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Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > 74fbd0eb33bb08f719b79951bc4e329e > files > 115

xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

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<TITLE>Designing Games with Xconq - Table of Contents</TITLE>
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<H1>Designing Games with Xconq</H1>
<P>
<UL>
<LI><A NAME="SEC1" HREF="xcdesign_1.html#SEC1">Introduction</A>
<LI><A NAME="SEC2" HREF="xcdesign_2.html#SEC2">Designing Games with Xconq</A>
<UL>
<LI><A NAME="SEC3" HREF="xcdesign_3.html#SEC3">A Tutorial Example</A>
<UL>
<LI><A NAME="SEC4" HREF="xcdesign_3.html#SEC4">Basic Definitions</A>
<LI><A NAME="SEC5" HREF="xcdesign_3.html#SEC5">Adding Movement</A>
<LI><A NAME="SEC6" HREF="xcdesign_3.html#SEC6">Buildings and Rubble Piles</A>
<LI><A NAME="SEC7" HREF="xcdesign_3.html#SEC7">Human Units</A>
<LI><A NAME="SEC8" HREF="xcdesign_3.html#SEC8">The Scenario</A>
</UL>
<LI><A NAME="SEC9" HREF="xcdesign_4.html#SEC9">Types</A>
<UL>
<LI><A NAME="SEC10" HREF="xcdesign_4.html#SEC10">Designing Unit Types</A>
<LI><A NAME="SEC11" HREF="xcdesign_4.html#SEC11">Designing Terrain Types</A>
<LI><A NAME="SEC12" HREF="xcdesign_4.html#SEC12">Designing Material Types</A>
<LI><A NAME="SEC13" HREF="xcdesign_4.html#SEC13">Setting up Type Relationships</A>
<LI><A NAME="SEC14" HREF="xcdesign_4.html#SEC14">Stacking</A>
<LI><A NAME="SEC15" HREF="xcdesign_4.html#SEC15">Defining Occupants and Transports</A>
<LI><A NAME="SEC16" HREF="xcdesign_4.html#SEC16">Hints on Types</A>
</UL>
<LI><A NAME="SEC17" HREF="xcdesign_5.html#SEC17">Setting up a Game</A>
<LI><A NAME="SEC18" HREF="xcdesign_6.html#SEC18">Designing the World</A>
<UL>
<LI><A NAME="SEC19" HREF="xcdesign_6.html#SEC19">World Shape and Size</A>
<LI><A NAME="SEC20" HREF="xcdesign_6.html#SEC20">World Terrain</A>
<LI><A NAME="SEC21" HREF="xcdesign_6.html#SEC21">Synthesizing World Terrain</A>
<LI><A NAME="SEC22" HREF="xcdesign_6.html#SEC22">Rivers</A>
<LI><A NAME="SEC23" HREF="xcdesign_6.html#SEC23">Roads</A>
<LI><A NAME="SEC24" HREF="xcdesign_6.html#SEC24">Independent Units</A>
<LI><A NAME="SEC25" HREF="xcdesign_6.html#SEC25">Altitudes and Elevations</A>
<LI><A NAME="SEC26" HREF="xcdesign_6.html#SEC26">World Setup Miscellany</A>
</UL>
<LI><A NAME="SEC27" HREF="xcdesign_7.html#SEC27">Designing the Sides</A>
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<LI><A NAME="SEC28" HREF="xcdesign_7.html#SEC28">Predefined Sides</A>
<LI><A NAME="SEC29" HREF="xcdesign_7.html#SEC29">Side Library</A>
<LI><A NAME="SEC30" HREF="xcdesign_7.html#SEC30">Limits on Sides</A>
<LI><A NAME="SEC31" HREF="xcdesign_7.html#SEC31">Hints on Sides</A>
</UL>
<LI><A NAME="SEC32" HREF="xcdesign_8.html#SEC32">Setting up the Units</A>
