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xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

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<H2><A NAME="SEC52" HREF="xconq_toc.html#SEC52">Random Events</A></H2>

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<A NAME="IDX351"></A>
Some games may include <STRONG>random events</STRONG>.  These are usually rare, but
not always -- be sure you know the odds!

</P>

<UL>
<LI><A HREF="xconq_24.html#SEC53">Accidents</A>
<LI><A HREF="xconq_24.html#SEC54">Attrition</A>
<LI><A HREF="xconq_24.html#SEC55">Revolts</A>
<LI><A HREF="xconq_24.html#SEC56">Surrenders</A>
</UL>



<H3><A NAME="SEC53" HREF="xconq_toc.html#SEC53">Accidents</A></H3>

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<A NAME="IDX352"></A>
For some types of units in some types of terrain, there is a chance for
it to have an <STRONG>accident</STRONG> that wrecks or eliminates the unit
instantly.  This depends on both unit type and terrain type.  If the
accident occurs, the unit is wrecked or vanishes along with all its
occupants.  Wrecking and vanishing have separate probabilities.
Occupants may survive wrecking, if they can escape and survive on the
underlying terrain, but if the unit vanishes, they automatically vanish
also.

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<H3><A NAME="SEC54" HREF="xconq_toc.html#SEC54">Attrition</A></H3>

<P>
<A NAME="IDX353"></A>
<STRONG>Attrition</STRONG> is "slow death"; it takes away some number of hit
points each time it occurs.  The rate of attrition depends on unit type
and terrain or transport type.  Very low attrition rates may only take
away one hp once in a while.  When a unit reaches 0 hp because of
attrition, unit becomes wrecked(?), and any occupants have a chance to
escape.  You are not notified of hp loss due to attrition.

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<H3><A NAME="SEC55" HREF="xconq_toc.html#SEC55">Revolts</A></H3>

<P>
<A NAME="IDX354"></A>
In a <STRONG>revolt</STRONG>, the unit changes sides spontaneously, perhaps to
independence, perhaps to the side of a nearby unit.  Occupants will
change over if possible, or else escape if possible, or else be killed.
Any plans will be cancelled.

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<H3><A NAME="SEC56" HREF="xconq_toc.html#SEC56">Surrenders</A></H3>

<P>
<A NAME="IDX355"></A>
<STRONG>Surrender</STRONG> is like revolt, but is always to the side of a nearby
unit that is capable of attacking and/or capturing.  The capturing unit
does not move, however.  Occupants of the surrendering unit may either
change sides also, escape, or die, depending on their types.

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