CODE>unit-damaged</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX187"><CODE>unit-defaults</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX331"><CODE>unit-died-from-temperature</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX330"><CODE>unit-died-in-accident</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX338"><CODE>unit-disbanded</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX337"><CODE>unit-garrisoned</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1013"><CODE>unit-gbox-border-color</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1014"><CODE>unit-gbox-fill-color</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX342"><CODE>unit-gone</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX579"><CODE>unit-growth-chance</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX592"><CODE>unit-initial-supply</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX329"><CODE>unit-killed</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX340"><CODE>unit-left-world</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX341"><CODE>unit-merged</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX324"><CODE>unit-moved</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX325"><CODE>unit-name-changed</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1012"><CODE>unit-name-color</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX113"><CODE>unit-namers</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX335"><CODE>unit-revolted</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX481"><CODE>unit-size-as-occupant</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX496"><CODE>unit-size-in-terrain</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX339"><CODE>unit-starved</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX500"><CODE>unit-storage-x</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX336"><CODE>unit-surrendered</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX581"><CODE>unit-takeover-chance</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX924"><CODE>unit-to-terrain-in-length</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX923"><CODE>unit-to-terrain-out-length</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX370"><CODE>unit-type</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX326"><CODE>unit-type-changed</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX186"><VAR>unit-type-name</VAR></A>
<LI><A HREF="xcdesign_38.html#IDX332"><CODE>unit-vanished</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX124"><CODE>unit-views</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX333"><CODE>unit-wrecked</CODE></A>
<LI><A HREF="xcdesign_38.html#IDX334"><CODE>unit-wrecked-in-accident</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX152"><CODE>units</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX388"><CODE>units-in-game-max</CODE></A>
<LI><A HREF="xcdesign_52.html#IDX961"><CODE>units-may-go-into-reserve</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX389"><CODE>units-per-side-max</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX753"><CODE>unload-max</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1009"><CODE>unseen-char</CODE></A>
<LI><A HREF="xcdesign_56.html#IDX1010"><CODE>unseen-color</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX425"><CODE>use-own-cell</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX638"><CODE>use-side-priority</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX430"><CODE>usedcells</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX83"><CODE>user</CODE></A>
<LI><A HREF="xcdesign_54.html#IDX985"><CODE>usual</CODE></A>
</DIR>
<H2>v</H2>
<DIR>
<LI><A HREF="xcdesign_41.html#IDX451"><CODE>valley-x</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX830"><CODE>vanish</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX493"><CODE>vanishes-on</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX40"><CODE>variants</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX34"><CODE>version</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX250"><CODE>vicinity-is-held</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX247"><CODE>vicinity-is-known</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX516"><CODE>visibility</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX517"><CODE>vision-night-effect</CODE></A>
<LI><A HREF="xcdesign_45.html#IDX512"><CODE>vision-range</CODE></A>
</DIR>
<H2>w</H2>
<DIR>
<LI><A HREF="xcdesign_35.html#IDX236"><CODE>wait</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX240"><CODE>wait-transport</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX796"><CODE>weapon-height</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX537"><CODE>wet-blob-density</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX541"><CODE>wet-blob-height</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX539"><CODE>wet-blob-size</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX547"><CODE>wet-percentile-max</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX546"><CODE>wet-percentile-min</CODE></A>
<LI><A HREF="xcdesign_47.html#IDX543"><CODE>wet-smoothing</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX282"><CODE>when</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX56"><CODE>width</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX141"><CODE>willing-to-draw</CODE></A>
<LI><A HREF="xcdesign_36.html#IDX276"><CODE>willing-to-sign</CODE></A>
<LI><A HREF="xcdesign_37.html#IDX298"><CODE>win</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX897"><CODE>wind-force-average</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX466"><CODE>wind-force-max</CODE></A>
<LI><A HREF="xcdesign_41.html#IDX465"><CODE>wind-force-min</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX898"><CODE>wind-force-variability</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX900"><CODE>wind-mix-range</CODE></A>
<LI><A HREF="xcdesign_51.html#IDX899"><CODE>wind-variability</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX133"><CODE>wind-view</CODE></A>
<LI><A HREF="xcdesign_34.html#IDX134"><CODE>wind-view-dates</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX79"><CODE>winds</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX783"><CODE>withdraw-chance-per-attack</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX244"><CODE>won-game</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX52"><CODE>world</CODE></A>
<LI><A HREF="xcdesign_35.html#IDX246"><CODE>world-is-known</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX42"><CODE>world-seen</CODE></A>
<LI><A HREF="xcdesign_32.html#IDX41"><CODE>world-size</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX395"><CODE>wrecked-type</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX398"><CODE>wrecked-type-if-attrited</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX396"><CODE>wrecked-type-if-killed</CODE></A>
<LI><A HREF="xcdesign_40.html#IDX397"><CODE>wrecked-type-if-starved</CODE></A>
<LI><A HREF="xcdesign_44.html#IDX494"><CODE>wrecks-on</CODE></A>
</DIR>
<H2>x</H2>
<DIR>
<LI><A HREF="xcdesign_55.html#IDX1000"><CODE>x</CODE></A>
<LI><A HREF="xcdesign_33.html#IDX64"><CODE>xform</CODE></A>
</DIR>
<H2>y</H2>
<DIR>
<LI><A HREF="xcdesign_51.html#IDX880"><CODE>year-length</CODE></A>
</DIR>
<H2>z</H2>
<DIR>
<LI><A HREF="xcdesign_35.html#IDX191"><CODE>z</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX659"><CODE>zoc-from-terrain-effect</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX658"><CODE>zoc-into-terrain</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX657"><CODE>zoc-range</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX793"><CODE>zoo-range</CODE></A>
<LI><A HREF="xcdesign_50.html#IDX794"><CODE>zoo-range-min</CODE></A>
</DIR>

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