<UL>
<LI><A NAME="SEC33" HREF="xcdesign_8.html#SEC33">Predefined Units</A>
<LI><A NAME="SEC34" HREF="xcdesign_8.html#SEC34">Making Countries for Players</A>
<LI><A NAME="SEC35" HREF="xcdesign_8.html#SEC35">Initial Supply</A>
</UL>
<LI><A NAME="SEC36" HREF="xcdesign_9.html#SEC36">Setup Miscellany</A>
<UL>
<LI><A NAME="SEC37" HREF="xcdesign_9.html#SEC37">Technology</A>
<LI><A NAME="SEC38" HREF="xcdesign_9.html#SEC38">Setting up Self-Units</A>
</UL>
<LI><A NAME="SEC39" HREF="xcdesign_10.html#SEC39">Units and Actions</A>
<LI><A NAME="SEC40" HREF="xcdesign_11.html#SEC40">Unit Movement</A>
<UL>
<LI><A NAME="SEC41" HREF="xcdesign_11.html#SEC41">Unit Speed</A>
<LI><A NAME="SEC42" HREF="xcdesign_11.html#SEC42">Movement Costs</A>
<LI><A NAME="SEC43" HREF="xcdesign_11.html#SEC43">Entering Transports</A>
<LI><A NAME="SEC44" HREF="xcdesign_11.html#SEC44">Border Slides</A>
<LI><A NAME="SEC45" HREF="xcdesign_11.html#SEC45">Leaving the Area</A>
<LI><A NAME="SEC46" HREF="xcdesign_11.html#SEC46">Free Moves</A>
<LI><A NAME="SEC47" HREF="xcdesign_11.html#SEC47">Zone of Control</A>
</UL>
<LI><A NAME="SEC48" HREF="xcdesign_12.html#SEC48">Unit Construction</A>
<UL>
<LI><A NAME="SEC49" HREF="xcdesign_12.html#SEC49">Researching</A>
<LI><A NAME="SEC50" HREF="xcdesign_12.html#SEC50">Tooling Up</A>
<LI><A NAME="SEC51" HREF="xcdesign_12.html#SEC51">Creation</A>
<LI><A NAME="SEC52" HREF="xcdesign_12.html#SEC52">Completion</A>
<LI><A NAME="SEC53" HREF="xcdesign_12.html#SEC53">Repair</A>
</UL>
<LI><A NAME="SEC54" HREF="xcdesign_13.html#SEC54">Unit Combat</A>
<UL>
<LI><A NAME="SEC55" HREF="xcdesign_13.html#SEC55">Capture</A>
<LI><A NAME="SEC56" HREF="xcdesign_13.html#SEC56">Detonation</A>
</UL>
<LI><A NAME="SEC57" HREF="xcdesign_14.html#SEC57">Unit Manipulation</A>
<UL>
<LI><A NAME="SEC58" HREF="xcdesign_14.html#SEC58">Transferring Unit Parts Action</A>
<LI><A NAME="SEC59" HREF="xcdesign_14.html#SEC59">Changing Side</A>
<LI><A NAME="SEC60" HREF="xcdesign_14.html#SEC60">Changing Type</A>
<LI><A NAME="SEC61" HREF="xcdesign_14.html#SEC61">Disbanding</A>
</UL>
<LI><A NAME="SEC62" HREF="xcdesign_15.html#SEC62">Material Manipulation</A>
<LI><A NAME="SEC63" HREF="xcdesign_16.html#SEC63">Terrain Manipulation</A>
<LI><A NAME="SEC64" HREF="xcdesign_17.html#SEC64">Vision Parameters</A>
<UL>
<LI><A NAME="SEC65" HREF="xcdesign_17.html#SEC65">Seeing All</A>
<LI><A NAME="SEC66" HREF="xcdesign_17.html#SEC66">Coverage</A>
<LI><A NAME="SEC67" HREF="xcdesign_17.html#SEC67">Setting the Initial View</A>
<LI><A NAME="SEC68" HREF="xcdesign_17.html#SEC68">Vision Range</A>
</UL>
<LI><A NAME="SEC69" HREF="xcdesign_18.html#SEC69">Designing Backdrop Weather</A>
<LI><A NAME="SEC70" HREF="xcdesign_19.html#SEC70">Designing Backdrop Economy</A>
<UL>
<LI><A NAME="SEC71" HREF="xcdesign_19.html#SEC71">Creating Materials</A>
