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xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

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<TITLE>Xconq - Advanced Play</TITLE>
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<H2><A NAME="SEC62" HREF="xconq_toc.html#SEC62">Advanced Play</A></H2>

<P>
This section covers additional features that may interest experienced
players.

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<UL>
<LI><A HREF="xconq_27.html#SEC63">Mixing Game Modules</A>
<LI><A HREF="xconq_27.html#SEC64">Personalizing Your Side</A>
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<H3><A NAME="SEC63" HREF="xconq_toc.html#SEC63">Mixing Game Modules</A></H3>

<P>
<A NAME="IDX361"></A>
Some interfaces (such as those using Unix-style command lines) may let
you ask for more than one game design when starting up.  This is
sometimes useful, for instance, if you want to play on the
<CODE>steppes</CODE> world with a non-standard set of units; your command line
might look like <CODE>-g my-hacked-standard -g steppes</CODE>.  You can also
turn things around and load a file with your own changes after a
complete game, as in <CODE>-g gettysburg -g my-tweaks</CODE>.

</P>
<P>
Be aware, however, that this cannot be guaranteed to work always, since
the mixed-together game designs may have mutually conflicting
definitions, or interfere with each other in subtle or not-so-subtle
ways.  Just imagine the disaster if the world consists entirely of
terrain that is instant death to your initial units!  Worse, <I>Xconq</I>
may start up and run OK for awhile, then at the moment you're about to
win--the object that you must capture simply cannot be captured by any
unit at all.

</P>
<P>
So be careful about mixing designs!

</P>


<H3><A NAME="SEC64" HREF="xconq_toc.html#SEC64">Personalizing Your Side</A></H3>

<P>
Many games will pre-assign your side's name, emblem, enemies, and so
forth.  However, others allow you to change all that to suit your
tastes.

</P>
<P>
<A NAME="IDX362"></A>
The name is a proper noun such as "Poland", the noun is what you would
call an individual, such as "Pole", the plural is for more than one,
and &#60;adj&#62; is the adjective for things on that side, such as "Polish".
The color scheme is a comma-separated list of color names, and &#60;image
name&#62; names some sort of image file (like a bitmap).

</P>
<P>
The image may be of any size and combination of colors, with the caveat
that it may not always work correctly.  For instance, two subtly
different shades may get fused into a single solid color.  The emblem
should also be small enough to fit reasonably into unit icons.  As a
rule, most national flags will fit into a 7x5 rectangle, and coats of
arms into a 7x9 region.  The color scheme should be useful by itself,
when the unit icons are too small to fit the emblem.

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<P>
<I>Xconq</I> will not allow you to have the same name, color, or emblem as
another player in the same game.

</P>
<P>
[ but none of the interfaces actually make all this work? ]

</P>
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