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xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

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<TITLE>Xconq - Unit Info</TITLE>
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<H2><A NAME="SEC46" HREF="xconq_toc.html#SEC46">Unit Info</A></H2>

<P>
<A NAME="IDX337"></A>
Most of the interfaces in Xconq use a common format for displaying
textual information about a unit.

</P>
<P>
First comes the unit type, ownership, and name or number:

</P>
<P>
<CODE>your city New York</CODE>

</P>
<P>
<I>Xconq</I> keeps track of a unit's original side as well, and will report
that if it's different from the current ownership:

</P>
<P>
<CODE>your (German) city Berlin</CODE>

</P>
<P>
Next you will see the current values of the most important unit data.
Each value includes its maximum, so that there is no confusion about
what the current value means.

</P>
<P>
<CODE>HP 37/40  ACP 0/1</CODE>

</P>
<P>
Next comes the location of the unit.  This will vary in form, so for
instance a unit out in the open by itself will have something like

</P>
<P>
<CODE>in mountains at 23,59</CODE>

</P>
<P>
while an occupant of a transport will have

</P>
<P>
<CODE>in 2nd troop transport at 10,35</CODE>

</P>
<P>
Location information also includes descriptions of roads, rivers, and
other terrain features at the location, plus elevation and temperature
if appropriate.  Names of geographical features, such as seas or
mountain ranges, may also appear here.

</P>
<P>
If the game allows for stacking multiple units at one location, unit
info will briefly list counts of the other types present, usually with
single characters to indicate the types, as in

</P>
<P>
<CODE>2 i 1 f 1 N here also</CODE>

</P>
<P>
If the unit is a transport with occupants, then the list of occupants
appears, in a similar format:

</P>
<P>
<CODE>Occs 1(1) i 2 b</CODE>

</P>
<P>
(The first number is actually only a count of the complete units, the
number of incomplete units is in parentheses.)

</P>
<P>
In both of these cases, the letter used is generally the first letter
of the type's name.  See the unit help to find a complete list of
which letters go with which unit types.

</P>
<P>
Unit info includes a list of all materials being carried as supplies, in
a straightforward form, current amount followed by maximum possible.

</P>
<P>
<CODE>fuel 8/10  ammo 4/4</CODE>

</P>
<P>
The unit's current plan appears as a word describing the plan type,
followed by plan properties, such as awake/asleep, reserve, and AI
control:

</P>
<P>
<CODE>passive AI 1 task</CODE>

</P>
<P>
Plan information is followed by task info.  The details of each task
description depend on the task type:

</P>
<P>
<CODE>move-to 34,10 x 2</CODE>

</P>
<P>
The "x &#60;n&#62;" indicates the number of times the task has been executed
so far.  There may also be a "fail &#60;n&#62;" indicating the number of failures
of execution that have occurred, for instance because a unit's movement
has been blocked.

</P>
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