<LI><A NAME="SEC72" HREF="xcdesign_19.html#SEC72">Movement of Materials</A>
<LI><A NAME="SEC73" HREF="xcdesign_19.html#SEC73">Consuming Materials</A>
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<LI><A NAME="SEC74" HREF="xcdesign_20.html#SEC74">Adding Random Events</A>
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<LI><A NAME="SEC75" HREF="xcdesign_20.html#SEC75">Accident Parameters</A>
<LI><A NAME="SEC76" HREF="xcdesign_20.html#SEC76">Attrition Parameters</A>
<LI><A NAME="SEC77" HREF="xcdesign_20.html#SEC77">Revolt Parameters</A>
<LI><A NAME="SEC78" HREF="xcdesign_20.html#SEC78">Surrender Parameters</A>
</UL>
<LI><A NAME="SEC79" HREF="xcdesign_21.html#SEC79">Designing the Interface</A>
<LI><A NAME="SEC80" HREF="xcdesign_22.html#SEC80">Designing the Text</A>
<UL>
<LI><A NAME="SEC81" HREF="xcdesign_22.html#SEC81">Describing Objects</A>
<LI><A NAME="SEC82" HREF="xcdesign_22.html#SEC82">Describing Events</A>
<LI><A NAME="SEC83" HREF="xcdesign_22.html#SEC83">Generating Names</A>
<LI><A NAME="SEC84" HREF="xcdesign_22.html#SEC84">Grammar Examples</A>
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<LI><A NAME="SEC85" HREF="xcdesign_23.html#SEC85">Designing the Graphics</A>
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<LI><A NAME="SEC86" HREF="xcdesign_23.html#SEC86">Image Format</A>
<LI><A NAME="SEC87" HREF="xcdesign_23.html#SEC87">Image Design Tools</A>
<LI><A NAME="SEC88" HREF="xcdesign_23.html#SEC88">Image Design Hints</A>
</UL>
<LI><A NAME="SEC89" HREF="xcdesign_24.html#SEC89">Game Module Organization</A>
<LI><A NAME="SEC90" HREF="xcdesign_25.html#SEC90">Building New Games</A>
<UL>
<LI><A NAME="SEC91" HREF="xcdesign_25.html#SEC91">Building Scenarios</A>
<LI><A NAME="SEC92" HREF="xcdesign_25.html#SEC92">Designer Mode</A>
<LI><A NAME="SEC93" HREF="xcdesign_25.html#SEC93">Saving Scenarios</A>
<LI><A NAME="SEC94" HREF="xcdesign_25.html#SEC94">Preparing a Game for Use</A>
<LI><A NAME="SEC95" HREF="xcdesign_25.html#SEC95">Installing a Game</A>
<LI><A NAME="SEC96" HREF="xcdesign_25.html#SEC96">Playtesting</A>
<LI><A NAME="SEC97" HREF="xcdesign_25.html#SEC97">Safety</A>
<LI><A NAME="SEC98" HREF="xcdesign_25.html#SEC98">Balance</A>
<LI><A NAME="SEC99" HREF="xcdesign_25.html#SEC99">Complexity</A>
<LI><A NAME="SEC100" HREF="xcdesign_25.html#SEC100">Combinations</A>
</UL>
<LI><A NAME="SEC101" HREF="xcdesign_26.html#SEC101">Debugging Designs</A>
<LI><A NAME="SEC102" HREF="xcdesign_27.html#SEC102">Tricks and Techniques</A>
<UL>
<LI><A NAME="SEC103" HREF="xcdesign_27.html#SEC103">Limiting Unit Quantities</A>
<LI><A NAME="SEC104" HREF="xcdesign_27.html#SEC104">Handicapping</A>
<LI><A NAME="SEC105" HREF="xcdesign_27.html#SEC105">Buying the Initial Setup</A>
<LI><A NAME="SEC106" HREF="xcdesign_27.html#SEC106">Leaders</A>
<LI><A NAME="SEC107" HREF="xcdesign_27.html#SEC107">Navigable Rivers</A>
<LI><A NAME="SEC108" HREF="xcdesign_27.html#SEC108">What Ranges for Values?</A>
<LI><A NAME="SEC109" HREF="xcdesign_27.html#SEC109">Fatigue</A>
<LI><A NAME="SEC110" HREF="xcdesign_27.html#SEC110">Brainless Units and Scorekeeping</A>
<LI><A NAME="SEC111" HREF="xcdesign_27.html#SEC111">Days and Years</A>
<LI><A NAME="SEC112" HREF="xcdesign_27.html#SEC112">GDL Optimization</A>
<LI><A NAME="SEC113" HREF="xcdesign_27.html#SEC113">Conversion from Xconq 5</A>
<LI><A NAME="SEC114" HREF="xcdesign_27.html#SEC114">Xconq 5.x Setproduct</A>
<LI><A NAME="SEC115" HREF="xcdesign_27.html#SEC115">Even More</A>
</UL>
<LI><A NAME="SEC116" HREF="xcdesign_28.html#SEC116">Designing with the Common Interface</A>
<UL>
<LI><A NAME="SEC117" HREF="xcdesign_28.html#SEC117">Common Interface Design Mode</A>
<LI><A NAME="SEC118" HREF="xcdesign_28.html#SEC118">Common Interface Design Palette</A>
<LI><A NAME="SEC119" HREF="xcdesign_28.html#SEC119">Common Interface Design Save</A>
<LI><A NAME="SEC120" HREF="xcdesign_28.html#SEC120">Common Interface Image Families</A>
</UL>
<LI><A NAME="SEC121" HREF="xcdesign_29.html#SEC121">Designing with the Mac Interface</A>
<UL>
<LI><A NAME="SEC122" HREF="xcdesign_29.html#SEC122">Using the Palette</A>
<LI><A NAME="SEC123" HREF="xcdesign_29.html#SEC123">Mac Interface Images</A>
<UL>
<LI><A NAME="SEC124" HREF="xcdesign_29.html#SEC124">Icons and Patterns</A>
<LI><A NAME="SEC125" HREF="xcdesign_29.html#SEC125">Game Preview Pictures</A>
</UL>
<LI><A NAME="SEC126" HREF="xcdesign_29.html#SEC126">IMFApp</A>
<LI><A NAME="SEC127" HREF="xcdesign_29.html#SEC127">Mac Interface Sounds</A>
</UL>
</UL>
<LI><A NAME="SEC128" HREF="xcdesign_30.html#SEC128">Reference Manual</A>
<UL>
<LI><A NAME="SEC129" HREF="xcdesign_31.html#SEC129">Language Syntax</A>
<UL>
<LI><A NAME="SEC130" HREF="xcdesign_31.html#SEC130">Lexical Elements</A>
<LI><A NAME="SEC131" HREF="xcdesign_31.html#SEC131">Conventions Used</A>
<LI><A NAME="SEC132" HREF="xcdesign_31.html#SEC132">Forms and Evaluation</A>
<LI><A NAME="SEC133" HREF="xcdesign_31.html#SEC133">Tables</A>
<LI><A NAME="SEC134" HREF="xcdesign_31.html#SEC134">Modifying Objects</A>
<LI><A NAME="SEC135" HREF="xcdesign_31.html#SEC135">Symbols</A>
<LI><A NAME="SEC136" HREF="xcdesign_31.html#SEC136">Lists</A>
<LI><A NAME="SEC137" HREF="xcdesign_31.html#SEC137">Arithmetic Operations</A>
<LI><A NAME="SEC138" HREF="xcdesign_31.html#SEC138">Arithmetic Comparisons</A>
<LI><A NAME="SEC139" HREF="xcdesign_31.html#SEC139">Boolean Comparisons</A>
</UL>
<LI><A NAME="SEC140" HREF="xcdesign_32.html#SEC140">Game Module Forms</A>
<UL>
<LI><A NAME="SEC141" HREF="xcdesign_32.html#SEC141">Module Variants</A>
<LI><A NAME="SEC142" HREF="xcdesign_32.html#SEC142">Including Other Modules</A>
<LI><A NAME="SEC143" HREF="xcdesign_32.html#SEC143">Conditional Loading</A>
</UL>
<LI><A NAME="SEC144" HREF="xcdesign_33.html#SEC144">World and Area Forms</A>
<UL>
<LI><A NAME="SEC145" HREF="xcdesign_33.html#SEC145">World Properties</A>
<LI><A NAME="SEC146" HREF="xcdesign_33.html#SEC146">Area Properties</A>
<LI><A NAME="SEC147" HREF="xcdesign_33.html#SEC147">Layers</A>
<LI><A NAME="SEC148" HREF="xcdesign_33.html#SEC148">Distances and Elevations</A>
<LI><A NAME="SEC149" HREF="xcdesign_33.html#SEC149">Temperatures</A>
<LI><A NAME="SEC150" HREF="xcdesign_33.html#SEC150">Winds</A>
<LI><A NAME="SEC151" HREF="xcdesign_33.html#SEC151">Clouds</A>
<LI><A NAME="SEC152" HREF="xcdesign_33.html#SEC152">User</A>
</UL>
<LI><A NAME="SEC153" HREF="xcdesign_34.html#SEC153">Side and Player Forms</A>
<UL>
<LI><A NAME="SEC154" HREF="xcdesign_34.html#SEC154">Side Name Properties</A>
<LI><A NAME="SEC155" HREF="xcdesign_34.html#SEC155">Side Class</A>
<LI><A NAME="SEC156" HREF="xcdesign_34.html#SEC156">Status in Game</A>
<LI><A NAME="SEC157" HREF="xcdesign_34.html#SEC157">Side Relationships</A>
<LI><A NAME="SEC158" HREF="xcdesign_34.html#SEC158">Numbering Units</A>
<LI><A NAME="SEC159" HREF="xcdesign_34.html#SEC159">Side-Specific Namers</A>
<LI><A NAME="SEC160" HREF="xcdesign_34.html#SEC160">Side Tech Levels</A>
<LI><A NAME="SEC161" HREF="xcdesign_34.html#SEC161">Side Views</A>
<LI><A NAME="SEC162" HREF="xcdesign_34.html#SEC162">Interaction</A>
<LI><A NAME="SEC163" HREF="xcdesign_34.html#SEC163">Doctrine</A>
<LI><A NAME="SEC164" HREF="xcdesign_34.html#SEC164">Other Side Properties</A>
<LI><A NAME="SEC165" HREF="xcdesign_34.html#SEC165">Independent Side</A>
<LI><A NAME="SEC166" HREF="xcdesign_34.html#SEC166">Players</A>
<LI><A NAME="SEC167" HREF="xcdesign_34.html#SEC167">Rules of Side Configuration</A>
</UL>
<LI><A NAME="SEC168" HREF="xcdesign_35.html#SEC168">Unit Forms</A>
<UL>
<LI><A NAME="SEC169" HREF="xcdesign_35.html#SEC169">Unit Properties</A>
<LI><A NAME="SEC170" HREF="xcdesign_35.html#SEC170">Unit Action State</A>
<LI><A NAME="SEC171" HREF="xcdesign_35.html#SEC171">Unit Plan</A>
<LI><A NAME="SEC172" HREF="xcdesign_35.html#SEC172">Goal Types</A>
<LI><A NAME="SEC173" HREF="xcdesign_35.html#SEC173">Task Types</A>
</UL>
<LI><A NAME="SEC174" HREF="xcdesign_36.html#SEC174">Agreements</A>
<LI><A NAME="SEC175" HREF="xcdesign_37.html#SEC175">Scorekeeper Forms</A>
<UL>
<LI><A NAME="SEC176" HREF="xcdesign_37.html#SEC176">Scorekeeper Properties</A>
<LI><A NAME="SEC177" HREF="xcdesign_37.html#SEC177">Scorekeeper Bodies</A>
<LI><A NAME="SEC178" HREF="xcdesign_37.html#SEC178">Scorekeeper Functions</A>
<LI><A NAME="SEC179" HREF="xcdesign_37.html#SEC179">Scorekeeper Examples</A>
<LI><A NAME="SEC180" HREF="xcdesign_37.html#SEC180">Scorefile</A>
</UL>
<LI><A NAME="SEC181" HREF="xcdesign_38.html#SEC181">History Forms</A>
<LI><A NAME="SEC182" HREF="xcdesign_39.html#SEC182">Types in General</A>
<UL>
<LI><A NAME="SEC183" HREF="xcdesign_39.html#SEC183">Type Names</A>
<LI><A NAME="SEC184" HREF="xcdesign_39.html#SEC184">Type Images</A>
<LI><A NAME="SEC185" HREF="xcdesign_39.html#SEC185">Documentation</A>
</UL>
<LI><A NAME="SEC186" HREF="xcdesign_40.html#SEC186">Unit Types</A>
<UL>
<LI><A NAME="SEC187" HREF="xcdesign_40.html#SEC187">Unit Naming</A>
<LI><A NAME="SEC188" HREF="xcdesign_40.html#SEC188">Availability</A>
<LI><A NAME="SEC189" HREF="xcdesign_40.html#SEC189">Class-Restricted Unit Types</A>
<LI><A NAME="SEC190" HREF="xcdesign_40.html#SEC190">Self-Unit Capable Units</A>
<LI><A NAME="SEC191" HREF="xcdesign_40.html#SEC191">Limits on Unit Quantities</A>
<LI><A NAME="SEC192" HREF="xcdesign_40.html#SEC192">Hit Points</A>
<LI><A NAME="SEC193" HREF="xcdesign_40.html#SEC193">Experience</A>
<LI><A NAME="SEC194" HREF="xcdesign_40.html#SEC194">Tech Levels vs Units</A>
<LI><A NAME="SEC195" HREF="xcdesign_40.html#SEC195">Opinions</A>
<LI><A NAME="SEC196" HREF="xcdesign_40.html#SEC196">Point Value</A>
<LI><A NAME="SEC197" HREF="xcdesign_40.html#SEC197">Advanced Units</A>
</UL>
<LI><A NAME="SEC198" HREF="xcdesign_41.html#SEC198">Terrain Types</A>
<UL>
<LI><A NAME="SEC199" HREF="xcdesign_41.html#SEC199">Terrain Subtypes</A>
<LI><A NAME="SEC200" HREF="xcdesign_41.html#SEC200">Terrain Compatibility</A>
<LI><A NAME="SEC201" HREF="xcdesign_41.html#SEC201">Other Terrain Properties</A>
</UL>
<LI><A NAME="SEC202" HREF="xcdesign_42.html#SEC202">Material Types</A>
<UL>
<LI><A NAME="SEC203" HREF="xcdesign_42.html#SEC203">People</A>
</UL>
<LI><A NAME="SEC204" HREF="xcdesign_43.html#SEC204">Advance Types</A>
<LI><A NAME="SEC205" HREF="xcdesign_44.html#SEC205">Static Relationships Between Types</A>
<UL>
<LI><A NAME="SEC206" HREF="xcdesign_44.html#SEC206">Occupants and Transports</A>
<LI><A NAME="SEC207" HREF="xcdesign_44.html#SEC207">Units and Terrain</A>
<LI><A NAME="SEC208" HREF="xcdesign_44.html#SEC208">Units and Materials</A>
<LI><A NAME="SEC209" HREF="xcdesign_44.html#SEC209">Terrain and Materials</A>
<LI><A NAME="SEC210" HREF="xcdesign_44.html#SEC210">Units and Advances</A>
</UL>
<LI><A NAME="SEC211" HREF="xcdesign_45.html#SEC211">Vision</A>
<UL>
<LI><A NAME="SEC212" HREF="xcdesign_45.html#SEC212">Basic Vision</A>
<LI><A NAME="SEC213" HREF="xcdesign_45.html#SEC213">Line of Sight</A>
<LI><A NAME="SEC214" HREF="xcdesign_45.html#SEC214">Tracking</A>
<LI><A NAME="SEC215" HREF="xcdesign_45.html#SEC215">Spying</A>
</UL>
<LI><A NAME="SEC216" HREF="xcdesign_46.html#SEC216">Game Initialization</A>
<LI><A NAME="SEC217" HREF="xcdesign_47.html#SEC217">Synthesis Methods</A>
<UL>
<LI><A NAME="SEC218" HREF="xcdesign_47.html#SEC218">Synthesis Method List</A>
<LI><A NAME="SEC219" HREF="xcdesign_47.html#SEC219">Fractal World</A>
<LI><A NAME="SEC220" HREF="xcdesign_47.html#SEC220">Maze World</A>
<LI><A NAME="SEC221" HREF="xcdesign_47.html#SEC221">Random World</A>
<LI><A NAME="SEC222" HREF="xcdesign_47.html#SEC222">Earthlike World</A>
<LI><A NAME="SEC223" HREF="xcdesign_47.html#SEC223">Random Terrain Changes</A>
<LI><A NAME="SEC224" HREF="xcdesign_47.html#SEC224">Making Rivers</A>
<LI><A NAME="SEC225" HREF="xcdesign_47.html#SEC225">Making Roads</A>
<LI><A NAME="SEC226" HREF="xcdesign_47.html#SEC226">Making Countries</A>
<LI><A NAME="SEC227" HREF="xcdesign_47.html#SEC227">Making Independent Units</A>
<LI><A NAME="SEC228" HREF="xcdesign_47.html#SEC228">Making Weather</A>
<LI><A NAME="SEC229" HREF="xcdesign_47.html#SEC229">Making Initial Supply</A>
<LI><A NAME="SEC230" HREF="xcdesign_47.html#SEC230">Naming Geographical Features</A>
<LI><A NAME="SEC231" HREF="xcdesign_47.html#SEC231">Naming Units</A>
<LI><A NAME="SEC232" HREF="xcdesign_47.html#SEC232">Making a Random Date</A>
</UL>
<LI><A NAME="SEC233" HREF="xcdesign_48.html#SEC233">Setup Postprocessing</A>
<UL>
<LI><A NAME="SEC234" HREF="xcdesign_48.html#SEC234">Initial View</A>
</UL>
<LI><A NAME="SEC235" HREF="xcdesign_49.html#SEC235">Naming and Text Generation</A>
<UL>
<LI><A NAME="SEC236" HREF="xcdesign_49.html#SEC236">Naming Sides</A>
<LI><A NAME="SEC237" HREF="xcdesign_49.html#SEC237">Namers</A>
<LI><A NAME="SEC238" HREF="xcdesign_49.html#SEC238">Naming Methods</A>
<LI><A NAME="SEC239" HREF="xcdesign_49.html#SEC239">Notices and Narratives</A>
</UL>
<LI><A NAME="SEC240" HREF="xcdesign_50.html#SEC240">Actions</A>
<UL>
<LI><A NAME="SEC241" HREF="xcdesign_50.html#SEC241">Actions in General</A>
<LI><A NAME="SEC242" HREF="xcdesign_50.html#SEC242">Action Ordering</A>
<LI><A NAME="SEC243" HREF="xcdesign_50.html#SEC243">Movement Action</A>
<LI><A NAME="SEC244" HREF="xcdesign_50.html#SEC244">Entry Action</A>
<LI><A NAME="SEC245" HREF="xcdesign_50.html#SEC245">Develop Action</A>
<LI><A NAME="SEC246" HREF="xcdesign_50.html#SEC246">Toolup Action</A>
<LI><A NAME="SEC247" HREF="xcdesign_50.html#SEC247">Unit Creation Actions</A>
<LI><A NAME="SEC248" HREF="xcdesign_50.html#SEC248">Unit Completion Action</A>
<LI><A NAME="SEC249" HREF="xcdesign_50.html#SEC249">Repair Action</A>
<LI><A NAME="SEC250" HREF="xcdesign_50.html#SEC250">Material Production Action</A>
<LI><A NAME="SEC251" HREF="xcdesign_50.html#SEC251">Material Extraction Action</A>
<LI><A NAME="SEC252" HREF="xcdesign_50.html#SEC252">Material Transfer Action</A>
<LI><A NAME="SEC253" HREF="xcdesign_50.html#SEC253">Side Change Action</A>
<LI><A NAME="SEC254" HREF="xcdesign_50.html#SEC254">Disband Action</A>
<LI><A NAME="SEC255" HREF="xcdesign_50.html#SEC255">Part Transfer Action</A>
<LI><A NAME="SEC256" HREF="xcdesign_50.html#SEC256">Type Change Action</A>
<LI><A NAME="SEC257" HREF="xcdesign_50.html#SEC257">Combat Actions</A>
<LI><A NAME="SEC258" HREF="xcdesign_50.html#SEC258">Capture Action</A>
<LI><A NAME="SEC259" HREF="xcdesign_50.html#SEC259">Detonation Action</A>
<LI><A NAME="SEC260" HREF="xcdesign_50.html#SEC260">Terrain Alteration Actions</A>
</UL>
<LI><A NAME="SEC261" HREF="xcdesign_51.html#SEC261">Backdrop</A>
<UL>
<LI><A NAME="SEC262" HREF="xcdesign_51.html#SEC262">Years and Days</A>
<LI><A NAME="SEC263" HREF="xcdesign_51.html#SEC263">Temperature Variation</A>
<LI><A NAME="SEC264" HREF="xcdesign_51.html#SEC264">Temperature Effects</A>
<LI><A NAME="SEC265" HREF="xcdesign_51.html#SEC265">Wind Variation</A>
<LI><A NAME="SEC266" HREF="xcdesign_51.html#SEC266">Unit Production and Consumption</A>
<LI><A NAME="SEC267" HREF="xcdesign_51.html#SEC267">Terrain Production and Consumption</A>
<LI><A NAME="SEC268" HREF="xcdesign_51.html#SEC268">Supply Lines</A>
<LI><A NAME="SEC269" HREF="xcdesign_51.html#SEC269">Side Research</A>
<LI><A NAME="SEC270" HREF="xcdesign_51.html#SEC270">Unit Research</A>
<LI><A NAME="SEC271" HREF="xcdesign_51.html#SEC271">Terrain Attrition</A>
<LI><A NAME="SEC272" HREF="xcdesign_51.html#SEC272">Terrain Accident</A>
<LI><A NAME="SEC273" HREF="xcdesign_51.html#SEC273">Unit Revolt</A>
<LI><A NAME="SEC274" HREF="xcdesign_51.html#SEC274">Unit Surrender</A>
</UL>
<LI><A NAME="SEC275" HREF="xcdesign_52.html#SEC275">Behavior</A>
<LI><A NAME="SEC276" HREF="xcdesign_53.html#SEC276">Game End</A>
<LI><A NAME="SEC277" HREF="xcdesign_54.html#SEC277">Dates and Time</A>
<UL>
<LI><A NAME="SEC278" HREF="xcdesign_54.html#SEC278">Game Length</A>
<LI><A NAME="SEC279" HREF="xcdesign_54.html#SEC279">Calendar</A>
<LI><A NAME="SEC280" HREF="xcdesign_54.html#SEC280">Real Time</A>
</UL>
<LI><A NAME="SEC281" HREF="xcdesign_55.html#SEC281">Image Families</A>
<LI><A NAME="SEC282" HREF="xcdesign_56.html#SEC282">Other Forms</A>
<UL>
<LI><A NAME="SEC283" HREF="xcdesign_56.html#SEC283">Default Display Style</A>
<LI><A NAME="SEC284" HREF="xcdesign_56.html#SEC284">The Random State</A>
<LI><A NAME="SEC285" HREF="xcdesign_56.html#SEC285">Debugging Support</A>
</UL>
<LI><A NAME="SEC286" HREF="xcdesign_57.html#SEC286">Files and Directories</A>
</UL>
<LI><A NAME="SEC287" HREF="xcdesign_58.html#SEC287">Summary of GDL Syntax</A>
<LI><A NAME="SEC288" HREF="xcdesign_59.html#SEC288">Permuted Index of GDL Symbols</A>
<LI><A NAME="SEC289" HREF="xcdesign_60.html#SEC289">Glossary</A>
<LI><A NAME="SEC290" HREF="xcdesign_61.html#SEC290">Index</A>
</UL>
<HR>
<P>This document was generated on 12 June 2005 using the
<A HREF="http://wwwcn.cern.ch/dci/texi2html/">texi2html</A>
translator version 1.39.</P>
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